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CCC-UCON-01 Blood & Fog

CCC-UCON-01 Blood & Fog


Heavy mists have plagued the area around Phlan for weeks, even after the reported death of Vorgansharax, the Maimed Virulence. People have been disappearing in those deadly fogs, and now dead bodies are turning up. A D&D Adventurer’s League adventure set in the Quivering Forest. A 4-hour Adventure for 5th – 10th Level Characters This adventure originally debuted as custom content...   [click here for more]
Dungeon Masters Guild  $4.99

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DDAL05-17 Hartkiller's Horn (5e)

DDAL05-17 Hartkiller's Horn (5e)


Claiming to possess Hartkiller's Horn, Ryndölg makes his move to take control of the Hartsvale. The non-giant residents have been pressed to declare their allegiance or be destroyed. Do they swear fealty to Jarl Ryndölg, or is there another option? Is there another contender to the throne? Sometimes the best choices can be the most dangerous. A Four-Hour Adventure for 5th-10th Level Characters...   [click here for more]
Wizards of the Coast  $3.99

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DDEX2-15 Black Heart of Vengeance (5e)

DDEX2-15 Black Heart of Vengeance (5e)


Black Heart of Vengeance Aleyd Burral, the Risen Hero of Phlan has sounded the call to battle! Intent on retaking her home of Phlan, Aleyd has amassed a surprising amount of support from the citizenry of Phlan, including that of the High Blade himself. But as lofty as her goals might be, the honor-bound warrior seems willing to sacrifice much in her quest—including everything she...   [click here for more]
Wizards of the Coast  $3.99

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Heart of the Wild

Heart of the Wild


DARE TO UNEARTH THE SECRETS OF A LEGENDARY CURSE A group of adventurers is tasked to uncover the truth behind a mystery that lies deep within a forgotten sanctum, one protected by those who still practice the old teachings of Chultan magic. Failure may crush all hope for one of their allies, while success may also bring upon the wrath of an ancient order of zealots. Can the party solve...   [click here for more]
Dungeon Masters Guild  $3.95

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Phandalin Filler Quests [With VTT Compatible Maps]

Phandalin Filler Quests [With VTT Compatible Maps]


Need a break from writing? Add enriching filler content with this set of self-contained stories that take place in Phandalin. This PDF is full of flavor text, character information, and more that will make your Phandelver adventures feel more tangible and interactive! by Olivia L. Dobbs Presenting: 5 Phandalin Filler Quests Using this resource, catered for...   [click here for more]
Dungeon Masters Guild  $2.99

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Factions of Phandalin - Roll 20 Conversion

Factions of Phandalin - Roll 20 Conversion


Factions of Phandalin is a large supplement for 5e centered around the town of Phandalin, the focus of the starter modules Lost Mine of Phandelver and Dragon of Icespire Peak, as well as the upcoming Phandelver and Below: The Shattered Obelisk.  What’s Included? 5 Dungeons: that can be played as one-shots or a cohesive adventure set up with...   [click here for more]
Dungeon Masters Guild  $9.95

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The Night of the Rise - Adventure

The Night of the Rise - Adventure


"Simply put, this is one of the most unique adventures I've ever read." "...twists that turn the classic bandit clearing cliche on its head,..." The Night of the Rise is a unique adventure that offers the party an alternative to the "hack & slash" approach. The opportunity for role play is high and it is sure to tap into skills and abilities most of your characters never...   [click here for more]
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Thither Adventure Bundle for the Wild Beyond the Witchlight | Roll20

Thither Adventure Bundle for the Wild Beyond the Witchlight | Roll20


Enhance your party's experience of the Wild Beyond the Witchlight with these three supplemental adventures that work seamlessly into the story. These adventures include content for Chapter 3: Thither of the Wild Beyond the Witchlight complete with: 3 Exciting Adventures: The Cloistered Cove (new location), The Floating Isles (new location), and Forgetting Fablerise (expands...   [click here for more]
Dungeon Masters Guild  $4.95

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Yon Adventure Bundle for the Wild Beyond the Witchlight | Roll20

Yon Adventure Bundle for the Wild Beyond the Witchlight | Roll20


Enhance your party's experience of the Wild Beyond the Witchlight with these three supplemental adventures that work seamlessly into the story. These adventures include content for Chapter 4: Yon of the Wild Beyond the Witchlight complete with: 3 Exciting Adventures: Astronomer's Throne (expanded location), Korred Clans (new locations), and Mill in the Mist (new location). 1...   [click here for more]
Dungeon Masters Guild  $4.95

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CCC-SFBAY-01-01 Plots in Motion

CCC-SFBAY-01-01 Plots in Motion


In the midst of a ferocious storm, a band of mercenaries raids a lighthouse. Is this just a plot against trade with Mulmaster, or something more sinister? Journey down the River Lis and explore a forgotten keep in search of answers. An eight hour adventure for 5th-10th level characters. Included with the purchase is the Fantasy Grounds conversion, full scale printable battle maps, and custom item...   [click here for more]
Dungeon Masters Guild  $1.99

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R7: Cirque Du Necro

R7: Cirque Du Necro


This is the seventh adventure in the R series, taking place after R6: House of Ooze. It can be run as a standalone adventure or even scavenged for individual encounters. In this adventure, the PCs are under the big top. Will they free the circus from its curse or end up as just another bunch of clowns under the big top? During the fall of the Republic Merak and the collapse of the city of Karathyl,...   [click here for more]
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Third Time's the Charm on Fantasy Grounds

Third Time's the Charm on Fantasy Grounds


Those who organically regenerate, afflict metal and the lungs, and are reborn from death are mighty yet small. Others flit about, felt but unseen. Greater mysteries than these lie within the Veil, near to the land of Faerie, clinging to the magic of forgotten times. True travelers know that stories are best believed when lived, and those who best believe, live. — Rai’tyl, twenty-second Head Keeper...   [click here for more]
Dungeon Masters Guild  $2.00

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R5: Grim Forest

R5: Grim Forest


  This is the fifth in an ongoing series of short adventures centered around the town of Rel, one of the few towns that survived the fall of the Republic of Merak. While written as a campaign, the adventures (or parts of them) can easily be run as standalone encounters. This adventure follows R4: Reddle Creek. As war looms, profits await: the Town of Rel is the only town near the old iron tree and...   [click here for more]
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The Carnival Of Misfits (One Page Encounter)

The Carnival Of Misfits (One Page Encounter)


As the party travels through a dense and eerie forest, they notice a faint flickering light between the trees. Curiosity piqued, they investigate and find themselves stumbling upon a peculiar scene: a makeshift carnival set up in a forest clearing. The carnival is run by a group of goblin bandits who have taken up a surprising set of roles as performers. This is no ordinary carnival, but one filled...   [click here for more]
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Wyrmdoom Hunt: Expanded Rime of the Frostmaiden | Roll20

Wyrmdoom Hunt: Expanded Rime of the Frostmaiden | Roll20


The goliaths of Icewind Dale are a strong and proud people. When the monsters of the Spine of the World threaten their existence, will they set aside their differences together or fall into ruin in isolation. Perhaps a band of heroes can help make the difference, but when dragons are on the wing, nothing is certain. This supplement to Chapter 2 of Icewind Dale: Rime of the Frostmaiden provides:...   [click here for more]
Dungeon Masters Guild  $4.95

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CCC-GAD02-02 Voyage of the Kraken's Wake

CCC-GAD02-02 Voyage of the Kraken's Wake


There are many legends of the Vengeful Tempest and its supernatural crew. Few have seen that pirate ship and lived to tell the tale, and fewer still dare to seek it out. To hunt down that fabled vessel, you must lead a group of makeshift mariners and set sail upon the Kraken's Wake. A four-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters. This...   [click here for more]
Dungeon Masters Guild  $4.99

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The Blood Hunter | Roll20 VTT

The Blood Hunter | Roll20 VTT


A TWO-HOUR BLOOD HUNTER ADVENTURE FOR ONE DM & ONE PLAYER (Roll20 VTT Edition)  “You are a Blood Hunter, feared by even the most vile monstrosities throughout Faerun. Commoners shut their windows and lock their doors as you approach, and small children cry at the sight of your unnatural demeanor. Such is the burden of life as a Blood Hunter.” Experience this epic adventure...   [click here for more]
Dungeon Masters Guild  $5.95

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Tomb of Annihilation Expanded, Part 3: The Ruins of Mezro (Fantasy Grounds)

Tomb of Annihilation Expanded, Part 3: The Ruins of Mezro (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, CLICK HERE FOR PDF VeX & Grim Press Present Tomb of Annihilation Expanded Part 3: The Ruins of Mezro Do you wish Tomb of Annihilation had more content and maps? Do you wish there was more jungle in your jungle adventure? Are you too busy to prepare all this yourself? Then this is the module...   [click here for more]
Dungeon Masters Guild  $4.95

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Evermelt: Expanded Rime of the Frostmaiden | Roll20

Evermelt: Expanded Rime of the Frostmaiden | Roll20


At the base of the reghed glacier lies a site sacred to the tribal people of Icewind Dale. Evermelt is an oasis of warmth surrounded by frozen tundra. Many years have passed since the Tribe of the Elk was last able to access this special place. Since the start of the Everlasting Rime, Evermelt has been haunted by the ghosts of the past. Can the heroes reclaim Evermelt or will they join the ranks of...   [click here for more]
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Tomb of Annihilation Expanded, Part 4: Wreck of the Narwhal (Fantasy Grounds)

Tomb of Annihilation Expanded, Part 4: Wreck of the Narwhal (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, CLICK HERE FOR PDF VeX & Grim Press Present Tomb of Annihilation Expanded Part 4: Wreck of the Narwhal Do you wish Tomb of Annihilation had more content and maps? Do you wish there was more jungle in your jungle adventure? Are you too busy to prepare all this yourself? Then this is the...   [click here for more]
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CCC-MELB-01 A Single Tearfall

CCC-MELB-01 A Single Tearfall


A Single Tearfall is now a Silver Bestseller. Thank you to everyone who has supported my first module and I hope you've had as much fun running it as I have writing it. Summary CCC-MELB-01 A Single Tearfall An injured young fisherman stumbles into Elventree with a brightly coloured egg in his arms. He claims it fell from the sky and broke his rowboat. When...   [click here for more]
Dungeon Masters Guild  $3.46

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Icewind Dale: Tome of Adventures | A Rime of the Frostmaiden Supplement | Roll20

Icewind Dale: Tome of Adventures | A Rime of the Frostmaiden Supplement | Roll20


Atmospheric adventures for stormy nights in the North This product includes eight quests with original maps for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King's Thunder. Battle phase spider cambions, mind flayer juice infused crabs, living fingers of death, and more. Quests Auril's Sinew: A...   [click here for more]
Dungeon Masters Guild  $13.99

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Tomb of Annihilation | Roll20 VTT

Tomb of Annihilation | Roll20 VTT


This digital rulebook is accessible in any browser and integrated into Roll20. Dare to defy death in this adventure for the world’s greatest roleplaying game. The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward...   [click here for more]
Wizards of the Coast  $24.99

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The Jade Abyss

The Jade Abyss


The Jade Abyss An Adventure by Elven Tower This is a tier 2 (level 5-6) adventure about an underground tomb/prison from an earlier civilization. The place crawls with undead reanimated inmates that just recently found a way out of their resting place. A group of unfortunate city watch soldiers lost their lives when they stumbled upon the escaped armored undead. They come from a place where...   [click here for more]
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WBW-DC-MOM-01 One Moment

WBW-DC-MOM-01 One Moment


ONE MOMENT Or, a Historical Record of the Unforgotten Realms They say everything happens for a reason. But when a patch of bad time sends you to a nearby Domain of Delight in the Feywild, it’s up to you to modulate this archfey’s Momentum before history itself is set permanently out of joint. A Four-Hour Adventure for Tier 2 Characters (Optimized for APL8) (Content Warning: bullying, coerced...   [click here for more]
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CCC-WWC-06 The Fear of Fiends

CCC-WWC-06 The Fear of Fiends


THE SIXTH ADVENTURE IN THE TENETS OF BANE SERIES The attempted destruction of three platinum discs, called the Tenets of Bane, has gone awry, releasing the souls of their former owners back into the world of the living. Priestess Malana Homwell once again calls for aid from the Moonsea’s factions to track down and eliminate these vile Banites, who call themselves the Servants...   [click here for more]
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Hallow Man- Halloween Special Edition

Hallow Man- Halloween Special Edition


This single-session module is designed to be played as a Halloween-themed D&D 5e adventure! It is easy to drop in and drop out so that players can seamlessly be a part of the story whilst still enjoying other Halloween festivities! There's a healthy dose of references to occult classics like the: Halloween, Nightmare on Elm Street, Army of Darkness and Hellraiser...   [click here for more]
Dungeon Masters Guild  $2.50

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Dragon of Stormwreck Isle | Roll20

Dragon of Stormwreck Isle | Roll20


This digital rulebook is accessible in any browser and integrated into Roll20. EXPLORE A MAGICAL WORLD Everything you need to start playing the world’s greatest roleplaying game. The Dungeons & Dragons Starter Set: Dragons of Stormwreck Isle is your gateway to action-packed adventures in the cooperative storytelling game Dungeons & Dragons, where heroes battle monsters, find treasure, and...   [click here for more]
Wizards of the Coast  $14.99

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The Night of the Rise - Adventure (Roll20)

The Night of the Rise - Adventure (Roll20)


This product is a Roll20 AddOn adventure. "Simply put, this is one of the most unique adventures I've ever read." "...twists that turn the classic bandit clearing cliche on its head,..." The Night of the Rise is a unique adventure that offers the party an alternative to the "hack & slash" approach. The opportunity for role play is high and it is sure to tap...   [click here for more]
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Dragon Relics (Fantasy Grounds)

Dragon Relics (Fantasy Grounds)


Now fully coded for Fantasy Grounds Classic & Unity! The Devourer Awakens A 5th edition Dungeons & Dragons campaign for characters from 1st to 12th level When a cloud giant castle comes tumbling from the sky right into the characters’ path, they are confronted with the horrifying realisation that an ancient blue dragon named Rah-Ziel the Devourer...   [click here for more]
Dungeon Masters Guild  $39.95

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Encounters in the Northern Wastes 3

Encounters in the Northern Wastes 3


This is a campaign buff for Dragonlance: Shadow of the Dragon Queen. Face off with Belephaion and his minions, and defend Heart's Hollow from the Black Dragon Akhiviri in this pair of encounters for the Northern Wastes. PDF and VTT included. ...   [click here for more]
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Encounters in the Northern Wastes 2

Encounters in the Northern Wastes 2


This is a campaign buff for Dragonlance: Shadow of the Dragon Queen. Take on a gang of Ogres and a cult of Zeboim in this pair of encounters for the Northern Wastes. PDF and VTT included. ...   [click here for more]
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Encounters in the Northern Wastes 1

Encounters in the Northern Wastes 1


This is a campaign buff for Dragonlance: Shadow of the Dragon Queen. Take on a gang of Cyclopes and a grumpy Topaz Dragon in this pair of encounters for the Northern Wastes. PDF and VTT included. ...   [click here for more]
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Deadly Goats of Cloud Peaks

Deadly Goats of Cloud Peaks


YOU ARE ABOUT TO BE BURIED IN GOATS! After one night in Nashkel, dancing, throwing handaxes, and playing Five Finger Freddy, you find yourself surrounded by more goats than could ever be possible. The Fang Pass through the Cloud Peaks has been impassable due to the rumored attacks of goatmen. You are the only hope to learn the secrets of the tribe of the Beastlord, Malar, and bring...   [click here for more]
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The Blood Hunter (Fantasy Grounds)

The Blood Hunter (Fantasy Grounds)


Now for Fantasy Grounds! This module file has full Fantasy Grounds Unity Line of Sight A TWO-HOUR BLOOD HUNTER ADVENTURE FOR ONE DM & ONE PLAYER  “You are a Blood Hunter, feared by even the most vile monstrosities throughout Faerun. Commoners shut their windows and lock their doors as you approach, and small children cry at the sight of your unnatural demeanor. Such...   [click here for more]
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Red Hand of Doom 5e Conversion for Fantasy Grounds

Red Hand of Doom 5e Conversion for Fantasy Grounds


This conversion contains Daniel Pryor's maps for every encounter, the text of his conversion document converted to Fantasy Grounds story entries, NPC's all converted and added to encounters populating the various maps. His conversion and maps can be found here https://www.dmsguild.com/product/266760/The-Red-Hand-of-Doom-5E-Conversion-Guide-and-Expanded-Map-Packs It does not contain any treasure parcels...   [click here for more]
Dungeon Masters Guild  $20.00

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The Lost Temple of New Thundertree (Fantasy Grounds)

The Lost Temple of New Thundertree (Fantasy Grounds)


The Lost Temple of New Thundertree Now available for Fantasy Grounds Unity! In ruins since the eruption of Mt. Hotenow, Thundertree is finally being rebuilt. The Lords’ Alliance is particularly interested in restarting a lucrative logging trade, but the bureaucratic wood-elf ambassador of Neverwinter Wood isn’t convinced. A mission to check on construction at New Thundertree and help with diplomacy...   [click here for more]
Dungeon Masters Guild  $2.95

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Monster Hunts Weekly: Issue 1 (Fantasy Grounds)

Monster Hunts Weekly: Issue 1 (Fantasy Grounds)


Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games! Brought to you by the design team behind 100 Monster HuntsLegendary Hunts, and The Greasemonkey's Handbook,...   [click here for more]
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The Pocket Universe of the Mad Mage (+Roll20 art pack)

The Pocket Universe of the Mad Mage (+Roll20 art pack)


Long before our time, in the city of Waterdeep, there lived a powerful and ingenious wizard named Artharius Aumar. He was a far descendant of the legendary wizard Ellminster Aumar, chosen champion of Mystra, the goddess of magic. From his very birth, Artharius was destined for greatness.   In his early years, he helped rescue a dangerous...   [click here for more]
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Wyrmdoom Hunt (Fantasy Grounds)

Wyrmdoom Hunt (Fantasy Grounds)


Now for Fantasy Grounds! The goliaths of Icewind Dale are a strong and proud people. When the monsters of the Spine of the World threaten their existence, will they set aside their differences together or fall into ruin in isolation. Perhaps a band of heroes can help make the difference, but when dragons are on the wing, nothing is certain. This supplement to Chapter 2 of Icewind Dale:...   [click here for more]
Dungeon Masters Guild  $4.95

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Kuldahar - expanded maps and content for Rime of the Frostmaiden | Roll20

Kuldahar - expanded maps and content for Rime of the Frostmaiden | Roll20


This is a Roll20 VTT Module Deep in the Spine of the World lies a refuge of warmth. Kuldahar and the Great Oak stand in perpetual summer in the face of the Everlasting Rime. A malevolent force works to undermine this bastion of hope, maneuvering in the shadows to corrupt the ancient tree. Can the party uncover the source of this evil and put...   [click here for more]
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Korred Clans - Fantasy Grounds

Korred Clans - Fantasy Grounds


Now for Fantasy Grounds! Introduction The splintered realm of Yon is plagued with the presence of Endelyn Moongrave, the hag better known to some as Bitter End. While the brigganocks of the mines battle the korreds of the mountainside, none stand a chance to strike at her alone. Even amongst the korreds’ own, discord spreads, stifling the groups and laying them...   [click here for more]
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The Vampire Lord of Deathblack Peak

The Vampire Lord of Deathblack Peak


At the edge of civilization, only an alliance with a powerful dragon has allowed the city of Coldbridge to survive. But when the dragon goes missing, how will the city survive amidst a vast wilderness of hostile - and hungry - monsters? The call has gone out - adventurers are needed... but can even the most stalwart heroes be prepared to face THE VAMPIRE LORD OF DEATHBLACK PEAK? A 113-page...   [click here for more]
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Murder in Velen: A 10th-Level Fantasy Grounds Adventure

Murder in Velen: A 10th-Level Fantasy Grounds Adventure


*This product is the Fantasy Grounds version of the DMs Guild adventure, Murder in Velen. The duchy of Velen is a bastion of law and order in an otherwise untamed land. Its ruler, Duke Calchais, holds his citizens and visitors to his city to a high standard of conduct. When Velen's harbormaster is murdered, the duke enlists the aid of adventurers to see that justice is served....   [click here for more]
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Three Bridges Three Trolls

Three Bridges Three Trolls


What begins as a good old-fashioned troll bash takes a sinister turn when the villains turn out to be more than they should. Whoever heard of a troll using magic? And how did these trolls get so smart? Your players discover lairs, traps, tricks and clues that lead them to a final showdown with the true villain of the story. This little mystery is a fun side quest to add to your larger campaign, or...   [click here for more]
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To the Rescue

To the Rescue


A group of mercenaries has taken the town hostage, and a brave group of local adventurers may be the townspeople's only hope! Though to the casual observer the village and its mercenary occupiers may appear normal, a note slipped to party by a nervous innkeeper tips the adventurers off that something is not right. With the help of a would-be defector, they must find the missing villagers, who have...   [click here for more]
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The Cliffs of Muhr

The Cliffs of Muhr


New price drop to help celebrate the end of a long, looooong year! In the basement of a wizard’s tower, an unseen servant heaves another discarded dimension door on a jumbled pile, the detritus of years of experiments on interdimensional travel, sending them tumbling into, and through, each other. Amongst the chaos the portals take on lives of their own, flying wildly through the ether they spin...   [click here for more]
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The Price of Freedom (Fantasy Grounds)

The Price of Freedom (Fantasy Grounds)


The thrilling adventure and exploration of a lost city now for Fantasy Grounds! A powerful new narcotic is making its way through the Spine of the World. Behind it is a secret that could change everything! Explore a lost city and discover the secrets hidden by the gods themselves. (TW: some drug use and the possibility for players to use drugs) Purchase includes:...   [click here for more]
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Pale Rider of the Shattered Plains (Fantasy Grounds)

Pale Rider of the Shattered Plains (Fantasy Grounds)


Pale Rider of the Shattered Plains Now available for Fantasy Grounds Unity! "It has been days of travel. Your face is sun-kissed and raw, but your fingers and toes are blue with poor circulation. You feel the wind on your face, and you smell flowers on the breeze, but you look around, and see nothing but mountains, and feel the heaviness of the air pressure. A moment before, you were trudging...   [click here for more]
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Lake of Secrets (Fantasy Grounds)

Lake of Secrets (Fantasy Grounds)


Now for Fantasy Grounds! Note: This product is for use in the Fantasy Grounds virtual tabletop. If you would like to purchase the PDF version, click here. Dive into a mystery in Lake of Secrets, a darker magic fantasy compatible with any setting. When the sovereign of a war-stricken kingdom goes missing, characters must brave the castle dungeons...   [click here for more]
Dungeon Masters Guild  $9.95

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