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Escape from Carceri

Escape from Carceri


Escape from Carceri is a level 1-10 adventure, trapping players in the dreaded Prison Plane at level 1 and pitting them against many terrible foes, most of which have few issues punching down at such a low level party. Featuring six different layers, players will struggle to survive fuming bogs, acid jungles, toxic deserts, colossal mountains, burning snow, and deadly ice. Every ecosystem is detailed...   [click here for more]
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Midnight in the City of Brass Free Preview

Midnight in the City of Brass Free Preview


This document is a sample of pages from Midnight in the City of Brass. This sample shows the cover, credits page, Table of Contents, an excerpt from the introduction, an excerpt from Chapter 2 of the adventure, some statblocks from the monster appendix, examples of the character kits, one of the new subclasses, examples from the gazetteer section, a diagram from one of the encounters, and a...   [click here for more]
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Mike's Free Encounter #3: Haunted Stones

Mike's Free Encounter #3: Haunted Stones


This is the third in an ongoing series aimed to provide the overworked DM with ready-to run encounters.  This encounter features the Haunted Stones, a weak point between the material plane and the Ashenfey. The encounter provides details of the Verdanfey and the Ashenfey as well as several new monsters of the Ashenfey ranging from the Asheneant to the Shuffling Husk. The companion ZIP file includes...   [click here for more]
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The Cube of Vanya

The Cube of Vanya


Inspired by the "Happy Fun Ball" from the web series Critical Role, The Cube of Vanya is a magical adventure through demi-planes created by an ancient wizard, now destabilized by a malevolent dragon. The adventurers find themselves trapped within a series of themed planes with no idea how they got there. Navigating these planes to find a means of escape, they uncover the secrets of the cube while...   [click here for more]
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The Lambent Delirium

The Lambent Delirium


The Lambent Delirium is a Wuxia-flavored Feywild homebrew adventure for 5th Edition Dungeons and Dragons. This one-shot is intended for moderately experienced 6-8th level players and DMs who embrace both chaos and roleplay.  ...   [click here for more]
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The Modron Maze

The Modron Maze


In a distant dimension of existence, a collective of Modrons run experimental tests to find the answer to one question: What draws adventurers to places known as "Dungeons"? Hijacking the travel of adventuring parties, these Modrons subject them to a series of tests in their artificially created dungeon. Deadly combat, logic puzzles, "moral" challenges, and a plot about a kidnapped "Maiden"...   [click here for more]
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Thelanis: The Moonlit Garden

Thelanis: The Moonlit Garden


The trees bend, twist and rearrange themselves as the sun fades, replaced by a single massive moon hanging high in the sky. You find yourself somewhere altogether different with bigger more gnarled trees, everything more vibrant with color in the bright moonlight. The bold browns, purples and blues around you don't feel real, more like something from a beautiful painting. Yet here you stand......   [click here for more]
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[Preview] City of the Undead

[Preview] City of the Undead


This is a free preview. You can download the original product HERE! "Very inspired adventure!" -Daniele D. S. "One of the best investigative adventures that I have ever played." - Simone V. " A really cured and well done adventure, (..) recommended! " - Marco B. The City of the Undead is a horror and investigative adventure that takes the characters to the streets of Neverwinter...   [click here for more]
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All Hallows Eve: ReEnactment - A Halloween Adventure

All Hallows Eve: ReEnactment - A Halloween Adventure


Once a year when the planes of the mortal realms of existence begin to overlap with the eternal realms, a holiday is held wherein the masses indulge themselves in frivolous events and entertainment. But for those ancient scholars and sages knowledgeable in the old ways, it is a far more fearsome night wrought with frightening terrors lurking and watching from the shadows. As the barriers...   [click here for more]
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Customer "Service"

Customer "Service"


When a party of adventurer's run into a teleportation circle mishap it means facing the ultimate evil... the customer service hotline for teleportation magic! This dangerous and comedy-heavy adventure is meant for four to six PCs from levels 4-7. Can your PCs make it to their destination? Or will they forever be adrift through the planes as they attempt deal with the ineptitude that we've all experienced...   [click here for more]
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EBERRON: A Trek in the Shadows

EBERRON: A Trek in the Shadows


As reported in Exploring Eberron, House Orien is always searching for Khyber Demiplanes able to bypass the Mournland! Baron Kwanti d’Orien’s explorers finally found a shadow pocket able to quickly connect Thrane and Karrnath, but the passage is narrow and infested by monsters! A party of brave heroes is needed to open the passage, restoring one of the communication routes abruptly interrupted...   [click here for more]
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Infernal Bounty – an infernal encounter for Baldur's Gate: Descent into Avernus

Infernal Bounty – an infernal encounter for Baldur's Gate: Descent into Avernus


Infernal Bounty — A Baldur's Gate: Descent into Avernus Encounter Infernal Bounty is a short encounter suitable for a party of 7th- to 10th-Level adventurers that can be used in any Baldur's Gate: Descent into Avernus campaign. While traveling the plains of Avernus the adventurers are stopped by a pair of bounty hunters who'll bargain, battle, and beg to get away with...   [click here for more]
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The Twilight Pool

The Twilight Pool


Prevent the tranquil glade from being despoiled! The sacred pool of an undine is under attack by an incursion of slaad, who find its natural magic provides a convenient place to locate a portal into this realm. Can the heroes drive off the onslaught before the undine is slain and the pool overrun? A combat encounter for level 5-7 characters If you enjoy this encounter, the...   [click here for more]
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Creeping Damp

Creeping Damp


A mysterious door has appeared in a previously empty location.  Old, weathered copper-banded wood is damp to the touch and running with tiny rivulets.  The wood shows traces of creeping mildew and the copper shows a patchy verdigris patina.  The door has a vague, menacing air and has either been left alone or has resisted all attempts to open it until you and your companions came along.   “In...   [click here for more]
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Saint Patrick's Bell

Saint Patrick's Bell


As the 31st of October nears and the veil between this world and that of the fey thins, the monks at the Monastery of Glenawen (Irish: Gleann abhainn) have sent out a cry for help. The wicked Queen Maeve (Irish: Méibh) of the faries has allied with Asmodeus and the forces of The Nine Hells to wreak havoc on the monks and Ireland at large. Now, only a group of elite adventurers stands in her way. They...   [click here for more]
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SJ-DC-FAT-01 Flight of the Chungus

SJ-DC-FAT-01 Flight of the Chungus


A THEMBERCHAUD FAN CLUB ADVENTURE! Three plasmoids. One huge cargo shipment. The fate of thousands literally hanging in the balance … and you’re the only one who can get the fat dragon to help save them. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. CONTENT WARNING: Fantasy racism, slavery, genocide, obesity This adventure is for anyone who loves Feywild/Feydark...   [click here for more]
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SJ-DC-TRIDEN-SD Shot in The Dark

SJ-DC-TRIDEN-SD Shot in The Dark


Shot in The Dark A TIER 2 SPELLJAMMER DUNGEONCRAFT A monstrous horror threatens the very existence of a heavily populated station. Their only hope for survival... The power of Rock! It's time to crank the volume up to twelve and blast this creature back into Wildspace in this fun, exciting, 80's rock-themed adventure.    Shot in The Dark is a unique two to four-hour adventure, where players...   [click here for more]
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The Fires Beneath Bronzehill Crag (A level 6-8 adventure featuring Azers)

The Fires Beneath Bronzehill Crag (A level 6-8 adventure featuring Azers)


Bronzehill Crag has been a profitable bronze mine for years. A recent shaft discovered volcanic activity deep below the mine & the miners have reported lights & movement down below. A few days ago, 3 miners disappeared while on duty & the party was called to help by the owners. Now, an elemental creature has come to declare that the miners are prisoners of the Azers who use the mountain...   [click here for more]
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To Hell We Go

To Hell We Go


Shelter from a storm, seems easy enough right? A tavern in the middle of nowhere, an innkeeper with more secrets than tall tales, and a barbarian ruler looking for heroes. The Busted Grape is not your ordinary tavern/inn. For starters, it grows to accommodate its guests and those who enter must remember to leave through the same door from which they came or risk being whisked away to dimensions unknown....   [click here for more]
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Coronation of Darkness, Chapter 1

Coronation of Darkness, Chapter 1


Welcome to Deephurst, a backwoods village at the base of the Orsraun Mountains where this deep delve into darkness begins. This story explores a necromancer's attempt to obtain immortality by sacrificing the souls of thousands of underdark residents. This chapter is for characters of 9th-11th level while the full adventure will continue to 20th level. This chapter explores four locations on...   [click here for more]
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Man, This Place Has Really Gone to Hell

Man, This Place Has Really Gone to Hell


Blood War? You can't handle the Blood War! This supplement provides a number of adventure and campaign starter ideas to introduce your party to the dangers and intrigue of the eternal Blood War. by ALAN TUCKER __________________________________ Follow me on Twitter: @TuckerAuthor For Fantasy and Science Fiction Novels—some for...   [click here for more]
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Sanctum of the Matterites - Part I: The Trials

Sanctum of the Matterites - Part I: The Trials


• Solve the Puzzles • Battle the Elements • Claim the Power • Sanctum of the Matterites is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of adventurers at any level. This adventure can be treated as a one-shot campaign lasting up to 4 hours, incorporated into a larger adventure as a sidequest, or expanded and extended into a...   [click here for more]
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Sanctum of the Matterites - Part II: Intruders

Sanctum of the Matterites - Part II: Intruders


The elemental adventure continues... Sanctum of the Matterites is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of adventurers at any level. This adventure can be treated as a singular campaign lasting up to 8 hours, or easily incorporated into a larger campaign. This is part 2 of a 3 part adventure, though it can be...   [click here for more]
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Sanctum of the Matterites - Part III: Culmination

Sanctum of the Matterites - Part III: Culmination


The finale of the elemental adventure. Sanctum of the Matterites is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of adventurers at any level. This adventure can be treated as a singular campaign lasting at least 12 hours, or easily incorporated into a larger campaign. This is part 3 of a 3 part adventure, though it...   [click here for more]
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SJ-DC-NMB1-01 An Enemy

SJ-DC-NMB1-01 An Enemy


An Enemy, a two-hour module for Tier 2, is the first of a series of adventures that will follow right after Spelljammer Academy (Part 4). As an alternative to Light of Xaryxis, each module will be balanced to take characters from levels 5 to 10. With recurring places and NPC's, it makes this a perfect starting point for recent graduates and fresh characters alike....   [click here for more]
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SJ-DC-NMB1-02 Kindred Spirits

SJ-DC-NMB1-02 Kindred Spirits


Kindred Spirits, a two-hour module for Tier 2, is the second of a series of adventures that will follow right after Spelljammer Academy (Part 4). The Space Anemone Ship stats are included. A small, aquatic vessel that fits in any Spelljammer campaign awaits! Exploring hidden mysteries underneath the waves with a small crew is the focus, as the ship can land...   [click here for more]
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Terror Aboard the Tailwind

Terror Aboard the Tailwind


A fake luxury liner, floating derelict in far-flung Wildspace. A sinister experiment upon some unsuspecting employees, and a corrupt company offering too much money to investigate it. An eldritch horror from the depths of your worst nightmares. A flame snake in need of a pep talk. All these and more in the latest title from Games for Gods, authors of Into the Depths and co-authors of Gobble Gobble...   [click here for more]
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The Crucible (one shot adventure)

The Crucible (one shot adventure)


The players get more than they bargain for when answering a night-time call for assistance from a mutual friend.  Can they escape the githyanki prison known as the Crucible and find their way home from the Astral Plane? Designed for characters of 5th to 9th level, the Crucible can be played as a standalone one shot adventure, or as the first in a four part series of connected one shots that see the...   [click here for more]
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WBW-DC-PLS-01 Blade of Creation

WBW-DC-PLS-01 Blade of Creation


The case of a missing child takes a sharp turn when the adventurers are pulled into Palisia, a bleak and dangerous Feywild domain. With bargains offered by all sides, the fate of Palisiaーand one human childーhangs in the balance.  A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. CONTENT WARNING: child abduction, violence against children, imprisonment, oppression. ...   [click here for more]
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The Witch Hunters Nightmare

The Witch Hunters Nightmare


This Adventure takes place in a medieval fantasy realm where magic users are predominantly hunted unless sanctioned by the Order of the Knights Guard, A vicious order of Knights that have risen up from the roots of fear and hate for Magic due to recent events that have occurred in the realm. The fear that the villages and towns are in is currently being driven even higher by them as they seek to...   [click here for more]
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Under Their Iron Hooves

Under Their Iron Hooves


Stop the goatfolk, or watch the world be tread UNDER THEIR IRON HOOVES Balanced for five 12th level characters. Synopsis The goatfolk of Capra are a cruel, mericless race from the olden days. They sacrificed their souls to devils and swept the world like a plague, conquering and enslaving. The united races managed to enact a ritual and banish them out of time...but the Caprans have returned. Raiding...   [click here for more]
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The Angels of Lysander (A level 10-12 adventure featuring Angels)

The Angels of Lysander (A level 10-12 adventure featuring Angels)


The King and Queen have come to trust the party as heroes of the realm. They have been invited as special guests to the naming ceremony of Prince Lysander, heir to the throne. As the ritual is underway, angels enter the cathedral and claim that prophecy claims the boy will become a tyrant in the future and will wreak havoc upon the world. The boy must be killed and the life of anyone who stands in...   [click here for more]
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Escape From The Slave Pits

Escape From The Slave Pits


The PCs are hired by a dangerous individual to break a slave out of the pits beneath the grand arena in the City of Brass. Will the PCs be able to pull off this resuce mission and escape the save pits within the plane of fire? We shall see....This adventure is for a group of 4-5 PCs of levels 5-7. As always, my titles are pay what you want. I would love to receive funds to continue doing things like...   [click here for more]
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Let's Build an Encounter: Efreeti

Let's Build an Encounter: Efreeti


An adventuresome, far-travelling encounter for parties level 9-14. Pit your players against the almighty efreeti lord Go’Kano, whose half-genie son works incognito to compel the heroes toward the destruction of his father’s evil empire. This short, plane-hopping adventure will see your PCs leading a slave revolt on the Plane of Fire! Seven pages of swashbuckling, airship-jaunting, freedom-fighting...   [click here for more]
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Classic Modules Today: I5 Lost Tomb of Martek (5e)

Classic Modules Today: I5 Lost Tomb of Martek (5e)


In 1983, TSR published the module named “Lost Tomb of Martek” with the module code “I5”. It was written by Tracy Hickman, and illustrated by Jim Holloway and Harry Quinn. It consisted of one 32 page booklet and two cover folders with wilderness and dungeon maps. Lost Tomb of Martek was the third module of a three module series that included I3 Pharaoh, and I4 Oasis of the White Palm....   [click here for more]
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Echoes of War

Echoes of War


Echoes of War Please note: The entire PDF is available in the Full Preview section. Feel free to download the PDF and support me later if you wish. Hidden long ago, an ancient Duergar sword on the plane of Acheron was lost. Very few  people have tried to look for this weapon, but nobody has come back alive. It is rumored that the devils of the Nine Hells have come to claim the sword for themselves....   [click here for more]
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Echoes of War (Fantasy Grounds)

Echoes of War (Fantasy Grounds)


Echoes of War (Fantasy Grounds) This is a module for the Fantasy Grounds VTT. If you are looking for the PDF click here. Hidden long ago, an ancient Duergar sword on the plane of Acheron was lost. Very few  people have tried to look for this weapon, but nobody has come back alive. It is rumored that the devils of the Nine Hells have come to claim the sword for themselves. Throdar Grakksun, a knight...   [click here for more]
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Tiamat's Devoted Tower: A Descent into Avernus Supplement

Tiamat's Devoted Tower: A Descent into Avernus Supplement


VeX & Grim Press Present Tiamat's Devoted Tower There is a certain tower located in northwest Avernus, features in Baldur's Gate: Descent into Avernus. The location has creatures/monsters/encounters, but no maps or guide on how to implement these battles for you and your players.  This product aims to correct that! What is it? Three new maps for the nine-level...   [click here for more]
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Astronomer's Throne, a Yon Adventure

Astronomer's Throne, a Yon Adventure


Introduction It’s difficult to imagine Yon without thunderous clouds and shocks of lightning. But before Endelyn Moongrave’s reign, Yon was home to starry night skies, beautiful auroras, and glittering constellations. It is said that “she” who dreams high above the clouds controls the weather, and that the throne is the entrance to her domain. Will the nightmares never...   [click here for more]
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Feywild: Extra Encounters II

Feywild: Extra Encounters II


Enjoy a collection of 10 random encounters perfect for supplementing your mid level Feywild campaigns. Face down orc warbands, deal with tricksters, and break magical spells in Feywild: Random Encounters II! Leave a review below and enjoy! ...   [click here for more]
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Rogue's Law

Rogue's Law


The mad wizard has abducted you and sent you to another plane of existence! Will you survive? A Thayan wizard abducts the characters to do his bidding in a mad scheme: Retrieve his contract from the depths of Mechanus, the plane of order. They only have twenty-four hours to complete their assignment before the wizard’s curse kills them. Can the characters navigate through the confusing environment...   [click here for more]
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The Aeronauts of Ismond

The Aeronauts of Ismond


The inhabitants of Ismond, an isolated island in the Plane of Air, are facing extinction as their island plummets towards The Great Conflagration.  In a desperate effort to save his people, Silas Scorch, the Islands most powerful sorcerer, calls forth for help to save the thousands of souls that call Ismond home. With over 100 pages of adventure, 26 maps, 8 unique magic items, epic player boons,...   [click here for more]
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The Orb of Frostrealm chapter one

The Orb of Frostrealm chapter one


An artifact tied to the heart of the season has been stolen and our heroes have been tasked with recovering it. When they discover a dark presence seeks to taint the artifact, and in turn the hearts and minds of people throughout all the realms, it will be up to them to save the Yule tide spirit before it’s too late. A 3-4 hour adventure optimized for 5 players at APL 7 ~Chapter...   [click here for more]
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The Orb of Frostrealm chapter two

The Orb of Frostrealm chapter two


After recovering an artifact tied to the heart of the season the heroes were drawn into another realm. Now they must recover another artifact to return home while stopping the spread of a great darkness that threatens to seep into the hearts and minds of people throughout all the realms. A 3-4 hour adventure optimized for 5 players at APL 7 ~Chapter 2 of 2~...   [click here for more]
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The Sins of Ashton

The Sins of Ashton


When a community becomes isolated in an interdimensional fog, they will have to band together for survival. Were you trapped within the fog? Are you the next brave soul to pass through the fog never to return? Perhaps you are the ones that will free Ashton of its horrifying shackles. Brave the mysterious horrors in this quest to find out why this settlement has vanished! Contains 7 locations across...   [click here for more]
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WBW-DC-MEZZ Take it to the Mezzanine!

WBW-DC-MEZZ Take it to the Mezzanine!


TRAPPED! What’s that gigantic stage? Why does that village look so out of place? How do you escape this place and why are those two ballistae arguing like siblings?! Find out in the Mezzanine, a Domain of Delight created by an Unseelie archfey named the Grand Director. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. Comes with both high quality and printer-friendly maps. CONTENT...   [click here for more]
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CCC-SAF02-02 Frozen Contract

CCC-SAF02-02 Frozen Contract


A four hour adventure, set in Stygia - the frozen fifth layer of the Nine Hells! It premiered at Save Against Fear in October 2020. The adventure features comic and dark elements. It will probably be enjoyed more by people who enjoy social interaction, but it also contains options for combat. It features: A randomly generated dungon/office, made from rotatable/placeable tiles, filled with work-a-day...   [click here for more]
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Descent Into the Feydark

Descent Into the Feydark


The Great Druid of Gwynneth has vanished leaving her moonwell unattended. The party is asked to solve the mystery of her disappearance and rescue her if necessary. Doing so will take them into the depths of the Feydark where a Fomorian sorcerer is preparing a dark ritual. A ritual that will destroy the eladrin city of Karador — unless a team of experienced adventurers can stop him.  Designed for...   [click here for more]
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Filching Fey - 5e Adventure Module

Filching Fey - 5e Adventure Module


On the outskirts of the Hawtern Mire, the denizens of Twin Moor have been losing their belongings. Theiving Fey have been pilfering the towns surrounding the Mire, but they have sticky fingers for more than just mundane goods... Can the party recover the stolen goods? How will they deal with the consequences of what's been taken? Filching Fey is a 5th edition adventure module for...   [click here for more]
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I (Book Three)

I (Book Three)


Book Three of I finds the PCs getting closer to understanding the motivations of the Foresworn and their leader Methermaul or the Sorrowed One.  By destroying the I the Foresworn will end of existence, including their own misery.  Only the PCs can stop them.  But to do so, the PCs must travel back in time. Using the nuclear warhead they took from the Russians in Book 2 as fuel for their Spelljammer,...   [click here for more]
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