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An adventure by Remley Farr and Jeff C. Stevens
This is the PDF version of the module.
If you are looking for the Roll20 VTT - click here.
If you are looking for the Fantasy Grounds VTT - click here.
— Product Overview —
Can you survive the Madhouse of Tasha’s Kiss? Or will you go mad trying?
♦ 3 to 5 hours for four to six characters.
♦ Scalable for 3rd-10th level.
... [click here for more] |
Dungeon Masters Guild |
$6.95
|
An adventure by Remley Farr and Jeff C. Stevens
Also available for Roll20 and Fantasy Grounds.
— Product Overview —
A prefectly creepy, horror-style one-shot adventure, excellent for Halloween sessions.
♦ 4 to 8 hours for four to six characters.
♦ Scalable for 3rd-10th level.
♦ High-resolution maps of Happy Jack's Funhouse.
♦ 15 new monsters, including a Werehippo... [click here for more] |
Dungeon Masters Guild |
$6.95
|
A CRIT Award-Nominated Title!
She is the Ancient: A Genderbent Curse of Strahd
Re-imagined NPCs, backstories, and concepts for your Curse of Strahd campaign!
When I first picked up Curse of Strahd, I wondered how exciting it might be if this Count were instead a Countess. Here is the visual culmination of what's been swirling around in my mind and at my tables.
This guide is a... [click here for more] |
Dungeon Masters Guild |
$19.99
|
Witness the ENnie award-winning end of Ravenloft in this all-new adventure, brought to life in over 200 illustrations and maps. Presenting... One Night Strahd!
Precise and messy as a vampire bite, One Night Strahd (ONS) delivers the spectacle and catastrophe of gothic horror as a consistent and fast-paced short... [click here for more] |
Dungeon Masters Guild |
$18.00
|
A bleak, miserable land, the Domain of Dread known as Barovia is filled with countless horrors that oppress the Domain’s soulless inhabitants. Helpless against the Devil Strahd’s tyranny, Barovians eke out a living one day at a time, drowning their miseries in scant quantities of wine.
"Zeuch has a phenomenal understanding of what works with and an enhances a setting and campaign. Here... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Weekend at Strahd’s
Experience this totally wicked two-hour adventure for 3-6 characters levels 5-10 from the fantabulous minds of Anthony Joyce and Oliver Clegg!
Whoa! You’ve just killed Strahd but his body remains?! How can this be?! Lead your party on a retro journey through Castle Ravenloft to collect five pieces of a powerful artifact known as the Pentaforce... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Within the forest, northwest of the dreary town of Vallaki, hunters tell of a deranged wizard who has made his home in the misty mountain ranges of Mount Baratok. Once an accomplished mage, now a disgraced hermit, the Mad Mage of Mount Baratok is the stuff of local Barovian legend. However, unhinged as he may be, his vast power is unquestionable, and he may prove to be a valuable ally to those who... [click here for more] |
Dungeon Masters Guild |
$3.95
|
An expedition to the Amber Temple reveals another major minion of the enemy and uncovers a
secret weapon that may help defeat them. Part Ten of Misty Fortunes and Absent Hearts.
A Four-Hour adventure for 5th-10th level characters ... [click here for more] |
Wizards of the Coast |
$3.99
|
The village of Orasnau is buried in winter's snows and facing starvation. An unseen beast has ravaged the livestock culled to pay Lord Strahd's tax and the village is thrown into panic and chaos. Can you find the monster and save the village from starvation, or worse?
Part eight of Misty Fortunes and Absent Hearts.
A two-hour adventure for 5th-10th level characters ... [click here for more] |
Wizards of the Coast |
$2.99
|
The people of Orasnau are desperate. The village is on the brink of starvation and has little chance of surviving the harsh winter. Even if they had enough food and supplies, Lord Strahd’s taxes are due, and the ruler of Barovia does not accept excuses as payment. The Burgomaster and others in the village have recently learned of a wealthy estate that might have enough resources to solve both of... [click here for more] |
Wizards of the Coast |
$2.99
|
An unknown force is inciting the people and creatures of the idyllic Greenhall to commit horrific acts of murder and carnage.
Can the adventurers quell the towering rage of the rampaging Horseman?
Part Thirteen of Misty Fortunes and Empty Hearts.
A 2-Hour Adventure for 5th-10th Level Characters
Also included in the purchase of this adventure is a version specially converted for use with... [click here for more] |
Wizards of the Coast |
$2.99
|
The enemy is revealed, but time short and if you are not successful in your mission to Mount Baratok, love will never die.
Part fourteen and the finale of Misty Fortunes and Absent Hearts.
A four-hour adventure for 5th-10th level characters ... [click here for more] |
Wizards of the Coast |
$3.99
|
In the eternally gloomy landscape of Barovia, a solitary decrepit windmill stands in a bleak field along the Old Svalich Road. Once belonging to the prominent Durst family of the village of Barovia, it has since been repurposed by an unassuming elderly lady named Morgantha and her sisters as a place to bake their famous "dream pastries". As rumors of missing children spread across Barovia, few suspect... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The mists have led you deep into Glumpen Swamp to a den of great evil. Within, the unliving son of an unliving god awaits the peace of death that eternally eludes him. Will you grant him his rest, or realize the part he is to play in things to come?
Part Seven of Misty Fortunes and Absent Hearts.
A Four-Hour adventure for 5th-10th level characters ... [click here for more] |
Wizards of the Coast |
$3.99
|
A one-on-one Curse of Strahd adventure!
For DMs and players of Curse of Strahd, Totems of the Svalich Woods is a one-shot side quest for one player and one DM or an additional Barovian adventure for duet CoS campaigns!
Several forms of darkness permeate this adventure. The twisted, primal evil of the Svalich Woods and the Dark Powers represents one manifestation,... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The village of Orasnau is panicked when a group of Bloodhand orcs appear at the edge of the woods. They bring news and an unusual request that reveals a new foe.
Part Eleven of Misty Fortunes and Absent Hearts.
A 4-Hour Adventure for 5th-10th Level Characters ... [click here for more] |
Wizards of the Coast |
$3.99
|
The Bloodhand orcs have a prisoner that may hold the answers to the strange goings on and the key to stopping the enemy.
What can you do to convince them to hand the prisoner over?
Part Twelve of Misty Fortunes and Absent Hearts.
A Two-Hour Adventure for 5th-10th Level Characters ... [click here for more] |
Wizards of the Coast |
$2.99
|
PDF or PRINT
— We've complied the following best-selling adventures into a single book! —
♦ The Madhouse of Tasha's Kiss - Adamantine Best-Seller
♦ Happy Jack's Funhouse - Mithral Best-Seller
♦ Annalyse's Revenge - Gold Best-Seller
♦ 7 new monsters, including Red Tiles and the Winnower of Souls!
♦ A fantastic adventure to place in your Domain of Dread, Ravenloft,... [click here for more] |
Dungeon Masters Guild |
$24.95
|
A strange connection to the early conquests of Count Strahd von Zarovich, the Order of the Silver Dragon, and the wild folk is hidden atop Mount Ghakis. At one of its icy peaks roosts a fearsome roc, known to carry away entire wagons as they attempt to cross the Luna River. This cold and unforgiving peak towers over Tsolenka Pass, marking the site of horrors committed long ago. The few surviving... [click here for more] |
Dungeon Masters Guild |
$3.95
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Encounters in Castle Ravenloft is a 5e module composed of 12 encounters guaranteed to provide an experience your players and their characters will never forget in the most infamous D&D castle! They range from 6th- to 10th-levels and touch all D&D pillars.
Written by Chris Massey, or Twi from Twice Bitten!
What's included?
An accessible,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Tales speak of a monstrous creature that lurks in the forests around the small hamlet of Pinewood; dragging hapless victims screaming into the grim grey mists that surround the village each night. As simple as monster hunts go, this one seemed straightforward enough. "Probably a werewolf, or something similar". Captain Price said, reloading his rifle and checking the chamber for silver bullets.... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Encounters in Ravenloft is a 5e supplement that provides a series of 10 encounters to enrich the experience of your players when playing the Ravenloft setting. Whenever appropriate, the encounter will mention some suggested Domains, but the encounters can be run anywhere. Each encounter has detailed maps and most also feature original creatures.
What's included?
A... [click here for more] |
Dungeon Masters Guild |
$9.99
|
The Master of Ravenloft is having guests for dinner – and you are invited. He has a proposal for you, one that could be highly beneficial for all involved. Even if this puts you in the center of the drama of the Real Housewives of Ravenloft?
Investigation, intrigue, and mystery with over 160 combinations of culprit.
Each of the four named bride receives a new stat block with legendary actions... [click here for more] |
Dungeon Masters Guild |
$5.00
|
"an inventive adventure that should give a good evening of entertainment for you and your players"
"A fascinating premise for adventure, whioch truly captures the imagination!"
What happens when you are invited to a dinner party at the Karnov Mansion during a full moon? Certainly nothing good. The wonderful dinner party, complete with excellent food, drink,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Rumors tell of a jungle shrine in the domain of Valachan, and Alanik has asked you to brave the dangers within in search of the vestige that sleeps within an amber sarcophagus. While the jungle is the clearest danger, you'll have far deadlier things to contend with than beasts and plants.
The tenth adventure in the Ravenloft: Mist Hunters series of adventures. An adventure for 6th level characters.... [click here for more] |
D&D Adventurers League |
$9.99
|
The island of Kiru is visible in the distance, and within the jungles that blanket it, the temple that you seek. The jungle doesn’t rest, however, and neither should you; with death fast on your heels, you must set off in pursuit of your quarry.
The eleventh adventure in the Ravenloft: Mist Hunters series of adventures. An adventure for 7th level characters.
CONTENT WARNING: horror, gore (blood,... [click here for more] |
D&D Adventurers League |
$9.99
|
Newfound knowledge brings you to the domain of Darkon. Alanik is certain Azalin Rex is behind the dark plot, but time is running out to stop them. The detective charges you with venturing to the ruins of Castle Avernus to learn what you can. Hopefully, it isn’t too late.
The thirteenth adventure in the Ravenloft: Mist Hunters series of adventures. An adventure for 7th level characters.
CONTENT... [click here for more] |
D&D Adventurers League |
$9.99
|
A séance among friends new and old leads the investigation somewhere deeper and darker than ever before. Conjuring the restless spirits of slain adventurers, you rely on them to guide you to the next piece of the puzzle.
The twelfth adventure in the Ravenloft: Mist Hunters series of adventures. An adventure for 7th level characters.
CONTENT WARNING: death of loved ones, grief, undead imprisonment... [click here for more] |
D&D Adventurers League |
$9.99
|
The true mastermind behind the dark plot you’ve been investigating has been revealed. Bathed in the crimson light of the King’s Tear, Alanik, Kabe, and a host of adventurers from countless Domains of Dread, stand ready to put an end to his profane aspirations. But will it be enough?
The three-hour epic conclusion in the Ravenloft: Mist Hunters series of adventures. An adventure for 8th-level characters.... [click here for more] |
D&D Adventurers League |
$14.99
|
A Botanical Guide to Barovia is a new supplement for Curse of Strahd or any other campaign. It contains:
25 Plants: 25 plants with poisons, environmental effects, and more
2 New Subclasses: Ranger Subclass - Tree Speaker, Druid Subclass - Circle of Rot
9 Magic Items and Mundane Items: Including the legendary Heart of Barovia,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
From the depths of antiquity, he arises. . . . Trapped in a mockery of his former kingdom, he broods. . . . In hatred and spite against the one who betrayed him, he schemes. . . . The other lords of Ravenloft may possess horrific power. . . but Vecna is god. Trapped by the Mists of Ravenloft, the lich lord Vecna plots his escape and revenge against Kas the Destroyer, his traitorous former lieutenant.... [click here for more] |
Wizards of the Coast |
$4.99
|
Castle Amber was originally published in 1981 as Dungeon Module X2 for the Dungeons and Dragons Expert Set. Written by Tom Moldvay, it is widely regarded as one of the greatest D&D modules ever written... and it is certainly one of the most bizarre of the classic adventures. The original adventure was designed for 6-10 characters of levels 3 to 6. It was, however, an exceedingly lethal... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Waking up in the picturesque village of Mordentshire-by-the-Sea was just the beginning. Your fever seems to have gone. But this only leaves you with more questions. The answers you are assured hide in Griffon Hill Manor, home of Count Strahd von Zarovich.
This expansive adventure of mystery, investigation, and the supernatural is best played with a group of 4-6 characters of level 7-12 (optimized... [click here for more] |
Dungeon Masters Guild |
$5.00
|
INLCUDES: Roll20 Tokens for the two main baddies! INCLUDES: Separate map JPGs for Roll20 and printing! INCLUDES: Convenient "less ink" version for printing!
HOURS OF FUN EXPLORING AN UNDEAD VILLAGE, TREASURE HUNTING IN BAROVIA!
Curse of Strahd: Luna Lake puts a fun, challenging expansion quest in the way of your party of adventurers. A mysterious... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Embark on a multi-table adventure that takes you and fellow investigating teams into the Shadowfell Carnival where a quest for Mist talismans leads you deeper into a sinister conspiracy.
Tindal the Barker likes to shock guests at the Carnival by boasting that he has no reflection. But somewhere in the dark confines of a hidden mirror lies the disembodied... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Ten random encounters set in Barovia. Designed to complement Curse of Strahd campaigns. Includes 10 encounters, 30 adventure hooks, and a new magic item. ... [click here for more] |
Dungeon Masters Guild |
$2.99
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Dementlieu. A Dread Domain built on lies and deceit. Everyone here has secrets and to lose your mask is the greatest danger of all. Even the Dread Lady Saidra, hostess of the Grand Masquerade, the Red Death herself, has much to hide and much to lose when a party of adventurers find their way to Port-a-Lucine.
Behind the Mask is a 46-page, 5-part adventure through Dementlieu, where the players must... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Castles Forlorn
The Gothic Conversion
Requires the AD&D RA3 Ravenloft
Adventure Castles Forlorn, to play
by Igor Comunale
Time Is Meaningless in Castle Tristenoira Forlorn has long remained hidden in the shadows of notorious Barovia and Kartakass, yet the tiniest domain in the lands of the core is nearly as old as Ravenloft itself.... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Berez re-imagined and expanded for Curse of Strahd.
The village of Berez lies in the swamps abandoned by all. Not all, its inhabitants relive events of the past. You may learn things that may alter your perception of Barovia, its people and its dark lord.
Expands the content for the village of Berez in Curse of Strahd.
This 6-10 hours adventure is optimized for characters level 10 but can... [click here for more] |
Dungeon Masters Guild |
$5.00
|
An abandoned and isolated monastery is haunted by a sinister past. Heroes attempting to uncover its secrets become imprisoned in its curse. Only by deciphering prophecies obtained from a mysterious old woman can they hope to survive the night and lift the unholy darkness.
If you’re looking for a Halloween night adventure or would like to introduce your players into a horror setting,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Time Is Meaningless in Castle Tristenoira Forlorn has long remained hidden in the shadows of notorious Barovia and Kartakass, yet the tiniest domain in the lands of the core is nearly as old as Ravenloft itself. This land is sick with evil, a twisted mockery of the place it once was. It is filled with creatures of despair who were drawn into the demiplane of dread....
Within Castle Tristenoira lies... [click here for more] |
Wizards of the Coast |
$7.99
|
SUPERNATURAL TERROR AND TOMB-RAIDING THRILLS COLLIDE IN THIS ADVENTURE FOR D&D 5E.
An ancient crypt on a hillside necropolis. A powerful relic that’s fallen into sinister hands. A missing explorer who’s slowly losing her mind. And a race against time with the fate of an entire village hanging in the balance.
Treat your players to a cinematic, undead-infested dungeon... [click here for more] |
Dungeon Masters Guild |
$2.99
|
I6 Ravenloft - 5e Conversion Guide with Realistic Maps
The following information is a 5E D&D conversion of the various monsters and creatures encounters for I6 Ravenloft. The original module, the Monster Manual, Dungeon Masters Guide, Volo’s Guide to Monsters, and Mordenkainen's Tome of Foes are required to use this conversion guide. Monsters of the Multiverse may be used instead of Volo’s... [click here for more] |
Dungeon Masters Guild |
$5.95
|
A picture book adventure for the misty lands of Barovia and the Svalich Woods.
Duskwalker is a short adventure I created to tie up loose ends in Curse of Strahd. The characters visit the wereravens' secret hideout and finally destroy the druids—unless they become the enemy and die by their friends' swords. This is a dark tale about loss, corruption, misguided... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Enter the world of the unknown? the land of dark mysteries, the realm of inexplicable terror. Adventure in a land where nothing is as it seems, where the innocent are evil in disguise. And watch your back ? no one can be trusted in Ravenloft! Book of Crypts is 96 pages of the finest in twisted horror. Nine short adventures await you, promising new, hideous villains and spine-chilling stories do... [click here for more] |
Wizards of the Coast |
$4.99
|
A cosmic horror adventure based around the Bluetspur Domain of Dread. The Dream Collector contains:
A 2-4 hour adventure for levels 6-8
Explore an abandoned town full of sleeping inhabitants, terrifying nightmares, and a sinister plot.
A setting neutral location easy to place in any campaign world from Faerun to Barovia and beyond!
Two easy ways to start the adventure with some roleplay or jumping... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Obsessive love turned toxic, love that covers everything, love that stick to you forever, love that forgets everything else. This is a tale of such a love affair. You are the next ones to be embroiled in this one-sided love affair that could only take place beyond the Mists.
This 9-15 hours adventure set in Ravenloft is best played with a group of 4-6 characters of level 4-6 (optimized for level 5s).... [click here for more] |
Dungeon Masters Guild |
$5.00
|
A cosmic horror adventure based around the Bluetspur Domain of Dread. Abductions in Barncombe contains:
A 2-3 hour mystery adventure revolving around strange disappearances, mysterious sigils, and a secret locked away in a character's own mind.
A setting neutral location easy to place in any campaign world, from Faerun to Barovia and beyond.
Three quest hooks to get your table right into the action.
Helpful... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Every twenty years of so, calamities precede the appearance of a ziggurat that remains in place for a few days at most. Tales of treasures, demons, and knowledge from beyond this world run rampant. Except, no one ever left it alive before the ziggurat.
Hurry, time may be of the essence.
This 8-12 hours dungeoncrawl adventure can be placed in Ravenloft or any setting of your choice is best played... [click here for more] |
Dungeon Masters Guild |
$4.00
|
Deep beneath the foundation stones of Castle Avernus, Azalin the lich hatches his plots. The grand conjunction is coming, when all the lands and lords of Ravenloft will be set free upon the realms of man. Azalin does not intend to let this oppurtunity slip by. All he needs are a few deadies. Fortunately, there is a party of adventurers nearby.... This is the first of two adventures that feature... [click here for more] |
Wizards of the Coast |
$4.99
|