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BMG-DRW-OD-04 We're All in this Together

BMG-DRW-OD-04 We're All in this Together


WE'RE ALL IN THIS TOGETHER A Dreams of the Red Wizards: Obscure Devotion Adventure A dozen eccentrics depart on a merchant caravan, but not one is guaranteed to reach Eltabbar alive; three Zhentarim spies, determined to forge an alliance with the Red Wizards, hide among them, and they will do terrible things to escape discovery. Part Five of the...   [click here for more]
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DDAL-DRW-09 Vile Bounty

DDAL-DRW-09 Vile Bounty


A Dreams of the Red Wizards: Terminal Ambitions Adventure DDAL- DRW-09 VILE BOUNTY Ships have gone missing in the Sea of Swords and Queen Serissa wants to know why. Part One of the Shadow Games series of adventures. A Four-Hour Adventure for 5th through 10th-Level Characters. Optimized for: APL 8 CONTENT WARNINGS: abduction, enslavement (forced labor, combat), imprisonment, natural disasters (earthquake,...   [click here for more]
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DDAL-DRW-10 Unsafe Harborage

DDAL-DRW-10 Unsafe Harborage


DDAL-DRW-10 UNSAFE HARBORAGE Thayan agents plague Waterdeep’s Dock Ward and you’re tasked with discovering who’s pulling their strings, but you aren’t the only ones interested in the Red Wizards. Part Two of the Shadow Games series of adventures. A four hour adventure for 5th through 10th level characcters. Optomized for: APL 8 CONTENT WARNINGS: human trafficking, slavery, physical illness,...   [click here for more]
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DDAL-DRW-11 Shadows in the Stacks

DDAL-DRW-11 Shadows in the Stacks


A Dreams of the Red Wizards: Terminal Ambitions Adventure DDAL- DRW-11 Shadows in the Stacks Hoping to put names to the location descriptions you uncovered in Waterdeep, you head to Candlekeep. You are not alone. Some want what you know, others don’t want you to learn more. A Four-Hour Adventure for 5th through 10th-Level Characters. Optimized for: APL 8 CONTENT WARNINGS: illness (fictional,...   [click here for more]
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DDAL-DRW-12 To Walk the Cold Dark

DDAL-DRW-12 To Walk the Cold Dark


DDAL-DRW-12 To Walk the Cold Dark In search of the Tenebrous Creed’s lair, you head to the Thunder Peaks— and the prison of an ancient evil bound there by the elves of Myth Drannor. Part Four of the Shadow Games series of adventures A four hour adventure for 5th through 10th level characcters. Optomized for: APL 8 CONTENT WARNINGS: death (murder by consuming flesh), “madness,” abduction, imprisonment,...   [click here for more]
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DDAL-DRW-13 Night Thieves

DDAL-DRW-13 Night Thieves


DDAL-DRW-13 Night Thieves Intelligence en route to a secret Thayan base is passing through the embassy in Mulmaster. You have just two days to plan and execute a heist or lose your shot at the information forever. Part Five of the Shadow Games series of adventures. A four hour adventure for 5th through 10th level characcters. Optomized for: APL 8 CONTENT WARNINGS: oppressive government, grave...   [click here for more]
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DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep

DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep


DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep Darkness has fallen on Candlekeep. Just as the Great Library is about to shed light on the last pieces of Szass Tam’s plan, another enemy seeks to prevent kindling that knowledge. A four hour adventure for 5th through 16th level characcters. Optimized for: APL 8 (Tier 2) and APL 13 (Tier 3) CONTENT WARNINGS: mental health...   [click here for more]
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DDAL-DRW-EP-04 Tears Among the Stars

DDAL-DRW-EP-04 Tears Among the Stars


DDAL-DRW-EP-04 Tears Among the Stars A gith ally has tracked the Anomaly to the heavily fortified neogi stronghold of Journey’s Legg. The Sha’sal Khou is mustering an assault against the slavers’ asteroid base and offers to let you use the assault to slip inside to recover what you need to finally defeat the Thayans. A four hour Epic adventure for 11th through 16th level characters...   [click here for more]
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DDAL-DRW01 Breaking Umberlee's Resolve

DDAL-DRW01 Breaking Umberlee's Resolve


The search for a missing young woman kicks off a treacherous journey on the Sea of Fallen Stars. A Four to Six-Hour Adventure for Tier 2 Characters. Optimized for APL 8. A Dreams of the Red Wizards story - a season-agnostic series that exists outside the confines of the seasonal and hardcover adventures. This can be played alongside the Ghosts of Saltmarsh book. ...   [click here for more]
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DDAL-DRW02 Blood in the Water

DDAL-DRW02 Blood in the Water


An exploration to the underwater city of Myth Nantar leads to a conspiracy, a mystery, and a heist. A Four-to-Six Hour Adventure for Tier 2 Characters. Optimized for APL 8. This adventure can be played with the Ghosts of Saltmarsh hardcover. ...   [click here for more]
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DDAL00-09 Minsc & Boo's Guide to Stuff and Things

DDAL00-09 Minsc & Boo's Guide to Stuff and Things


Minsc and his faithful ally Boo have seen much of the Forgotten Realms, and have been inspired by Volo to produce a guidebook detailing some of the more incredible things that they've experienced! From the magic-infused cuisine of the Lantan Isles to the designers of massive urban frescos (well, they call them frescos but everyone else recognizes graffiti when they see it) to the divinely apathetic...   [click here for more]
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DDAL08-07 Into the Dark

DDAL08-07 Into the Dark


When one of the Lords of Waterdeep asks you to root out a threat to the city, you respond to the call. Prepare for a foray into Undermountain. Part One of the Vampire Hunt trilogy. A Two- Hour Adventure for Tier 2 Characters. Optimized for APL 5. ...   [click here for more]
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DDAL08-08 Crypt of the Dark Kiss

DDAL08-08 Crypt of the Dark Kiss


Are there actually vampires in Undermountain? The Baron of Blood demands that you find out! Part Two of the Vampire Hunt trilogy. A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 8. ...   [click here for more]
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DDAL08-09 Fangs and Frogs

DDAL08-09 Fangs and Frogs


Your chase to wipe out the vampires of Undermountain leads to the Slitherswamp. The master vampire is close at hand! Part Three of the Vampire Hunt trilogy. A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 10. ...   [click here for more]
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DDAL08-10 The Skull Square Murders

DDAL08-10 The Skull Square Murders


When Volothamp Geddarm hires you to recover a missing key, you find yourself wrapped up in a series of murders in Lower Skullport. Can you find the killer before they find you? Part One of the Skullport Shakedown trilogy. A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 8. ...   [click here for more]
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DDAL08-11 Poisoned Words

DDAL08-11 Poisoned Words


Your search for Volo’s key in Skullport has you playing a dangerous game between The Xanathar Guild, Bregan D’aerthe, and the Zhentarim. In the Port of Shadow, how do you know who you can trust when lives are on the line? Part Two of the Skullport Shakedown Trilogy. A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 8. ...   [click here for more]
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DDAL08-12 Xanathar's Wrath

DDAL08-12 Xanathar's Wrath


This couldn’t get worse. The key you are searching for has fallen into the hands of the eye tyrant of Skullport himself. Now you just need to rob Xanathar without getting disintegrated. Part Three of the Skullport Shakedown trilogy. A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 8. ...   [click here for more]
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DDAL09-05 Faces of Fortune: the Story of Fai Chen

DDAL09-05 Faces of Fortune: the Story of Fai Chen


Deep in hostile territory with the innocent girl Dara to protect, you will have to trust to the weapons of the enemy if you are to survive. Even with deceit as your shield and sabotage as your sword, luck is required to complete Dara’s holy mission. Thankfully Fai Chen knows to start your quest with the help of an old acquaintance… Mahadi, master of Mahadi’s Traveling Emporium. Part One of the...   [click here for more]
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DDAL09-05 Faces of Fortune: the Story of Fai Chen | Roll20

DDAL09-05 Faces of Fortune: the Story of Fai Chen | Roll20


Dive into the first adventure in the Behind Infernal Lines storyline! Deep in hostile territory with the innocent girl Dara to protect, you will have to trust to the weapons of the enemy if you are to survive. Even with deceit as your shield and sabotage as your sword, luck is required to complete Dara’s holy mission. Thankfully Fai Chen knows to start your quest with the help of...   [click here for more]
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DDAL09-06 Infernal Insurgency

DDAL09-06 Infernal Insurgency


Fai Chen reveals that a draft of the Hellriders’ original attack plan might still exist, and it won’t be easy to get it. If you can recover these, it would be extremely helpful in your quest to locate their remains and free their spirits. It might very well be a suicide mission, though when you’re in Avernus, what isn’t? Fortunately, the wily merchant has just the plan for a group of heroes...   [click here for more]
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DDAL09-06 Infernal Insurgency | Roll20

DDAL09-06 Infernal Insurgency | Roll20


Free the spirits of the Hellriders! Fai Chen reveals that a draft of the Hellriders’ original attack plan might still exist, but it won’t be easy to get it. If you can recover these, it would be extremely helpful in your quest to locate their remains and free their spirits. It might very well be a suicide mission, but when you’re in Avernus, what isn’t? Fortunately, the wily...   [click here for more]
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DDAL09-07 The Diabolical Dive

DDAL09-07 The Diabolical Dive


You have located the plans and drawn the infernal forces away from them. All that remains now is to dive below the river Styx and infiltrate Plagueshield Point without getting wet, setting off any alarms, or being followed. Piece of devil’s food cake. Part Three of the Behind Infernal Lines series of adventures. A Four to Six Hour Adventure for 5th to 10th Level Characters (APL 8). ...   [click here for more]
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DDAL09-07 The Diabolical Dive | Roll20

DDAL09-07 The Diabolical Dive | Roll20


The thrilling conclusion of the Behind Infernal Lines You have located the plans and drawn the infernal forces away from them. All that remains now is to dive below the river Styx and infiltrate Plagueshield Point without getting wet, setting off any alarms, or being followed. Piece of devil’s food cake. Part Three of the Behind Infernal Lines series. Ready to...   [click here for more]
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DDAL09-08 In the Garden of Evil

DDAL09-08 In the Garden of Evil


Long before it was a war-ravaged battlefield, Avernus was a den of temptation; a place to which ambitious, greedy, and covetous mortals were lured by the promise of power, wealth, and love. While the plane no longer serves this purpose, small pockets of terrible beauty remain. You have been sent in search of one such oasis to locate a fallen celestial. Will you be able to find it? More importantly,...   [click here for more]
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DDAL09-08 In the Garden of Evil | Roll20

DDAL09-08 In the Garden of Evil | Roll20


Who can be saved? Long before it was a war-ravaged battlefield, Avernus was a den of temptation; a place to which ambitious, greedy, and covetous mortals were lured by the promise of power, wealth, and love. While the plane no longer serves this purpose, small pockets of terrible beauty remain. You have been sent in search of one such oasis to locate a fallen celestial. Will you be...   [click here for more]
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DDAL09-09 Ruined Prospects

DDAL09-09 Ruined Prospects


Elturel isn’t the only city to have been claimed by Avernus; scores of towns and villages, long forgotten, litter the eternal battlefields. In one such place, a fallen Hellrider remains in stasis, waiting for the right time to rise and battle evil once more. Has that time come at long last? A Four to Six-Hour Adventure for Tier 2 Characters. Optimized for APL 8. ...   [click here for more]
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DDAL09-09 Ruined Prospects | Roll20

DDAL09-09 Ruined Prospects | Roll20


Discover a fallen Hellrider! Elturel isn’t the only city to have been claimed by Avernus; scores of towns and villages, long forgotten, litter the eternal battlefields. In one such place, a fallen Hellrider remains in stasis, waiting for the right time to rise and battle evil once more. Has that time come at long last? Ready to play? Build unlimited 5e characters on Roll20...   [click here for more]
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DDAL09-10 Tipping the Scales

DDAL09-10 Tipping the Scales


Wisdom is knowing when a battle fought is a battle lost. A dragon has engaged in a pitched battle for the soul of his consort for nearly a millennium, and it’s time for him to throw in the towel. Dara has asked that you venture into the Diremire Pit and convince him of this, as there are greater wars to be won! A Four to Six Hour Adventure for 5th to 10th Level Characters (APL 8). ...   [click here for more]
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DDAL09-10 Tipping the Scales | Roll20

DDAL09-10 Tipping the Scales | Roll20


Face the dragon! Wisdom is knowing when a battle fought is a battle lost. A dragon has engaged in a pitched battle for the soul of his consort for nearly a millennium, and it’s time for him to throw in the towel. Dara has asked that you venture into the Diremire Pit and convince him of this, as there are greater wars to be won! Ready to play? Build unlimited 5e characters...   [click here for more]
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DDAL09-11 Losing Fai

DDAL09-11 Losing Fai


Fai Chen has gone missing from Mahadi’s Traveling Emporium, and the merchant sends you a note asking you to rescue him. You’ll have to do it without angering the master of the emporium, whose protection is crucial to your sacred mission. But in the Nine Hells, how much can you really trust someone you call friend? A Four/Six-Hour Adventure for Tier 2 Characters. Optimized for APL 8. ...   [click here for more]
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DDAL09-11 Losing Fai | Roll20

DDAL09-11 Losing Fai | Roll20


Never lose Fai! Fai Chen has gone missing from Mahadi’s Traveling Emporium, and the merchant sends you a note asking you to rescue him. You’ll have to do it without angering the master of the emporium, whose protection is crucial to your sacred mission. But in the Nine Hells, how much can you really trust someone you call friend? Ready to play? Build unlimited 5e characters...   [click here for more]
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DDAL10-05 A Blight in the Darkness

DDAL10-05 A Blight in the Darkness


The wicked owlbear Frostclaw was nearly defeated. Now it’s time to finish the deed and destroy her and her master once and for all. But first, you must find them. Track them down and save Ten-Towns! Part Five of the Plague of Ancients Series of Adventures. A Four-Hour Adventure for 5th through 10th-Level Characters ...   [click here for more]
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DDAL10-06 The Fallen Star

DDAL10-06 The Fallen Star


As the last vestiges of Feral-Tongue’s legacy echo across Icewind Dale, an ominous sign makes itself known. A falling star far to the west heralds a new unknown. A goliath hunting party returns to Wyrmdoom Crag, speaking of a strange creature. Perhaps it may be the key to discovering the source of the mysterious light. Part Six of the Plague of Ancients Series of Adventures. A Four-Hour...   [click here for more]
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DDAL10-07 Into Darkness

DDAL10-07 Into Darkness


Times have been especially hard on the goliaths of Wyrmdoom Crag, and losing the few hunters they have left to neogi slavers will certainly spell their doom. You must delve into the ruins of an ancient city buried beneath the Spine of the World. What secrets lay in the deep dark? Do they promise salvation or doom? Part Seven of the Plague of Ancients Series of Adventures. A Four-Hour Adventure...   [click here for more]
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DDAL10-08 Volatile Thoughts

DDAL10-08 Volatile Thoughts


Just when you thought Realmspace-faring slavers were the worst thing that could cross your path, it quickly became apparent you were wrong—terrible things lurk in the depths of the long-dead Abeiran city of Xorvintroth. And when faced with countless, unfathomable horrors infesting an ancient city of a long-dead civilization from another world there’s only one solution . . . explosives. Part Eight...   [click here for more]
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DDAL10-09 Recipe for Retribution

DDAL10-09 Recipe for Retribution


The plan is in motion, and you must scour the breadth and depth of Icewind Dale for the components an extraplanar stranger needs to create explosive devices powerful enough to bury the ancient Abeiran city of Xorvintroth and seal away the horrors residing within. Are you up to the challenge? Part Nine of the Plague of Ancients Series of Adventures. A Four-Hour Adventure for 5th through...   [click here for more]
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EB-05 A Century of Ashes

EB-05 A Century of Ashes


UNRAVEL THE SECRETS OF THE DRACONIC PROPHECY The adventurers seek out a trusted sage of Morgrave University to help them unlock the mysteries of the Oracle of War, but their studies risk upsetting powerful forces. Morgrave is said to be a beacon of knowledge shining from the city’s tallest towers, yet the adventurers soon learn that it can also be a deep pit of corruption. A...   [click here for more]
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EB-06 The Last Word

EB-06 The Last Word


THE HIGHER YOU CLIMB, THE HARDER YOU FALL . . . Guided by prophecy, the adventurers seek out a spy operating in the heart of Wroat’s Royal Court. The Oracle of War has linked him to a great turning point in Khorvaire’s future, but he’s embedded in deep cover and difficult to reach. Thankfully, every agent has a weak link, and love is blind. A Four-Hour Adventure for...   [click here for more]
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EB-07 Song of the Sky

EB-07 Song of the Sky


DON'T LOOK DOWN! The orphan Sky Blue lives with her awakened seagull companion in the eaves of Sharn’s highest buildings and survives by stealing scraps from the tables of the city’s nobility. According to the Draconic Prophecy, this humble thief is destined to guide Breland’s future. The adventurers must get to her before her rivals – if they can catch her! A Four-Hour Adventure...   [click here for more]
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EB-08 Parliament of Gears

EB-08 Parliament of Gears


WELCOME BACK TO THE FRONTIER On the edge of the Mournland, tensions are rising between the frontier folk and renegade warforged loyal to the Lord of Blades. When salvage workers start to go missing, the Brelish army sends the adventurers into the Mournland to mount a rescue. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8, this is the first in a trilogy of adventures,...   [click here for more]
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EB-09 Lord Bucket

EB-09 Lord Bucket


HOLD THE LINE! When word reaches Breland that the Lord of Blades is plotting an attack, the outpost of Salvation becomes the first line of defense. In preparation for war, the Brelish army enlists the adventurers to secure the outpost, serving under the vainglorious General Karol Tyresh; a buffoon known to his troops as “Lord Bucket.” A Four-Hour Adventure for Tier 2 Characters....   [click here for more]
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EB-10 Judgment of Iron

EB-10 Judgment of Iron


CRY HAVOC! The Brelish army advances into the Mournland in a doomed assault on the enclave of the Lord of Blades. A massacre is almost guaranteed – but the adventurers have other goals in mind. Amid the horror of war, they attempt to spring the artificer Sulring Mroranon from his prison. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 10, this is the third in a trilogy...   [click here for more]
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EB-EP-02 Rolling Thunder

EB-EP-02 Rolling Thunder


In this Epic event, the adventurers infiltrate the royal lightning rail train to steal a ledger belonging to the king’s brother, Kor ir’Wynarn. With war brewing between Breland and Thrane, Lord Kor rides north to Sword Keep to defend the border—but scheming forces intend to strike him down before he gets there. A Four-Hour Multitable Adventure for Tier 2 Characters. Optimized for APL 8. Notes...   [click here for more]
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Lost Tales of Myth Drannor

Lost Tales of Myth Drannor


This book is the work of the D&D Adventurers League Administrators who wanted to dedicate something special to our fans on the anniversary of the original, longest running gaming convention in the world. Happy 50th birthday Gen Con! In this book you will find updates to Hillsfar and Myth Drannor that represent the choices of D&D Adventurers League players all over the world. We’ve taken...   [click here for more]
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RMH-09 The Deadliest Game

RMH-09 The Deadliest Game


Rumors tell of a jungle shrine in the domain of Valachan, and Alanik has asked you to brave the dangers within in search of the vestige that sleeps within an amber sarcophagus. While the jungle is the clearest danger, you'll have far deadlier things to contend with than beasts and plants. The tenth adventure in the Ravenloft: Mist Hunters series of adventures. An adventure for 6th level characters....   [click here for more]
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RMH-10 Scion of Darkness

RMH-10 Scion of Darkness


The island of Kiru is visible in the distance, and within the jungles that blanket it, the temple that you seek. The jungle doesn’t rest, however, and neither should you; with death fast on your heels, you must set off in pursuit of your quarry. The eleventh adventure in the Ravenloft: Mist Hunters series of adventures. An adventure for 7th level characters. CONTENT WARNING: horror, gore (blood,...   [click here for more]
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RMH-11 Calling Upon the Dead

RMH-11 Calling Upon the Dead


A séance among friends new and old leads the investigation somewhere deeper and darker than ever before. Conjuring the restless spirits of slain adventurers, you rely on them to guide you to the next piece of the puzzle. The twelfth adventure in the Ravenloft: Mist Hunters series of adventures. An adventure for 7th level characters. CONTENT WARNING: death of loved ones, grief, undead imprisonment...   [click here for more]
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RMH-12 Beneath the New Star

RMH-12 Beneath the New Star


Newfound knowledge brings you to the domain of Darkon. Alanik is certain Azalin Rex is behind the dark plot, but time is running out to stop them. The detective charges you with venturing to the ruins of Castle Avernus to learn what you can. Hopefully, it isn’t too late. The thirteenth adventure in the Ravenloft: Mist Hunters series of adventures. An adventure for 7th level characters. CONTENT...   [click here for more]
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RMH-EP-02 A Darklord's Denouement

RMH-EP-02 A Darklord's Denouement


The true mastermind behind the dark plot you’ve been investigating has been revealed. Bathed in the crimson light of the King’s Tear, Alanik, Kabe, and a host of adventurers from countless Domains of Dread, stand ready to put an end to his profane aspirations. But will it be enough? The three-hour epic conclusion in the Ravenloft: Mist Hunters series of adventures. An adventure for 8th-level characters....   [click here for more]
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"At Jeny's Request" Campaign Bundle [BUNDLE]

"At Jeny's Request" Campaign Bundle [BUNDLE]


This special bundle product contains the following titles. CCC-DES-01-01 Finding the Rabbit Hole Regular price: $4.99 Bundle price: $3.49 Format: PDF Pirates are pillaging and raiding more than usual along the Stojanow River and its tributaries, prompting Aya Glenmiir to invite help from renowned adventurers. The journey toward Greenhall is complicated by deeper...   [click here for more]
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