Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!









Product TypePrice
Adventures   Remove Search Term
2nd Tier (Levels 5-10)   Remove Search Term
Pay What You Want   Remove Search Term
Advanced Search >

 
 Hottest 2nd Tier (Levels 5-10)
 
 Hottest Community 2nd Tier (Levels 5-10)
Products found in this section... Sort by: 
 Title    Publisher    Price  
Adventure: Leomund's Misplaced Manor

Adventure: Leomund's Misplaced Manor


Leomund's Misplaced Manor is a D&D 5th Edition adventure intended to give players a classic dungeon crawl while they explore the confines of the titular Manor and unravel the mystery of its last owner. Uniquely, at the end of the adventure the location itself becomes the reward, along with any new allies the characters have made along the way and any treasure they find. This standalone...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Vault of Iptiz

The Vault of Iptiz


A fifth level adventure designed to played in a single four to six hour session. *UPDATED - Includes beautiful large-scale map and all new artwork.* There is the well-known regional legend of Iptiz, a spirit naga whose greed was remarkable even among its own kind. Murderous raids and relentless pillaging yielded a hoard so valuable that the creature needed some place to store and protect it. Thus...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Tournament at Scornubel

The Tournament at Scornubel


In this combination of a mystery adventure and downtime event for characters of 1st-10th level, PCs can compete in seven different competitions and win seven unique magic items. Includes an appendix of magic items, 14 original illustrations, and an original map. The rules of the events can be applied to jousts, melees, archery contests, spellcasting duels, horse races, eating contests, and duels of...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Into the Temple of the Yuan-Ti

Into the Temple of the Yuan-Ti


While on the search for a dear friend who went missing on the Serpent Hills, rumor has it that he has been captured by the Yuan-Ti. Following a trail, your party has been lead to an unknown settlement guarded by Yuan-Ti. Are you brave enough to venture deep into its secrets? Are you strong enough to get out alive? A 5 to 6-hour adventure for four-8th level characters Check out my other work!...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Against the Orcs

Against the Orcs


The fourth and final adventue in the Uprising Saga. The orc uprising around Nirzumbil must come to an end! The Mercur trade coster is benefiting too much from the blockade of the dwarven stronghold and threatens to corner the market on iron ore and gems for years to come. If the orc warlord commanding the armies can be slain, the orc forces will surely fall apart. But how to find and kill a warlord...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Shrine of Marthammor Duin

The Shrine of Marthammor Duin


The Shrine of Marthammor Duin is a short excursion meant to supplement an ongoing Princes of the Apocalypse campaign. At it's core however, this is a traveller shrine that could be devoted to a deity in your homebrew games or any of the other god's of travel in the Dungeons and Dragons pantheons. It can be run in an hour or two and is intended for a party of level 5 to 7. It includes one new...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Southcrypt Falls

Southcrypt Falls


Introduction: This is the second module in a series that follows up on furthering the adventure from the starter set Lost Mines of Phandelver. This module contains two mini locations fit for exploration and brings characters further towards the climax brewing in the Sword Mountains. The first is a rescue mission of a noble from Waterdeep who has been captured while on adventure. The other...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Aeronauts of Ismond

The Aeronauts of Ismond


The inhabitants of Ismond, an isolated island in the Plane of Air, are facing extinction as their island plummets towards The Great Conflagration. In a desperate effort to save his people, Silas Scorch, the Islands most powerful sorcerer, calls forth for help to save the thousands of souls that call Ismond home. With over 100 pages of adventure, 26 maps, 8 unique magic items, epic player boons,...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Little Runners

The Little Runners


Has a new thieves' guild arisen in town? The signs seem to indicate it. But who are they and where have they set up shop? The PCs have been asked to find the new guild and "persuade" the thieves to direct their attentions away from the Riverine trade coster. It is up to them to decide how. A short urban side adventure for four 7th level player characters. For 5th edition Dungeons and...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Potions 11

Potions 11


Potions 11 is a 4-5 hour adventure suitable for five 4th-5th level characters. This adventure is light and comedic and is indeed a heist adventure! It is designed as a one-off side quest for an established party but can be tweaked to work as an introductory adventure for characters meeting one another for the first time. This is ideal for a well-rounded party in which each player can show off and...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Race to the Depths

Race to the Depths


A newly erupted volcano exposes an ancient temple to a world that has forgotten it. Race to the Depths will pit players against other groups of adventurers and treasure seekers to recover plunder from this crumbling edifice. Race to the Depths is a fun, flexible, and accesible adventure for new players and veterans alike. While it is designed for 4th level characters, there are sugestions within...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
More Bears!

More Bears!


A collection of more higher CR mundane and magical bears, fun for the whole party, and maybe some druids. All statblocks and abilities so far, no flavor text or artwork. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Igor's Challenge

Igor's Challenge


Igor's Challenge is a 3-4 hour, non-lethal, funhouse style dungeon. It is a self-contained adventure that should fit into any campaign or serve as a one-shot adventure for any group. The adventure can fit a party of any level and size with only minor adjustments. Igor is an eccentric gnome inventor and retired adventurer renowned around the world. He has sent out invitations...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Hallowing Night

Hallowing Night


This is a one-shot adventure for levels 3 to 5 designed specifically to allow the DM to end the story at any time. A quite night on the trail turns into an ordeal of survival as the party finds itself pulled to the lands of evil. The adventurers will be pulled to a demiplane of undead evil and forced to track down and destroy the forces that summoned them. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Feystone Shards

The Feystone Shards


The Feystone Shards is an adventure for characters from levels 5-8, optimized for 4-6 player characters. This moderate length campaign should have 20+ hours of gaming, all focused around the Forgotten realms area of Red Larch. The Heroes are tasked to find five fragments of a shattered Orb, once worshipped by a faction of Elves. The search will take the party to a haunted Citadel, as they seek the...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Something Wicker This Way Comes

Something Wicker This Way Comes


The druids of the Feyindir Forest and the villagers of Spiralle have always maintained a peaceful, if uneasy, relationship. But now trouble is brewing. Villagers are going missing in the forest, and druids are being murdered in response. The terms of peace between the two parties has been shattered, and now the druids are threatening to unleash one of the most fearsome manifestations of druidic vengeance...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Hammon Eggs

Hammon Eggs


The tomb of the ancient barbarian prince Hammon has overlooked the village of Hammon's Creche for centuries. None have ever pierced its haunted portals, and the bones of all who have dared circle the hilltop surrounding the tomb. Yet rumours persist of fabulous treasure buried with the prince, including his legenedary axe, armour, and shield. But recently, miners who dug into the base of Hammon's Tor...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Problem's within the Factions ES005

Problem's within the Factions ES005


The factions of in the Evernight now need your help more then ever. Little do they know some problems can only be solved interinally. Yet they don't know how much they really are under the mercy of one person. He Now wants to cash in a favor, Once can only imagine what that might be. adventure for levels 5-7 ES005 ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Escape from the shadowfell ES006

Escape from the shadowfell ES006


This is part 3 of the enter the shadowfell. adventure for level7-10 After spending months in the shadowfell they are given a small sliter of hope of escapse. But Everything has a price. Will they be willing to face extreme perals to escapse or will they just be another casulty within the shadowfell? adventure for a mid-level party. ES006 Reviews would be greatly appreciated (both for improvemen,...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Ruin of the Lamia

Ruin of the Lamia


Do you know the feeling when a player says that he/she will be away for 1-2 sessions so you suddenly have to come up with a story for the missing player's character? Of course you don't want it to just fade into the background? This adventure turns the missing player's character into a prisoner in a desert temple ruled by a young lamia. The rest of your party will be sent on a rescue mission to get...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Leilon: The Church of Lathander

Leilon: The Church of Lathander


Leilon- The Church of Lathander is the 3rd module in the continuing Leilon saga first developed in the module, Leilon- City of Adventure. This adventure piggybacks upon the previous module, but is not needed to play this adventure. The quiet, shell of a church yields more than is expected with a group of cultists taking shelter and raising undead under their control...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
A Haunting in Brenton

A Haunting in Brenton


A fun horror/suspense adventure for your party, easy to drop in to any campaign or play as a one-off. Your adventurers find themselves drawn into a small hamlet in a secluded valley. Very quickly, it becomes obvious that this seemingly quiet town has a dark past, and the party has become caught up in it. They’ll have to unravel the mystery of what happened in Brenton, and once they do, defeat...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Follow the Giant's Cloud GC010

Follow the Giant's Cloud GC010


The Giants attack of the smallfolk isn't exclusive to along the mainland of Faerun. In the Moonshae the attacks are just as brutal. A cloud Giant who wants to rule over the moonshae is willing to take advice from a Evil Goddess in doing so Most if not all of the Giants in the moonshae serve her. An Adventure for level 5-12 characters. GC010 Follow the Giant's Cloud ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Leilon: The Floating Tower

Leilon: The Floating Tower


Leilon: The Floating Tower is the 4th follow-on module to the overview module, Leilon: City of Adventure. This adventure takes on one of the largest threats in the town, the beholder of the tower. This module is designed for levels 8-9 and can be played in 1-2 nights. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Leilon: The Druid's Circle

Leilon: The Druid's Circle


Leilon: The Druid's Circle is the 5th supplemental module to the base adventure Leilon: City of Adventure. This adventure is designed for characters of 5th level, but can easily be played by characters of levels 4-6 with little modification. In this module, the PCs are asked to investigate rumors of a hermit druid living in the wooded area of the stone circle. They...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Single Encounter - The Inner Sanctum

Single Encounter - The Inner Sanctum


This is a single encounter that can be placed inside any adventure. It is intended for 4-6 characters of roughly levels 4-5. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
One Page Dungeon - Den of Wolves

One Page Dungeon - Den of Wolves


A One Page Dungeon Den of Wolves A druid dwells in the heart of the forest, running its shadowed paths as both man and wolf. As civilization encroached on his ancient forest, he retreated deeper into its depths, spending more time as a wolf and less as a man. He took refuge in a dark cave and the last traces of his humanity disappeared, leaving...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
One Page Dungeon - The Sunken Temple

One Page Dungeon - The Sunken Temple


A One Page Dungeon The Sunken Temple A powerful priestess of Umberlee once lived in a temple off the coast. When an invading force sought to sack the temple and steal the goddesses’ offerings, Umberlee made the sea rise, drowning the intruders and swallowing the temple beneath the sea. Now, after an age has passed, the barnacle encrusted ruins have resurfaced...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
One Page Dungeon - The Sewers Beneath the City

One Page Dungeon - The Sewers Beneath the City


A One Page Dungeon The Sewers Beneath the City Deep beneath the city streets lie the sprawling tunnels of a derelict sewer. Under the command of a vicious ringleader, a posse of thugs have claimed a forgotten undercroft as their own. In a shadowy mockery of the city’s grand markets above, they have set up their own trade, dealing in flesh...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
One Page Dungeon - Tomb of the Serpent Lord

One Page Dungeon - Tomb of the Serpent Lord


A One Page Dungeon Tomb of the Serpent Lord There was once a powerful mage whose skill with the arcane arts attracted a small cult of followers, seeking to learn his mystical secrets. In an attempt to stave off death, the mage delved into dark magics, trapping his soul in his aging flesh. His followers entombed his brittle body in stone and sand....   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
One Page Dungeon - Crypt of the Pale Vein

One Page Dungeon - Crypt of the Pale Vein


A One Page Dungeon Crypt of the Pale Vein The chapel, once populated by the priests and priestesses of Eldath has now been desecrated by cult of necromancers who sought its secrets to prolonged life. They soon discovered the bodies of the chapel’s clerics they slew, and those interred in the catacombs below, were unnaturally strengthened and preserved by...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
One Page Dungeon Compendium

One Page Dungeon Compendium


The One Page Dungeon Compendium This compendium includes six ready to play one page adventures. Each modulue includes several adventure hooks, encounters, and custom loot! Encounters scale to three tiers of play: Novice (lvl 1-2), Adept (lvl 3-5), and Expert (lvl 6-9) Adventures: Crypt of the Pale Vein Den of Wolves Sewers Beneath the City Sunken...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Leilon: Giants at the Gate

Leilon: Giants at the Gate


Leilon: Giants at the Gate is the 6th supplement to the base module, Leilon: City of Adventure. It is designed for 5th-6th level characters and can be played independant from the other modules, but designed to be played after the module Leilon: The Druids Grove. It is only a few encounters and playable in a single night. Reports point to a goblin...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Taint : Outbreak of Aranar

Taint : Outbreak of Aranar


Aranar has fallen, it's citizen turned into feral zombies. Will the heroes successfully save this city, or will the taint claim them first. If you have any suggestions or critic, please feel free to comment below. Input is greatly appreciated. Or send it to : nata.kurniadi@ymail.com ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Leilon: The Secret Cult

Leilon: The Secret Cult


This is the 8th module in a series detailing the destroyed town of Leilon and the efforts to explore it once again. A simple quest to bring a signaling bell to the outpost leads the party into a rescue effort to save another adventuring group. The wounded party cannot continue on their quest to stop a group of evil cultists and need the PCs to continue for them. This module loosly continues the...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Pearlescent Temple

Pearlescent Temple


A 1-2 session adventure for level 6-8 characters. A recent earthquake has brought forth ancient evil from beneath the waves, to terrorize a sleepy coastal town. People are disappearing. The heroes will sail to an ancient, steam powered temple in the ocean. They'll encounter mad fishmen, deadly traps and ancient horrors that slumbered until now. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Order in Chaos

Order in Chaos


Can you make order out of the chaos? When half of the monks fail to appear to the yearly competition between two rival orders, the characters are sent to their mountainous monastery to investigate. Although their help does not go unnoticed, it may not be welcomed by the militant monks found atop Skyfist Mountain. Order in Chaos is a 5-6 hour adventure for characters level 5-8. It includes new and...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Trouble under Arn Forest

Trouble under Arn Forest


Trouble in Arn Forest is designed for a party of 4-6 PCs of 4th-6th level of non-evil alignment, a good balance of character classes is advised. It takes place in Icespear valley and Arn Forest, in the Silver Marches region of the Western Heartlands in Faerun, using the Forgotten Realms setting. The module can be run using any small settlement where dwarven hold and a forlorn forest is in the vicinity....   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Monstrous Uprising: A Sidequest

Monstrous Uprising: A Sidequest


Welcome to the Monstrous Uprising! A Lizardfolk King, a Trollsblood Lizard, and a Red Half-Dragon await you on the cliffs of the Sword Coast. This adventure expands upon a plot hook given in the “Additional Encounters" section of The Rise of Tiamat, but can also be easily adapted for play in a campaign set outside of the Tyranny of Dragons questline. Within, the heroes face off against...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
A Wyvern's Return - Adventure

A Wyvern's Return - Adventure


An Adventure for 3-5 chracters level 3-5. Whilst spending time in Doorstep, the settlement that has grown up around the gates of Gauntlgrym, the town is attacked by an overwhelming force of orcs and you are pushed back into the city. You and your companions are offered an opportunity to escape the mountain through the trap laden, kobold infested, Red Wing Warrens and get help for the besieged city....   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Master of Death - A Level 7 Adventure

Master of Death - A Level 7 Adventure


Few dare to enter Achnasheen Valley. No one knows what lives inside. Rumours abound of ancient, monstrous creatures, but few that have entered have lived to tell the tale. Will you and your companions be able to what no one else has done before and fight your way through Achnasheen Valley?    About the Adventure    Master of...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
A Prince's Death

A Prince's Death


A Prince's Death is a D&D 5th Edition adventure designed as a side adventure for Elemental Evil or any other Forgotten Realms campaigns. It can also be run as part of the Elemental War campaign. A Prince's Death takes the players into the High Forest to investigate the death of an elven prince. Their search pits them...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Leilon: City of Adventure

Leilon: City of Adventure


Leilon: City of Adventure is a module designed to aid you, the DM, with over 40 pages describing the ruined town as it stands today and also provides 4 adventures for character levels 3 to 8. The module is broken down into chapters. The first describes a farm converted into a small keep outside the ruined town that is used as a staging base for adventuring parties and provides several NPCs with statistics...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Leilon: The Miller's Stone

Leilon: The Miller's Stone


The Miller's Stone is the thrid supplement in the Leilon series, first started with Leilon: City of Adventure. The town of Leilon is set along the Sword Coast north of Waterdeep in the Forgotten Realms system. It is the first adventure that begins to deal with the ruined tower section of the town and the threats that ley below the ruins. The PCs are asked to retrieve...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Across the Battlefield

Across the Battlefield


This is a long encounter for characters level 4-5. The PCs must journey onto a battlefield at night, and the ghouls have come up from their burrows to feed on the dead. The idea of this was to give the DM tools to create horror and suspense: limited visibility, powerful enemies, and threatening environments. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Dungeon Land v1.2

The Dungeon Land v1.2


Copper best seller! Follow us at @perilous_prints and like us on facebook! The Dungeon Land is a roguelike adventure campaigne set within a complexe, evolving, multi-layered realm; under the watchful gaze of a wrathful wizard. The Dungeon Land is a dungeon, a campaign, and a new way of playing Dungeon and Dragons for a party of 3-10 players from levels 1 through 20. This book contains every...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Southcrypt Pass

Southcrypt Pass


Introduction: Following the events in the introductory module “Lost Mines of Phandelver”, the characters are asked to investigate rumors of goblins gathering powerful allies. This is followed by investigating and securing the mountain pass across the Sword Mountains into the Kryptgarden Forest. Finding the pass is the easy part, securing it is another matter. The region...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Adventure Seeds: The Wheelhouse Prison

Adventure Seeds: The Wheelhouse Prison


The Warden Is Waiting For years the Wheelhouse was nothing more than a simple mill. The same family owned it for generations, passing it down father-to-son over and over again. Around sixty years ago the owners of the mill fell in to debt. Despite their best efforts, when the time came to pay up they could not. Their lands and property...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
A Map of the Heart

A Map of the Heart


Two merchant houses are fighting over possession of a mysterious and ancient staff. What secrets does the staff hold? And how does it relate to a ruby the size of a human heart buried in some long forgotten barbarian tomb? A six-hour adventure for four 6th level PCs. Includes 5th edition write-ups of bone rats, tomb mote, forsaken shell, stone guardian, the bone creature template, and the necromental...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Blackbrook Lockdown

Blackbrook Lockdown


Blackbrook Lockdown is a D&D 5th Edition adventure designed as an introductory adventure for Elemental Evil or a side adventure for any other Forgotten Realms campaigns. It can also be run as part of the Elemental War campaign. Blackbrook Lockdown takes the players into Gulf of Luiren to investigate the halfling...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Displaying 1 to 50 (of 121 items) Result Pages:  1  2  3  [Next >>] 
Select Page Number