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Note from the Admins: This is a new Print on Demand version of Red Hand of Doom built from the original digital files. Print copies should look as close to original as we can possibly get.
Who Can Stand Against the Son of the Dragon?
The Wyrmsmoke Mountains shook with the thunder of ten thousand screaming hobgoblin soldiers. From the phalanx... [click here for more] |
Wizards of the Coast |
$9.99
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Duke Adrian Abdel is a living legend in the city of Baldur's Gate, and much of the city has gathered to celebrate him and his accomplishments. On this day of festivities, though, the dukes past will finally catch up with him, with dire consequences. Murder has returned to Baldur's Gate, and brave heroes are the city's only hope to stop the violence.
This Dungeons & Dragons Roleplaying... [click here for more] |
Wizards of the Coast |
$17.99
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Race to Uncover Secrets Buried by Disaster
Lost within the ruined House Cannith citadel of Whitehearth, an arcane workshop somewhere in the perilous Mournland, is the key to constructing a terrible magic weapon. Agents of the Emerald Claw will stop at nothing to recover the ancient device. As malevolent forces hunt for the artifact, only the most resourceful heroes will reach Whitehearth... [click here for more] |
Wizards of the Coast |
$6.99
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Join the Hunt for an Elusive Traitor
A member of the Brelish spy network has stolen a powerful magic sword and gone rogue. In pursuit of the fugitive are operatives from a number of other factions intent on recovering the traitor, his stolen weapon, or both. As the slippery agent flees across Khorvaire, only the most relentless heroes will stay on the intrigue-laced trail and capture... [click here for more] |
Wizards of the Coast |
$4.99
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Scramble to Claim a Key to Untold Power
Deep in the jungles of Xen’drik, a relic of great power has lain hidden for thousands of years. Now, determined adventurers race against time and the nefarious agents of the Order of the Emerald Claw to locate the relic, overcome unimagined obstacles, and unlock its ancient secret.
"Grasp of the Emerald Claw" may be used as the conclusion... [click here for more] |
Wizards of the Coast |
$4.99
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Be the first to find the Dragon's Eye!
What begins as a simple expedition to explore an ancient jungle temple sends adventurers headlong into a search for the Dragon's Eye, an artifact created ages ago by demons in order to gain power over dragons. But where exactly is this mysterious artifact, and why do the Cloudreavers and the Emerald Claw think the adventurers already have it?... [click here for more] |
Wizards of the Coast |
$14.99
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Evil Grows beneath the Earth
Why should anyone travel the cracked cobblestones of the Old Road? The fortress that once cast its shadow across the road does so no longer - some whisper that the earth swallowed the fortress whole in an age long past. Four brave adventurers resolved to discover the truth and set off down the Old Road, but they never returned.
"The Sunless Citadel"... [click here for more] |
Wizards of the Coast |
$4.99
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What Waits in the Ruined Dwarf Stronghold?
Two hundred years ago, the great dwarf smith Durgeddin the Black built Khundrukar, a hidden stronghold for his war of vengeance against all orckind. For years Durgeddin labored, until the orcs discovered Khundrukar and stormed the citadel, slaying all within. Legends say that Durgeddin's masterful blades and glittering treasures were... [click here for more] |
Wizards of the Coast |
$4.99
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If you're looking for a light-hearted adventure, you've come to the right place. Can a wizard and her beloved chef live a quiet life of baking and brewing, or is trouble destined to enter their innocent kitchen? It's up to the player characters to see what these two have cooked up before things get too hot to handle (without potholders, anyhow).
Game designer Andy Collins offers the latest in our... [click here for more] |
Wizards of the Coast |
$0.99
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The unusually violent storms in these parts often drive motley collections of intelligent beings to take shelter together for a time. The tradition of storm-peace ensures that all grudges are suspended for the duration of the storm. But some shelters are safer than others, and not all beings honor the storm-peace.
The PCs discover hidden perils inside the isolated tor where they have taken shelter... [click here for more] |
Wizards of the Coast |
$0.99
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For 4-6 1st Level Characters
A sickness has come unto the simple mining community of Duvik's Pass, poisoning their wells and blighting their crops. With the pestilence leaving the strongest men of the town's guard a few short days away from death, the burden of descending into the mines and purging the wellspring of whatever evil has settled there falls to an intrepid band of adventurers.... [click here for more] |
Wizards of the Coast |
$0.99
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Sinister Forces Terrorize a Town
The town of Brindinford is in the midst of its annual street fair. Joy and merriment abound - until calamity disrupts the celebration. Are rival gangs responsible? Is the government sliding into tyranny? Or is a nightmarish plot about to come to fruition?
"The Speaker in Dreams" is a stand-alone adventure for the DUNGEONS & DRAGONS®... [click here for more] |
Wizards of the Coast |
$4.99
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The number of ships docking at the coastal town of Seawell has suddenly dropped, and raids by the local lizardfolk are increasing. The missing ships were all approaching from the reef side of the peninsula, so something must have happened to the lighthouse that normally guides ships safely past the danger. But what? Drop the latest miniadventure for D&D v3.5 by Robert Wiese into any coastal area... [click here for more] |
Wizards of the Coast |
$0.99
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This adventure showcases the classic high fantasy for which the Forgotten Realms setting is known.
“Sons of Gruumsh” features an epic quest to prevent war between the orcs of Thar and the cities of the Moonsea. Though it is set in the Forgotten Realms, Dungeon Masters can place this adventure anywhere in the Realms, or easily adapt it for their own D&D campaigns.
This adventure features encounters... [click here for more] |
Wizards of the Coast |
$4.99
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Cormyr: The Tearing of the Weave is the first-ever Forgotten Realms hardcover super-adventure! Designed to take characters from 4th to 8th level, the adventure pits the heroes against the evil agents of Shar and Cyric as they plot to corrupt the worship of Mystra, goddess of magic. The adventure begins in Cormyr, but the characters must also travel to the Plane of Shadow to thwart the villains’... [click here for more] |
Wizards of the Coast |
$14.99
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A group of vile humanoids has taken over an old, ruined keep within a day's walk of the nearest town. Local leaders greet this news with alarm, for they don't wish to see a stronghold for evil humanoids so close to their settlement. So they offer a deal to your group of adventurers: Root out the humanoids and you can have the keep as your own base of operations.
Base of Operations, a short adventure... [click here for more] |
Wizards of the Coast |
$0.99
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Who Disturbs the Slumber of the Forgotten King?
Wolves prowl the graveyard of sleepy Kingsholm, and death lurks behind shadowed tombstones. Something has disturbed the sleepers in the mausoleum, and brave adventurers are needed to explore the catacombs beneath the graves and discover what evil stirs in the darkling depths.
"Barrow of the Forgotten King" is a Dungeons & Dragons... [click here for more] |
Wizards of the Coast |
$9.99
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Take Your First Steps On the Road to Adventure.
Goblins set upon the quiet town of Barrow's Edge, and the community cries out for heroes to save them. What has turned the secretive and reclusive goblins into bloodthirsty raiders? Who is the mysterious new leader of the tribe? The truth lies deep within the Howling Caves....
This stand-alone adventure is designed for a group of 1st-level... [click here for more] |
Wizards of the Coast |
$4.99
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EXPLORE A SHATTERED DUNGEON WITH A DARK SECRET
Centuries ago, forces of good and evil collided in a titanic battle at the mountain fortress of Slaughtergarde. Armies of mortals and angels and defeated a rampaging demon horde, banished its demon prince, and tore Slaughtergarde apart, hurling it back into the Abyss. However the destruction of Slaughtergarde was incomplete.
Parts of the fortress were... [click here for more] |
Wizards of the Coast |
$11.99
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Stand Against the Coming Night!
Shadows in the forest deepen as an oracle among the Yuirwood's half-elf inhabitants foretells the reemergence of the Duskwalker, an ancient and corrupt star elf wizard. Missing travelers and lost goods all point to a circle of standing stones within the forest. Perhaps, like its counterparts elsewhere in the Yuirwood, this stone henge allows... [click here for more] |
Wizards of the Coast |
$4.99
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An Adventure for Four to Six 6th-level Characters
Last summer, we ran our first Creature Competition: Head-to-Head, with sixteen deadly competitors battling for player's favorite. At the conclusion, the lovely succubus paladin Eludecia took the crown.
With the conclusion of our Creature Competition: Dragons event, we felt it was finally time to offer the online adventure Eludecia has long been promised.... [click here for more] |
Wizards of the Coast |
$0.99
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An ettin has begun terrorizing the hamlet of Newkeep, stealing cattle and smashing homes -- and flattening anyone who tries to stop him. Meanwhile, a mysterious riddle has appeared on the walls of the local shrine -- a riddle which may hold the key to vanquishing the ettin."
Next in our series of monthly free adventures, JD Wiker gives us The Ettin's Riddle, an original Dungeons & Dragons adventure... [click here for more] |
Wizards of the Coast |
$0.99
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A strange light shines at random times from a distant hilltop in the Khud-Al Jungle.
Unexplained fires plague the town of Tooj-Reh, on the border of the jungle. Is it a coincidence that the fires happen only while the strange light shines?
Drop this adventure for D&D v3.5 by Eric Cagle into an area of your campaign world where an isolated town might exist on the fringe of a jungle.
Suitable... [click here for more] |
Wizards of the Coast |
$0.99
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What's happened to the Pearl Tower -- an ancient lighthouse built to warn ships away from a treacherous reef?
Ships are disappearing, and the busy part of the trading season is just about to start. Could someone have taken over the lighthouse and wrecked the ships?
Drop the latest miniadventure for D&D v.3.5 by Owen K. C. Stephens into any coastal region of your campaign world that has a... [click here for more] |
Wizards of the Coast |
$0.99
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Many hunters choose to try their mettle against the Timberway lion -- a native of the Timberway Forest whose pelt brings top coin in the surrounding frontier towns. Those who make extended trips into the forest often use Bluerock Lodge, a retreat built just for hunters, as their base. But this season, Timberway lions have become quite rare.
Why the sudden drop in population? Have they simply been... [click here for more] |
Wizards of the Coast |
$0.99
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An ancient secret is discovered in an overrun border town, long ago forgotten by the elves of the east. It is a magical key - so obscure that history does not remember its form or even what it unlocks. But an unseen evil searches tirelessly, even as the lost knowledge finds its way into the most unlikely hands. Key of Destiny is a DRAGONLANCE adventure for the d20 System set in the Age of Mortals.... [click here for more] |
Wizards of the Coast |
$12.99
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An unusually severe drought in a remote area recently worsened dramatically when three lakes dried up almost simultaneously. The locals suspect foul play, and the foulest player they know is a bugbear named Relgore -- the leader of a highly successful group of humanoid bandits.
Could he be seeking revenge for the militia attacks that recently dispersed his band?
Check out the latest miniadventure... [click here for more] |
Wizards of the Coast |
$0.99
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In the light of a brilliant new star, a young man arrived mysteriously in the hamlet of Elton. Seemingly in need of aid but unable to communicate with the natives, he was adopted by the village, whose people quickly grew to love him. But after a few short weeks, he was kidnapped in a raid by horrid, buglike monsters led by a blue-skinned ogre.
Can the PCs save him before the leader can carry out... [click here for more] |
Wizards of the Coast |
$0.99
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The Vessel of Stars is a Dungeon & Dragons adventure suitable for four 4th-level player characters.
Player characters find themselves escorting a child monarch to a mysterious location in an area stalked by extraplanar horrors, alien assassins, and secret forces. Two unallied group seek the queen.
One wishes to kill her. The other wants to capture her alive.
The players characters are her... [click here for more] |
Wizards of the Coast |
$0.99
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Mystery surrounds the fortress of Melinas -- Lord Prisius' daughter has vanished.
To find her, the PCs must navigate a fortress full of ghostly manifestations and strange NPCs.
This original Dungeons & Dragons scenario is suitable for a party of four to six characters of 3rd to 4th level. ... [click here for more] |
Wizards of the Coast |
$0.99
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Deep in the heart of the city lies that strange edifice. Everyone knows about it or, that is to say, everyone knows it is there. No one ever really seems to have much more information about the granite structure, except that it has no windows or doors, and it is surrounded by swirling wind. Most people call it the Obelisk of the Winds. Tales are told of its secrets, but none of them seems to hold the... [click here for more] |
Wizards of the Coast |
$0.99
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Spies are common in the coastal cities, and the overlords depend on them to gain information about one another's plans. One such spy has gained vital information that could prevent a war and stabilize the entire coastal region, but his ship was lost at sea before he could deliver his message. Was it an accident, or could some evil force have an interest in preventing his information from reaching its... [click here for more] |
Wizards of the Coast |
$0.99
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A new mini-module by Owen K.C. Stephens challenges PCs with an invigorating adventure. It's not often that a theives' guild needs help.
Drop this adventure into your campaign in any wilderness setting or just outside any city. Suitable for four 6th-level characters.
Adventure Preview
The local thieves' guild survives by hiding outside of town, in the nearby forest. Since the thieves... [click here for more] |
Wizards of the Coast |
$0.99
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We die for The Watcher!
Orcish barbarians harry the northern trade routes through the cold north of the Theocracy of the Pale, serving a mysterious lord known only as The Watcher. Plagued by a series of bizarre animal mutations, the terrorized folk of the village of Tristor turn to adventurers to help them where hunters, vigilantes, and soldiers could not. Someone, or some thing, is sending... [click here for more] |
Wizards of the Coast |
$4.99
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Today, the citizens of the town of Fiore say that the spirit of the dread bandit Mollie McTynker still haunts the ruins of the abbey church. On moonlit nights, they say, one can see her diamond-bright eyes gazing upon the spot where her treasure lies.
What mysterious presence haunts the ruins of the old abbey in the fens? Is it in fact the cunning remains of Mollie McTynker and her Band of the Black... [click here for more] |
Wizards of the Coast |
$0.99
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In The Ghosts of Aniel, a small elven village in the Celadon forest suddenly becomes haunted. Since every resident of the peaceful town has vanished, no one knows if other settlements are in danger. Can the player characters unearth the ghostly truth behind the village's curse?
Game designer Steve Kenson brings us the sixth in our series of monthly adventures. This original Dungeons & Dragons... [click here for more] |
Wizards of the Coast |
$0.99
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A new mini-module by Abashima Press publisher Eric Haddock takes PCs to the Hidden Coast, where they discover the truth behind a mysterious excavation and what it has revealed. Drop this free online adventure, The Secret in the Windswept Wall, into any setting you like.
Sionaas, a powerful wizard, started construction of a tower and dungeon in the nearby mountain range, the Windswept Wall. He recruited... [click here for more] |
Wizards of the Coast |
$0.99
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A mad druid named Drylle holds a grudge against the forest village of Sumpter, which he views as an unlawful encroachment of civilization upon wild lands. In an effort to drive the villagers away, he has brought unseasonably hot and rainy weather to the area. As a result, the nearby river and lake have flooded several times, and crops in the village gardens and orchards have rotted from excessive moisture.... [click here for more] |
Wizards of the Coast |
$0.99
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A Multiclassing Quest for Monks and Paladins Levels 3-5
From the website:
The Players Handbook II (D&D 3.5e) introduces the idea of rebuild quests for when players want to alter their characters more extensively than retraining can accommodate. The multiclassing quest of this article is somewhat different in that it deals specifically with granting characters the ability... [click here for more] |
Wizards of the Coast |
$0.99
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This adventure is designed as an introduction to the world of Eberron and is intended for a party of four 1st-level characters. Adjust the encounters accordingly for groups with fewer or greater numbers. This adventure takes place in Sharn, the City of Towers. It begins, as many incidents in the City of Towers do, with a corpse. A warforged assassin, a mysterious blank book, and an offer from a House... [click here for more] |
Wizards of the Coast |
FREE
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