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DDAL04‐06 The Ghost (5e)

DDAL04‐06 The Ghost (5e)


Old hatreds die hard, but sometimes it is necessary to set aside petty, personal disagreements for the greater good. The hag, Jeny Greenteeth, is wise and may prove instrumental in the troubles that lay ahead. Your task will not be easy, however; the dark forces of Barovia have agents everywhere, and eyes from beyond the grave no doubt watch your every move. Part Six of Misty Fortunes and Absent Hearts....   [click here for more]
Wizards of the Coast  $3.99

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DDAL04-05 The Seer (5e)

DDAL04-05 The Seer (5e)


The time has come to venture beyond the village of Orasnau and explore the realm of Barovia. However, in your travels, you happen across an unusual tribe of people--distrusted denizens of the Demiplane of Dread. Do the Vistani truly possess the ability to see the future, or is it simple parlor tricks and deceit? Part Five of Misty Fortunes and Absent Hearts. A Two-Hour adventure for 1st-4th level...   [click here for more]
Wizards of the Coast  $2.99

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Strixhaven Orientation Day

Strixhaven Orientation Day


Streamline your student orientation and avoid GM kerfuffles! Run your first day at Strixhaven with ease! Includes boxed text for locations, a tour of the Biblioplex, new monsters, new encounters and challenges, a fun new magic item, handouts, encounter battlemap, and VTT tokens. Requires Strixhaven: A Curriculum of Chaos. ...   [click here for more]
Dungeon Masters Guild  $2.95

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Icewind Dale: Blood Runs Cold - A Starting Quest For Rime Of The Frostmaiden

Icewind Dale: Blood Runs Cold - A Starting Quest For Rime Of The Frostmaiden


SEPHEK KALTRO IS NOT WHO HE SEEMS TO BE. This unlucky sailor possessed by a frost druid’s spirit is supposed to launch your party’s adventures in Icewind Dale: Rime of the Frostmaiden, but the official starting quests fail to point your players toward most major elements of the campaign. Therefore, the purpose of this supplement is to establish links between Sephek, chwingas, the Zhentarim,...   [click here for more]
Dungeon Masters Guild  $2.95

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The Hound of Cabell's Tomb - A Basic Rules Adventure

The Hound of Cabell's Tomb - A Basic Rules Adventure


Enter the world of Dungeons & Dragons without spending a penny! Following on from the best-selling A Most Potent Brew and Horror at Havel's Cross, this third-level adventure is designed to work with the free basic rules offered by Wizards of the Coast. You and your friends can explore, battle and roleplay without having to buy anything other than snacks, drinks and maybe some pizza for the...   [click here for more]
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EB-EP-01 The Iron Titan

EB-EP-01 The Iron Titan


In this Epic event for D&D Adventurers League play, Cultists of the Emerald Claw reanimate a warforged colossus from the battlefields outside Salvation and turn it against the outpost. The scavengers in town must work together to disable the titan limb-by-limb and save the outpost from annihilation. They are aided throughout by the Oracle of War, which provides vital tactical advice alongside cryptic...   [click here for more]
D&D Adventurers League  $5.99

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Dragonlance: Kingfisher Festival Expanded

Dragonlance: Kingfisher Festival Expanded


Have your Shadow of the Dragon Queen campaign open with a bang with these expanded scenes and games for the annual Kingfisher Festival! With this supplement, your players will be able to explore more of the town of Vogler, meet more characters, and bond more deeply with the town before its fall... Comes with 6 brand new contests for your players to participate in:...   [click here for more]
Dungeon Masters Guild  $3.99

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DDAL07-02 Over the Edge (5e)

DDAL07-02 Over the Edge (5e)


In response to a new but as-of-yet-unnamed threat, the factions have called upon adventurers to venture into the jungle in search of a location for a new base of operations. As such, you have been charged with scouting several locations to assess their viability. Surely something so trivial as a scouting mission couldn’t go wrong? Five One-Hour Adventures for 5th-10th Level Characters ...   [click here for more]
Wizards of the Coast  $3.99

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AE01-01 Fired & Forgotten by Imogen Gingell

AE01-01 Fired & Forgotten by Imogen Gingell


Take a literal leap of faith into Sharn's industrial underworld. Will you fight for warforged rights? Jump into the first adventure of the Across Eberron: Convergence Manifesto adventure path with this introductory adventure for 1st level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by...   [click here for more]
Dungeon Masters Guild  $4.95

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Annalyse's Revenge - Adventure

Annalyse's Revenge - Adventure


Annalyse Penn plotted revenge for those responsible for destroying her lover Jack von Zarovich – also known as Happy Jack. During her grief, she was guided by a group of demons known as the Quartet. These demons took her to the Lavolion Theater as a venue to stage her revenge. She joined the theater as a dancer, then slowly let the Quartet demons manipulate the place, eventually twisting the world...   [click here for more]
Dungeon Masters Guild  $6.95

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Journeys Through the Center of the Underdark - the Bundle!

Journeys Through the Center of the Underdark - the Bundle!


Two critically acclaimed Platinum best sellers - Journey Through the Center of the Underdark and Journey Through the Center of the Underdark 2 - The Darklake Strikes Back now available for one low price!    "What particularly struck me is how well-written they are. The text is a delight to read. The descriptive text is evocative, and the DM notes don’t ramble. I really...   [click here for more]
Dungeon Masters Guild  $3.95

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Red Mask Inn: a scalable horror one-shot (levels 1-10)

Red Mask Inn: a scalable horror one-shot (levels 1-10)


Upon entering a seemingly innocuous tavern, players quickly realize it’s not the refuge they expected. The innkeeper and his ‘daughter,’ the serving girl, are not what they seem. Beneath their facades lie malevolent beings with a taste for their guests. Facing both mental and physical trials, the players must outwit these monsters before they become the evening’s special....   [click here for more]
Dungeon Masters Guild  Pay What You Want

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Adaptable NPCs of the Guild

Adaptable NPCs of the Guild


Enrich the adventures you tell with new non-player characters to guide your players across Faerûn! Adaptable NPCs of the Guild is a DMs Guild community project that introduces you to detailed non-player characters to use at your table. Quest givers, travelling companions, minor henchmen, or campaign ending foes await to engage your players and inspire your campaigns. Written...   [click here for more]
Dungeon Masters Guild  $19.95

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D&D Solo Adventure: The Death Knight's Squire | Roll20

D&D Solo Adventure: The Death Knight's Squire | Roll20


Play a Solo D&D Adventure right in your browser with Roll20! 5e Solo Gamebooks presents The Death Knight’s Squire by Paul Bimler, a 100+ page solo adventure for D&D Fifth Edition, set in the Forgotten Realms. This adventure has been created for individual play without a dungeon master, and is is a great way to scratch your D&D itch between regular adventures with your DM. Or,...   [click here for more]
Dungeon Masters Guild  $13.99

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Encounters in the Savage Cities

Encounters in the Savage Cities


Ever needed to spice up a stay in a city?  Or, ever needed something to fill the gap between sessions when you are missing a player?  Add a little flavor to the adventurers’ city visits with a rampaging mummy, a circus gone wild, a haunted inn, and much, much, more.  You can even use these encounters in Tomb of Annihilation by adding content to Port Nyanzaru, and by using...   [click here for more]
Dungeon Masters Guild  $15.95

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DDAL05-07 Chelimber's Descent (5e)

DDAL05-07 Chelimber's Descent (5e)


Deep in the Marsh of Chelimber lie the ruins of a great wizard’s tower. SEER has received intelligence, which she imparts via her emissary Hsing, that deep beneath the marsh in the remains of an old tower is knowledge of older magics. This could be just what Parnast needs to resist the onslaught of Bad Fruul and his armies! A Two-Hour Adventure for 1st-4th Level Characters ...   [click here for more]
Wizards of the Coast  $3.99

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DDAL-ELW02 Boromar Ball

DDAL-ELW02 Boromar Ball


This product has been updated to with error fixes and clarifications. Thank you all for your feedback and to our new editor, Ashley Michaela "Navigator" Lawson. Boromar Ball is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW02. The trail of a stolen letter leads the characters to an extravagant...   [click here for more]
Dungeon Masters Guild  $4.99

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The March of the Manticore (FR-DC-GHG-03)

The March of the Manticore (FR-DC-GHG-03)


A series of mysterious attacks by manticores is plaguing the area around Icewind Dale.  The Glockeberg Hunters Guild has been hired to track down and eliminate the manticores.  The hunt for the manticore's lair unveils a larger plot.  What started as a simple extermination mission, turns into the fight for survival for the town of Good Mead. A Four-Hour Adventure for Tier 1 Characters. Optimized...   [click here for more]
Dungeon Masters Guild  $1.99

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Baldur's Gate: City Encounters

Baldur's Gate: City Encounters


Baldur's Gate: City Encounters There’s no eliminating power in the City of Blood; it only changes hands. Baldur’s Gate: City Encounters provides Dungeon Masters with forty short encounters to supplement your Baldur’s Gate: Descent into Avernus campaign. These brief scenarios...   [click here for more]
Dungeon Masters Guild  $6.95

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The Library

The Library


Module Intro “The Library” is a level 3 adventure, perfect for beginner players, as well as beginner DMs. This module introduces players to core aspects of D&D: social interactions, puzzles, exploration, and combat. This adventure should last between 2.5 to 3 hours. Adventure Summary The party gets a job from Radim Stiz,...   [click here for more]
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The Tower of Onsroch

The Tower of Onsroch


THE TOWER OF ONSROCH When a mysterious tower suddenly appears in the mountains near to Phandalin, the villagers ask a band of intrepid adventurers to investigate the place. What awaits the adventurers within the tower?  Who is Onsroch?  How does this all link to the strange obelisk that stands beside the tower? This adventure can link to "Phandelver and Below: The Shattered Obelisk"....   [click here for more]
Dungeon Masters Guild  $6.00

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Down Came A Blackbird

Down Came A Blackbird


THE SKIES ARE TROUBLED OVER SALTMARSH... Long-forgotten magic spreads its wicked wings once more, and the birds are out for blood.   Down Came a Blackbird is a 4-hour adventure for 1st-4th level characters, inspired by Hitchcock's The Birds. The adventure is designed to complement Ghosts of Saltmarsh, but can be adapted to any coastal town setting. Fear...   [click here for more]
Dungeon Masters Guild  $3.95

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DDAL08-02 Beneath the City of the Dead

DDAL08-02 Beneath the City of the Dead


The treasure hunt has led to the City of the Dead. Beneath that well-manicured park is an ancient crypt where the treasure awaits you! Part Two of the Umbral Aristocracy Trilogy. A 2-4 Adventure for Tier 1 Characters. Optimized for APL 3. ...   [click here for more]
D&D Adventurers League  $4.99

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DDAL09-02 Stopped at the Gate

DDAL09-02 Stopped at the Gate


It’s been a long, arduous trip, but you’re finally here—Baldur’s Gate. You’re not out of peril yet, however, even if you’re leaving the lawless wilds behind you, the streets of the Gate still run red with blood. But you quickly find that arriving at the city wasn’t the biggest challenge at all, now you must convince the city’s rulers to grant asylum to you and those in your charge....   [click here for more]
D&D Adventurers League  $4.99

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Happy Jack's Funhouse (Roll20)

Happy Jack's Funhouse (Roll20)


An adventure by Remley Farr and Jeff C. Stevens Also available for Fantasy Grounds and as PDF. — Product Overview — A prefectly creepy, horror-style one-shot adventure, excellent for Halloween sessions. ♦ 4 to 8 hours for four to six characters. ♦ Scalable for 3rd-10th level. ♦ High-resolution maps of Happy Jack's Funhouse. ♦ 15 new monsters, including...   [click here for more]
Dungeon Masters Guild  $6.95

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Mazfroth's Mighty Digressions – a Candlekeep Mysteries DM's resource (maps, cheatsheets, advice)

Mazfroth's Mighty Digressions – a Candlekeep Mysteries DM's resource (maps, cheatsheets, advice)


Maps, advice, & more to help you run Mazfroth's Mighty Digressions These DM's resources cover the adventure Mazfroth's Mighty Digressions in Candlekeep Mysteries and provide tools to help make the campaign easier to run for the DM and more fun and enjoyable for everyone at the table. “Mazfroth's Mighty Digressions” is an exciting detective...   [click here for more]
Dungeon Masters Guild  $3.95

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Complete Adventures of M.T. Black Vol. II

Complete Adventures of M.T. Black Vol. II


This is my second collection, and the adventures are bigger and better than ever! You get seven critically acclaimed and best selling adventures, all with professional layout and maps, for a super low price! That's nearly 180 pages of content and over 40 hours of gameplay. This collection is just $9.95, which is a discount of over 50%! The following adventures are included: ...   [click here for more]
Dungeon Masters Guild  $9.95

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The Dawn Chasers - Adventure

The Dawn Chasers - Adventure


"Wow! Nicely done!" "A great change of pace from traditional wilderness and dungeon crawls" "awesome... another winner" Ahoy, mateys! Join Captain Moonlight and her crew aboard the Dawn Chaser for swashbuckling adventures on the high seas. You'll fight pirates, tangle with storms, explore a ship wreck and confront an ancient power on a lost island! This easy-to-run adventure is designed...   [click here for more]
Dungeon Masters Guild  $1.95

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CCC-GSP01-01 A Dragon's Breath

CCC-GSP01-01 A Dragon's Breath


Ragvala, also known as the "Coinmaker" is an ancient gold dragon who wishes to mend his broken friendship with his old adventuring buddy. Recently, there are rumors that his friend’s old magical instrument has resurfaced in the Quivering Forest. Unable to change shape anymore, the dragon needs the help of skilled adventurers who can join him on his quest. Part 1 of the Clover Group Series....   [click here for more]
Dungeon Masters Guild  $4.99

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Whispers of the Vampire's Blade: A Remix and 5e Conversion Guide

Whispers of the Vampire's Blade: A Remix and 5e Conversion Guide


Now Available! This is the follow-up to my 5-star conversions of The Forgotten Forge and Shadows of the Last War. Intrigue and excitement await as you travel across Khorvaire in search of a legendary sword. This classic Eberron adventure takes the PCs from Sharn to the gnomish nation of Zilargo and beyond, as they travel by airship and lightning rail in search of a rogue secret agent. Whispers...   [click here for more]
Dungeon Masters Guild  $5.99

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DDAL07-05 Whispers in the Dark (5e)

DDAL07-05 Whispers in the Dark (5e)


The temple lay just ahead, and within the answers to a great many questions about the recent goings on in Port Nyanzaru. The journey here has been long and arduous and hopefully soon at an end. Leave your trepidations at the door; there’s exploring to be done! Part Three of The Jungle Has Fangs Trilogy. ...   [click here for more]
Wizards of the Coast  $2.99

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One-Shot: The Shriveled Woman

One-Shot: The Shriveled Woman


The Curious Case of the Drowned Man & the Shriveled Woman About This Adventure In this urban adventure, a party of three to five 3rd-level characters must investigate after jailors find two prisoners mysteriously dead in their shared cell — one of them drowned and the other shriveled to a husk — with no obvious culprit. The priests in a...   [click here for more]
Dungeon Masters Guild  $4.99

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Inside Slanty Tower, a Hither Adventure

Inside Slanty Tower, a Hither Adventure


One never quite knows what to expect when they enter the Feywild. When a hot air balloon flies across the sky and crashes into a tower tipping in the swampy ground, even the most epic heroes may wonder, “What in the world is going on?” In order to get to the bottom of it all, the heroes must first reach the top of Slanty Tower and save a faerie dragon knight with vital information about Prismeer....   [click here for more]
Dungeon Masters Guild  $2.49

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The Triboar Trilogy - Adventure Pack

The Triboar Trilogy - Adventure Pack


Three best-selling, highly-rated adventures - 50% off! These products are all DMs Guild gold bestsellers, and have all achieved consistently high ratings from many reviewers. Based around Triboar, these varied and exciting adventures will take your characters from level 1 right through to level 4. Up to 20 hours of play for the low, low price of just...   [click here for more]
Dungeon Masters Guild  $2.95

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Heist of the High Temple - A High Stakes 5e One-Shot

Heist of the High Temple - A High Stakes 5e One-Shot


Everyone says this is one job that just can't be done. Getting in, getting out, fighting whatever they have hidden down there all while avoiding the Temple Guard? Impossible. But when a potential employer makes an offer you can't refuse, the impossible becomes just another job. This a sandbox adventure, where the scene is set and the obstacles are in place, but it's up to the players to set up and...   [click here for more]
Dungeon Masters Guild  $5.07

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The Palace of Pain's Pleasures

The Palace of Pain's Pleasures


This product is a PDF. If you wish to purchase the Fantasy Grounds version of The Palace of Pain's Pleasures, please click here. A galvanice weird has torn apart an Izzet laboratory in the Blistercoils. The weird’s path of destruction leads to Tin Street where the weird was spotted being subdued...   [click here for more]
Dungeon Masters Guild  $2.95

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Encounters in the Far North

Encounters in the Far North


Encounters in the Far North brings you 24 exciting new encounters to add to your Icewind Dale: Rime of the Frostmaiden campaign or any other game featuring arctic adventures! Brought to you by Guild Adepts Ginny Loveday, Celeste Conowitch, Ashley Michaela "Navigator" Lawson, Rich Lescouflair, and M.T. Black This is a DMs Guild Adept product. The Dungeon Masters Guild...   [click here for more]
Dungeon Masters Guild  $5.95

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Icewind Dale: Notice Board Seeds | A Rime of the Frostmaiden Supplement

Icewind Dale: Notice Board Seeds | A Rime of the Frostmaiden Supplement


Quest seeds on notice boards—adventures close to home or in the wilds. This product includes twenty quest seeds for the Ten Towns or other settlements in the Icewind Dale. Best used in campaigns like Rime of the Frostmaiden or Storm King's Thunder. Recover cursed garum, become militia captains, or drive merfolk commandos back into the lakes! These notice boards are presented...   [click here for more]
Dungeon Masters Guild  $4.95

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Freak Show Collection

Freak Show Collection


PDF or PRINT — We've complied the following best-selling adventures into a single book! — ♦ The Madhouse of Tasha's Kiss - Adamantine Best-Seller ♦ Happy Jack's Funhouse - Mithral Best-Seller ♦ Annalyse's Revenge - Gold Best-Seller ♦ 7 new monsters, including Red Tiles and the Winnower of Souls! ♦ A fantastic adventure to place in your Domain of Dread, Ravenloft,...   [click here for more]
Dungeon Masters Guild  $24.95

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City Encounters

City Encounters


So, your characters are in a city...what now? City Encounters details ten short encounters that you can throw at your party.  The encounters provide a mix of combat, skill and social challenges.  Most can be easily modified for almost any character levels. Encounters include: The Spectator: A porter trips, unleashing a nasty surprise The Garbage Monster: Oops, a deadly wrong turn… Tomino’s...   [click here for more]
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Tales of the Raven 3

Tales of the Raven 3


TALES OF THE RAVEN 3 “The Raven” is a renowned jongleur who  travels the Sword Coast, makes a sudden appearance seeking assistance with a grave problem. The adventurers are tasked by “The Raven” of stopping a ritual that, if it is completed, will result in the days continuing to get shorter and a never-ending winter taking hold on Faerûn. Can the stop the ritual before the dawning of Deadwinter’s...   [click here for more]
Dungeon Masters Guild  $4.00

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DDEX2-01 City of Danger (5e)

DDEX2-01 City of Danger (5e)


City of Danger On the southern shores of the Moonsea, the residents of Mulmaster have eked out a living where others would likely have given up long ago—in a bleak city where corruption is rampant and the Church of Bane holds sway. In these five short, introductory adventures, you will travel the breadth of the City of Danger, meet its people, see its sights, and witness firsthand...   [click here for more]
Wizards of the Coast  $2.99

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The Eye of Klothys

The Eye of Klothys


Solve the riddle of the oracle in this adventure for the world's greatest roleplaying game! Deep beneath a towering spire lies the Eye of Klothys, a splendid temple dedicated to the god of destiny. For generations, the Oracle of the Eye has dwelt here with her Nyxborn servants, advising and admonishing the nearby cities. But now the Oracle has mysteriously fallen silent, and a party...   [click here for more]
Dungeon Masters Guild  $3.95

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DDAL-ELW03 The Cannith Code

DDAL-ELW03 The Cannith Code


The Cannith Code is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW03. To crack a secret code, the characters trace the gnome who formulated the cipher. When they learn he’s been imprisoned in a high-security compound, they launch the jailbreak of the century to bust him out. This adventure is appropriate...   [click here for more]
Dungeon Masters Guild  $4.99

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Evermelt - expanded maps and content for Rime of the Frostmaiden

Evermelt - expanded maps and content for Rime of the Frostmaiden


At the base of the reghed glacier lies a site sacred to the tribal people of Icewind Dale. Evermelt is an oasis of warmth surrounded by frozen tundra. Many years have passed since the Tribe of the Elk was last able to access this special place. Since the start of the Everlasting Rime, Evermelt has been haunted by the ghosts of the past. Can the heroes reclaim Evermelt or will they join the ranks of...   [click here for more]
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PO-BK-3-01 A Pirate's Life for Me

PO-BK-3-01 A Pirate's Life for Me


The Shining Seas Mercantile League’s presence throughout the Border Kingdoms, and especially on the Lake of Steam, is too much to bear. To fight back, and earn some coin, you have chosen to join Captain Blackblade’s growing pirate gang. Your first task is to travel a short way down the coast to secure a much-needed harbor for the expanding fleet. Part One of the Pirates of the Border Kingdoms...   [click here for more]
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DDAL08-03 Dock Ward Double Cross

DDAL08-03 Dock Ward Double Cross


You’ve been set up. However, the man you were set against is more than willing to forgive and forget, if you are willing join forces to seek a terrible vengeance. Part Three of the Umbral Aristocracy Trilogy. A 2-4Adventure for Tier 1 Characters. Optimized for APL 3. ...   [click here for more]
D&D Adventurers League  $4.99

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Yeryl's Super Happy Fun Murder Dungeon

Yeryl's Super Happy Fun Murder Dungeon


Centuries ago, a beholder named Yeryl fled from the place of his birth and wandered the countryside in search for a place to call home. After many sleepless nights spent carving out a safe nook for himself in the wilderness, he at last slipped into slumber. In his dreams, he found an ideal place for his lair: long-abandoned ruins hidden amidst a dull and barren valley. Yeryl spent years transforming...   [click here for more]
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Old Olga and Young Yvonne

Old Olga and Young Yvonne


  "Sven has created an excellent adventure that takes everything about witches, hags, and those ancient tales and combined it into one kick-ass tale. [...] Old Olga and Young Yvonne is a gritty and realistic adventure in the sense that no matter what happens, the characters will be affected and feel it deep down."Cameron Day...   [click here for more]
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DDAL07-04 A Walk in the Park (5e)

DDAL07-04 A Walk in the Park (5e)


A mysterious clue has led you outside of the safety of the city’s walls and into the jungle beyond. You have been asked to venture into the jungle and seek out the wisdom of some of the native humanoids in the area—perhaps they will be able to shed some light on the situation and provide some insight on who is behind it all. Part Two of The Jungle Has Fangs Trilogy. ...   [click here for more]
Wizards of the Coast  $2.99

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