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Volume 1 Number #0, August 2000
Included in this issue:
Wheels Within Wheels: Greyhawk's Circle of Eight by Gary Holian and Erik Mona
Campaign News
Dispatches
The Regional Triads
The World of Greyhawk created by E. Gary Gygax ... [click here for more] |
Wizards of the Coast |
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Included in this issue:
SPECIAL: Interview with E. Gary Gygax Part 1 of this interview, and the beginning of a series
The Fastest Guns That Never Lived A BOOT HILLTM Article by Brian Blume et al
The FIGHT IN THE SKIESTM Game A synopsis by Mike Carr
An Open Letter ... TOP SECRETTM notes from Merle Rasmussen
Gen Con® South Report
GAMMA WORLDTM Science Fantasy Some ideas from Jim Ward
Dispel Confusion... [click here for more] |
Wizards of the Coast |
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Included in this issue:
Fighter Coming Around A Corner — Willingham art
The Polyhedron — The NEW Newsletter:
Convention Update — The latest news from the East Coast
NAME CONTEST Finishes!
GRENADIER — Reprinted from the Grenadier Bulletin
INTERVIEW with "Jake " Jaquet — Starting a 3-part series
Spelling Bee: Evocations — Continuing our AD&D™ series
BASICally Speaking — A... [click here for more] |
Wizards of the Coast |
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Contents:
3 EDITORIAL: "The Fire-eyed Maid of Smoky War," by Steve Winter War is our nominal theme this month, and no one does war like Will Shakespeare. 4 "Sentient Living Spells," by Doug Hyatt and Robert J. Schwalb They don’t eat; they don’t sleep; they don’t breathe. They are living spells. 10 WINNING RACES: "Hobgoblins," by James Auwaerter Conquer the new year with a full racial write-up... [click here for more] |
Wizards of the Coast |
$2.99 $1.79
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Contents:
3 Going Dark by Chris Perkins Big changes are in the wind for Dragon and Dungeon. Read it here first.
4 The Lost World by Aeryn "Blackdirge" Rudel We brush away the dust of ages and reveal primordial beasts that lived before the rise of dinosaurs, or after their extinction.
9 Channel Divinity: Nerull by Jon Green A human wizard invented the magical art of necromancy. His name was Nerull.... [click here for more] |
Wizards of the Coast |
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Contents
3 The Food Issue by Steve Winter Apparently, no one around here likes food.
4 History Check: Dark Arrow Keep by R. A. Salvatore and Bryan Salvatore Dark Arrow Keep is a forbidding sight for those whose travels bring them to the land of the Many-Arrows tribe.
10 Winning Races: Half-Orcs of the May-Arrows Tribe by Shawn Merwin No group benefited more from the peace between orcs and dwarves... [click here for more] |
Wizards of the Coast |
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Volume 1 Number #1, September 2000
Included in this issue:
Places of Mystery by Erik Mona
The Kingdom of Keoland by Gary Holian
Playing Pieces: The Despotrix of Hardby by Fred Weining
Campaign News
Enchiridion of the Fiend-Sage by Sean K Reynolds
Dispatches
The Regional Triads
The World of Greyhawk created by E. Gary Gygax ... [click here for more] |
Wizards of the Coast |
$1.99
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Volume 1 Number #2, November/December 2000
Included in this issue:
Gem of the Flanaess: City of Greyhawk Map Key by Denis Tetreault and Erik Mona
Gem of the Flanaess: The Artisan's Quarter by Denis Tetreault and Erik Mona
The Way of the Lake by Lance Hawvermale
Campaign News
Enchiridion of the Fiend-Sage by Sean K Reynolds
Dispatches
Special insert not included in this scan.
The World... [click here for more] |
Wizards of the Coast |
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Volume 1 Number #3, February 2001
Included in this issue:
Special Feature: Living Greyhawk Character Record Sheets
The Blood of Heroes by Sean K Reynolds, Fred Weining and Erik Mona
The Gods of Oerth
Campaign News
Enchiridion of the Fiend-Sage by Sean K Reynolds
Dispatches
The World of Greyhawk created by E. Gary Gygax ... [click here for more] |
Wizards of the Coast |
$1.99
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Volume 1 Number #4, May 2001
Included in this issue:
Gem of the Flanaess: Clerkburg by Erik Mona
Silent Sorcery by Gary Holian
Campaign News
Enchiridion of the Fiend-Sage by Sean K Reynolds
Dispatches
The World of Greyhawk created by E. Gary Gygax ... [click here for more] |
Wizards of the Coast |
$1.99
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Volume 1 Number #5, July 2001
Included in this issue:
Gem of the Flanaess: Clerkburg by Erik Mona
Zeif: Rock of the West by Fred Weining
The "Lost" Issue by Stephen Radney-MacFarland
Campaign News
Enchiridion of the Fiend-Sage by Sean K Reynolds
Dispatches
The World of Greyhawk created by E. Gary Gygax ... [click here for more] |
Wizards of the Coast |
$1.99
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BEHOLD! is the all-new zine for Fifth Edition Dungeons & Dragons.
Issue #1 is an in-depth look at The Great Dale, one of the many nations of the Forgotten Realms. In its 32 pages you'll find:
* adventure locations! * plot hooks! * player character ideas! * two original hex-maps!
In total, over 3500 words of content.
Add... [click here for more] |
Dungeon Masters Guild |
$2.00
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Demonomicon of Iggwilv: Yeenoghu By Robert J. Schwalb: Unleash the bloodthirsty Demon Prince of Gnolls—and his many loyal followers—on your unsuspecting PCs.
Vor Kragal: Lost City of Bael Turath By Nicolas Logue: This long-dead relic of the ancient tiefling empire is rife with adventure for those willing to brave its dark streets.
Playing Warforged... [click here for more] |
Wizards of the Coast |
$4.99 $2.99
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Art of the Kill by Robert J. Schwalb: Assassins lurk around every corner in some games. Now learn how your character can master the art of the silent kill.
Codex of Betrayal: The Butcher of Nessus by Ari Marmell: This article details the archdevil Alloces, creator of some of the Nine Hells' most hideous -- and useful -- monstrous creations.
Confessions... [click here for more] |
Wizards of the Coast |
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There is no "I" in Vecna by Bart Carroll: Bart Carroll talks about the role of the instigator in a group.
Creature Incarnations - Fell Taints by N. Eric Heath: Monster Manual 2 introduced these new aberrant monstrosities, and we’re presenting even more of these
Demonomicon of Iggwilv - Turaglas, the Ebon Maw by Ari Marmell: The Ebon Maw was... [click here for more] |
Wizards of the Coast |
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Table of Contents:
Editorial: De Planes, De Planes! History Check: The Iggwilv-Graz’zt Affair Bazaar of the Bizarre: From the Attic of Alluvius Ruskin Character Themes: Sensates, Ciphers, and Chaosmen The Ecology of the Modron Eye on Dark Sun: Slaves of the Oba Eye on Eberron: Vale of the Inner Sun Eye on the Realms: The Lost Dragon of Waterdeep ... [click here for more] |
Wizards of the Coast |
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Table of contents:
3 Misty Memories By Stan! This month we raise Ravenloft from the dead. Boys and ghouls, you’re in for a treat.
4 Strahd and Van Richten By Sterling Hershey Rudolph van Richten is the D&D game’s most esteemed vampire hunter, but one legendary vampire has so far eluded him.
11 Twisted by Darkness By Doug Hyatt Because of your brutal deeds, the dark powers have turned you... [click here for more] |
Wizards of the Coast |
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3 Agents Of Change by Stan!
We’ve got a change in format, a chance for you to get published in future issues of Dragon, and demons and devils everywhere. Sounds like change is in the wind.
4 The Blood War by Sterling Hershey
The fiendish war between the baatezu and the tanar’ri has raged since time immemorial. How did it begin, and will it ever end?
8 Magic Dice by Alana Joli Abbott
I guess... [click here for more] |
Wizards of the Coast |
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Contents:
3 Fey Gone Wild by Christopher Perkins There's more to the Feywild than meets the eye.
4 Fey of Wood and Wind by Steve Townshend Introducing four monsters of fey origin -- the brownie, the grig, the pixie, and the sylph.
12 The Carrion King by Jeff LaSala The dank middens of the Feydark provide a haunting backdrop for this monstrous myconid archfey and its madcap schemes.
18 Thrumbolg,... [click here for more] |
Wizards of the Coast |
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Table of Contents:
3 Editorial: Dungeon Allure by Steve Winter Dungeons have a primal allure to the inveterate adventurer in all of us.
4 Assassin Poisons of the Underdark by Aeryn “Blackdirge” Rudel Gibbering grind, grell bile, and aboleth slime concentrate are just three of the delightful poisons manufactured exclusively in the Underdark.
8 Ecology of the Gargoyle by Jeff LaSala Gargoyles... [click here for more] |
Wizards of the Coast |
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Contents:
3 Elemental Evil by Steve Winter Elemental evil isn't all we have to offer this month, but it's a big part.
4 The Temple of Elemental Evil by Skip Williams Legions of heroes have crushed—or been crushed by—the cult of Elemental Evil in its many incarnations.
12 The Anatomy of Elemental Evil by Thomas M. Reid What is the essence of elemental evil? How did simple element worship twist... [click here for more] |
Wizards of the Coast |
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Contents
3 It's a Mystery by Steve Winter D&D and mystery don't mix -- or do they?
4 Fantastic Tales of Mystery by Adam Dray Magic and monsters add unique difficulties to the mystery writer's task, but they’re not insurmountable.
13 Crime Scenes by David Noonan Here’s a library of useful locations to spice up fantastical murder mysteries and bring the investigation to life.
18 The Inquisitive... [click here for more] |
Wizards of the Coast |
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Editorial: Time Tinkerer, by Greg Bilsland
Shake Your World, by Steve Townshend
Unearthed Arcana: Time Travel, by Robert J. Schwalb
Ghost of the Past, by Robert van Wijk/Robert J. Schwalb
It’s About Time, by Peter Schaefer
River Rats, by Jeff Morgenroth
Harpers Of Waterdeep, by Erin M. Evans
Ecology of the Kruthik, by Tim Eagon
The Three-Headed... [click here for more] |
Wizards of the Coast |
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Table of Contents:
Glacial Rift of the Frost Giant Jarl Lords of Chaos: Olhydra and Yan-C-Bin Bestiary: The Dao and the Marid ... [click here for more] |
Wizards of the Coast |
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Table of contents:
Editorial: Into the Depths What’s Up in Downshadow Pearl of the Sea Mother The Sword Collector The Ecology of the Swordwing Denizens of the Demonweb Unearthed Arcana: Less Death, More Danger ... [click here for more] |
Wizards of the Coast |
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Table of Contents:
Infernal Wrath Prey for Smiley Bob Unfriendly Skies Court of Stars: The Trinket Lord Demonomicon of Iggwilv: Shemeshka the Marauder Stocking the Shelves ... [click here for more] |
Wizards of the Coast |
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Contents:
2 One Piece At a Time by Christopher Perkins It's a long and perilous voyage to publication.
3 Some Assembly Required by Jobe Bittman Thieves plunder a village after nightfall, stealing tools and supplies. What are they building in their secret hideout? A D&D® adventure for characters of levels 1–3.
22 Captain's Slygo's Treasure by Timothy Ide The dread pirate Captain Slygo menaces... [click here for more] |
Wizards of the Coast |
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Contents
1 EDITORIAL: "This Means War!" by Christopher Perkins All three of this month’s adventures have different takes on the theme of war. 2 "The Vulture's Feast," by Brian Cortijo and Christopher Perkins An evil warlord has prepared a feast for her new Zhentarim allies, and she has a gift for them as well. 21 "Blood of Gruumsh," by Steve Winter An ancient elven sanctuary holds a secret that... [click here for more] |
Wizards of the Coast |
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Table of contents:
1 Classic Connections by Christopher Perkins This month's adventures are brought to you by the letters S and T, and by the number 3.
2 Never Say Die by Claudio Pozas Stripped of your armor and weapons, you are cast into the Twisted Thickets and hunted like rabbits. If you want revenge, you must first survive Yeenoghu's evil hunters. A 4th Edition D&D® adventure for characters... [click here for more] |
Wizards of the Coast |
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Contents
1 Treasure Trove by Christopher Perkins
Published adventures are great... especially the ones I never use.
2 Some Like it Hot by John "Ross" Rossomangno
An undead wizard is about to light a fire under the citizens of Starpine Vale. A D&D® adventure for characters of levels 17–20.
26 Massacre at Misty River by Stacey Janssen
A dead goblin king finds new life in the body of an unlucky... [click here for more] |
Wizards of the Coast |
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Contents
1 Unravel the Mystery by Christopher Perkins This month's theme was inspired by the latest D&D Encounters season, which promises to be the most intriguing yet.
2 Rats in the Undercellar by Tim Eagon Who knows what evil lurks in the minds of gnomes? The rats of Baldur's Gate know! A D&D Forgotten Realms adventure for characters of levels 1–2.
18 A Rhyme Gone Wrong by Craig Campbell... [click here for more] |
Wizards of the Coast |
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Contents
1 Guest Editorial by Will Doyle Let the real world—past or present—inspire your next adventure.
2 Slaark's Crown by Craig Campbell King Slaark's terrible reign is about to end. A Dungeons & Dragons adventure for characters of levels 2–4.
18 Children of Ardore by Christopher Perkins In the town of Ardore, tragedy—not necessity—is the mother of invention. A D&D adventure... [click here for more] |
Wizards of the Coast |
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Contents
1 Waiting For 222 by Christopher Perkins The time has come to say farewell, but not goodbye.
2 Lowdown in Highport by Thomas M. Reid Evil slavers have taken Highport, and getting in and out of town undetected will be no simple matter. This 1st Edition AD&D adventure for characters of levels 3–5 includes a 4th Edition D&D conversion appendix.
28 Vainglorious by Daniel Helmick The... [click here for more] |
Wizards of the Coast |
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Birth of the Cool by Chris Youngs: Cool new characters.
Backdrop: Graywall by Keith Baker: Visit Graywall, a city of monsters from the EBERRON® campaign setting.
Items of Legend by David Noonan: Ready for your campaign, these brand-new artifacts span a range of power and levels.
Expeditionary Dispatches - Stillwater... [click here for more] |
Wizards of the Coast |
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Ze Planes! Ze Planes! by Chris Youngs: Chris talks about the Manual of the Planes
Her Majesty's Secret Servants: Agents of Tiamat by Robert J. Schwalb: Chromatic dragons aren’t the only servants of Tiamat.
Riven Justice: The Mercykillers by Robert J. Schwalb: The Mercykillers return to D&D, complete with information on... [click here for more] |
Wizards of the Coast |
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New Year's Resolve by Chris Youngs: Chris Youngs talks about New Year's resolutions should be, according to his co-workers.
Legacy of Acererak by Robert J. Schwalb: The legendary demilich left a lasting stain on the world in more ways than one. Learn about his legacy.
Hestavar: The Bright City by Stephen Radney-MacFarland: This Astral dominion... [click here for more] |
Wizards of the Coast |
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Playing Shadar-kai by Chris Sims: Learn about playing a member of one of the Shadowfell's most compelling races.
Deities & Demigods: Bane by Ari Marmell: This new recurring feature introduces the followers of Bane -- and their dark master. What does it mean to worship Bane, and how do non-evil followers reconcile their beliefs with those of this... [click here for more] |
Wizards of the Coast |
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Multiple Character Disorder by Chris Youngs: Chris Youngs talks about wanting to play new characters.
Character Concepts - Arcane Options by Matthew Sernett: Arcane Power is out this month! Check out two cool builds using content from the new book.
White Lotus Academy by Peter Schaefer: Many of the world’s best arcanists graduate from... [click here for more] |
Wizards of the Coast |
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Players 1, Dungeon Masters 1 by Chris Youngs: Chris Youngs announces the new focus of Dragon Magazine.
Keepers of the Celestial Order by Matthew Sernett: Entities of the Far Realms are always seeking a way into the mortal realm, and the members of the Celestian Order
Game Transparency by Andy Collins: This article will help all DMs learn when... [click here for more] |
Wizards of the Coast |
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Exclusively Yours by Chris Youngs: Chris Youngs talks about 'D&D Insider' exclusivity.
Player’s Handbook 3 Debut Content - The Psion by Andy Collins, Bruce R. Cordell, Mike Mearls, Stephen Schubert: Featuring commentary from the staff that worked on the new psion class, this article supports the psion class
Tu'narath, City of Death by Robert... [click here for more] |
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Just the Facts, Ma’am by Chris Youngs: Chris Youngs discusses the claim that 4th Edition has removed all roleplaying from D&D.
Player's Handbook 3 Debut Content - Githzerai by Mike Mearls, Stephen Schubert, Robert J. Schwalb, Chris Sims, and James Wyatt: Complete with staff commentary, this is the second in our Player’s Handbook 3 debut series.
Domain... [click here for more] |
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The Future is Now by Chris Youngs: Chris Youngs discusses the latest additions to the Wizards of the Coast online community.
Player's Handbook 3 Debut Content - Skill Powers by Mike Mearls, Peter Schaefer and Robert J. Schwalb: A new mechanical piece from Player’s Handbook 3 is described here, exclusively on D&D Insider.
Assassin by Mike Mearls: The... [click here for more] |
Wizards of the Coast |
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What You're Looking For by Chris Youngs: Chris Youngs discusses changes in the D&D Insider schedule.
Player's Handbook 3 Debut Content - The Seeker by Stephen Radney-MacFarland and Robert J. Schwalb: The next class from Player’s Handbook 3 is here, exclusively on D&D Insider!
Abyssal Genasi by Peter Schaefer: While most genasi are... [click here for more] |
Wizards of the Coast |
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Stepping Out of the Spotlight by Chris Youngs: Chris Youngs talks about those moments in a game when your character is not in the spotlight.
Player's Handbook 3 Debut Content - The Monk by Rob Heinsoo, Mike Mearls and Robert J. Schwalb: The monk is complete, and now D&D Insiders can get an exclusive look at the results of all the playtest
The Foundling... [click here for more] |
Wizards of the Coast |
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Career Change (Or, Your Character Sheet as Résumé) by Bart Carroll: Bart Carroll talks about your character changing careers.
Player's Handbook 3 Debut Content - Ardent by Peter Schaefer, Robert J. Schwalb and James Wyatt: Get an exclusive look at another new class from Player’s Handbook® 3. This month, the ardent!
Swordmage Essentials:... [click here for more] |
Wizards of the Coast |
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Roleplaying to the Max by Chris Youngs: Chris Youngs talks about stubborn players.
Player's Handbook 3 Debut Content - Hybrid Characters by Andy Collins & Mike Mearls: Get the scoop on the post-playtest versions of hybrid characters, straight from PH3!
Invoker Essentials: Secrets of Holy Might by Robert J. Schwalb: Learn the secrets to... [click here for more] |
Wizards of the Coast |
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I Got a Pony ... And All it Cost Me Was My Pride by Chris Youngs
Player’s Handbook 3 Debut: The Battlemind by Mike Mearls: Get your first look at this new psionic class a full month before the release of Player’s Handbook 3.
Bazaar of the Bizarre - Legendary Figurines by Robert J. Schwalb: Figurines of wondrous power for the paragon and... [click here for more] |
Wizards of the Coast |
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Where Do They Come From by Chris Youngs
Power of Dragons by Greg Tito: Learn how some dragonborn, as well as members of other races, have found immense power by tying themselves to
Power of the Mind: The Kalashtar by Keith Baker: The Kalashtar are one of the least understood races in Eberron. Discover more about this unique race, as well as
The... [click here for more] |
Wizards of the Coast |
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How do You Spell Victory? by Chris Youngs
On Civilization’s Fringes: Humans of the Wild by Robert J. Schwalb: Humans can survive - even thrive - in virtually any environment. Learn how some groups of hardy humans embrace
Underhanded and Overconfident by Ari Marmell: Scoundrels are some of the most popular and fun characters of fiction and film.... [click here for more] |
Wizards of the Coast |
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Love the Fight You’re in by Chris Youngs
Shaman Basics by Robert J. Schwalb: Get the rundown on this primal leader class, with emphasis on your first shaman character
Playing Shardminds by Bruce R. Cordell: One of the new - and most intriguing - races from Player’s Handbook 3 is explored in greater detail
The Call of the Wild: Wayfaring... [click here for more] |
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