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Tortle Package (5e)

Tortle Package (5e)


The Snout of Omgar is a geographical region described briefly in Tomb of Annihilation. Not much is revealed about the location or its inhabitants in that adventure, however. The Tortle Package is written for Dungeon Masters who want to know more about the Snout of Omgar. This supplement also introduces a new playable character race, the tortle, and a new adventure location: Dangwaru, the Typhoon...   [click here for more]
Wizards of the Coast  $9.99

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Beastfolk, an Original Race for D&D 5e

Beastfolk, an Original Race for D&D 5e


Whether born or cursed to the form, beastfolk are a collection of humanoid races that each bear strong resemblance to an animal. Due to the dizzying variety of animals in the world, and beastfolk that take after them, as a whole beastfolk have few common bonds. They may form small communities, particularly if they all resemble the same animal, but often times they live on the edges of civilization...   [click here for more]
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Dark Deeds: Character Backgrounds

Dark Deeds: Character Backgrounds


Dark Deeds presents 6 new backgrounds for dark and evil characters, plus two variant backgrounds. Each is complete, with new features, personality traits, bonds, ideals, and flaws, providing players with a host of new options to really get to grips with the darkness inside their character. Dark Deeds contains the following new backgrounds: Doomsayer Executioner (with Poisoner...   [click here for more]
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A Guide to Transylvania (2e)

A Guide to Transylvania (2e)


A Guide to Transylvania is an indispensable accessory for any Masque of the Red Death campaign - or for a campaign for any game system set in the 1890s. This 96-page book contains everything needed to explore the exotic, fear-filled country that is home to Dracula. Highlights of this volume: A survey of Transylvania's history and geography; an overview of the beliefs, practices, crafts,...   [click here for more]
Wizards of the Coast  $7.99 $5.35

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Horizon Walker - Ranger Archetype Option

Horizon Walker - Ranger Archetype Option


The archetype of the Horizon Walker is a new Ranger archetype available at 3rd level. The Horizon Walker devotes herself to a life of exploration, mapping out the myriad environments of the Prime and beyond. As you follow this archetype, you will develop new magical abilities from your existing favoured terrain(s) as you form a magical bond with the land you travel. Inspired by...   [click here for more]
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Dark Sun Campaign Setting (4e)

Dark Sun Campaign Setting (4e)


Explore a savage, wondrous world. Aimed at players and Dungeon Masters, this game supplement explores the heroes and wonders of Athas—a savage desert world abandoned by the gods and ruled by terrible sorcerer-kings. Use it to build Dark Sun heroes and thrilling D&D adventures set in the Seven Cities of the Tyr Region, the Ivory Triangle, the Sea of Silt, and monster-infested...   [click here for more]
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Race: Drider (5e)

Race: Drider (5e)


Play as a Drider in 5th Edition. Full rules including two subraces, lurkers and pouncers. Especially useful for Underdark campaigns such as Out of the Abyss, but can easily be refluffed and tweaked to work for your homebrew setting if you want a spider-taur race. If you get enjoyment out of this, please leave a review/rating. If you think there is room for improvement please let me know in the discussion....   [click here for more]
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Totemist [Class]

Totemist [Class]


Want to summon large wooden statues which emit powerful magical effects? A medicine man sits calmly as a group of invaders harass his village. He is peaceful, unaffected. The invaders approach him and shake him, demanding tribute to their greatness. The medicine man stands calmly, as a huge wooden statue begins to move. Before the invaders can understand what has happened, the...   [click here for more]
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Forgotten Realms Archetypes II: Champions of Mystery

Forgotten Realms Archetypes II: Champions of Mystery


Forgotten Realms Archetypes II: Champions of Mystery presents eleven new subclasses with complete rules and roleplaying guidance for characters with links to very essence of magic in the Realms or dire secrets they must protect. It also includes detailed descriptions of several related factions, along with new feats, spells, setting lore, and more for the Tales...   [click here for more]
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The Witch Born (Half Hag)

The Witch Born (Half Hag)


The monstrous fey known as hags propagate by consuming human souls and giving birth to daughters fated to become hags themselves. But when they fail at this, and the spirits proves too strong, something new is created in the form of the haglings, or witch-born as they're called. When these girls grow, they discover the magic within them and set to wander the world and discover themselves. Witch-born...   [click here for more]
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Arbormancy: Druid Circle

Arbormancy: Druid Circle


This is a new druid circle based around tree magic. It includes some extra spells as well as new wildshape options. It is intended to be a specialty druid type for cultures that revere trees and would look on in horror at logging camps. ...   [click here for more]
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Reflections: 3 Class Archetypes

Reflections: 3 Class Archetypes


This PDF features three character options for the Sorcerer, Rogue, and Warlock. Each one is a reflection, either of someone else's thoughts, someone else's style, or one's own patron. The Sorcerer option has a focus on conjuration and illusion magic, the Rogue option has a focus on doing as others do, and the Warlock option has a focus on taking a fearsome melee-capable form. Sorcerous...   [click here for more]
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Bear PC Sourcebook

Bear PC Sourcebook


For those looking to experience a different style of play, I offer you the bear, one of nature’s most able predators and an inspiring creature to behold. For the gamers, this sourcebook will offer the ability to impose fear and violence on their foes or aid their companions with their natural wisdom. For the role players, playing a non-humanoid character with no common language will provide...   [click here for more]
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Wild Races Reborn

Wild Races Reborn


Three races from the 3rd Edition sourcebook Races of the Wild are given new life in the Forgotten Realms. Features Lore for each races for both players and dungeon masters The vicious servants of Yeenoghu, gnolls The guardians of nature, killoren The avian cliff-dwellers, raptoran A racial feat for raptoran players A...   [click here for more]
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Nature Archetypes Pack

Nature Archetypes Pack


Nature's bounty is vast and plentiful, and those who can utilize it have great power. This pack contains several character options that allow you to utilize nature's strength. They range from the calm and moderate to the positively murderous; pick your poison. This pack includes the following: Barbarian: Additional Totem animals for the Path of the Totem Warrior Monastic Tradition: Way of the...   [click here for more]
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Everyday Rituals for Travelling Wizards

Everyday Rituals for Travelling Wizards


Everyone knows that a wizard becomes a legend when he battles wits with an insane demonic god and wins, or builds a flying castle, or traps a princess in a mirror, or any of a hundred hundred other great and powerful feats of magic. But every wizard worth his salt knows that the real power of magic is in the little things; keeping your tent dry in the middle of a storm, being able to light...   [click here for more]
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Blade Sorcerer Origin

Blade Sorcerer Origin


Your innate magic comes from a magical ritual placed upon you from your mentor. The ritual entails magically placing a metallic tattoo on your right arm. This tattoo can be of anything and represent anything but the magic stored within it acts as an arcane focus. With this tattoo, you may channel your magical ability from your body, down your arm, and into your blade enabling it to change form, alter...   [click here for more]
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Six-shooter – Part Three: World Building & Character Creation Guidelines

Six-shooter – Part Three: World Building & Character Creation Guidelines


Six-shooter: Bringing the Wild West to D&D! Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided. This third part goes into more detail describing the setting....   [click here for more]
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Warlock Patron: Jotun

Warlock Patron: Jotun


Jotuns are ancient and incredibly powerful giants that once ruled the world. They can also be patrons for your warlocks, giving them powerful ice magic in exchange for their service. Features New ice-themed warlock patron Five new Eldritch Invocations Generic fantasy setting lore The Forgotten Realms and Ravenloft lore Tie-in to Storm King's Thunder Printer-friendly...   [click here for more]
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The Corgyn for 5e

The Corgyn for 5e


A race of dog-people. Specifically, corgis! The cute li'l rascals have DETERMINATION! ...   [click here for more]
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Cardinal Monastic Traditions

Cardinal Monastic Traditions


The weapons which a monk may weild are many, but four are core the the world of eastern martial arts. Representing mastery the four legendary beasts, the four cardinal directions, and the four cardinal weapons, are: -The Way of the Dragon, of the East, and the Jian (Dragon Sword) -The Way of the Phoenix, of the South, and the Chang Gun (Staff) -The Way of the Tiger, of the West, and the Dao (Scimitar)...   [click here for more]
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Humanlike Races

Humanlike Races


"In most Dungeons & Dragons settings, human societies dominate the much of the world, and human culture is the standard by which other cultures are described. Despite the ancient legacies and magical abilities of other races, it is humanity and its related races which seem poised to control the future." In this supplement, you will find 9 additional races which share a common,...   [click here for more]
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Racial Option: Goblinoids

Racial Option: Goblinoids


Three new playable race options covering the goblinoid monster races: Bugbears, Goblins, and Hobgoblins. Created by reddit user /u/ItsADnDMonsterNow ...   [click here for more]
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Lyncus Race (5E)

Lyncus Race (5E)


Content 1 Player Character race 4 Subraces 3 unique magical items related to the race Detailed history, lore, and cultural notes Lore Descended from an ancient king, cursed when his selfishness and ego angered a powerful deity, the lyncus live solitary lives in cities of stone and mud along a fertile, subtropical river basin. Equal parts...   [click here for more]
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Prestige Class: Skymage

Prestige Class: Skymage


Bond with a flying mount and become a powerful flying spellcaster in this reinvention of the Zhentarim Skymage from Lords of Darkness (2001). Features Five levels, each with powerful abilities Aerial maneuvers to dominate the skies Options for picking your flying mount Become a Zhentarim Skymage or learn the class on your own Printer-friendly version This document...   [click here for more]
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Druid Circle of The Spirit Warriors

Druid Circle of The Spirit Warriors


Druid Circle of The Spirit Warriors This is a weapon based Druid Circle for dnd 5e where you can expend your wild shape uses to increase you weapon abilities instead of transforming into an animal. ...   [click here for more]
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The Book of Cantrips

The Book of Cantrips


When a wizard is first learning his art his teacher will spend a great deal of time training him in the ways of Cantrips. These, the least powerful of spells, are the building blocks of more potent sorcery. These are the spells that a mage must cast so often during his training that they become second nature. In this tome you will discover the secret cantrips used to teach students of the eight...   [click here for more]
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Half Demon Race

Half Demon Race


A new race to be used with Dungeons and Dragons 5th Edition. The Half Demon is based off of Youkai and animals than the normal abyssal demons you are used to in D&D. With great natural abilities but drawbacks to using them and a weakness to purification, the Half Demon is a high risk, high reward race. Will you stay in the shadows of the world or fight back and make your name known? The choice...   [click here for more]
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The Shaaryan Compendium

The Shaaryan Compendium


May I present to you The Shaaryan Compendium! This 10-page sourcebook provides rules, background and ideas for setting an adventure in the Shining South. There are 3 new races: Loxo and Thri-kreen from my previous publications, and Wemics, with three subraces. There are also 4 sets of variant rules for the different tribes of humans living in and around The Shaar. There are 3 new weapons, 9 variant...   [click here for more]
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Wild Souls: Ranger Options for High Fantasy and Gritty Realism

Wild Souls: Ranger Options for High Fantasy and Gritty Realism


Update (Januray 16th, 2017) - Wild Souls: Ranger Options for High Fantasy and Gritty Realism is now compatible with both the Revised Ranger and the Player's Handbook Ranger! Like the first spring flowers after a harsh winter, the arrival of the Revised Ranger in Wizards of the Coast's Unearthed Arcana column brings with it a new sense of hope and optimism....   [click here for more]
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Rajasi

Rajasi


To the outside world very little is known of the Rajasi, if anything at all. Devotion to the pursuit of science and mathematics has allowed them to thrive in a harsh tundra were little else does. ...   [click here for more]
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Expedition to Chult - Explorer's Guide (College of Lore)

Expedition to Chult - Explorer's Guide (College of Lore)


In Expedition to Chult, the adventurers have been called upon by the city of Baldur’s Gate to rebuild Fort Beluarian, a small outpost originally settled by members of the Flaming Fist over a century ago. The Expedition to Chult Explorer's Guide contains new class races, archetypes, feats, spells, and equipment for characters braving the depths of Chult. Over 20 Class Archetypes,...   [click here for more]
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Legendary Wrestler - Grappler Archetype for 5E Barbarian

Legendary Wrestler - Grappler Archetype for 5E Barbarian


Aeons ago, when giants warred against dragons, small folks caught in the flames of their war were constantly threatened by the possibility of extinction. Their survival, as evidenced by the great nations of, elves, dwarves, men and the myriad, was nothing short of a miracle. That miracle, loremasters investigating cave paintings throughout Faerun had discovered, came in the form of Garnox the Half-Orc...   [click here for more]
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Beithíoch (Beast Kin) Race

Beithíoch (Beast Kin) Race


Another new race to be used with Dungeons and Dragons 5th Edition. The Beithíoch, also known as the Beast Kin, are a race of humaniods with the innate ability to take the form of their inner beast. They are a strong but jovial people with a knack for getting in and out of trouble using their fists or their beast form. Will you play the warlock who changes into a black cat to move around the...   [click here for more]
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Hex Witch - 5E Player Class

Hex Witch - 5E Player Class


P.B Publishing Presents: The Hex Witch As seen on Loot the Room's: Best of DM's Guild December 2016 03.06.2017 - V4.0 updated to address editing and clarity issue with Wyld Witch features. Also a printer friendly verison added to the file list. 12.30.2016 - V3.0 updated to address some valid points provided in the review/discussion...   [click here for more]
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The Ninja a Profession for the Rogue

The Ninja a Profession for the Rogue


Whereas most rogues become tea leafs or knifes for hire, the ninja dedicates himself to inner progression like the way the monk does but also devoting themselves to a village or crown to which they would die for much like the paladin does with his deities. This profession focuses on giving the rogue the Ki pool from the monk class. this allows the rogue to seem like: he can bend the shadows around...   [click here for more]
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Treasure Hunter - 5E Background

Treasure Hunter - 5E Background


The Treasure Hunter: As seen on Loot the Room's: Best of DM's Guild September 2016 You have had many jobs in your time, mostly around ancient ruins, forgotten temples and historical museums. You are experienced with the crawling of old abandoned dungeons & ruins. You also have a deep knowledge in history and specifically historical artefacts. You know how to...   [click here for more]
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The Ranger Reborn

The Ranger Reborn


Wilderness survival comes down to more than just how many spells you know. Because you don't have enough options to fix the ranger yet, I'm offering another one. Trust me though, this is one you'll want to see because it will either make you furious about what I have done or make you fall in love with the ranger all over again. This variant on the ranger class very nearly...   [click here for more]
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Racial Option: Gnolls

Racial Option: Gnolls


A new playable race, the bestial and savage gnolls! Includes three subraces: the Mystic, the Scout, and the Warrior. Created by reddit user /u/ItsADnDMonsterNow. See more of my work at http://www.reddit.com/r/ItsADnDMonsterNow. UPDATE 8/2/2017 - v.1.3. In addition to several miscellaneous phrasing changes, I've also made some balance changes in response to fair and salient points...   [click here for more]
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30 Trick Arrrows

30 Trick Arrrows


Trick arrows are shot with bows like arrows but can possess a specialized function (technological or magical) such as compact explosive charges or acid filled flasks. In this document you will find 30 different technological and magical arrows to make your archer more interesting than ever before! Please check my other products at http://tinyurl.com/jtshsxz :) :) :) ...   [click here for more]
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Nature Sorcerer Origin

Nature Sorcerer Origin


For those who seek more sorcerous origins, this provides all the details to produce a sorcerer with a druidic feel. It focuses on defensive plant-like abilties with some expanded spell list features. ...   [click here for more]
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The Hidden, 5e Race

The Hidden, 5e Race


Isolated for thousands of years deep in the wild jungles, a race that lives and breaths solitude and sequestration lurks in the shadows. They are the Hidden, and they are hiding no more. A tribal people who gain mystic powers through various ritualistic tattoos, the Hidden forever hide their faces under masks, in praise of their patron, the Conceled One. In recent years, however,...   [click here for more]
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Charadrion ~ Chracter Race

Charadrion ~ Chracter Race


This PDF contains a new chracter race, the Charadrion, a branch of humans influenced by Elemental Air, who I use in my homebrew campaign. The Charadrion make their homes in cities hidden among mountainpeaks and the canopies of lowland forests. They are almost avian in nature, as musical and swift as the primal wind that suffuses them. They can be staunch allies, or deadly foes. All constructive criticisms...   [click here for more]
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Primate Race options D&D 5e

Primate Race options D&D 5e


This is a racial option I made so that one of my players could play a monkey type of character. It's still in the early phases and doesn't yet have any artwork included, but I plan to update it as the class get's revised. Your input and and thoughts on the race's mechanics would be greatly appreciated! Some of them I am unsure about but, for obvious reasons, I can't test to see how much they synergize...   [click here for more]
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Druid:  Beast Forms, An essential guide

Druid: Beast Forms, An essential guide


Eyesight as sharp as an eagle, the strength of a bear and or speed of a cheetah; beast forms give druids an incredible array of skills and abilities to draw upon. But the choice of forms available can be very confusing and often results in a druid player sitting at the gaming table trying desperately to find a form that is legal and has the abilities that he needs. This book makes that search...   [click here for more]
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The Slayer A Ranger Archetype

The Slayer A Ranger Archetype


Skilled at tracking down targets, slayers are consummate hunters, living for the chase and the deadly stroke that brings it to a close. Slayers spend most of their time honing their weapon skills, studying the habits and anatomy of foes, and practising combat manoeuvres. The slayer is elusive and good at finding the opportune time and location to strike. Combining the deadliest talents of rangers...   [click here for more]
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Gothic Heroes and Villains

Gothic Heroes and Villains


Contains the stats for 5 new Races themed around a Gothic Setting, 2 of which have 3 subraces. Angels, Devils, Ghosts, Vampires, and Wolf Men. Update.1: Changed one of the Angel subraces to give it resistance to Necroctic and Radiant damage instead of advantage on magic savingthrows, and I made some slight changes to the wording. Update 2: Fixed formating issue ...   [click here for more]
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Icewind Dale

Icewind Dale


Everything you need to set adventures in the Icewind Dale. A description of the region. A new map of Ten-Towns. Character write-ups of important local figures. A new bardic college with new spells. A bestiary with several new monsters and creatures. Villains and adventure seeds. It's all here. ...   [click here for more]
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TWM4 The Penguinfolk

TWM4 The Penguinfolk


In the Spelljammer setting of the 2nd Edition, there was a race of creatures known as the dohwar. As anthropomorphic penguin-like traders, they often served more as an annoyance than as any real threat or race that a player might choose. Well, crash landing in the hostile True World setting of Maztica and finding an ancient, sentient artifact from the batrachian creator race has a tendency to change...   [click here for more]
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Circle of the Spirits (Druid Archetype)

Circle of the Spirits (Druid Archetype)


This supplement offers a martial variant to the Druid class. Focusing on Necromancy and Divination, the goal is to offer something akin to a Shaman, along the lines of the old Norse mythology. However, the class archetype could work for any Druid-type character who wishes to walk a darker path. ...   [click here for more]
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