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Beastfolk, an Original Race for D&D 5e

Beastfolk, an Original Race for D&D 5e


Whether born or cursed to the form, beastfolk are a collection of humanoid races that each bear strong resemblance to an animal. Due to the dizzying variety of animals in the world, and beastfolk that take after them, as a whole beastfolk have few common bonds. They may form small communities, particularly if they all resemble the same animal, but often times they live on the edges of civilization...   [click here for more]
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Gracklstugh Revised - Turmoil in the City of Blades

Gracklstugh Revised - Turmoil in the City of Blades


This 37-page supplement to the Out of the Abyss adventure restructures Chapter 4: Gracklstugh to streamline, simplify, and expand upon the elements within the adventure as originally written. Changes to existing content: Enhances the role of the Deepking of Gracklstugh. Enhances the role of the derro Council of Savants and the Cult of Demogorgon. Revises and clarifies the roles of...   [click here for more]
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Race: Drider (5e)

Race: Drider (5e)


Play as a Drider in 5th Edition. Full rules including two subraces, lurkers and pouncers. Especially useful for Underdark campaigns such as Out of the Abyss, but can easily be refluffed and tweaked to work for your homebrew setting if you want a spider-taur race. If you get enjoyment out of this, please leave a review/rating. If you think there is room for improvement please let me know in the discussion....   [click here for more]
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{OAP} The Oculus Race

{OAP} The Oculus Race


Outlandish Adventure Productions presents: The Oculus, a race of eye-opening, long-lived, subterranean, and intelligent creatures. Oculi are humanoid eyes that speak telepathically, generating a kind of hive mind when they're in groups, called watches. They use this extreme coordination to carve out complex and awe-inspiring structures in caves. Oculi don't reproduce in a standard...   [click here for more]
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Reflections: 3 Class Archetypes

Reflections: 3 Class Archetypes


This PDF features three character options for the Sorcerer, Rogue, and Warlock. Each one is a reflection, either of someone else's thoughts, someone else's style, or one's own patron. The Sorcerer option has a focus on conjuration and illusion magic, the Rogue option has a focus on doing as others do, and the Warlock option has a focus on taking a fearsome melee-capable form. Sorcerous...   [click here for more]
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Everyday Rituals for Travelling Wizards

Everyday Rituals for Travelling Wizards


Everyone knows that a wizard becomes a legend when he battles wits with an insane demonic god and wins, or builds a flying castle, or traps a princess in a mirror, or any of a hundred hundred other great and powerful feats of magic. But every wizard worth his salt knows that the real power of magic is in the little things; keeping your tent dry in the middle of a storm, being able to light...   [click here for more]
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Blade Sorcerer Origin

Blade Sorcerer Origin


Your innate magic comes from a magical ritual placed upon you from your mentor. The ritual entails magically placing a metallic tattoo on your right arm. This tattoo can be of anything and represent anything but the magic stored within it acts as an arcane focus. With this tattoo, you may channel your magical ability from your body, down your arm, and into your blade enabling it to change form, alter...   [click here for more]
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Extra Magic Items Expansion

Extra Magic Items Expansion


Dungeons and dragons is a whimsical world full of exotic treasures and ornate magics. This book will increase your pool of exciting magical relics, allowing you to expand your world, indulge your players in rich fantasies or build incredible plot devices that will add driving force to your own world. Contains over 50 Unique items. Incluidng: Armour (Shields) Rings Rods Staffs Wands Weapons Wondrous...   [click here for more]
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Humanlike Races

Humanlike Races


"In most Dungeons & Dragons settings, human societies dominate the much of the world, and human culture is the standard by which other cultures are described. Despite the ancient legacies and magical abilities of other races, it is humanity and its related races which seem poised to control the future." In this supplement, you will find 9 additional races which share a common,...   [click here for more]
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The Book of Cantrips

The Book of Cantrips


When a wizard is first learning his art his teacher will spend a great deal of time training him in the ways of Cantrips. These, the least powerful of spells, are the building blocks of more potent sorcery. These are the spells that a mage must cast so often during his training that they become second nature. In this tome you will discover the secret cantrips used to teach students of the eight...   [click here for more]
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The Sickly Heart of the Icy City

The Sickly Heart of the Icy City


The Heartless Princess is sick with a mysterious illness, and the Sewer Guild thinks the answers lie in their jurisdiction. Venture underground, get body-horror superpowers, and discover the power that binds the world together. But can it be done before the Princess dies? This short scenario contains new powers and spells for PCs and can be run as a linear dungeon or a faction negotiation. While...   [click here for more]
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Rajasi

Rajasi


To the outside world very little is known of the Rajasi, if anything at all. Devotion to the pursuit of science and mathematics has allowed them to thrive in a harsh tundra were little else does. ...   [click here for more]
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The Ninja a Profession for the Rogue

The Ninja a Profession for the Rogue


Whereas most rogues become tea leafs or knifes for hire, the ninja dedicates himself to inner progression like the way the monk does but also devoting themselves to a village or crown to which they would die for much like the paladin does with his deities. This profession focuses on giving the rogue the Ki pool from the monk class. this allows the rogue to seem like: he can bend the shadows around...   [click here for more]
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Treasure Hunter - 5E Background

Treasure Hunter - 5E Background


The Treasure Hunter: As seen on Loot the Room's: Best of DM's Guild September 2016 You have had many jobs in your time, mostly around ancient ruins, forgotten temples and historical museums. You are experienced with the crawling of old abandoned dungeons & ruins. You also have a deep knowledge in history and specifically historical artefacts. You know how to...   [click here for more]
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30 Trick Arrrows

30 Trick Arrrows


Trick arrows are shot with bows like arrows but can possess a specialized function (technological or magical) such as compact explosive charges or acid filled flasks. In this document you will find 30 different technological and magical arrows to make your archer more interesting than ever before! Please check my other products at http://tinyurl.com/jtshsxz :) :) :) ...   [click here for more]
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Dwarven Kingdoms of Krynn (2e)

Dwarven Kingdoms of Krynn (2e)


At last, the secrets of the dwarves revealed! The two booklets contained in this set hold information that has never before been collected in one place. Songs of the Loremaster, for players to read, chronicles the history of the dwarven race on Krynn, from their first appearance on the planet's surface to their withdrawal following the Cataclysm. A World in Stonepresents each kingdom...   [click here for more]
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After Lost Mine IV: Into the Dark

After Lost Mine IV: Into the Dark


The Ghost Tribe of Orcs were driven from their home under Wyvern Tor by some terrible evil. They marched to Phandalin and attacked only to be defeated. Then, the heroes journeyed to the orc’s former settlement beneath Wyvern Tor and found the source of the orc’s sardonyx and the umber hulk that drove the orcs out. Now, the party has to go deeper to deal with the terror from the Underdark...   [click here for more]
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Heart of Darkness: A Curse of Strahd Expansion

Heart of Darkness: A Curse of Strahd Expansion


Update: SALE! For a limited time, this product has been changed to "Pay what you want." Don't miss out on this exclusive deal! This product provides a massive amount of new player options for those adventuring in the Plane of Shadow in general, or in the land of Barovia in particular. Inside, you will find a wealth of new Horror-themed content, including: - Four new...   [click here for more]
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Druid:  Beast Forms, An essential guide

Druid: Beast Forms, An essential guide


Eyesight as sharp as an eagle, the strength of a bear and or speed of a cheetah; beast forms give druids an incredible array of skills and abilities to draw upon. But the choice of forms available can be very confusing and often results in a druid player sitting at the gaming table trying desperately to find a form that is legal and has the abilities that he needs. This book makes that search...   [click here for more]
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The Slayer A Ranger Archetype

The Slayer A Ranger Archetype


Skilled at tracking down targets, slayers are consummate hunters, living for the chase and the deadly stroke that brings it to a close. Slayers spend most of their time honing their weapon skills, studying the habits and anatomy of foes, and practising combat manoeuvres. The slayer is elusive and good at finding the opportune time and location to strike. Combining the deadliest talents of rangers...   [click here for more]
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Paragon Dwarves (5e)

Paragon Dwarves (5e)


Supersede the limits of your kin! Be prepared to face your ancestral foes - giants - and take up the mantle for dwarven kind! Paragon Dwarves provides Players and Game Masters with the following for thrilling play: Racial Paragons. New rules to become a racial paragon. These simple rules allow players to become the epitome of their chosen race. Dwarf...   [click here for more]
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Darkness Domain Cleric

Darkness Domain Cleric


In the darkness of the night, the fear of all creatures is brought forth. The gods of night and darkness have heard your call, and wish to grant you their blessing...perhaps you will accept? Join the ranks of the Darkness Domain Clerics, and hunt down those who would trespass in the realm of shadows! The cleric of darkness is a counterpart to the cleric of light, echoing and opposing many...   [click here for more]
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The Visionary class

The Visionary class


"Visionaries are seekers of the truth, looking out into the cosmos in the hope of finding glimpses of the future. They devote their lives to the pursuit of hidden knowledge, to finding that which has been lost, and to uncovering the truths hidden by the passage of the ages. Through the magic of visions, dreams and the stars, the visionary seeks to perceive what is to come, and even to manipulate...   [click here for more]
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Efreeti Race 5e

Efreeti Race 5e


A simple Stealth based race based on a tormented race that came from the Shadowfell in one of the game I have run. First time I have published any of my work please be generous and give feedback. Thank you <3 From Cobwebcaper ...   [click here for more]
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Wizard Archetype: The Spellsmith

Wizard Archetype: The Spellsmith


A Spellsmith casts off magical theory and forges ahead blindly, experimenting with different magical components to twist their known spells into new forms. At the earliest levels the Spellsmith learns to significantly alter the parameters of their spells through subtle alterations of their components. As they progress they craft a powerful implement that holds a versatile reserve of arcane power....   [click here for more]
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Weird & Wonderful Races of the Realms: Succubi & Incubi

Weird & Wonderful Races of the Realms: Succubi & Incubi


An introductory piece to longer book I plan to be working on that will introduce various odd and unusual player options to your game night. To kick things off, I'm introducing you to the realm of Succubi and Incubi, as well as their Infernal, Fey, and Abyssal subraces. Please leave a review and your support, hopefully I'll be encouraged to produce an entire book for you to keep handy. I hope to publish...   [click here for more]
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Plague Doctor

Plague Doctor


The Plague Doctor was created as a medic class, which then evolved into a quasi-necromancer. Includes two sub-classes; one which focuses on healing and buffs, and a second which focuses on damage and debuffs. Created using the Homebrewery. ...   [click here for more]
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El Trotamundos (clase)/ The Wanderer (class)

El Trotamundos (clase)/ The Wanderer (class)


Nueva Clase: El Trotamundos Estos buscavidas ingeniosos y versátiles personifican al espíritu de la aventura. Aunque no son tan físicamente poderosos como el Luchador ni están tan específicamente entrenados como el Pícaro, esta nueva clase confía en el poder de la inteligencia y de la suerte para superar todos los obstáculos. La clase intenta...   [click here for more]
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Celestial Patron for Warlocks  +Coure & Lantern Archon familiars

Celestial Patron for Warlocks +Coure & Lantern Archon familiars


Not all Warlocks bind themselves to a dark or malicious entity. Some find themselves serving a greater power from the higher planes of existence. Those Warlocks find themselves channeling divine power against their foes. Additionally, this adds two new special familiars to choose from in the forms of the Coure and the Lantern Archon. ...   [click here for more]
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{WH} Awakened Undead Character Race! Includes five subraces for Skeletons, Ghosts, Revenants, Ghouls, and Mummies.

{WH} Awakened Undead Character Race! Includes five subraces for Skeletons, Ghosts, Revenants, Ghouls, and Mummies.


In cursed lands, forgotten tombs, and ancient temples to dead gods, the undead hold court, waiting to fell any traveller foolish enough to venture beyond the world of the living. You are not like the others, however. Though your curse may be the same, within your mind dwells a shadow of the mortal soul you once had, a glimmer of hope, a flicker of self awareness. Your former life is over, the lands...   [click here for more]
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Rogue Archetype: Poisoner

Rogue Archetype: Poisoner


The poisoner's art has long played a prominent role in fantasy literature but rarely has it been accessible in fantasy gaming, restricted by high crafting costs and long crafting times. The Poisoner, while knowledgeable about standard poisons, can swiftly brew his own concoctions which require a personal touch to keep from spoiling. Learn to modify your toxins to different damage types, extending...   [click here for more]
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New Race: The Aez

New Race: The Aez


The Aez race (also available as bonus content with the UA Artificer Option: Lifecrafter), are sentient Oozes well suited to a variety of pursuits. The cool colored Aez are intelligent and capable of emulating the shape and texture of things they've touched due to a sharp memory. The warm colored Aez can swell and stretch their forms to a considerable extent enhancing their capacity for physical...   [click here for more]
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Barbarians Path - Path of The Witchdancer

Barbarians Path - Path of The Witchdancer


In this booklet i have added a warhammer fantasy inspired class. The oreginal witch elves of dark elves faction. Warhammer’s tone and setting being what it is does, does not fit in most settings expeciali in Dungeons & Dragons world. It was my wish to introduce the concept of battle crased barbarian woman that does not focus on animalistic side of barabarian. Being more simmular to frienzied...   [click here for more]
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Slinger Marksman 5ed

Slinger Marksman 5ed


A slinger marksman is a person who is skilled in precision shooting, using sling weapons, usually with a Kabutto sling but most commonly with a slingshot or asling, to shoot at long range targets. He uses different type of ammunition in order to achieve the highest possible damage on his targets. The slinger playes the role of the sniper in a party, he might not have the range of an archer but his...   [click here for more]
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Sorcerous Origin: Thrallchild

Sorcerous Origin: Thrallchild


Thrallchildren are spellcasters that derive their power from a mind flayer thrall in their ancestry, and use their powers to control others. Features New mind-controlling sorcerous origin Bend the will of your allies and enemies alike Create a thrall of your own Printer-friendly version This document is an excerpt from the upcoming adventure Outcasts under Sunset Mountain,...   [click here for more]
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Lands of Blackspire - Backgrounds - Volume One

Lands of Blackspire - Backgrounds - Volume One


Tired of the original backgrounds in the players handbook? Then try my new backgrounds, created for use by players of all types and classes. Six new backgrounds Monster Hunter, Shaman, Deserter, Cursed, The Forgotten and Travelling Merchant. Please enjoy, review and give feedback on how I can improve. ...   [click here for more]
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Spider Domain (5e)

Spider Domain (5e)


The Spider Domain is an option for 5th Edition Clerics. Whether you are an evil priestess of Lolth or a servant of a homebrew god of spiders, this domain is for you! The Spider Domain is focused on dealing poison damage via spells and weapon attacks. ...   [click here for more]
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Fighter Archetype: The Juggernaut

Fighter Archetype: The Juggernaut


The Juggernaut archetype makes your heavy armor wearing Fighter an unstoppable force on the battlefield. Use your superior mass to bowl over foes with ease, recognize your shield as the poweful weapon and versatile tool it truly is, and ultimately, grind whole platoons beneath your heavily armored feet. This Fighter tradition originated among the dwarves but can be learned by a member of any race...   [click here for more]
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Complete Half-Races

Complete Half-Races


Welcome to the Complete Half-Races Handbook! With this supplement, you can create half and half races to your heart's delight! Combine any two standard races, as well as many others from supplements and Unearthed Arcana, to create a unique but balanced character. ...   [click here for more]
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Subrace Compendium

Subrace Compendium


From the ashes of two of my first Guild works here comes the Subrace Compendium, a collection of variants and options for the most common of D&D nonhuman races (dwarf, elf, halfling, and orc), ranging from the unusual to the mundane and yet undistinguished by rules – till now. The Subrace Compenium, as shown by the preview, is completely...   [click here for more]
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Firenewts - A 5e Player Race and Class Archetypes

Firenewts - A 5e Player Race and Class Archetypes


Firenewts are not regarded very well by anyone. Not their neighbors, not adventurers, not the targets of their firery pogroms, not even other firenewts. They are all but multi-universally despised as depraved, vile creatures interested only in perpetuating atrocities on other living things. It is a reputation that is not unearned by any means. Yet it is not the whole story. Isolated due to their...   [click here for more]
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Demolitionist

Demolitionist


Demolitionists specialize in using destructive forces to blow apart enemies and environment alike. They are not very subtle, but don’t mind getting their hands dirty in order to find the quickest and easiest way to overcome obstacles, making them both a friend and foil to the rogue. ...   [click here for more]
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Rogue Archetype: Ace of Knives

Rogue Archetype: Ace of Knives


Join an archetype that specializes in the smallest weapons in the game, knives (defined as weapons with the Finesse and Thrown properties, such as daggers and darts). The Ace of Knives has a combat style revolving around constantly throwing knives so a true master must be mindful of their weapon stock and how quickly they can re-arm themselves. The reward, however, is a dynamic combat experience...   [click here for more]
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Order of the Deep Hunt -- Blood Hunter Class Option

Order of the Deep Hunt -- Blood Hunter Class Option


"While other blood hunters concern themselves with the pursuit of fey, fiends, and undead, members of the Order of the Deep Hunt specialize in tracking and eliminating threats completely alien to the common folk of the world..." This blood hunter class option specializes in taking down the truly dreadful entities of the D&D world: aberrations. Over the course of your training in this...   [click here for more]
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Wizard Tradition: The Nekomancer

Wizard Tradition: The Nekomancer


If you like cats... I mean really like cats, like you own cats, you play with cats, you post pictures of your cats and squee at the sight of kittens playing in boxes, then maybe you like cats enough for this Wizard tradition that lets you turn your cat familiar into a tiny butler, summon cats and cat-like creatures to fight on your behalf, become a deadly cat and ultimately summon the keeper of back...   [click here for more]
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The Dungeon is Ours: New Underground Class Options

The Dungeon is Ours: New Underground Class Options


The Dungeon is Ours a is handbook of character options for 5E This can be used by any group looking for a little more variety in their characters and a few new ideas. In this volume you will find: The Master Thrower: A fighter specialising in strength based ranged attacks. One thing I usually find missing from a role playing system, is a a good system for thrown weapons. Dwarves...   [click here for more]
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Monk Option: Way of the Exorcist

Monk Option: Way of the Exorcist


This Monk Archetype is influenced by Manga and Anime tropes giving it an eastern flair. These monks work to purify their soul and are rewarded with spiritual powers they can bring to bear along with their fists. Over the course of their career, Exorcist Monks will learn to cast a variety of divine spells focused on dealing with supernatural threats. They learn to castigate fiends by chanting...   [click here for more]
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Primal Path: The Path of the Shaman

Primal Path: The Path of the Shaman


A part-time religious specialist with special skills for dealing with the spirit world… [Shamans help their] community by healing, by divination, and by directing supernatural powers against enemies. -John H. Bodley, Cultural Anthropologist Not every tribesman is best suited to serve their people through might alone. The Shaman is a prime example of this, enriching...   [click here for more]
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The Blood Weaver Class

The Blood Weaver Class


The Blood Weaver is a new fully playable class for 5th edition including 3 unique subclasses that change the gameplay of the class quite a bit. I intend to continue adding to this contribution, any recommendations and contributions would be greatly appreciated! ...   [click here for more]
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Hidden Races:  Gissht

Hidden Races: Gissht


An enigmatic new playable race suitable for any campaign setting. Lurking in the swamps and hidden corners of the world, the Gissht are an ancient race of shapeshifting inteligent lizards that evolved on another world. After a great calaclysm the Gissht refugees that escaped distruction settled throughout the multiverse. They hide themselves in quiet corners and obsessively...   [click here for more]
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