Title |
Publisher |
Price |
This expansion to the Tomb of Annihilation adventure gives dungeon masters ready-made material to help run certain sections of the adventure with little preparation.
This book is written by the author of the best-selling Emirikol’s Guide to Devils, A Guide to Curse of Strahd, A Guide to Storm King’s Thunder, A Guide to Tomb of Annihilation and more.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
You have always been fascinated by fire.
As a child, you would sit by the campire or hearth and watch the flames dance around the cooking pot. To you, the glowing embers looked like precious ore.
You began to experiment, playing with matches despite what your mother told you. Your hands are covered in tiny burns. The tips of your hair have been singed off. You realised that you needed... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Welcome to Baelorn's Bargain Bin, where thrifty heroes find magical items that even the thinnest coinpurse can afford! Delve into a trove of discounted D&D magic items, handpicked by the savvy shopkeeper Baelorn himself. His prices can't be beat, but some of these items may have.... unusual functions. You're looking for Bracers of Defense? Right over here are the Bracers of Deaf Ents, next to the... [click here for more] |
Dungeon Masters Guild |
$1.49
|
Urban Archetypes has made it to Fantasy Grounds!
Grab it here!
Urban Archetypes includes 30 urban-themed subclasses and 17 spells (including lovely spells like Conjure Mugger and Lawyer-Up) for any cityscape campaign or character. A summary of each subclass can be found below.
Barbarian
Path of the Stonefist Brawler. Consumed... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A band of adventurers comes together to execute daring heists in a world of magic and dangers. They must steal valuable treasures, locked away in heavily fortified locations guarded by powerful forces. But to succeed, they must use all their wits and skills, navigate intricate traps and obstacles, and overcome fierce opposition.
This is a 5e expansion like no other, where the players take... [click here for more] |
Dungeon Masters Guild |
$19.99
|
A unique Rogue Archetype for use in the Forgotten Realms, or any campaign setting.
Learn about the city of Mirabar and its mighty guardians, the Axes of Mirabar.
Then discover the secret beneath the surface, hidden in the shadows, lurking in the dark, the Ghosts of Mirabar, guardians of Mirabar’s secrets.
This book provides you with all the rules necessary to create a rogue with the Ghosts archetype.... [click here for more] |
Dungeon Masters Guild |
$4.95
|
"Assassins guilds are a common trope of fantasy RPGs, but I don't often see them fleshed out quite as thoughtfully as this. The White Scorpions are perfect if you have a player who wants to run a good-aligned assassin. There's a lot of good backstory and flavour here, and I love the induction ceremony. The new backgrounds are a nice touch, too." Review by LootTheRoom.uk, on their Best of the... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The Wizard’s Academy is the place for wizards to be. If you want to dive deep in the ways of the arcane, to learn how to properly use magic and become an exceptional wizard, you should enroll. It is the hub of all things arcane, where the brightest –and strangest- people gather, all for the sake of attaining expertise in the arcane ways. It is where legends are born, where myths are studied... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Genies! Lovers! Monsters! Assassins! Fire! It's all here!
"Midnight in the City of Brass is possibly one of the best modules we’ve read, and may be in the running for 'best module of the year'. We are rating it 5 Stars [out of 5] and giving it a Must Have!" - Ryan Langr of Realmwarp Media
"The best adventure I've played in years!"... [click here for more] |
Dungeon Masters Guild |
$9.95
|
This book introduces a new system that allows you and your players to craft signature cocktails that impart temporary magical effects. These effects will last either one round or one minute, depending on whether you mix a shot or a full cocktail.
While all the spirits and mixers listed in this supplement are unique to Dungeons and Dragons, they all have real-world counterparts. All 36 examples of... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The plane of Ravenloft is a place of darkness and terrible evil. Dread lords control their domains with an iron fist forever imprisoned by dark powers as punishment for their evil actions. The light and goodness are stifled in Ravenloft, and only brave heroes can stand against the darkness, but the heroes will need magic of great power if they hope to defeat the Dread Lords. Ancient treasures of magical... [click here for more] |
Dungeon Masters Guild |
$4.25
|
This eighty-six page bundle includes all eighty-four of my Homebrew subclasses to date! At present this includes:
For Artificers:
Armoursmiths are the epitomy of cognitive warfare, such as Tony Stark and Bruce Wayne. Suiting up in technologically advanced suits of armour that greatly enhance their own abilities, Armoursmiths can put out some of the most impressive displays... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Welcome to 'A Magical Merchant Manual: Potion Sellers - Predesigned Merchant NPCs For A Variety of Campaigns.'
This handbook offers a variety of four interesting (and somewhat wacky) potion makers to smoothly insert to your adventures without having to worry about coming up with something on the fly if your campaign doesn't actually have that information and/or you struggle a little... [click here for more] |
Dungeon Masters Guild |
$0.59
|
The Enforcer of Secrets
Kingdoms, Guilds, and Corporations all have secrets. When someone is spreading their secrets, they bring in the Enforcer of Secrets to put the cork back in the bottle. Needless to say, this should be considered a work of satire.
An Accessory for Any Campaign Setting
Product includes:
Character Background: Does you PC have... [click here for more] |
Dungeon Masters Guild |
$1.00
|
You can find the Fantasy Grounds version here
When Demons and Devil clash in the eternal conflict of the Blood war, the magic that they use is unlike any seen in the mortal realms. The fiends prefer spells that cause not only destruction but are horrific in their effect. Why cast a magic missile when you can cast feast of maggots and cause your, ancient enemy, to drown in a writhing... [click here for more] |
Dungeon Masters Guild |
$5.95
|
"La Mirabolante Officina dei Fratelli Copper" è il terzo supplemento per Dungeons & Dragons 5e curato dal canale di Gioco di Ruolo italiano D20 Nation!
Questo manuale di 56 pagine che abbiamo forgiato (e messo a punto!) per voi vi illustrerà un'avventura dai toni scanzonati, leggeri ed assolutamente letali alla scoperta delle... [click here for more] |
Dungeon Masters Guild |
$4.32
|
"Tattoos appear in many places in the realms. Sometimes, they are merely decoration. At other times, they are inspired by magical symbols and imbued with arcane power, allowing the one who bears them access to incredible and mystical powers. Whether mundane or magical, tattoos are an expression of individual identity, turning one's own body into the canvas for one's artistic expression."
... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Optional rules for the establishment and operation of player run thieves guilds.
Guild management occurs between play session and is affected by player downtime activities. Add more depth and detail to your campaign setting or character by running a thieves guild!
If you need rogue templates to for more detailed guild members, check out my Big Book of Rogues! and for a fully developed thieves guild,... [click here for more] |
Dungeon Masters Guild |
$0.99
|
4 MORE FIREARM SUBCLASSES!!!
Provided in this mini-book are gun-wielding subclasses for the:
PALADIN
SORCERER
DRUID
MONK
Check out ARMED TO THE TEETH 1 right here -
https://www.dmsguild.com/product/397237/Firearm-Subclasses?affiliate_rem=3238659
These are designed to integrate into your... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
You flip through the dusty pages of a tome much too boring to focus on, idly wondering what the point of all the books in the Biblioplex are if half of them are as bad as this. You wonder where the excitement is; the promise of magic long forgotten by modern mages, of spells beyond your wildest reckoning. Shutting out these thoughts, you roughly shove the book back into place. The force of your shove... [click here for more] |
Dungeon Masters Guild |
$1.00
|
10/11/2019: Mining and Smithing Update
New Metals!
Brand new metals to smelt and smith with! Use them to create new and powerful weapons and armors.
New Metal Effects!
Every new metal comes with unique properties when smithed into equipment.
Set Effects!
Set effects bring an entirely new dynamic to the game. These occur when... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Are you looking for a way to get some real power, but find all those ‘tomes’ and ‘pact weapons’ come up bland and boring? Have you been offered nothing but feral imps and unkept pixies as familiars and said, ‘No thank you!’? Well do I have a deal for you! At ‘The Chains that Bind’ emporium we carry all kinds of familiars for all your soul bargaining needs!
Do you want hellhound... [click here for more] |
Dungeon Masters Guild |
$4.99
|
DNDSPEAK Proudly Presents: 100 URBAN ENCOUNTERS!
One hundred different situations that your players can encounter while in a busy city street. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Bring the Blood Wars to your table with this new Arcane Tradition.
In this new supplement for the Blood Wars, you are introduced to the diabolist, a wizard who has sold their soul to the Devils of the Nine Hells for great power. Able to conjure the fires of the nine hells at whim, the diabolist can lay waste to their enemies with fire and infernal spells. The diabolist seeks one thing... [click here for more] |
Dungeon Masters Guild |
$1.25
|
"Quantum Spellbook" is a collection of 18 new spells themed around science and scientific phenomena--such as space, gravity, and thermal dynamics. Perfect for scientific alchemists and wizards, orders of force-wielding monk-knights, and god-like beings with power over reality itself. ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Samurai, a new playable class, a melee class that while on its journey will follow one of three paths. From the armor clad honor bound samurai, to a disgraced ronnin fighting and robbing travelers day to day for his food, to a samurai who has stumbled upon a cursed weapon that binds itself to its new wielder, granting him power with dark magic. These are just some of what could happen when you play... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
They say necromancers worship and manipulate death, but that’s only half the story.
While some certainly do, others draw upon that same source of power to worship
and manipulate life – after all, who can tell the difference?
What’s Inside?
Within these pages you will find the Necromancer, an elaborate spellcasting class with four archetypes to choose... [click here for more] |
Dungeon Masters Guild |
$2.00
|
DNDSPEAK Proudly Presents: 100 MURDER MYSTERY PLOT HOOKS!
One hundred plot hooks to help you run your own whodunits. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
In times of peace and war alike, well-made weapons are needed to venture into the unknown, defend the helpless, and survive the dangers of the world. Witchforgers are artificers that dedicate themselves wholly to the creation of special magic weapons called “witchblades”.
This artificer specialization focuses on creating a specialized magic weapon that burns with elemental energy,... [click here for more] |
Dungeon Masters Guild |
$1.49
|
Welcome to 'A Magical Merchant Manual: Potion Sellers - Predesigned Merchant NPCs For A Variety of Campaigns.'
This handbook offers a variety of four interesting (and somewhat wacky) magic ring sellers to smoothly insert to your adventures without having to worry about coming up with something on the fly if your campaign doesn't actually have that information and/or you struggle... [click here for more] |
Dungeon Masters Guild |
$0.59
|
In this new supplement for the Blood wars, you have introduced to the Imp
The Imps are lowest on the power structure of the Nine Hells just above the mindless lemures. What Imps don’t make up for in power they do with an enthusiastic desire to serve a great master or evil. Imps are traditionally encountered serving evil wizards or warlocks as their familiars biding their... [click here for more] |
Dungeon Masters Guild |
$0.50
|
A new risk-taking roguish archetype!
Why Play a Gambler?
Thematically, the gambler is a new player option for risk-taking or thrill-seeking characters who always have an ace up their sleeve!
Mechanically, the gambler provides players with a wide-ranging toolbox that always gives them an angle or chink in the armor to try and exploit. The cornerstone... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Bring the Blood Wars to your table with these new fiendish warlock patrons
In this latest supplement for the Blood Wars, you are introduced to 5 new warlock patrons. Ranging from the fallen angel Zariel the dark lady of Avernus to Pale Night, the very mother of demons.
Each of these warlocks plays a role in the Blood war, some like the followers of Zariel are on the frontlines of... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Sorceria (S1) Cult of the Hydra is a brand new campaign, taking characters from 1st to 10th level, set in the wandering demi-plane of Sorceria.
Sorceria is a city like no other. Magic is everywhere; it literally walks the streets. The city itself, and the forest that surrounds it, is part of a roaming demi-plane. The city travels through other worlds and planes of existence, stopping... [click here for more] |
Dungeon Masters Guild |
$29.95
|
Clockwork Master, an Archetype for crafty rogues
As any rogue should, you rely on your skill, stealth, and your foes' vulnerabilities to get the upper hand in any situation.
On top of that, you are skilled with non magical craftsmanship, your ingenuity and inventiveness have been harnessed to create autonomous clockwork companions and pieces of equipment with a very wide array of uses.
Your creations... [click here for more] |
Dungeon Masters Guild |
$0.99
|
In this new supplement for the Blood wars, you have introduced to the Quasit
The Quasit is the lowest demon in the power structure of the Abyss. Quasits spend most of their existence trying to hide from bigger, more powerful demons who like nothing more than eating them or tearing them in two. Quasits one genuine desire is to serve a powerful master and will go out of its... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Welcome to the crazy world of clowns! With this supplement, you’ll have at your fingertips a class built around being highly adaptable and able to fill any role needed by the party at almost any time simply by changing their facepaint. Here’s what you get:
• The Clown class, complete with all sixteen subclasses — the auguste, the blood, the dandy, the grotesque, the harlequin, the hobo, the... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A more extensive version of living costs for players and NPCs. Useful for determining how much a character might value coin, as well as their financial status. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Twenty-five spells built for scoundrels, rascals and rakes!
These spells will be useful in any campaign with thievery and trickery, both on land and at sea with spells like Captain on Deck and Urchin’s Hideaway. Balanced with an eye toward existing spells, these will slot easily into the spellbook of any bard or arcane trickster looking for a bit more blast, or any GM looking for... [click here for more] |
Dungeon Masters Guild |
$0.95
|
In this new supplement for the Baldurs Gate: Descent into Avernus you have introduced a new playable race the Bearded Devil.
The Bearded Devils are the shocked troop of the Nine Hells in their war with the Demons. Mean spirited and ill-tempered the Bearded Devil is quick to offence and quicker to violence. Some bearded devils defy racial stereotypes and are more neutral in character,... [click here for more] |
Dungeon Masters Guild |
$0.50
|
The Knight Librarians is a new fighter subclass option for Dungeons & Dragons 5th edition.
It is thought that Ioun, himself, inspired the creation of the Knight Librarians...enhancing their physical prowess with limited divine abilities.
Whatever their true origins, these literary warriors are now known for building libraries -- bastions against ignorance, great and small -- in every... [click here for more] |
Dungeon Masters Guild |
$1.99
|
- The Poisoner -
This flavorful supplement contains :
- Details of the poisoner subclass, in a thematic layout with illustrations.
- 12 new poisons usable in many ways thanks to your archetypes features.
- Customization options to fit your character, from ruthless assassin to charismatic deceiver.
- A printer friendly version.
Click on the title that interests you to open... [click here for more] |
Dungeon Masters Guild |
$0.99
|
After many years in the making, the long-awaited follow-up to Goodbarrel's Ultimate Guide to Cooking has been released! Goodbarrel's Secret Recipe Book includes the following:
Immensely expanded recipe book including OVER 100 NEW RECIPES!
New Cooking Themed Weapons, Aprons & Hats!
Every food item has a unique bonus effect!
100 food preparation items!
New common, uncommon & rare ingredient... [click here for more] |
Dungeon Masters Guild |
$3.99
|
"There are tales of monstrous beasts and hidden cities that have been passed down through generations. They are told as fables; small bedtime stories that children dream about when drifting off to sleep in warm, summer evenings. Tales of fantastical creatures, of wonderous items and of mystical landscapes far forgotten and lost to myth and legend." "A librarian... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Step into the arena, and the world of "combat-entertainment"!
Not every legend culminates in a dark dungeon or mage's tower. The drama and pageantry of pro-wrestling collides with the world of adventurers in Battles, Brawls & Belts, your guide to arena combat, and all of the culture and business that comes with it.
Inside these pages you will find...
Twelve new subclasses,... [click here for more] |
Dungeon Masters Guild |
$6.95
|
When a wizard is first learning his art his teacher will spend a great deal of time training him in the ways of Cantrips. These, the least powerful of spells, are the building blocks of more potent sorcery. These are the spells that a mage must cast so often during his training that they become second nature.
In this tome you will discover the secret cantrips used to teach students of the eight major... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Inject over-the-top, anime-style action into your adventures with this collection of subclasses, spells, feats and maneuvers!
Inspired by the aesthetics and tropes of anime, manga and video games, Codex Fantasia: Dominus Duodecim promises to enliven the gaming experience of players looking to better realise their anime-esque fantasies in more tangible and satisfying... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Sometimes the greatest heroes have the most humble origins.
Greatness From Small Beginnings is a comprehensive guide on running a 5th edition campaign of pre-adventuring characters. Watch your characters grow from children to adventurers as they become the heroes the world needs.
Greatness From Small Beginnings Contains:
A step-by-step process for creating a level 0 adventuring party.
The... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Dark Deeds presents 6 new backgrounds for dark and evil characters, plus two variant backgrounds. Each is complete, with new features, personality traits, bonds, ideals, and flaws, providing players with a host of new options to really get to grips with the darkness inside their character.
Dark Deeds contains the following new backgrounds:
Doomsayer
Executioner (with Poisoner variant)
Feral
Fiendtouched
Mortician
Smuggler... [click here for more] |
Dungeon Masters Guild |
$1.99
|
School's Out For Ever!
Wizards of the School of Hard Knocks learn magic the hard way.
You don't have a spellbook. And you definitely don't use wands.
Instead, your spells are tattooed onto your skin to create a painful but beautiful design. And your hands are more comfortable grasping a frying pan or broken bottle as your spellcasting focus. After all, you can then smack... [click here for more] |
Dungeon Masters Guild |
$1.99
|