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the Pugilist Class

the Pugilist Class


With nothing but their wits, will, and fists, pugilists lay it all on the table every time they’re in for a scrap. No strangers to adversity, pugilists can dish it out, take a licking and still keep coming back for more. A pugilist’s unbreakable spirit and talent for fisticuffs don’t come from rigorous training or high minded philosophies but are the hard won trophies of never backing...   [click here for more]
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The Alchemist (5e Class w/ 4 Archetypes)

The Alchemist (5e Class w/ 4 Archetypes)


The Alchemist is an INT based caster who uses formulae instead of conventional spells. They require preparation, but cast quickly when needed (usually by drinking a mixture). He learns these formulae similar to the way a wizard learns spells, but he has spell slots like a warlock. He supplements these abilities with Alchemical Esoteries (special abilities and tricks he discovers as he advances in...   [click here for more]
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Tomb of Annihilation Companion

Tomb of Annihilation Companion


This expansion to the Tomb of Annihilation adventure gives dungeon masters ready-made material to help run certain sections of the adventure with little preparation. This book is written by the author of the best-selling Emirikol’s Guide to Devils, A Guide to Curse of Strahd, A Guide to Storm King’s Thunder, A Guide to Tomb of Annihilation...   [click here for more]
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The Lingering Soul - Class/Post-Death Option

The Lingering Soul - Class/Post-Death Option


The Lingering Soul An Optional Class or Death Alternative for 5th Edition Dungeons & Dragons. Mortality. All who draw breath fear the icy grip of death, the promised end. It is the primal fear that drives much of history, and the promise of a restful afterlife brings weight to the influence of any temple. Your afterlife, unfortunately, is not so...   [click here for more]
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Herbalism:Defined, Refined, and Usable

Herbalism:Defined, Refined, and Usable


Amid the skills a character can have none is as useful as herbalism; from healing to killing, a well trained herbalist can create brews that cure disease or cause the heart to stop, they heal the righteous or inflict pain on the wicked. All this and more through the knowledge of herbalism. With over 20 pages of new rules, 25 new items to craft, as well as a complete list of ingredients, their known...   [click here for more]
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The Scholar

The Scholar


The Scholar - Xanathar's Update This expansive update brings a wealth of changes and additions to the Scholar that make it better than ever. Many old abilities have been changed slightly or been updated with clearer language, but the big story here is the addition of three new subclasses and a slew of practica (there are 50 now!) that will allow you to differentiate your scholar more...   [click here for more]
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Tarocchi [Class]

Tarocchi [Class]


Want to use a deck of cards to decimate your foes and perform magical tricks? A cloaked man sits in a seedy tavern, a billow of smoke pouring from the folds of his robe, his booted feet rested upon a chairacross from him. A fair maiden enter the room. Immediately, he tosses his hood back, and kicks the chair out from his table. He invites her to sit, gesturing to the seat before...   [click here for more]
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{OAP} The Sculptor Class

{OAP} The Sculptor Class


Outlandish Adventure Productions presents: The Sculptor, an Intelligence-based half-caster class with a flair for artistry. Sculptors craft weapons and tools from mana, a magical resource found in all things. Originally, a sculptor uses only his own mana, but soon learns to use mana from a unique mana source. A sculptor is defined by his choice of Battle Sculpt, which determines the sculptor's signature...   [click here for more]
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{OAP} The Emergent Class

{OAP} The Emergent Class


Outlandish Adventure Productions presents: The Emergent, a highly customizable martial class that lets you put your entire soul into roleplaying. Emergents summon the physical manifestations of their souls, called incarnations, to fight, explore, and roleplay alongside them. An incarnation is an amazing source of utility and additional options for a party, but is a massive risk to the emergent because...   [click here for more]
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Monstrous Races

Monstrous Races


Whether you’re playing an all-monster party or just want to play a monstrous race in an otherwise normal party, this document presents rules for playing every creature in the Monster Manual, new feats and backgrounds for monstrous characters, analysis of officially published races, highly detailed rules for building your own races, new rules for tiny races, and rules for templates for player...   [click here for more]
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Elminster's Guide to Divination

Elminster's Guide to Divination


"Very fun stuff!" "Love the class options!" Join Elminster, the Sage of Shadowdale, as he takes you on an extraordinary journey through the world of divination magic. Between these covers, you will find: Over 50 new divination spells 14 new magic items 4 fantastic new archetypes A new artifact A guide for young diviners This book contains over 30 pages of content, and every page is crammed...   [click here for more]
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Way of the Elements - Revised Monastic Tradition

Way of the Elements - Revised Monastic Tradition


Way of the Elements A revised Monastic Tradition for 5th Edition Dungeons & Dragons Characters. A young half-elf in loose robes performs a series of sweeping, almost acrobatic, gestures before spinning twenty feet into the air and striking a set of wooden boards. A dangerous looking dwarf covered in tattoos of a phoenix barrages...   [click here for more]
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Druid Circle - Circle of the Beast

Druid Circle - Circle of the Beast


Featured on Wizard's Monthly Content Article Series Unearthed Arcana http://dnd.wizards.com/articles/features/may-dungeon-masters-guild-review Other Druid Circles Circle of the Deathbloom Circle of the Fountain Circle of the Land - Additional Circle Spell Terrains NEW Circle...   [click here for more]
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Werewolf Class (5e)

Werewolf Class (5e)


Beast or Man? Many have posed the question… within lies the answer. The Curse of Lycanthropy is forever changed with this playable new class. Discover the Lunar Fury gifted to you with each phase of the moon. Feel renewed by the moment with your Wild Regeneration feature. Run with your pack. Be master of the Hunt or master the Elements to boost your abilities. All new class Complete...   [click here for more]
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Sundry Class Options

Sundry Class Options


This collection of class options includes: The Way of the Unmastered, for the Monk - A nameless drifter who solves her problems with her trusty weapon of choice. The Oath of the People, for the Paladin - A paladin as much at home with revolution and heaing the sick as smiting evil. The Enforcer, for the Rogue - A rogue who relies on brute strength, dirty tricks, and sheer opportunism to get...   [click here for more]
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Path of the Inner Demon

Path of the Inner Demon


This document details a dark new Primal Path for the Barbarian class. The Path of the Inner Demon brings a darker side for your barbarian, as well as a multitude of demonic abilities and powers. If you have suggestions, find errors, or wish to contact me, feel free to leave a comment here. If changes are made to the document, I will post a detailed changelog below. Changelog: Changed...   [click here for more]
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Beastfolk, an Original Race for D&D 5e

Beastfolk, an Original Race for D&D 5e


Whether born or cursed to the form, beastfolk are a collection of humanoid races that each bear strong resemblance to an animal. Due to the dizzying variety of animals in the world, and beastfolk that take after them, as a whole beastfolk have few common bonds. They may form small communities, particularly if they all resemble the same animal, but often times they live on the edges of civilization...   [click here for more]
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The Shaman

The Shaman


The Shaman is a new spellcasting class designed for 5E Dungeons and Dragons. Included: 4 new archetypes, including the Call of the Elements, Call of the Spirits, Call of the Wild, and Call of the Mystic Many new items created specifically for the Shaman A new spell: Elemental Rupture ...   [click here for more]
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Player's Companion

Player's Companion


"To say I'm a fan of what MT Black writes and motivates in others would be an understatement, as would simply saying 'He's done it again!' I can speak from experience when I say that working closely with a ton of designers, on a project with no upfront payment, is a daunting task. Yet, the Player's Companion is a superb achievement in page count alone, never mind the ingenuity of many of the...   [click here for more]
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Wizard's Spell Compendium Vol. 1 (2e)

Wizard's Spell Compendium Vol. 1 (2e)


The Ultimate Collection! The Wizard's Spell Compendium is a four-volume series describing every wizard spell for the AD&D game. Spells have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. Early entries have been updated to be immediately usable, making this the player's and DM's definitive source for wizard spells. ...   [click here for more]
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Wizard's Spell Compendium, Vol. 2 (2e)

Wizard's Spell Compendium, Vol. 2 (2e)


The Ultimate Collection! The Wizard's Spell Compendium is a four-volume series describing every wizard spell for the AD&D game. Spells have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. Early entries have been updated to be immediately usable, making this the player's and DM's definitive source for wizard spells. ...   [click here for more]
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Dread Necromancer

Dread Necromancer


A dark taint stains your soul. Do you dare embrace the vile power it bestows? The Dread Necromancer is a new class designed for the 5th edition of the world's greatest roleplaying game. With this new class you can create a character that bears the tragic stain of darkness and the gift of necromancy that comes with it. As your soul succumbs to the fell power of this insidious taint...   [click here for more]
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Druid Circle - Circle of the Deathbloom

Druid Circle - Circle of the Deathbloom


A re-imagining of the Circle of the Deathbloom, the Circle of Life and Death, is now available. If you have 'purchased' Circle of the Deathbloom, the file is available to you now! You can see the Circle of Life and Death's produt page here: Circle of Life and Death The Circle of the Deathbloom will likely no longer be updated as I focus on the reimagined version. Featured...   [click here for more]
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Necromancy After the Time of Troubles

Necromancy After the Time of Troubles


After the Time of Troubles and before the return of Netheril the art of necromancy flourished. These pages contain 48 classic spells updated from 2nd edition for use in your 5th Edition campaign, whether it is set in the Forgotten Realms or Ravenloft. You'll find benign or white necromancy spells like graft flesh, giving some less evil options while also tempting you to use vile spells like...   [click here for more]
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Mind Over Matter - The Mystic Class

Mind Over Matter - The Mystic Class


In this product, the playtest version of the Mystic (AKA the Psion) is extrapolated out to a full 20-level class progression, including each of the two published Mystic Orders as well as two new Mystic Orders (the Ardent Soul and the Ghost Knife) developed by myself. Some of this material (mostly rules information) is copied from the Unearthed Arcana article "Psionics and the Mystic: Take Two,"...   [click here for more]
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Serpentine Secrets

Serpentine Secrets


My first contribution to the Dungeon Masters Guild! This supplement features a returning playable race from past editions: the Yuan-Ti Pureblood, as well as a new Cleric domain, four new magic items, five new monsters (including three new Yuan-Ti variants) and two new spells. As this is my first release in the Dungeon Masters Guild community, any and all feedback is greatly appreciated. If errors...   [click here for more]
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Alchemy: Defined, Refined, and Usable

Alchemy: Defined, Refined, and Usable


Alchemy is the most arcane of traditions, from the study of the fire to the creation of gold it all begins in the labs of the alchemist.The creation of elixirs is only beginning when a character starts down the path of alchemy. Alchemists can create unheard of materials stronger than steel, oils that alter the fabric of reality, and mundane items with quasi magical properties. With 46 new alchemical...   [click here for more]
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Book of Shadows - player options, monsters and magical items

Book of Shadows - player options, monsters and magical items


Book of Shadows The Book of Shadows contain player options wrought in darkness, shadowy creatures and magical items of light and dark. For a free taste, take a look at the School of Shadow, which is also featured in the Book of Shadows. The Book of Shadows contain: 1 new player race, with two sub-races 4 new archetypes 6 new creatures 1 new creature template 6...   [click here for more]
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Arcane Prestige Paths

Arcane Prestige Paths


Prestige Paths Have you ever felt like you needed an extra option to really stand out from your companions, but didn't really wanna miss out of the great abilities of your chosen class and archetype? Here is an attempt at combining the specialization of prestige classes from older editions with the well-balanced and generally entertaining archetypes of 5th edition D&D. What is a prestige path? Prestige...   [click here for more]
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Visions of the Vault - Monthly Magic Items II

Visions of the Vault - Monthly Magic Items II


Visions of the Vault Volume II Each month, Visions of the Vault brings you the highest quality of magical items. Download all our volumes at once in the Compendium! If you like our work and want to see more of it, consider givng us $1 Volume I Volume II Volume III Volume...   [click here for more]
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Wayfarer [Class]

Wayfarer [Class]


Want to create your own creature companion and travel the multiverse together? A woman with dark hair walks silently along a winding path. She is accosted by bandits, but in an instant, a fiendish black hound with fire licking from its lips rushes to her side, with an unbridled fury far surpassing her attackers. The bandit leader shudders for a moment, and then turns to stab...   [click here for more]
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Dark Deeds: Character Backgrounds

Dark Deeds: Character Backgrounds


Dark Deeds presents 6 new backgrounds for dark and evil characters, plus two variant backgrounds. Each is complete, with new features, personality traits, bonds, ideals, and flaws, providing players with a host of new options to really get to grips with the darkness inside their character. Dark Deeds contains the following new backgrounds: Doomsayer Executioner (with Poisoner...   [click here for more]
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the Magus Class

the Magus Class


Combining martial prowess and magical power, the Magus class is the Sterling Vermin Adventuring Co.'s 5e take on the swordmages, arcane archers, seekers, and wardens of earlier editions. If you want to play a warrior whose spells are as deadly as his sword (or axe or bow), the Magus is for you. If you want to play a mage who's dedicated to an esoteric society that taught her all she knows about magic...   [click here for more]
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Shaman Class by Pattycakeee

Shaman Class by Pattycakeee


Contender and runner up for best 2016 homebrew class of Reddit's /r/UnearthedArcana/ When a creature dies, it is not always the case that their spirit is able to move on. Instead some linger. Often these spirits track down those who can perceive them so that they might find peace or carry out vengeful actions. Shamans are individuals either blessed or cursed to be capable of perceiving...   [click here for more]
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{WH} Codex of Waves, additional water spells for all levels!

{WH} Codex of Waves, additional water spells for all levels!


Are you a seafaring spellcaster with only a mere smattering of aquatic spell options? A swashbuckling sorcerer who desires ever-greater control over the waves themselves? Or are you a warlock who has authored a pact with the forgotten things or fey that dwell sleeping within the depths? The Codex of Waves offers 19 new water based spells for your perusal and spellcasting pleasure....   [click here for more]
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{OAP} The Dracoknight Class

{OAP} The Dracoknight Class


Outlandish Adventure Productions presents: The Dracoknight, a martial pet class of partnership and draconic might! Dracoknights have a dragon companion that fights alongside them. It begins as a hatchling, but grows as you level up to become a force to be reckoned with. Through their magical bond with their dragon companion, the dracoknight also develops draconic traits, and learns to more efficiently...   [click here for more]
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{OAP} The Samurai Class

{OAP} The Samurai Class


Outlandish Adventure Productions presents: The Samurai, a martial class of stances and spiritual balance! Samurai have a stance for every situation, and enhance these stances with spiritual power to benefit their allies and slay their foes. Their spiritual power comes in two flavors: positive, the energy of harmony and life, and negative, the energy of violence and death. Samurai choose the balance...   [click here for more]
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Character Options: Talents (5E)

Character Options: Talents (5E)


Nerd Immersion Review: https://www.youtube.com/watch?v=Jfcd7vns8yM "5 Stars. Exactly what I was looking for! Gives my players that extra flavor and utility while maintaining game balance. So many cool talents in here, I can't wait for the second book!" - Joshua C. "4 stars. I want my players to be epic. I want them to be larger than life heroes. Adding talents give them another...   [click here for more]
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Cleric - Salvation Domain

Cleric - Salvation Domain


Salvation comes in many ways, be it lucky coincidence, intervention by powerful beings, or even the will of immortals such as the gods themselves. More often than not, it is as unpredictable as the dice of fate. Any lawful deity can claim influence over this domain, particularly deities that promote religious obedience, unshakeableness, or purity of the soul. Clerics that follow the path of salvation...   [click here for more]
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Artificer, An Alternative Unearthed Arcana Class

Artificer, An Alternative Unearthed Arcana Class


Individuals who mix the forces of magic with the powers of science, Artificers are inventors first and foremost. Their craft can take varied forms, from arcane chemistry to clockwork engineering. To be an Artificer is to stretch the limits of magic and creativity. This PDF contains a modification of the 5th edition Artificer released in Wizards of the Coast's Unearthed Arcana series in early January,...   [click here for more]
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Rogue Archetype: Saboteur

Rogue Archetype: Saboteur


A cloaked figure slinks down a dark alleyway, and soon after the building behind it explodes in flames. A man hidden high in a tree watches with a grin as a flurry of spikes erupt from the forest floor, impaling a group of bandits. Saboteurs are experts at constructing traps and various other mechanisms and substances that allow them to create mayhem without placing themselves in direct danger....   [click here for more]
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Bear PC Sourcebook

Bear PC Sourcebook


For those looking to experience a different style of play, I offer you the bear, one of nature’s most able predators and an inspiring creature to behold. For the gamers, this sourcebook will offer the ability to impose fear and violence on their foes or aid their companions with their natural wisdom. For the role players, playing a non-humanoid character with no common language will provide...   [click here for more]
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{OAP} The Odic Class

{OAP} The Odic Class


Outlandish Adventure Productions presents: The Odic, a Wisdom-based spellcasting class that uses an ancient and dangerous method - sacrificing its life force as its spellcasting resource! Heavily inspired by the magic used by the shamans of Norse mythology, odyllic magic is from a barbaric time long before arcanists discovered the Weave, a time in which the Old Tongue was spoken...   [click here for more]
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Izzy's Slightly Used Airships

Izzy's Slightly Used Airships


An Airship for Any Campaign Airships are almost always synonymous with adventure. Be it a swashbuckling adventure above the clouds, a daring get-away from the evil forces of the Ogre-Witch, or simply a means to travel to the Devil-King's palace on Dinosaur Island, airships are not simply a vehicle of transportation, they are a vehicle for the plot, and a vehicle for character growth. ...   [click here for more]
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Races of the Planes Vol. 1 (20 New Races)

Races of the Planes Vol. 1 (20 New Races)


From Azer to Kuo-toa, Thri-kreen and Wilden, this handbook has 20 races selected from previous editions and updated to the 5e rules and balance curve. This handbook is designed to give you and your players more options when it comes to building a new character. There are 20 new races: Azer, Bauriar, Centaur, Dhampyr, Gnoll, Gargoyle, Hamadryad, Kuo-Toa, Loxo, Myconid, Neraphim, Awakened Ooze, Satyr,...   [click here for more]
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Race - Shifter

Race - Shifter


Optional player race descended from lycanthrope parentage. Shifters are humans with animal-like characteristics that are able to manifest abilities based on their ancestor’s cursed condition. If you would like to check out some of my Ravenloft / Curse of Strahd entries you can find them here: Ravenloft Backgrounds www.dmsguild.com/product/177517/Ravenloft-Backgrounds Witch-Hunter Class...   [click here for more]
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Great House Servants

Great House Servants


Great House Servantsis a fascinating collection of backgrounds for the domestic servants of a wealthy estate. Inside this Dungeons & Dragons 5e supplement you'll find butler, coachman, cook, footman, gamekeeper, gardener, governess, housekeeper, maid, and personal attendant backgrounds. Each has a “traditional” variant, a “military” variant, and an “adventuring”...   [click here for more]
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Sorcerous Origin: Elemental Vessel (5e)

Sorcerous Origin: Elemental Vessel (5e)


This is a subclass for the 5th edition Sorcerer. The elemental vessel origin lets you choose one of the four elements (Fire, Water, Air or Earth) and harness that elements power, allowing you to play a spellcaster who specializes in one element of magic like for example a water/ice-based caster. Your innate magic comes from a connection to one of the elemental planes: Fire, Water,...   [click here for more]
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Monk Archetype: Path of Transcendence

Monk Archetype: Path of Transcendence


With the recent release of Overwatch. I dicided that the robotic monk Zenyatta needed to be an addition to DnD fifth edition and thus the Path of Transcendence was created as a Monk archetype. The path of Transcendence gives the monk access to the orbs of the iris which allow you to aid your allies and cripple your enemies. Perfect for any setting. ...   [click here for more]
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The Poisoner's Kit

The Poisoner's Kit


There isn't too much said about the use of a poisoner's kit in the Player's Handbook. It states that the kit contains the ingredients needed to make Basic Poison. It doesn't say how much poison can be made with the kit, or what the DC is to make Basic Poison. The DM's Guide does state that it is up the DM's discretion to allow characters to make other poisons with the poisoner's kit, but still contains...   [click here for more]
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