Title |
Publisher |
Price |
Book of Shadows
The Book of Shadows contain player options wrought in darkness, shadowy creatures and magical items of light and dark. The Book of Shadows contain:
1 New Racial Option. No longer relegated to being an elven subrace, this version of the shadar-kai has its own unique flavor and powerful abilities.
4 New Archetypes. Perform in the shadows... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Magical tattoos are a means of applying castable magical spells and abilities directly onto the skin of a creature. These tattoos utilize magical inks created by spellcasters, much in the same way as spell scrolls are crafted. Although the tattooist must train for many years to learn how to apply these magical inks, they do not need to be spellcasters themselves, although an understanding of the magical... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Heroes of the Mists: Revised
Move your Curse of Strahd campaign deeper into the Mists of Ravenloft, make your adventurers truly fit the Demiplane of Dread, or tell your own tales in distant domains.
Newly Revised and Updated, this product has been edited and its layout completely redone. The subclasses have been tweaked, art has been added, and the entire... [click here for more] |
Dungeon Masters Guild |
$3.50
|
UNLEASH YOUR POTENTIAL
Here's what people have to say about Planeswalkers of Ravnica:
"Willett brings the idea of the Planeswalker (and the different colors) to D&D campaigns. You may think this is a simple fan made class, but it’s not. It’s actually a custom background which means that pretty much any character can use it." GeekTyrant.com
https://geektyrant.com/news/make-your-dungeons-amp-dragons-character-a-planeswalker-in-planeswalkers-of-ravnica... [click here for more] |
Dungeon Masters Guild |
$5.99
|
If you like airships, why not check out Izzy's entire collection! Available now!
An Airship for Any Campaign
Airships are almost always synonymous with adventure. Be it a swashbuckling adventure above the clouds, a daring get-away from the evil forces of the Ogre-Witch, or simply a means to travel to the Devil-King's palace on Dinosaur Island, airships are not simply a vehicle... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This bundle of races, feats, and equipment expands the options for players and dungeon masters alike, bringing a unique and exciting experience to your tabletop.
This compendium contains:
Five new races. The enigmatic githzerai, one half of a broken race with a dark and troubled past; the militaristic hobgoblins, a race renown and feared for their combat prowess and battlefield... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Fantasy Grounds version now live! Get it here!
5 stars from DM Dango!
DM Dango reviews MLN on his YouTube channel - https://bit.ly/2zo4wkV - copy and paste the link into a new window.
Welcome
to Mordenkainen’s Lost Notebook! Nobody, not even he, knows exactly how it got lost. But lost it got, and remained lost in Barovia until it ended up among the possessions of... [click here for more] |
Dungeon Masters Guild |
$9.95
|
WEATHERMAY'S SURVIVAL GUIDE TO THE MISTS
Weathermay's Survival Guide to the Mists is a guide for players and DMs introducing and adapting new races, subclasses, religions, backgrounds, spells, and more from the Ravenloft classic setting for Dungeons and Dragons 5th edition. In this book you will find:
Introduction. A chapter explaining the world of Ravenloft, basic... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Welcome to Baelorn's Bargain Bin, where thrifty heroes find magical items that even the thinnest coinpurse can afford! Delve into a trove of discounted D&D magic items, handpicked by the savvy shopkeeper Baelorn himself. His prices can't be beat, but some of these items may have.... unusual functions. You're looking for Bracers of Defense? Right over here are the Bracers of Deaf Ents, next to the... [click here for more] |
Dungeon Masters Guild |
$1.49
|
31 immersive subclasses created for the world of Eberron!
This supplement is crafted with love by three bestselling Eberron designers, and features beautiful full-color art for each subclass by Olie Boldador, Juno Viinikka, and more.
For the Fantasy Grounds conversion, click here.
For a discounted bundle including both PDF and FG versions, click here.
Artificer
Crystal... [click here for more] |
Dungeon Masters Guild |
$14.95
|
This bundle of races, subraces, and feats expands the options for players and dungeon masters alike, bringing a unique and exciting experience to your tabletop.
This compendium contains:
Four new races. The mythical hengeyokai, a race of shapeshifting humans touched with the spirit of nature; the powerful mul, half-dwarves that combine the best of human and dwarven physiology;... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Quill & Cauldron presents to you a very special 300+ page tome, aimed at both players and dungeon masters.
It is narrated by none other than Ulraunt, the Keeper of Tomes at Candlekeep, and also supports epic level play (as introduced in Epic Characters).
Below is a short description of what you will find within each part of the... [click here for more] |
Dungeon Masters Guild |
$29.99
|
Theme
The theme of this supplement is the cosmic, with connections to gravity, space, stars, planets, beauty, and more. Each subclass in the supplement revolves around one or more of these subjects in some form. For instance, the monk Way of Celestial Harmony and the bardic College of the Astral Maestro both relate to the beauty and harmony seen in the universe, one by performing a special mantra and... [click here for more] |
Dungeon Masters Guild |
$2.99
|
This tome represents the work of Tenth Reader Benvolio, the newest inductee into Candlekeep’s monks, The Avowed. Benvolio has been tasked with the lifelong duty of chronicling every name for every person or place known throughout the history of the realms, as well as any new ones that appear on an ongoing basis. Now, after a lifetime of work, Benvolio and the monks of Candlekeep have granted you... [click here for more] |
Dungeon Masters Guild |
$3.00
|
The High Magic Sourcebook introduces all-new mechanics for high magic, epic spells, circle magic, and spellsinging, to make the magic system for fifth edition Dungeons & Dragons more chaotic and powerful than ever before. Marshal unimaginable energy with cooperative spellcasting and feed an empire—or erase your enemies from existence.
New subclasses and a slew of new spells,... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Playing Dead is a complete ruleset for starting (or continuing) your journey as an undead, including new thematic options for class features, subclasses, spells, magic items, and transcending the limits of undeath itself.
A 100-page player’s companion for keeping that favorite character of yours going, even after that unfortunate moment when you forgot to check for traps.
In this supplement,... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Monster Hunter's Armory Anniversary Update
Witcher Inspired Upgradable Weapons, Armor, Bombs & More for D&D 5th Edition
This book provides a collection of various things that were used to run single player + DM Witcher inspired campaign on D&D 5th Edition. Mostly focused on melee classes with a hint of magic.
Anniversary addendum; with another year past, great deal of... [click here for more] |
Dungeon Masters Guild |
$7.00
|
Outlandish Adventure Productions presents:
The Accursed, a halfcaster class that has taken control of the curse that ailed it! At some point in their past, each accursed was afflicted with a permanent curse designed to make them endlessly suffer. Not content with accepting their fate, the accursed found a way to bring the curse under their control, utilizing its magic while mitigating the worst... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The eleventh hour is drawing near, but truest heroes have nothing to fear. Many lost things must you go and acquire, Will you finally grasp your heart's desire?
The Eleventh Hour presents new options & ideas for your The Wild Beyond the Witchlight campaign, including:
Character ties to connect PCs to the wider world.
Meet the League of Malevolence... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Dungeons and dragons is a whimsical world full of exotic treasures and ornate magics. This book will increase your pool of exciting magical relics, allowing you to expand your world, indulge your players in rich fantasies or build incredible plot devices that will add driving force to your own world.
Contains over 50 Unique items. Incluidng:
Armour (Shields)
Rings
Rods
Staffs
Wands
Weapons
Wondrous... [click here for more] |
Dungeon Masters Guild |
$0.99
|
New! Improved! Version 2 uploaded 31 December 2018!
The Guildbook now contains:
An all-new Wizard subclass
An all-new Waterdeep background
Lore on Waterdeep magic portals
12 new spells!
Arcane spellcasters resident in the City of Waterdeep are strongly encouraged to join the Watchful Order of Magists and Protectors, founded more than a century ago to defend the City... [click here for more] |
Dungeon Masters Guild |
$1.95
|
"From the shadows of Victorian England, the genre of Steampunk takes the Age of Steam and throws it into overdrive, mixing dark intrigue and social conflict with technological wonders and a world of opportunity."
Bring your D&D game into the Age of Steam with this 180 page expansion for 5th Edition Dungeons & Dragons!... [click here for more] |
Dungeon Masters Guild |
$9.95
|
As featured on D&D Beyond, this supplement introduces additional feats that allow you to explore your character’s race further. These feats are each associated with a race from sources outside the Player’s Handbook, as summarized in the Racial Feats table below.
As with the feats found in Xanathar’s Guide to Everything, using these racial feats means that your connection... [click here for more] |
Dungeon Masters Guild |
$2.99
|
This guide is crafted to complement the "Chains of Asmodeus" adventure and can be utilized before your heroes embark on their journey to Hell. The malevolent influence of the Arch Devil has seeped into your realm, putting the magical abilities of your players in jeopardy.
Sinister happenings
In every corner of our world, a sinister shadow is growing, an insidious blight that... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Five archetypes for the Bard, Monk (2), Paladin, and Rogue classes, inspired by a selection of Overwatch heroes. Yes, they are a bit overpowered. Yes, they are exceptionally fun to play. ... [click here for more] |
Dungeon Masters Guild |
$2.00
|
From the rich culture of Japanese folktales comes
PLAYABLE ONI!
Heavily inspired and built upon actual, researched Japanese folklore, this book provides you with a brand new, balanced race of fearsome Oni! FAR more than plain ogre-like brutes, the Oni race brings all manner of devlish, culturally diverse options to any game; from the cunning Kijo,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Joy of Monster Cooking: The All-Purpose Adventurer's Cookbook!
What of the hungry dungeon delver? Do not the greatest of warriors deserve the greatest of meals? Why let the carcass of that supernatural monster you just slew go to waste?
Contained within are all sorts of information on how to incorporate cooking into your game:
Variant Rule For Cooking
New Tool: Chef's Utensils
New... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Within this document, you will discover numerous ways to significantly expand the available weaponry in your Dungeons and Dragons campaign. This serves as a refined edition of our copper medal winning previous release bearing the same title. The initial iteration of this document introduced critical effects to every mundane weapon in the game. In this revised edition, we revisit these effects while... [click here for more] |
Dungeon Masters Guild |
$3.99
|
This book is a complete manual that will allow you to tame, train and ride the most ferocious of creatures into both journey and battle. Discover all that you need in order to adventure together with a wild companion, while forming a bond that is unlike any other. The rules provided by this book can be used by any player character, regardless of their race, class and background.
In its contents,... [click here for more] |
Dungeon Masters Guild |
$7.99
|
Fill out your utility belt with these new artificer specialties!
Updated for Eberron: Rising from the Last War!
With the recent release of the much-anticipated artificer revision, we wanted to strap on our goggles and get to work on these fascinating class. We hope these artificer specialities let you explore different playstyles while still maintaining the arcane inventor theme.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Turbo charge your Waterdeep: Dragon Heist campaign – and maximise player engagement - with these 30+ background hooks that tie your PCs to the storyline's NPC cast with bonds of love, friendship, jealousy, prophecy, justice and revenge.
***SPOILER ALERT:*** This is a DM supplement, do not buy this, or even read the preview, if you're a PC about to play... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Artifice is the magic of creation, of imbuing material items with arcane intent, of achieving wonders impossible for lesser minds to comprehend.
But rarely do two artificers practice their craft in exactly the same way. As ambitious and divided as they are, artificers work upon all angles of crafting, devising an endless string of new technomagical contraptions on a limitless quest of arcane discovery.... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Icouldn’t help but be a little disappointed at the love that Space Clowns didn’t get in the newest Spelljammer book.
A Species as horribly terrifying as Space Clowns deserve to have a veritable army behind them!
Well fear no longer, for that is what this book provides, 24 new Space Clown variants and Space Clown minions, a Space Clown Spelljammer and a modifications to apply to all spelljammer... [click here for more] |
Dungeon Masters Guild |
$5.99
|
ATTENTION: I am turning off the notifications for comments. Just so people don't get mad if I don't respond.
ATTENTION: I changed all of my stuff to 1.99.
This is epic level character 21-40. Created by me Paul L Springsteen. So what is in this document is a continuation of the basic classes from dnd5e before I left. So it might not have some of the newest archetypes in it.
This document... [click here for more] |
Dungeon Masters Guild |
$1.99
|
THE BOOK OF FURRY MAGIC: 20 Beastly Subclasses for D&D 5e
... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Theme
The theme of this supplement is the corrupted nature, including things like rot, beasts, fungus, and vegetation. Each subclass in the supplement works directly with one of these themes for a variety of effects. For some examples, the bard’s College of Feral Fury, ranger’s Scavenger Conclave, and rogues Rat King Archetype all work alongside beasts in some way, from gaining a special transforming... [click here for more] |
Dungeon Masters Guild |
$2.99
|
"Few men have been brave enough to challenge a dragon without an army at his back, and fewer still have lived to tell the tale. Dragons are cunning beasts, with a deep thirst- whether it be for blood, knowledge, or justice, a dragon will always keep itself sated. Be wary of their kind." - Dragonslayer Fordeaux Brigar
This product contains:
* OVER 30 NEW ITEMS crafted from parts... [click here for more] |
Dungeon Masters Guild |
$1.00
|
GUIA DOS WEATHERMAY DE SOBREVIVÊNCIA AS BRUMAS
O Guia dos Weathermay de Sobrevivência as Brumas é um guia para jogadores e mestres apresentando e adaptando novas raças, subclasses, religiões, antecedentes, magias e muito mais do cenário clássico para a 5ª edição de Dungeons and Dragons. Em nosso livro você encontrara:
Introdução. Um capítulo explicando... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Having a great character backstory is important for a RPG game as it helps to give the player a sense of identity and purpose, as well as adding depth to the character's motivations. It can also help to inform the choices that the player makes during the game, making them more meaningful and relevant to the story. Having an interesting backstory can also make the game more immersive, allowing players... [click here for more] |
Dungeon Masters Guild |
$2.70
|
Insights and Options from the other side of the fishbowl.
Take a deep dive into a myriad of options for players and DM's alike, including:
40 new subclasses
3 new prestige classes
25 new spells
19 new feats
You'll also get new options for highly customizable races and character backgrounds, group spellcasting, crafting with exotic materials, and building unique and exciting dungeon monsters and... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This handbook contains a detailed dossier on 15 unique crafting materials, including appearance, properties, price, as well as suggestions on how a DM might naturally integrate them into their world. They are balanced for use as magic items, but their potential applications go far beyond loot.
It includes classics such as Adamantium and Mythral, as well as a number of new additions ranging from deep... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Hail, and well met! It is I, the irrepressible and oh so knowledgeable Varlo, who reveals to you hitherto unknown information and lore surrounding the cities of the Unapproachable East. This travelogue takes you from the rustic Great Dale, into the plains of Thesk, across the waters to fabled Rashemen, and into the wilds of the Aglarondan Peninsula. I hope that the pleasure you glean from these... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Get More Fun and Adventure with Lifepath Backgrounds!
Are you tired of choosing the same old background for your characters, only for it to never really matter during play?
Does your character's past feel disconnected from their present?
Do you love creating characters, but wish the process was more exciting and engaging?
What if you could create... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Necromancer Spellbook Vol II
A new collection of 35 necromancy spells to the 5e edition!
There was great concern with the balance of the spells, and diversity of spell effects.
Please leave your review! It's extremely important to keep improving the product!
Version 1.1
Spells were attributed to Artificer!
It is now possible to copy the text from the PDF file.
Bookmarks and... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Hope for the Best. Prepare for the Worst. Bring a Warm Coat.
The frozen wastes are as inhospitable place as you can find. Subzero temperatures. Driving winds. Chest deep snows. Hungry predators. And between all that? A lonely death. But still, those few who prepare for it manage to survive where all others fall. Ready yourself. The blizzard comes.
Knuckleheads &... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Alchemy is the most arcane of traditions, from the study of the fire to the creation of gold it all begins in the labs of the alchemist.The creation of elixirs is only beginning when a character starts down the path of alchemy. Alchemists can create unheard of materials stronger than steel, oils that alter the fabric of reality, and mundane items with quasi magical properties.
With 46 new alchemical... [click here for more] |
Dungeon Masters Guild |
$1.00
|
"Even the scorched battlefields of the war-torn layers of the Nine Hells need places travelers, devils, and hapless doomed mortals can kick up their feet, have a pint of ale (or larvae ichor, no judgement), and mingle with those willing to sell their souls and the fiends willing to take them."
This PDF is designed for use with the officially released... [click here for more] |
Dungeon Masters Guild |
$7.95
|
THE COMPLETE GUIDE TO ALL THINGS MECHANICAL AND CONSTRUCTED
Hot off the forge, the Construct Compendium is your go-to source for information on the constructs, machines, robots and sentient objects of the world. This 74 page manual include:
FOUR NEW RACES including the mechanically altered Ascended, the alchemically animated Kemlings,... [click here for more] |
Dungeon Masters Guild |
$7.95
|
It's dangerous to go alone. Any adventurer knows that, that's why you take a weapon.
But perhaps not just any old weapon will do. Maybe you need something unique, or fanciful, or covert, or dramatic.
Maybe you need to assassinate a mark with a hidden wrist-blade. Perhaps you’re looking to get into a dust-up with your trusty brass knuckles. Could be you just want to unload a salvo of pointy-arrowed... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
NEW YEAR'S Update
We just released the biggest Jarlaxle's Bag of Everything update to date. The New Year's Update brings welcome balance to an already fan-favorite book. Player options are scaled perfectly with those listed in Tasha's Cauldron of Everything and adds new features. It also streamlines several rules, clarifies optional features, and ties into other... [click here for more] |
Dungeon Masters Guild |
$14.95
|