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FOR3 Pirates of the Fallen Stars (2e)

FOR3 Pirates of the Fallen Stars (2e)


"Aye, fightin' ship to ship is a grand thing. Makes ya feel like a real pirate, aimin' ballistas and catapults and such at the enemy, blastin' great holes in her hull, watchin' 'em flee like rats." Jomo Shanbaeren's eyes glaze over with memories, and for a moment he looks like a young man again as he relives his glory days. "And boardin'! That's the thrill...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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FOR5 Elves of Evermeet (2e)

FOR5 Elves of Evermeet (2e)


For many years, Evermeet has remained a mystery, known only as the elves' place of refuge. So far, details about the island itself, its geography, and society have been sketchy. It is known that Evermeet is protected by illusory magic, that ships lose their way or vanish mysteriously if they approach the isle, and that the elven navy is the finest in the Realms. Some sources have revealed, or...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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FOR6 The Seven Sisters (2e)

FOR6 The Seven Sisters (2e)


Beautiful, powerful, mysterious, and deadly, the silver-haired Seven Sisters are legendary throughout the Forgotten Realms. One rules the city of bards, Siverymoon. Another is Elminster's beloved and the infamous Witch-Queen of Aglarond. The third is the Lady Mage of Waterdeep, peer and consort of Khelben "Blackstaff" Arunsun, and the fourth is a Harper and one of the famous Knights of...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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FOR8 Pages from the Mages (2e)

FOR8 Pages from the Mages (2e)


Any rogue can craft a spell—but it takes a really reckless fool to write one down. Thus, the wizard Elminster introduces the latest collection of wizardly lore from the Forgotten Realms campaign setting, includingthe following: New spells from mages such as Daltim, Darsson, and Myrl Fell creatures: the Tome Guardian, the Disenchanter, and the Scalamagdrion Details of more than...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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FOR9 Wizards and Rogues of the Realms (2e)

FOR9 Wizards and Rogues of the Realms (2e)


From Waterdeep to Thay, from the Great Glacier to Calimshan, wizards and rogues dress, think, and behave in ways that tell the learned observer just where they hail from. Sometimes the differences are obvious—anyone can distinguish a seafaring mage from a turban-crowned spellcaster, or a thief of Lantan from a burglar of Amn. But often, appearance gives no clue: even wizards and rogues of the...   [click here for more]
Wizards of the Coast  $20.00 $9.99

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ALQ1 Golden Voyages (2e)

ALQ1 Golden Voyages (2e)


Who among you dares to challenge the high seas? Inspired by the tales of Sinbad, Golden Voyages provides the source material and adventures needed to run a mini-campaign on the Crowded Sea. Detailed backgrounds, perilous locations, and wondrous NPCs populate the enchanted seas. Player characters will discover wildly different adventures as they sail from place to place....   [click here for more]
Wizards of the Coast  $18.00 $9.99

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ALQ2 Assassin Mountain (2e)

ALQ2 Assassin Mountain (2e)


The Caliph of Shadows awaits! The Assassins of Zakhara strike in silence and from darkness, certain of their faith and the rightness of their cause. The slayers carry out the orders of their Grandfather assassin, never questioning his wisdom or direction. Assassin Mountain is the DM's guide to the secrets and objectives of the assassins. Captured inside this Sourcebox, you'll find new information...   [click here for more]
Wizards of the Coast  $9.99

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PHBR1 The Complete Fighter's Handbook (2e)

PHBR1 The Complete Fighter's Handbook (2e)


Who says fighters are the poor cousins of the AD&D game? No one will say it aloud after reading the Complete Fighter's Handbook: 128 pages of mind-expanding advice on how to make your fighter the leanest, meanest threshing machine for leagues around. New weapons, new proficiencies, new fighting styles, and fighter "kits" make this optional AD&D accessory a useful item for...   [click here for more]
Wizards of the Coast  $9.99

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HR4 A Mighty Fortress Campaign Sourcebook (2e)

HR4 A Mighty Fortress Campaign Sourcebook (2e)


All for one, and one for all! From 1550 to 1650, Europe was torn apart by constant warfare. Social order collapsed under countless religious and civil wars. This was the age of Elizabeth, Francis Drake, Cromwell, Richelieu, D'artagnan, and Captain Blood. Bold mercenaries carved kingdoms out of the chaos; inquisitions and witch hunts raged; brazen pirates plundered the Spanish Main. A...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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PHBR6 The Complete Book of Dwarves (2e)

PHBR6 The Complete Book of Dwarves (2e)


Battle axes and beards. Good companions when travelling underground. Handy with tools. If that was your view of dwarves, you need The Complete Book of Dwarves. Discover 24 new character kits, new weapons, and new possibilities, including six dwarf subraces, new proficiencies, strongholds, origin myths, and a look at dwarven personalities. After reading the The Complete...   [click here for more]
Wizards of the Coast  $18.00 $9.99

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The Book of Magecraft (2e)

The Book of Magecraft (2e)


Magic permeates the very air, earth, and sea of Cerilia - yet escapes the mastery of all but a rare few. Those who control the continent's magical energy can call upon forces incomprehensible to the rest of its inhabitants. These powerful figures are Cerilia's wizards: adventurers, advisers, and kings whose spells can affect the destinies of thousands. This 128-page book contains everything players...   [click here for more]
Wizards of the Coast  $9.99

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DSR2 Dune Trader (2e)

DSR2 Dune Trader (2e)


In the harsh lands of Athas, even the bare necessities of life are hard to come by. The caravans of the traders ply the shifting sands, daring raiders and the elements to bring goods and hope to both the teeming hordes of the city-states and the isolated villagers in the trackless wastelands. Without the traders, life on Athas would be impossible. Dune Trader explores the lives of the people who...   [click here for more]
Wizards of the Coast  $4.99

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Defilers and Preservers: The Wizards of Athas (2e)

Defilers and Preservers: The Wizards of Athas (2e)


Reviled and hunted, hated and feared, they live in secrecy, hiding who and what they are from the rest of the world. They are criminals whose crime calls for swift execution. They are outcasts, with no place to call home. They are wizards, and their crime is the practice of magic? Beneath the crimson sun, the life of a wizard is hard and dangerous. Blamed for the conditions of the world, feared for...   [click here for more]
Wizards of the Coast  $15.95 $9.99

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Monstrous Arcana: The Illithiad (2e)

Monstrous Arcana: The Illithiad (2e)


The Illithiad is a visually stunning tome that details important information on mind flayers, their mental powers, and their dire plans to control the multiverse. This "complete book of illithids" covers: The anatomy and physiology of the mind flayer. The terrible truth about the mind flayer life cycle. Illithid-kin, undead mind flayers, and new' flayer-kin monsters. A balanced...   [click here for more]
Wizards of the Coast  $9.99

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Cult of the Dragon (2e)

Cult of the Dragon (2e)


No longer can the members of one of the most infamous clandestine organizations in all the Realms lurk in their confortable shadows. No more can these men, women, dragons, dracoliches, and... others... scheme to subjugate all that is good and true while the rest of Faer?n waits unaware. For centuries has the evil secret society founded by the mad mage and Chosen of Mystra, Sammaster, labored secretly-well,...   [click here for more]
Wizards of the Coast  $4.99

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Epic Level Handbook (3e)

Epic Level Handbook (3e)


Legends Begin Here Songs are sung and tales are told of heroes who have advanced beyond most adventuring careers. They confront mightier enemies and face deadlier challenges, using powers and abilities that rival even the gods. This supplement for the D&D® game provides everything you need to transcend the first 20 levels of experience and advance characters to virtually...   [click here for more]
Wizards of the Coast  $39.95 $15.99

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Races of Faerûn (3.5)

Races of Faerûn (3.5)


DISCOVER THE DIVERSE DENIZENS OF THE REALMS Encounter reclusive avariel, arrogant Calishites, noble centaurs, and bold Rashemi. From the steppes of Thay to the shores of Evermeet, the inhabitants of the Realms are as distinct as the regions from which they hail, whether hero, henchman, villain, or villager. With complete information about the noteworthy races, subraces, and ethnicities scattered...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Spell Compendium (3.5)

Spell Compendium (3.5)


Unlock the Lore of a Thousand Spellcasters The essential spellcaster's companion, Spell Compendium gather over 1,000 of the best spell from previously published Dungeons&Dragons game supplements and campaign settings, Dragon magazine articles, and articles posted on the Wizards of the Coast website. The spells contained herein complement those presented in the Player's Handbook...   [click here for more]
Wizards of the Coast  $9.99

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Underdark (3.5)

Underdark (3.5)


Underdark provides a wealth of highly detailed information about one of the most popular regions in the Forgotten Realms setting, the world beneath the ground. This book includesthe following: details on the most popular Underdark race, the drow, plus 16 other underground character races; 25 new regional feats; new prestige classes, spells, monsters, and magic items; plus background...   [click here for more]
Wizards of the Coast  $32.95 $15.99

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EBERRON Explorer's Handbook (3.5)

EBERRON Explorer's Handbook (3.5)


Fortune Favors the Bold! The world of the Eberron setting holds many wonders beyond the soaring spires of Sharn. Explorers who chase distant horizons might find themselves infiltrating the demon-haunted city of Ashtakala, prowling the jungles of Xen’drik, snatching relics from the City of the Dead, or invading a dragon observatory in the mountains of Argonnessen. The secrets...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Complete Psionic (3.5)

Complete Psionic (3.5)


Think You Know Everything About Psionics? Think Again In ages past, those who wielded psionic power were ignored. Then, as folk witnessed first hand their strange abilities, they were scorned and treated like outcasts. Over time, they have carved niches for themselves in society. Now you can rub shoulders with them at the local inn, trade with them in the bustling streets,...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Mysteries of the Moonsea (3.5)

Mysteries of the Moonsea (3.5)


The first in-depth look at this classic Forgotten Realms region in many years, Mysteries of the Moonsea offers an in-depth look at one of the most important regions of the Forgotten Realms. The Moonsea region is full of wealth and peril. It is home to the nefarious Zhentil Keep, the merchant city of Melvaunt, and the mysterious Irongfang Keep. Mysteries of the Moonsea includes a...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Player's Guide to Eberron (3.5)

Player's Guide to Eberron (3.5)


Secrets Every Hero Should Know What does an elf from Shae Cairdal know about the nation of Aerenal? How do you play a half-orc from the Shadow Marches? What does your character know about the Blood of Vol or the royal line of Galifar? The Player's Guide to Eberron answers these questions and more. This companion to the Eberron Campaign Setting explores the world from the...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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EBERRON: The Forge of War (3.5)

EBERRON: The Forge of War (3.5)


The Last War Never Ended The Treaty of Thronehold stopped the massive march of armies across Khorvaire, but it didn’t put an end to espionage, unrest, and border skirmishes among the nations of Eberron. And no treaty could ever end the horrors that haunt the dreams of every soldier, spy, and adventurer whose life was shattered by a century of warfare. This supplement for the EBERRON...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Complete Adventurer (3.5)

Complete Adventurer (3.5)


Sharpen Your Survival Skills Taverns are filled with tales of talented heroes and their breathtaking exploits. The prowess and ingenuity of these remarkable characters gives them the edge to succeed where others cannot. This supplement for the D&D game provides everything you need to sharpen the skills and enhance the abilities of characters of any class. Along with new...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Drow of the Underdark (3.5)

Drow of the Underdark (3.5)


Elegant, Dark, and Deadly. Deep below the surface realm of the Underdark, the drow conspire to subjugate the world in the name of their dread spider goddess. No other race can match their malice and cruelty. No other race holds a candle to their ruthless depravity and thirst for power. Their cities are dark and twisted cradles of treachery and corruption, their myriad schemes a tangled web that snares...   [click here for more]
Wizards of the Coast  $13.99

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Classic Classes Revisited (3.5) [BUNDLE]

Classic Classes Revisited (3.5) [BUNDLE]


This bundle contains the titles below, in the formats listed by each. Complete Arcane (3.5) Regular price: $14.99 Bundle price: $12.82 Format: Watermarked PDF Master Eldritch Secrets and Formidable Power Myth and mystery surround those who wield the awe-inspiring might of arcane magic. Whether through ancient knowledge, innate talent, or supernatural gift,...   [click here for more]
Wizards of the Coast  $58.47 $49.99

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Player Essentials: Heroes of the Fallen Lands (4e)

Player Essentials: Heroes of the Fallen Lands (4e)


Exciting new builds and character options for the cleric, fighter, ranger, rogue, and wizard classes. This essential player product for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game presents exciting new builds for the most iconic classes: the cleric, the fighter, the rogue, and the wizard. Each class comes with a set of new powers, class features, paragon paths, epic destinies,...   [click here for more]
Wizards of the Coast  $19.95 $9.99

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Dragonlance Adventures (1e)

Dragonlance Adventures (1e)


At last, the complete Krynn source book that contains all the information necessary for limitless campaigning in the world of the DragonLance saga! Provides all-new information on the character classes, races, artifacts, and powers that are unique to the fascinating world of Krynn. Product History Dragonlance Adventures (1987), by Tracy Hickman and Margaret Weis, is the...   [click here for more]
Wizards of the Coast  $4.99

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Background: The Hired Killer

Background: The Hired Killer


Assassins, hitmen - paid killers. Seek fortune and fame as a cold-blooded murderer in this new background for D&D 5th! This all-new background includes: A table of unique modus operandi to set your character apart from the pack. A new and unique feature suited to assasination Complete characteristic tables with dozens of traits, flaws, and more A table of assasination clients, victims and...   [click here for more]
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Races Revived: Slythe

Races Revived: Slythe


Slythes are a race of humanoid oozes originally detailed in the 3rd edition Forgotten Realms: Underdark supplement book. Now, their lore and abilities have taken on a whole new shape to squeeze into your Forgotten Realms campaign. Slythes are especially well suited to serve as a player race in the Out of the Abyss and Rage of Demons storyline. See other revived races:...   [click here for more]
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Wilden

Wilden


In 3.5, they were the Killoren, nature’s response to the rising power of the humanoid races. In 4th Edition, they were the wilden, the Feywild’s response to the rising power of the Far Realm. Here they are for 5th Edition, a response to the rising powers that have risen to threaten the world since the Sundering. ...   [click here for more]
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Races Revived: Rare Elf Subraces

Races Revived: Rare Elf Subraces


The history of elves is one of the longest and most storied in all Faerun. While the Sword Coast Adventurer's Guide gave us a taste of some of the rarer varieties, they were greatly left behind. Now, with lore and statistics adapted from sources including the 3rd edition Races of Faerun supplement book, the Avariel, Lythari, Sea Elves, Star Elves, Wild Elves, and Fey'ri can escape...   [click here for more]
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Fighter archetype: Amazon

Fighter archetype: Amazon


PRODUCT INFORMATION This product provides Players and Dungeon Masters with the Amazon Archetype for the Fighter class. Amazons are effective warriors that specialize on the use of bows, javelins, spears and glaives. In addition, there are some new magic items. I will continue to work on this archetype as I receive feedback for balancing, flavor, as well as adding more...   [click here for more]
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Oath of Liberation

Oath of Liberation


The Oath of Liberation is an incitement to rebellion. Often called freedom knights, holy liberators or revolutionary vanguards, these heroes dedicate themselves to overthrowing tyranny wherever it may be found. These champions of freedom liberate slaves, challenge oppressive governments and fight for the dispossessed, the poor and the downtrodden. Paladins who follow this oath vow to always follow...   [click here for more]
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Veteran Adventurer - A New Background

Veteran Adventurer - A New Background


Summary With new terrors being quashed by adventurers all across the world every day, the question rises: what happens to these adventurers once you've achieved their glory and eventually fall out of the scope of public discussion? The veteran adventurer is an adventurer who has taken care of a quest or two in their day and for whatever reason is now feeling the call of high adventure...   [click here for more]
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BA002R: Tome of Obscure Arcana

BA002R: Tome of Obscure Arcana


This supplement introduces Rune and Truename magic by adding 4 new subclasses. School of Rune Mastery, an Arcane Tradition Runic Knight, a Martial Archetype College of Truename Keepers, a Bardic College The Celestial, an Otherworldly Patron. Additional Content: Minor Rituals - like normal rituals that have lesser effects. Wild Magic in the Planes - Wild Magic charts specific to the Feywild...   [click here for more]
Dungeon Masters Guild  $1.00

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Imbued Sorcerer - a variant Sorcerer class

Imbued Sorcerer - a variant Sorcerer class


The general idea about this class variant is to give the sorcerer a different power management system. A big pool of Spell Points will represent his daily allotment of spells cast, while his pool of Sorcery Points will represent a smaller, renewable source of power, intended to fuel Metamagic or to get an extra spell in hard situations. The slightly greater flexibility given by a Spell Points...   [click here for more]
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Races Revived: Shade

Races Revived: Shade


Trade a portion of your soul to become one with the darkness! (It's not just for warlocks any more!) Races Revived: Shade is a conversion of the classic Forgotten Realms creature template, made available as a player race. These lurkers absorb the essence of the Plane of Shadows to become a member of this ultimate stealth race. Now their secrets are available for Fifth Edition. Are you...   [click here for more]
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Character Crucible: Giff (A Race for 5E)

Character Crucible: Giff (A Race for 5E)


Thick-skinned, big boned, and hippopotami-headed, giff are humanoids who stand almost nine feet tall, with powerfully built frames. They have stocky, flat, cylindrical legs. Their chests are broad and their heads have a natural helmet of flexible, chitinous plates. This product features your favorite mercenaries of Realmspace and introduces them to the Fifth Edition of Dungeons & Dragons....   [click here for more]
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Barbarians of the Path of Madness

Barbarians of the Path of Madness


Do you want to play a barbarian that goes beyond simple frenzied rage to embrace utter madness and unlimited insanity? Do you want to hear the voices from the Abyss and, more interesting, for them to answer your questions? Do you want to play a warrior that hears the call of Cthulhu? Well, then choose the path of madness! As they say, sanity is for the weak. NOTE:...   [click here for more]
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Barbarian Spellcasters - Primal Path (5e)

Barbarian Spellcasters - Primal Path (5e)


Barbarian Spellcasters This module includes 3 Barbarian’s Primal Path options for D&D 5E compatible with any high fantasy campaign setting, like Forgotten Realms, featuring the abilities to cast divine and arcane magic. There are three main paths barbarians can trace to achieve the spellcasting talents. They can learn to cast divine spells through their attunement to nature and crude rituals,...   [click here for more]
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Oath of Balance

Oath of Balance


Oath of Balance Paladins of the Oath of Balance are peace keepers who fight to maintain the cosmic balance of the multiverse. They work to balance the forces of Good and Evil, and of Law and Chaos. Often called Peacekeeper Knights, Grey Knights and Balance Knights, they work as diplomats and intermediaries between different warring factions. Tenets of Balance The tenets of the oath...   [click here for more]
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Heritage: 50 Backgrounds

Heritage: 50 Backgrounds


One of the more interesting things about 5E is the use of Backgrounds. With this product you'll find 50 new Backgrounds, each written up in a full format including unique Features, Traits, Ideals, Bonds and Flaws. The backgrounds are Amnesiac, Animal Trainer, Apprentice, Archeologist, Artist, Athlete, Bounty Hunter, Cartographer, Changed, Clan Member, Club Member, Consort, Convict, Cross-Racial,...   [click here for more]
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MTC - Sorcerous Origin: Touched by Death

MTC - Sorcerous Origin: Touched by Death


This Sorcerous Origin, as the name might suggest, is based on the concept of a Necromancer. It provides an ability similar to a Paladin's Lay on Hands as well as some additional spells. Additionally it provides class abilities that mimic those of the undead. Please leave me questions, comments, and feedback as I am always looking to improve upon my designs. I hope you enjoy! ...   [click here for more]
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MTC - Roguish Archetype: Knife Fighter

MTC - Roguish Archetype: Knife Fighter


This class was inspired by the 3.5e Invisible Blade prestige class and the 4e Dagger Master paragon path, as well as the 2003 movie The Hunted. I wanted to create a way for someone to use dagger and dagger like weapons e.g. Kukri, Katar, etc. and still be effective. I also wanted to give the Rogue more versatility to go along with the classic theme of resourcefulness and being tricky. I chose...   [click here for more]
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Kender in the Forgotten Realms - A Playable Race for 5th Edition

Kender in the Forgotten Realms - A Playable Race for 5th Edition


Note: At the point of publication, Dungeon Master's Guild could only include material from the Forgotten Realms. Whilst kender are mainly associated with the Dragonlance campaign, some have, on ocassions, also featured in the Forgotten Realms setting. An example of this is Emilo Haversack, who featured in the Forgotten Realms novel Tymora's Luck. This pack focuses on their story in this alien...   [click here for more]
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BA003B: Toril Origins - Cormyr

BA003B: Toril Origins - Cormyr


Two backgrounds for those hailing from Cormyr. One for those studying to join the War Wizards, and a second for those striving to join the Purple Dragons. Like? Here are some of my other creations. ...   [click here for more]
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Golemancy

Golemancy


Featured product of the Jilted Quill - a fair Dungeon Master's Guild review subsection of ENWorld, with new reviews coming weekly. Golemancy brings an entirely new form of crafting to DnD fifth edition. This system involved crafting extremely customizable golems with almost 50 unique options to pick and choose from for your creation. It is based off a point...   [click here for more]
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D&D 5e - Roguish Archetype: Disabler

D&D 5e - Roguish Archetype: Disabler


A new Roguish Archtype for the Rogue class. This subclass focuses on inflicting negative conditions on your opponents, utilizing the weaker weapons, poisons, and generally being a dirty fighter. Let me know what you think. ...   [click here for more]
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