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Champions of a Lost Era: Class Conversions for 5th Edition

Champions of a Lost Era: Class Conversions for 5th Edition


Save 40% on this product through my 2017 Bundle! Revisit classes from 3.5E with 24 converted classes for 5th Edition! PRINTER-FRIENDLY version is now uploaded! Featured in LootTheRoom's Best of DMsGuild for August 2017! In this supplement, you'll find two dozen 3.5 classes and prestige classes that have been turned into core...   [click here for more]
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First Level Pregens, Normal Sheets

First Level Pregens, Normal Sheets


These are the WotC 5E level 1 pregens, transposed onto the normal 5E character sheets from the compact pregen format. As someone who runs a lot of pick-up games with newbies, pregens are a staple. I've gotten tired over time with helping these newbies navigate the compact, stat block format of pregens, especially when I ask for a skill check that isn't highlighted on the sheet. Cue five minutes lost...   [click here for more]
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The Magus Class

The Magus Class


The Magus Class for 5th Edition D&D (5 subclasses included). The idea of a "war wizard" or "spellsword" is pervasive in fantasy roleplaying and narrative alike, and Magus (or equivalent) classes already exist in many RPGs both tabletop and digital. The current edition of D&D delegates the role to two subclasses: the Eldritch Knight archetype for Fighters...   [click here for more]
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Heroes of the Planes

Heroes of the Planes


Find yourself a cheap bubber that's too desperate for junk to turn stag on you, else everyone is gonna know you're a berk. Inside these pretty pages you will find a plethora of tools to set your character on an adventure that spans the planes! There are six new races! Including Bariaur, Gith, Rogue Modrons, and more! You'll also find new information, racial traits, and lore for...   [click here for more]
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No Rest For The Wicked - Divine Blessings for Faerun

No Rest For The Wicked - Divine Blessings for Faerun


The Forgotten Realms are full of gods. Big ones, small ones, itty-bitty weeny ones: each oversees a domain and grants spells to its devout. Over the long years, gods have schemed and murdered each other with abandon, eventually taking a back seat to let mortals drive their own affairs. Lest they be forgotten, however, the gods imbue their power into mortals wherever faith waxes strong. Chauntea...   [click here for more]
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The Sigil

The Sigil


This is a controller type class for 5e D&D known as the Sigil. You can also get the fantasy grounds module of this class Here. If you want to play a class that gives you a lot of utility but deals with a very niche role as an anti-spell caster then this is the class for you. It fits into the meta as a controller type so its DPR isn't going to be something write home about but as a support,...   [click here for more]
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Canitaurs Race Sourcebook

Canitaurs Race Sourcebook


A 15-page sourcebook for creating Canitaur characters and incorporating them into any D&D 5e setting. Includes: 8 new races (breeds) Hau-hau - Always looking for an angle, in business or in combat Corg - Bravery and insight in a small package Grigg - One with the wilds Red Leaf - Mastery of oneself to gain mastery over...   [click here for more]
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Step-by-Step Pet Companions

Step-by-Step Pet Companions


A how-to guide in creating, raising, and bonding with your custom pet companion. Learn more at www.gamenatural.com Follow us @gamenatural ...   [click here for more]
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Monastic Tradition: Way of the Third Eye

Monastic Tradition: Way of the Third Eye


If you like Krillin, Tian, Master Roshi, etc., then this might be the Archetype for you! Hit your foes with a flurry of force damage! Erect a Tower of Iron Will! Sense the presence of nearby creatures and determine if their bloodlust is directed at you or your allies! If you're a traditionalist, then you can look no further for the true arts of the Zerths. There's a not too subtle Streetfighter...   [click here for more]
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City and Wild

City and Wild


This is an updated, reworked and expanded version of my old Wilderness Survival Guide. This 50-pages document includes everything from the old WSG supplement PLUS new content from others brews I've been creating until today! What's included? This supplement is divided in three parts: Part 1: Character Options. Races: Alternate humans (environmental based...   [click here for more]
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Reavers of the Weave

Reavers of the Weave


This Supplement Contains A new dwarven faction (Reavers of the Weave)   A new factional feat (Arcane Conservation)   3 new Dwarven Oriented Architypes Sorcerer – (Primordial Bloodline)   Warlock – (Elder Earth Patron)   Wizard – (School of Rune Scripture)     ...   [click here for more]
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Fauns - A Fifth Edition Player Race

Fauns - A Fifth Edition Player Race


A fully designed player race for anyone who's ever wanted to be half goat, all hero. Fauns are a nimble, shy race, perfect for anyone who wants to play a rogue, ranger or druid, or who is feeling a little extra fluffy. This pdf is styled on the Player's Hand Book, and includes everything you would expect to find there, including lore, a full set of racial traits and three distinct subraces. Enjoy!...   [click here for more]
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Sylgar's Guide to Everything Else

Sylgar's Guide to Everything Else


Insights and Options from the other side of the fishbowl. Take a deep dive into a myriad of options for players and DM's alike, including: 40 new subclasses 3 new prestige classes 25 new spells 19 new feats You'll also get new options for highly customizable races and character backgrounds, group spellcasting, crafting with exotic materials, and building unique and exciting dungeon monsters...   [click here for more]
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Tattoos - A Fifth Edition Sourcebook

Tattoos - A Fifth Edition Sourcebook


A guide to creating tattoos in the world's greatest roleplaying game! This sourcebook includes rules for pricing, acquiring, enchanting and healing tattoos, as well as 13 roll tables to help you generate unique tattoos, tattoo artists and studios. Generate tattoo designs, placement and style Enchant your tattoos with minor or advantageous magical properties Design engaging tattoo artists with...   [click here for more]
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The Monologue Mechanic

The Monologue Mechanic


“Stay your blades, adventurers! We need to talk...” In most D&D campaigns, our champions are faced with a unique and memorable villain with a devious plot to uncover. Which leads to that moment when the villain finally appears in the climactic scene of your campaign and players often rush to roll initiative and get into combat as soon as possible! Bringing justice...   [click here for more]
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Codex of the Infinite Planes Vol 1 Plane of Fire

Codex of the Infinite Planes Vol 1 Plane of Fire


Codex of the Infinite Planes Volume 1: Plane of Fire The secrets of the Plane of Fire ... revealed at last! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this first volume and learn about one of the most...   [click here for more]
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The Warrior

The Warrior


Behold the warrior, the most adaptable martial class to ever swing an axe at a dragon. Through experience, the warrior develops skills with various sets of combat equipment, from the classic sword-and-board defender to the ferocious berserker and the enigmatic warrior of the open-hand style. Able to adapt to any circumstance, the warrior never misses a fight. Fundamentally, the warrior is an adaptable,...   [click here for more]
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100 NPC Physical Traits

100 NPC Physical Traits


Use this table to create memorable NPCs for your campaign! One hundred different physical traits for NPCs. ...   [click here for more]
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The Way of the Desert Wind

The Way of the Desert Wind


Followers of this monastic tradition derive power from the blistering winds of the desert. They are fierce combatants, using the very air to control the battlefield. This monk subclass is on-par with other monastic traditions presented thusfar. Its flavor is light enough that DMs can easily fit them into almost any setting with a desert, fitting as nomads or keeper of oases. Want to get more homebrew...   [click here for more]
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Pregen Characters: Human Barbarian (5e)

Pregen Characters: Human Barbarian (5e)


Need a ready-to-play character for 5e? The following pregenerated character sheets provide a human barbarian at levels 1 thru 10. ...   [click here for more]
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Pregen Characters: Human Paladin (5e)

Pregen Characters: Human Paladin (5e)


Need a ready-to-play character for 5e? The following pregenerated character sheets provide a human paladin at levels 1 thru 10. ...   [click here for more]
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Pregen Characters: Wood Elf Ranger (5e)

Pregen Characters: Wood Elf Ranger (5e)


Need a ready-to-play character for 5e? The following pregenerated character sheets provide a wood elf ranger at levels 1 thru 10. ...   [click here for more]
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5e Race Option - Eladrin

5e Race Option - Eladrin


Play as the graceful and magically inclined eladrin race with this pdf for Dungeons and Dragons 5th edition. This pdf contains all the necessary information to play as an eladrin, and comes with three subraces for you to choose from: summer eladrin, winter eladrin, and green eladrin. The race is fully balanced with the rest of the material in the PHB, and is designed to be a standalone race. Note:...   [click here for more]
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Piety : Expanded Rules For Divine Intervention

Piety : Expanded Rules For Divine Intervention


Piety : expanded rules for divine interventions The Piety score indicates the attention a creature awakens in a specific deity (or outerworldly entity as in the case of a Warlock). It also measures the synchronicity that can be established with them. As a creature gains a closer connection to these gods or entities, it benefits from a part of their powers and abilities. (8 pages)...   [click here for more]
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Expanded Character Backgrounds - Acolyte

Expanded Character Backgrounds - Acolyte


In this series I plan to expand upon the vanilla 5e character backgrounds by providing a variety of associated ‘sub-backgrounds’ under each generic title. Each of these will have its own independent feature and a selection of fitting personality traits/suggestions for backstory elements. The idea is to replicate the player’s handbook style of providing a basis for each character...   [click here for more]
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5e Content Pack - Dragon Magic

5e Content Pack - Dragon Magic


This pdf contains several new options for Dungeons and Dragons 5th Edition, all centered around Dragon and Dragonborn. Included in this pdf: Races Dragonborn - An altered version of the dragonborn race from the PHB that makes a few balance tweaks to bring them up to the same power level as the other PHB races, as well as adds 3 subraces for you to choose from: Elemental dragonborn...   [click here for more]
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Requipper (Eldritch Knight variant)

Requipper (Eldritch Knight variant)


REQUIPPER (version 2.0) (Eldritch Knight variant) The archetypal spellcasting Requipper has studied the ancient arts of Requip magic from distant Kara-Tur. Requip magic allows you to store items, weapons, and tools in a pocket dimension, where they await your summon. Includes: Archetype description 8 new spells Designer notes You need the Eldritch Knight Spellcasting...   [click here for more]
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Race - Shifter

Race - Shifter


Optional player race descended from lycanthrope parentage. Shifters are humans with animal-like characteristics that are able to manifest abilities based on their ancestor’s cursed condition. If you would like to check out some of my Ravenloft / Curse of Strahd entries you can find them here: Ravenloft Backgrounds www.dmsguild.com/product/177517/Ravenloft-Backgrounds Witch-Hunter Class...   [click here for more]
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Character Sheet (Fillable Form)

Character Sheet (Fillable Form)


This is a form fillable character sheet for 5E. If you like this please rate it and let us know. Look for more products coming soon from Bent Sinister Games, including adventures specializing in the One v One format, custom character sheets for specific classes and more. Our latest adventure offering Duty's Edge ...   [click here for more]
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Heroes of the Mists

Heroes of the Mists


Heroes of the Mists Move your game of Curse of Strahd deeper into the Mists of Ravenloft, or make your adventurers truly fit the Demiplane of Dread. 5 Minute Workday Publishing and the Fraternity of Shadows website is pleased to present you with this book containing: Four new races: caliban, dhampyr, giomorgo / half-Vistani, and dread gargoyle Seven new subclasses,...   [click here for more]
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Running a Guild - A Downtime Sub-Game!

Running a Guild - A Downtime Sub-Game!


Have you ever wanted to run your own guild in D&D 5e? Want to be the head of the thieves guild? Run a mercenary company? Manage a business empire of artisans? Now you can! This expansion for D&D 5e contains the core mechanics of running a guild as either an individual adventurer or as a party! This guild expansion contains instructions on managing a guild generally as well as specific...   [click here for more]
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Ranger: Beast Master Redesign

Ranger: Beast Master Redesign


This is a redesign of the Beast Master archetype from the Player's Handbook that I created for my home campaign. Some abilities were tweaked to address issues with companion survivability and action economy. The companion is treated as an integral part of the class and is granted at character creation allowing for a more streamlined advancement. It hasn't been play-tested through the later levels,...   [click here for more]
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Favored Classes

Favored Classes


It's common knowledge that dwarves make great fighters, elves are powerful wizards, and dragonborn paladins stand out compared to those of other races. Favored Classes provides an optional ruleset that grants slight bonuses to certain race and class combinations to reflect these innate racial talents and tendancies. If you enjoy this product, please leave a review. You can also see my other...   [click here for more]
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Teachings of the Inner Temple: A Monk Handbook

Teachings of the Inner Temple: A Monk Handbook


Are you looking for more Monk options in 5e? Perhaps something with strong martial arts flavor? Within this 20 page guidebook for Monks you will find 6 new Monastic Traditions, 4 new feats, 3 new epic boons, 3 new magic items, and 6 new weapons in 2 new categories (fist and flexible). I've also added level 27 archetype features for each new monastic tradition, following the epic system presented...   [click here for more]
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Pocket Summoner Class

Pocket Summoner Class


With the terrifying ability to seal creatures into special pocket dimensions, pocket summoners travel the world in search of new, exciting monsters to collect, trade, and use in battle. While all pocket summoners can capture and summon creatures, each chooses a specialization. Ace Summoners focus on training their creatures to fight to the best of their ability. Capture Specialists learn to seal...   [click here for more]
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Akashic Sensitive

Akashic Sensitive


Do you feel the force of the Akashic compelling you to fight or embrace the evil of the world? Use that force... and become an Akashic Sensitive. Whichever class you might have started out with in this wonderful game of Dungeons and Dragons, stop and take a gander at what could be. A Prestige Class like no other, the Akashic Sensitive is trained to hear the whispers of...   [click here for more]
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To Tread the Dark Road: A Rogue Handbook

To Tread the Dark Road: A Rogue Handbook


Is something missing from your Rogue? Does it feel too cookie-cutter? Do you want more class and feat options? More depth to your RP? In this 17 page guidebook for Rogues you will find just that. I have given you pages of insight into the mind of a criminal Rogue, as well as 6 new archetypes, including level 27 archetype features following the epic system presented in Epic Characters, 4 new feats,...   [click here for more]
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Dwelf Race

Dwelf Race


A distinct race option for players. The dwelf is a mixed race between dwarves and elves. ...   [click here for more]
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Way of the Drunken Master - A Monastic Tradition for Monks (5e)

Way of the Drunken Master - A Monastic Tradition for Monks (5e)


Monks perfect their bodies, minds and souls via martial and spiritual paths often referred to as monastic traditions. These traditions were created generations ago by the original masters, monks who had reached spiritual enlightenment and desired to pass their teachings onward. These traditions are normally tightly interwoven with religious belief and sometimes carry certain restrictions on their practitioners:...   [click here for more]
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Born of Blood and Sweat: A Fighter Handbook

Born of Blood and Sweat: A Fighter Handbook


Tired of the standard Fighter options? Looking for something you haven't seen before? Maybe you want to recreate a favorite character from an older edition and just haven't been able to do it yet with 5e? Maybe I can help. This 20 page guidebook for Fighters provides you with multiple pages of background and new RP approaches, 6 new archetypes, including level 27 archetype features following the...   [click here for more]
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THE ARTIFICER (5e) (Revised)

THE ARTIFICER (5e) (Revised)


Artificers are the quintessential crafters and engineers of wonders in a world of magic. They channel arcane forces into their works, conjuring impossible dreams of creation into reality. This product contains the following: • The Artificer class, a full class design from levels 1 to 20. • Archetypes include: The Battleforge Smith: A skilled craftsman that dons...   [click here for more]
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EILISTRAEE, Lady of the Dance ✧ Forgotten Realms 5e

EILISTRAEE, Lady of the Dance ✧ Forgotten Realms 5e


This is a lore pamphlet for players that play clerics, paladins, or worshippers of Eilistraee, goddess of dance, song, beauty, swordwork, hunting, and good drow in the Forgotten Realms. Updated to post-Sundering status quo. This document contains the following: • a poem for Eilistraee worshippers • lore about Eilistraee and her exarchs • lore...   [click here for more]
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Fey Children

Fey Children


One new race with two subrace options for your Feywild inspired campaign. This is a small mischevious race, akin the pixies and brownies, but slightly larger to make it easier on the rules. I believe that this race is slightly more powerful than average, but still less powerful than the Dwarf. ...   [click here for more]
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Arcane Tradition: Mage Hunter

Arcane Tradition: Mage Hunter


DEFEND THE JUNGLE AGAINST DARK SORCERY AND TWISTED HORRORS Before the Spellplague, the practice of magic in Chult was presided over by Mezro's College of Wizards, and regulated by the fearsome Mage Hunters. But those days are gone, and the jungles face new, even more dangerous threats. Once charged with hunting down and stopping renegade spellcasters, this ancient order of wizards...   [click here for more]
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Return of the Lizard King

Return of the Lizard King


BEGIN YOUR ADVENTURES IN CHULT FIGHTING AN ANCIENT EVIL, RETURNED TO CLAIM DOMINION OVER ALL! In Chult’s Valley of Dread, warring tribes of lizardfolk have kept each other in check for centuries. As the tribes slowly fall under the sway of a new leader, omens point to the return of an ancient threat: the demon-spawned Lizard King. Adventurers from a far-away realm find themselves...   [click here for more]
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Critter Compendium Fantasy Grounds Module

Critter Compendium Fantasy Grounds Module


This is the Fantasy Grounds Module for the Critter Compendium The module includes all 357 monster statblocks, including the Appendices and even template sample monsters, entries for the races and weapons presented in the Critter Compendium Bestiary and Story entries for larger groups of monsters, as well as to explain the Appendices and appendix rules. All background an lore information...   [click here for more]
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Encounters in the Savage Cities (Fantasy Grounds)

Encounters in the Savage Cities (Fantasy Grounds)


This is a Fantasy Grounds VTT module. Ever needed to spice up a stay in a city? Or, ever needed something to fill the gap between sessions when you are missing a player? Add a little flavor to the adventurers’ city visits with a rampaging mummy, a circus gone wild, a haunted inn, and much, much, more. This 80-page supplement contains 26 encounters written by best-selling...   [click here for more]
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Magic of Faerûn (3e)

Magic of Faerûn (3e)


Discover the Power and Master the Art Magic pervades Faerûn. This guide explores the hidden lore and secrets of magic in the Forgotten Realms game setting. From the history of magic to magical variants (including gem magic, spellfire, and the mageduel), magical creatures, locations of power, and advanced options for creating magic items, this book covers what a Dungeon Master...   [click here for more]
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FR4 The Magister (1e)

FR4 The Magister (1e)


From Waterdeep and the Sword Coast to the jungles of Chult and faraway lands of Thay, strange and powerful magics fill the Forgotten Realms. Ancient tomes, powerful spells, fearsome weapons - all these and more await adventurers who can overcome terrible dangers to wield great power. Ed Greenwood, originator of the FORGOTTEN REALMS game world, and famous game designer Steve Perrin have spent many...   [click here for more]
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FOR2 The Drow of the Underdark (2e)

FOR2 The Drow of the Underdark (2e)


They are the favorite foes of many a party of adventurers. In these pages, the drow come to life, their culture and powers detailed fully for the first time. This guide presents new rules galore; new spells, new magical items, insight into the mysteries of Lolth, Monstrous Compendium entries for related monsters of the Underdark-and much, much more. Learn all about the drow herein, from the words...   [click here for more]
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