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Requipper (Eldritch Knight variant)

Requipper (Eldritch Knight variant)


REQUIPPER (version 2.0) (Eldritch Knight variant) The archetypal spellcasting Requipper has studied the ancient arts of Requip magic from distant Kara-Tur. Requip magic allows you to store items, weapons, and tools in a pocket dimension, where they await your summon. Includes: Archetype description 8 new spells Designer notes You need the Eldritch Knight Spellcasting...   [click here for more]
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Epic Options

Epic Options


This Handbook brings Epic Levels to DnD 5e. Content includes 4 different means of advancing beyond level 20, including epic versions of each class which scales to 30th level, 4 unique prestige classes, and several epic feats. Epic characters can't fight hordes of weaklings forever without monotony taking over, so with that in mind I'd like to recommend this handbook beig used in conjunction with...   [click here for more]
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Psionics Unearthed: Tesseract (A Martial Archetype for 5E)

Psionics Unearthed: Tesseract (A Martial Archetype for 5E)


The Psionics Unearthed serires continues with the teleporing Tesseract, a new Martial Archetype for the Fighter. You were born with the psionic gift of teleportation and have honed your ability over the years, mixing it with your martial training. As a tesseract, vanishing in the blink of an eye to ambush your enemies, comes as naturally to you as walking. ...   [click here for more]
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TWC2 Lopango - Land of the Sacred Sun

TWC2 Lopango - Land of the Sacred Sun


Welcome to Lopango! Sometimes called the Land of Fire by unknowing Faerunians; among its primary inhabitants - the mysterious folk known as the Natican, it is only known as "The Land of the Sacred Sun" in honor of their patron deity Intiri. Lopango lies far to the south of Maztica and is itself an even more mysterious land. In this book, you will discover its inhabitants, its cities and its mysteries....   [click here for more]
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Oath of Blood - Paladin Sacred Oath Variant

Oath of Blood - Paladin Sacred Oath Variant


Oath of Blood The Oath of Blood is a gruesome commitment to wielding the blood of living creatures as your ultimate tool. Those who choose the Oath of Blood stray from the light, and their paladin abilities become warped and perverted, in their quest for greater power. ...   [click here for more]
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Poison Crafting:  Revised Rules

Poison Crafting: Revised Rules


Crafting the perfect poison is both a science and an art. Knowing which ingredient pairs best with which to deliver a swift death - or a lingering one, if deserved - requires intense study and practice. Thankfully, you are an adventurer with both the time and opportunity to discover these ingredients. You also have these new poison crafting rules to experiment with endless combinations, create unique...   [click here for more]
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Spells of Old Volume I

Spells of Old Volume I


Spells of Old features a number of spells from the 3rd edition era of sourcebooks updated for use within the 5th Edition ruleset. Volume I features 16 spells from The Lords of Madness! Arms of Plenty Befoul Blast of Force Blots of Bedevilment Brain Spider Damning Darkness Darkbolt Despoil Invoke the Cerulean Sign Maddening Scream Morality Undone Nature's Purity Pox Probe Thoughts Undulant...   [click here for more]
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Paladin Oath of Nudity and 10 New Spells

Paladin Oath of Nudity and 10 New Spells


A brand new Paladin Oath (and one that's more tasteful than you'd think) allowing you to play as a Paladin without the armor. Also includes 10 brand new spells. Credit for fluff goes to Pyon, and credit for spells goes to Ninja_Prawn, both from Giant in the Playground. ...   [click here for more]
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Wizard Tradition: Darohkar

Wizard Tradition: Darohkar


PRODUCT INFORMATION This product provides Players and Dungeon Masters with the Darohkar Wizard tradition. The Darohkar use a special item they craft, the Thaumaturgy card, to channel and boost their spells, but also to pull feats of reflex and skill with them. I will continue to work on this archetype as I receive feedback for balancing, flavor, as well as adding more content...   [click here for more]
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Expanded Subraces

Expanded Subraces


New character races and subraces for players and DMs Introducing Wild Dwarves, Duergar, Eladrin, Desert Elves, Riverpad Halflings, Spriggan Gnomes, Haygoblins, and Darkling Tieflings. ...   [click here for more]
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Character Sheet (Fillable Form)

Character Sheet (Fillable Form)


This is a form fillable character sheet for 5E. If you like this please rate it and let us know. Look for more products coming soon from Bent Sinister Games, including adventures specializing in the One v One format, custom character sheets for specific classes and more. Our latest adventure offering Duty's Edge ...   [click here for more]
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Blackpowder Pirates

Blackpowder Pirates


Splice the main brace! It's time to set sail! Here's the scuttlebut, ya dregs. Merchants out of Lantan are carrying a secret and dangerous new inventions: firearms. We've got a plan to take 'em and become the most notorious pirates to ply the Trackless Sea. Inside this tome you'll find new character options for the Fighter, Rogue, Gunslinger, and Warlock that are suitable...   [click here for more]
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Heroes of the Mists

Heroes of the Mists


Heroes of the Mists Move your game of Curse of Strahd deeper into the Mists of Ravenloft, or make your adventurers truly fit the Demiplane of Dread. 5 Minute Workday Publishing and the Fraternity of Shadows website is pleased to present you with this book containing: Four new races: caliban, dhampyr, giomorgo / half-Vistani, and dread gargoyle Seven new subclasses,...   [click here for more]
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TWC3 Claw and Sting - The Scorpionfolk of the True World Underdark

TWC3 Claw and Sting - The Scorpionfolk of the True World Underdark


This sourcebook describes the scorpionfolk that dwell in the Underdark of Maztica and the True World. It describes their history, culture, gods and a number of specific locations. It is meant to be used in conjunction with TWC1 The Maztica Campaign Guide, though parts of it could certainly be used alone. Affiliated Products: TWR1 The Sea Demon's Pearl TWR2 The Maztican Ball Game TWC1...   [click here for more]
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Druid Animal Companions

Druid Animal Companions


PRODUCT INFORMATION This product provides Players and Dungeon Masters with three new Druid Circles, focused on a beast ally: Circle of the Animal Companion Circle of the Beast Companion. Circle of the Spirit Companion. In addition to these new circles, there are some revamped rules for uses of the Animal Training skill, and rules for teaching beasts tricks....   [click here for more]
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Il Dominio della Follia

Il Dominio della Follia


L'associazione d7 - GdR in Sardegna, vi presenta l'avventura originale alla base del Torneo "Il Dominio della Follia" di D&D 5° Edizione. In un formato giocabile per un gruppo di avventurieri dal 3° al 6° livello, questa folle avventura vi fornirà anche personaggi pre-generati per una partenza immediata in un'epico cataclisma nell 'Amn dei Regni Dimenticati!...   [click here for more]
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Codex Gothica: Gothic Horror Cosmetic Spell Effects, Volume I

Codex Gothica: Gothic Horror Cosmetic Spell Effects, Volume I


Suggestions for cosmetic effects to apply to spells in a Gothic Horror campaign. Perfect for use in Curse of Strahd. Volume I contains spells in the Player's Handbook, from acid splash to eyebite. ...   [click here for more]
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Bard Tales

Bard Tales


Bonus! Now includes Volume 2 as well! Whether you are an apprentice just learning your craft, or a seasoned bard who has performed before kings, this small book will prove both useful and amusing. Within these pages you will find a collection of my favorite riddles, jokes, poems, ballads, songs, fables, stories and insults. With these you will delight your companions, confound...   [click here for more]
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Running a Guild - A Downtime Sub-Game!

Running a Guild - A Downtime Sub-Game!


Have you ever wanted to run your own guild in D&D 5e? Want to be the head of the thieves guild? Run a mercenary company? Manage a business empire of artisans? Now you can! This expansion for D&D 5e contains the core mechanics of running a guild as either an individual adventurer or as a party! This guild expansion contains instructions on managing a guild generally as well as specific...   [click here for more]
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Ranger: Beast Master Redesign

Ranger: Beast Master Redesign


This is a redesign of the Beast Master archetype from the Player's Handbook that I created for my home campaign. Some abilities were tweaked to address issues with companion survivability and action economy. The companion is treated as an integral part of the class and is granted at character creation allowing for a more streamlined advancement. It hasn't been play-tested through the later levels,...   [click here for more]
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Druid Circle - Circle of the Sun

Druid Circle - Circle of the Sun


A Druid Cirlce focused on harnessing the Sun's energy to bolster your healing magic. Use a Solar Spirit to lead your party to victory! I'd love any feedback for balance you lovely people can provide! Feel free to hit me up on twitter as well @Bill_Wash (Praise the Sun!) ...   [click here for more]
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Race: Catfolk (5e)

Race: Catfolk (5e)


Be a catfolk in 5th edition! I put a lot of work in to make this race as balanced as possible while giving it interesting things to set it apart from others and give it unique flavor. With subraces for jungle, savannah and arctic catfolk. If you got enjoyment out of this, please leave a review :) ...   [click here for more]
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Fire Themed Wild Magic Table - Wild Fire

Fire Themed Wild Magic Table - Wild Fire


Fire Themed Wild Magic Wild Fire Wild Fire provides a d100 Wild Magic table like that in the Player's Hand Book. Balanced and themed around fire magic, this table provides Sorcerers a unique thematic approach to wild magic. ...   [click here for more]
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Ronin Archetype

Ronin Archetype


An archetype for the Fighter class in 5th edition. Wielding their signature katana and wakizashi simultaneously, Ronin are as potent in melee as a Champion, although they are less versatile. I wanted to create a Fighter Archetype who specializes in two weapon fighting. I drew inspiration from the Oriental Adventures version. Any comments or ideas are welcome as I'd like to balance this out since...   [click here for more]
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Favored Classes

Favored Classes


It's common knowledge that dwarves make great fighters, elves are powerful wizards, and dragonborn paladins stand out compared to those of other races. Favored Classes provides an optional ruleset that grants slight bonuses to certain race and class combinations to reflect these innate racial talents and tendancies. If you enjoy this product, please leave a review. You can also see my other...   [click here for more]
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Spells of the Unapproachable East

Spells of the Unapproachable East


This product contains 39 new spells themed around the Unapproachable East region of the Forgotten Realms, including the lands of Thay, Aglarond, Rashemen, Thesk, and the Great Dale. These spells are converted from various 3rd edition sources including Spell Compendium, Players Guide to Faerun, Unapproachable East, and Magic of Faerun. All spellcasting classes in the Player's Handbook have new spells...   [click here for more]
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Oath of the White Rose (Sacred Oath)

Oath of the White Rose (Sacred Oath)


Descended from the retinue of a prophesized hero who overthrew a tyrannical mage-empress in antiquity, paladins who swear the Oath of the White Rose vow to combat the abuse of magic, and its use to oppress the common man. Although they do not villify magic or magic-users per se, they are very cautous about its overuse and increasing prevalence in the world. The Paladin of the White Rose...   [click here for more]
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Advanced and Obscure Character Classes 2: The Consumer

Advanced and Obscure Character Classes 2: The Consumer


Hello I am still experimenting with DMG to see what it is like. Inside this PDF you will find all the rules you need to create a very odd and interesting consumer. The PDF also contains 3 archetpes which shape the class very differently. ...   [click here for more]
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Variant Rules For Cantrips

Variant Rules For Cantrips


Most players enjoy the 5th edition cantrip rules as written (RAW), which is perfectly fine. Game on! Some have voiced their deception about the cantrips’ strength in the current edition. They feel the game abandonned an interesting concept (magical or divine apprenticeship) for the sake of class balance, or they simply favor a low magic campaign. For these players and DMs, this document offers...   [click here for more]
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Bards - College of Metal

Bards - College of Metal


Are you tired of the bard you spent so long creating being called "useless" by the group? Do the fighters laugh at your combat prowess? Do the Mages laugh at your magic? Enlist now in the College of Metal then! Show those wussies what it means to be badass! With the College of Metal, your bard will learn to weaponize their music to perform face-melting guitar solos in combat. And when...   [click here for more]
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Pocket Summoner Class

Pocket Summoner Class


With the terrifying ability to seal creatures into special pocket dimensions, pocket summoners travel the world in search of new, exciting monsters to collect, trade, and use in battle. While all pocket summoners can capture and summon creatures, each chooses a specialization. Ace Summoners focus on training their creatures to fight to the best of their ability. Capture Specialists learn to seal...   [click here for more]
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Druid Circle of the Land - Additional Circle Spell Terrains

Druid Circle of the Land - Additional Circle Spell Terrains


For those who want a bit more flavor in their druid, but not a whole homebrewed archetype. A few additional niche/more specific/unique terrains for Circle of the Land's Circle Spells, each with some flavor text to help explain exactly what each is. General Themes: Blighted Mire: Poison, Disease, Acid Briar Tangle: Entanglement, Thorns, Arrows Cave: Darkness, Blindness, Stone/Rock City: Man-made/Manufactured,...   [click here for more]
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Physician Class (5e)

Physician Class (5e)


Not all magic is made to cause harm, and not all healing stems from the mercy of the divines. Life begets life, after all, and thus a Physician takes upon themselves the task of curing ills wherever they may find them. Whereas others might take to adventuring by the sword or the bow, you take to it with a caring hand and beneficial magic. Not all adventures end in death. Some end in life. The Healer's...   [click here for more]
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D&D 5e Weapon Feats

D&D 5e Weapon Feats


This document contains balanced weapon feats that revise Unearthed Arcana (June 2016) and expand to incorporate every melee weapon into a related grouping. These feats also can pair well with original PHB weapon feats (e.g., Polearm Master). As the weapon groupings are fairly diverse, characters shouldn’t find themselves having to fight only with one specific weapon. Constructive feedback...   [click here for more]
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Akashic Sensitive

Akashic Sensitive


Do you feel the force of the Akashic compelling you to fight or embrace the evil of the world? Use that force... and become an Akashic Sensitive. Whichever class you might have started out with in this wonderful game of Dungeons and Dragons, stop and take a gander at what could be. A Prestige Class like no other, the Akashic Sensitive is trained to hear the whispers of...   [click here for more]
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To Tread the Dark Road: A Rogue Handbook

To Tread the Dark Road: A Rogue Handbook


Is something missing from your Rogue? Does it feel too cookie-cutter? Do you want more class and feat options? More depth to your RP? In this 17 page guidebook for Rogues you will find just that. I have given you pages of insight into the mind of a criminal Rogue, as well as 6 new archetypes, including level 27 archetype features following the epic system presented in Epic Characters, 4 new feats,...   [click here for more]
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Hereos of the Eternal: Classes of the Astral Plane

Hereos of the Eternal: Classes of the Astral Plane


You have met the people of the Astral Plane. Now, meet their heroes. Within these pages, uncover five new subclasses and seven example heroes representing the battles that rage in the eternal silver void. Follow The Way of the Astral Dance, and free your body from the bounds of gravity Defy the gods as a Cleric of the Great Unknown. Swear the Covenant...   [click here for more]
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The Saurials of the Lost Vale

The Saurials of the Lost Vale


From the depths of time, The Saurials have descended upon the Forgotten Realms. This ancient primal race has been quiet for at least 2 editions. They are silent no more as their secrets have been unveiled from their Lost Vale at last. The History of the Saurials and what has happened to them since the Finder Stone trilogy. The Saurials, now updated for 5e Dungeons and Dragons. The...   [click here for more]
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Way of the Drunken Master - A Monastic Tradition for Monks (5e)

Way of the Drunken Master - A Monastic Tradition for Monks (5e)


Monks perfect their bodies, minds and souls via martial and spiritual paths often referred to as monastic traditions. These traditions were created generations ago by the original masters, monks who had reached spiritual enlightenment and desired to pass their teachings onward. These traditions are normally tightly interwoven with religious belief and sometimes carry certain restrictions on their practitioners:...   [click here for more]
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P.B. Publishing Presents: Backgrounds Collection 1 (3x 5E Backgrounds)

P.B. Publishing Presents: Backgrounds Collection 1 (3x 5E Backgrounds)


P.B. Publishing Presents: Backgrounds Collection 1 The first collection of P.B Puiblishing first 3 Flavourable Backgrounds for D&D 5th Edition Player Characters. The Treasure Hunter The Wheeler-Dealer The Circus Performer Contact me via the following: Twitter: @pbpublishing1 Email: pbpublishing@outlook.com Facebook: www.facebook.com/pbublishing/ Please...   [click here for more]
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The Witch Born (Half Hag)

The Witch Born (Half Hag)


The monstrous fey known as hags propagate by consuming human souls and giving birth to daughters fated to become hags themselves. But when they fail at this, and the spirits proves too strong, something new is created in the form of the haglings, or witch-born as they're called. When these girls grow, they discover the magic within them and set to wander the world and discover themselves. Witch-born...   [click here for more]
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Volo's Bag Of Holding: 1,000 Trinkets, Baubles, and Curios Found In The Forgotten Realms and Beyond

Volo's Bag Of Holding: 1,000 Trinkets, Baubles, and Curios Found In The Forgotten Realms and Beyond


Taking a walk down the market place on a lovely Mirtul day, you stumble on a very common looking sack on the ground, not unlike those being used by the vegetable merchant stalls all around you. Opening up the sack, the first thing you notice is that the lining inside is of a much more luxurious material than that of its exterior. A rather lengthy tag on the inside of the bag reads: “Property...   [click here for more]
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The Clown

The Clown


Welcome to the crazy world of clowns! With this supplement, you’ll have at your fingertips a class built around being highly adaptable and able to fill any role needed by the party at almost any time simply by changing their facepaint. Here’s what you get: • The Clown class, complete with six subclasses — the auguste, the grotesque, the harlequin, the hobo, the pierrot, and...   [click here for more]
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Hammers of Moradin

Hammers of Moradin


This Supplement Contains A new dwarven faction (Hammers of Moradin)   A new factional feat (Warhammer Throw)   3 new Dwarven Oriented Architypes Cleric – (Guardian Domain)   Fighter – (Dwarven Defender)   Paladin – (Oath of Aegis)      For...   [click here for more]
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Gene's Guide to Thieves' Cant

Gene's Guide to Thieves' Cant


Gene's Guide to Thieves' Cant My name's Gene, but if you've come to me, you already knew that much. They said I could sell you a book on Thieves Cant? Well that makes them a liar and you a fool! Fortunately for you, I can't abide either of those things, so lets see what can be done. Most books you turn up claiming to guide's to Thieves' Cant are tripe written by puffed up...   [click here for more]
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The Brigand - A Rogue Archetype

The Brigand - A Rogue Archetype


The Brigand offers a fourth Roguish Archetypal path, allowing players to take on the role of a tougher sort of thief. As the Brigand follow the path of a vicious mercenary. Thugs, sellswords, and highwayman typically follow this archetype. Those who walk this dark road learn not just how to fight, but how to win. Some become bandits, falling afoul of the law, others become...   [click here for more]
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Mindflayer Player Race

Mindflayer Player Race


Mindflayers as a playable race for D&D Fifth Edition. Just like the monster races from Volo's Guide to Monsters this should be dealt with DM discretion. I could not find the artists name online, but would like to credit them if anybody knows who did the wonderful artwork. ...   [click here for more]
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Monster Trainer Class

Monster Trainer Class


Adventurers of all stripes have a long and storied relationship with the monsters that fill their world. Everyone fears them, or hates them, or views them as obstacles to be overcome. Everyone, that is, but the Monster Trainer. To a Monster Trainer, every monster is a potential source of new and greater power. Through their unique ability to capture and befriend their weakened foes, they can take...   [click here for more]
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Oath of the Holy Knight

Oath of the Holy Knight


This is my first creation both for D&D and in Photoshop so I hope you all like it! Any and all feedback is much appreciated. Template material used from warlock-homebrew.blogspot.nl ...   [click here for more]
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Shadows of the Mountain

Shadows of the Mountain


This Supplement Contains A new dwarven faction (Shadows of the Mountain)   A new factional feat (Shadow Emissary)   3 new Dwarven Oriented Architypes Bard – (College of Warfare)   Monk – (Way of the Stone Fist)   Rogue – (Hearthstone Binder)     ...   [click here for more]
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