Title |
Publisher |
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Gray Hands - a Waterdeep: Dragon Heist DM's Resource
Suddenly and without warning, an opening appears in the obsidian tower before you. You hesitate, for you've heard many stories of Blackstaff Tower and the powerful wizards who've called it their home across the centuries. A firm, feminine voice calls from within the tower, breaking your trance: "Well, are you coming in or not? I haven't got... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Encounters on the Savage Seas is a 100-page supplement containing mini-adventures, NPCs, new ships, locations, and magic items. In all, the writers have produced 19 unique encounters, NPCs, and locations for you to add to any nautical campaign. We’ve even included scaling suggestions so they can be used with different party levels.
Visit the township of Badu - the village... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Are your player's going fishing in the Underdark? Booked a ride with the Kua Toa Travel Agency? Taking a cruise on the Darklake? Well then Journey Through the Center of the Underdark 2 - The Darklake Strikes Back is just what the Leemooggoogon ordered! Like the first Journey, The Darklake Strikes Back contains several encounters designed with Out of the Abyss traveling... [click here for more] |
Dungeon Masters Guild |
$2.95
|
A nautical themed add-on the bestselling Ancestral Weapons with new upgrades, traits, personalities, and NPC's
A captains rapier, having cut down countless pirates terrorizing trade routes, the obsidian maul wielded by a monster hunter, or a sahuagin leaders trident that glows with imbued power. These are the weapons of the sea.
Ancestral Weapons are powerful heirlooms gifted through the... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Now only $2.99!
Rules and Encounters for Airships and Other Vehicles
You've done it! You've taken the leap, and bought your first airship. The thrill of excitement is nigh over whelming, untill a simple thought bursts your bubble.
"Now what?"
You've got some awesome airships, but how are they controlled? What sort of encounters will you face? What is the best way to integrate them into your campaign?... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Forgotten shipwrecks. Underwater caverns. Hidden pirate coves. Haunted lighthouses. These are just a few locations where powerful magic items are waiting to be discovered by adventurers brave and bold enough to explore the savage seas and untamed oceans.
Inspired by the official Dungeons & Dragons adventure Ghosts of Saltmarsh, this product supplements that content by providing... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Tidal Magic
Spells & Magic Items of the Sea
Featuring 8 magic items, a weapon quality (a magic ability which can be grafted onto another magic item), and 7 spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your Ghosts of Saltmarsh campaign!
From 2002 to 2005, Dragon Magazine featured a series called The Far Corners... [click here for more] |
Dungeon Masters Guild |
$0.95
|
"[..] those who do dwell in and near marshes will tell you of their bounty, from fish and frogs for the cooking-fire to reeds for thatching roofs, and bog-muck that makes crops grow with almost frightening speed and vigor to a rich array of abundant, life-saving medicinal plants—to say nothing of herbs for dishes bound for even the finest dining tables. So, sparsely-tapped wells of bounty that... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"You both realize this is crazy, right?" Leonie, the pirate ship's Quartermaster, shakes her head. Knowing her words are falling on deaf ears, the sea-elf prepares to board their latest prize. Intent on this "plan," the halfling monk Aida Quickstep smiles. She struggles to free her tied arm enough to give a thumbs-up to her fellow crewmates before the twang of a ballista sends... [click here for more] |
Dungeon Masters Guild |
$1.95
|
"So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous bard Mintiper) that is the Coast. Enjoy!" - Ed Greenwood (excerpt from Foreword)
"It’s easy to think of the adventures of the land and the adventures of the sea as being categorically different.... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Trinkets of Saltmarsh
This supplement introduces 100 new trinkets that you may find exploring the port town of Saltmarsh
The trinkets presented in this supplement are inspirited by the local of Saltmarsh a fishing and trading port in Lower Keoland. The trinkets in this supplement will bring an additional layer of depth to anyone running the Ghosts of Saltmarsh... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Beware the Deep
Beneath the waters lurk dangers that threaten all the Dessarin Valley. The mysterious cult of the Crushing Wave has infested the Dessarin river with all manner of beasts, and monsters in service of their dark lord. No one is safe while they raid all who make their livelihood on the river.
The Crushing Wave have gathered new monsters and have grand schemes for the... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Finally Oswald reveals his secrets. Now your party can take to the sky as well. Oswalt Fiddlebender is nothing if not courageous. Despite the dangers that fill the skies of Toril, he keeps returning to the vast blue and white firmament in his experimental airships.
Throughout the long years if his career as a wizard and one of Faerun’s finest engineers Oswald has gathered an impressive... [click here for more] |
Dungeon Masters Guild |
$8.00
|
Stormwreck Isle: Cultist Cove is a follow-on adventure designed to extend play beyond the published box set. It can be played as a stand-alone adventure, but recommended to be played with the other modules in this series. The PCs discover that dragon cultists are on the island looking to take dragon bones to use in their own nefarious purposes. The PCs can negotiate with the pirates working... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Ghosts of Saltmarsh has created new gaming mechanics for sailing ships and with the Saltmarsh Ship Battle Maps and Sheet, you can bring them to your local gaming table. The Saltmarsh Ship Sheet contains all the information needed to keep track and maintain all of all the statistics in a fillable PDF. Also, there are Battle maps of three different ships in full color and black & white which... [click here for more] |
Dungeon Masters Guild |
$0.50
|
A sunken ship...a lost relic...a race against evil!
A seafaring adventure for charactes level 5-7!
Years ago, the Salt of the Wavemother terrorized the seas, captained by the fearsome Cutter Blighe. Overnight it vanished along with all souls aboard. Now cultists are seeking Tarsik Bilgebreach, rumored to be the only surviving crew member.
It's up to you to accompany Tarsik... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This bundle of ship maps includes mapped layouts for each ship type as described in Appendix A of Ghosts of Saltmarsh for all of your seafaring adventures! All layouts match the size and descriptions of ships given in the book:
Galley
Keelboat
Longship
Rowboat
Sailing Ship
Warship
For each ship type (and each deck for the larger ships) you get multiple map versions:
Water background... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The Misty Voyager is a caravel-class sailing ship customized for a group of intrepid adventurers. Whether they were awarded this vessel for an epic achievement, won it in a dirty card game, or obtained it some other way; this vehicle provides a worthy base of operations for almost any adventuring group with plenty of room for further customization.
Along with the description of the ship, this package... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Sea Shanties: A Bardic Guide
Are you ready to set sail and sing shanties on your next D&D adventure?
Sea Shanties: A Bardic Guide includes 18 D&D themed shanties party members can sing to the tunes of popular public domain shanties. Sing shanties about:
- Setting sail on the Deadman's Ferry...
- Summon a ghost ship and ghastly... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Teoal Magic is a book defining a new brand of magic of the sea, specifically tailored to a Maztican campaign, but easily introduced in other campaigns. This book has a collection of spells and magic items tied to this magic, along with a few subclasses and other miscellaneous materials (including an updated Golden Ammonite creature!) related to such magic.
Teoatl is the magic of the Maztican seas... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This digital rulebook is accessible in any browser and integrated into Roll20.
Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game.
Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone... [click here for more] |
Wizards of the Coast |
$29.99
|
Darkness in the Land of Fate: Kraken worshippers, death cults, giant four-armed horrors of the deep, and more await!
This supplement provides all you need to launch a nautically-themed campaign in the Land of Fate or a setting with a similar cultural background. Fully compatible with the core rules and the enhanced ship rules found in Ghosts of Saltmarsh, this book provides... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The river Styx is the most underestimated yet powerful force within the nine hells and the abyss. Its very existence draws in the damned and the innocent alike, who forget to keep their promises and believe they are destined for an eternal paradise. In truth, however, many souls within the material plane are consumed by the void that flows through the dark nature of the next life.
This module is a... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Just a quick 1-2 hour adventure for 4-6 2nd level adventurers.
This adventure comes with full text boxes for a new DM that isnt very great at roleplay, a new monster, and a table of seaworthy encounters for hearty sailors. ... [click here for more] |
Dungeon Masters Guild |
$2.35
|
Now for Fantasy Grounds!
"So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous bard Mintiper) that is the Coast. Enjoy!" - Ed Greenwood (excerpt from Foreword)
"It’s easy to think of the adventures of the land and the adventures... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series.
The Ghosts of the Glimmersea
For 4 adventurers between 5th and 10th level
An expedition was lost in the Glimmersea. The famous explorers, the Loxers, abruptly stopped communicating, sparking concern in those familiar with them. Maer, the merchant... [click here for more] |
Dungeon Masters Guild |
$4.95
|
... [click here for more] |
Dungeon Masters Guild |
$9.99
|
50 Aquatic, Merfolk, Ship-Wreck themed trinkets in the traditional 1d100 table.
Examples Include:
- 28: A children’s doll that has seaweed hair.
- 53: A glass bottle with a piece of preserved flesh. It appears there is a treasure map tattooed on it.
- 93: An ornately carved dolphin whistle. ... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Fackelträger beleuchtet als Abenteuer ein wenig die Kultur der Sahuagin. Es lässt sich als eigenständiges Einstiegsabenteuer für Charaktere der Stufe 1 spielen. Idealerweise als Prequel für Ghosts of Saltmarsh. Es konzentriert sich hauptsächlich auf den Aufbau von Verbindungen zu den späteren Ereignissen von Ghosts of Saltmarsh.
KURZE ÜBERSICHT ÜBER DEN ABLAUF
1. Im Auftrag von Gellan... [click here for more] |
Dungeon Masters Guild |
$3.20
|
Trisk & Utheral are the two islands that form Purple Rocks, both are surrounded by a thick fog. The indifference of neighboring kingdoms, has led to an abandonment of the region, its infamy has grow to the point that even the pirates of Luskan avoid the islands. Can a group of intrepid adventurers discover what is happening in Purple Rocks?, or the islands are doomed to be devoured by the shadow... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
You may also like:
... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Legendary Hunts: Coastal Encounters is a titanic tome of mythical foes and coastal critters, brimming with a vast array of magical items, custom art, harvest tables, plot hooks, and yes, more monster hunts! "Tales? There are no tales boy. Only lies, uttered by those seeking cheap admiration. You see, you can always tell whether a sailor's speaking fiction, because he's... [click here for more] |
Dungeon Masters Guild |
$29.95
|
Summer is busy in Caer Callidyrr, the Moonshae’s largest and most colorful city. Four factions rule the streets, docks, and court of law silently under the leadership of Queen Alicia Kendrick. From the reckless sportsman’s club to the mysterious cabal of wizards in a city that fears magic, life goes and moves with great certainty. The citizens fear the ever present fey and threats of their own... [click here for more] |
Dungeon Masters Guild |
$10.00
|
Near a town named Llorkh, some thing started to emerge from the water, killing fishers. Fish is one of the main source of food there, so Deabor the human, Mayor of the town, offers a few hundred gold pieces to the adventurers that can solve the mysterious water problem.
This adventure created for around full party of 1-4 level characters, with some magic items as reward and easy change in monster... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Reef of Madness puts a tropical spin on standard low-level fantasy adventures. A collection of 5 mini adventuers ready to be assembled into a short campaign for characters levels 1 to 3.
This premium edition download includes both the adventure, the character options supplement, and high-res art files.
Named for the sapphire blue squid found in great number just off the coast, Bluesquid Village... [click here for more] |
Dungeon Masters Guild |
$7.99
|
Find the Reef of Madness adventure guide here!
This document contains additional options for characters taking part in Reef of Madness or another tropcial adventure. In this document you will find the Cosmos warlock otherworldly patron, as well as four unique feats. Also included are five new backgrounds and a tropical-themed trinket table with 100 new trinkets. ... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Trisk y Utheral son las dos islas que forman Rocas Púrpuras, ambas se encuentran ocultas por la gruesa neblina que les rodea y por la indiferencia de los reinos vecinos, que solo aconsejan evitar la región, su infamia ha crecido a tal punto que hasta los piratas de Luskan evitan las islas. ¿Podrá un grupo intrépidos aventureros descubrir lo que sucede en Rocas Púrpuras?, ¿o se verán devorados... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A mysterious message in a bottle leads to a high seas adventure full of danger and intrigue in this D&D one-shot for players level 1-3. ... [click here for more] |
Dungeon Masters Guild |
FREE
|
This special bundle product contains the following titles. Amarune's Almanac: Coasts of the Realms Regular price: $9.95 Bundle price: $7.45 Format: PDF
"So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous... [click here for more] |
Dungeon Masters Guild |
$39.80 $29.95
|
This special bundle product contains the following titles. Amarune's Almanac: Arctics of the Realms Regular price: $5.97 Bundle price: $2.49 Format: PDF
"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword)
"I can remember my dearest Arclath... [click here for more] |
Dungeon Masters Guild |
$47.76 $19.95
|
Once hunted to near extinction, the orca folk, who refer to themselves as the darfellan, are making a comeback. Their traditional enemies are undoubtedly the sahuagin, but now that they have come into closer contact with the human societies of their new homes, a civil war could be brewing within the remaining clans.
Does Yeathan, the Dweller in the Dark Depths get to control the fate of the darfellan? ... [click here for more] |
Dungeon Masters Guild |
FREE
|
Forgotten shipwrecks. Underwater caverns. Hidden pirate coves. Haunted lighthouses. These are just a few locations where powerful magic items are waiting to be discovered by adventurers brave and bold enough to explore the savage seas and untamed oceans.
Inspired by the official Dungeons & Dragons adventure Ghosts of Saltmarsh, this product supplements that content by providing... [click here for more] |
Dungeon Masters Guild |
FREE
|
This special bundle product contains the following titles. Challenge Accepted! Regular price: $3.57 Bundle price: $4.07 Format: PDF
CHALLANGE ACCEPTED!
A COLLECTION OF SKILL CHALLANGES TO ENHANCE YOUR D&D GAME!
This book is a collection of Fourth Edition's best kept secret...Skill Challenges.
D&D is a game that consists of multiple pillars of play;... [click here for more] |
Dungeon Masters Guild |
$43.75 $29.95
|
“Dragon Dreams of the Forest Kingdom: Dunshield’s Dilemma” is the first in a series of free articles inspired by the dreams of sleeping dragons that lair on Cormyr’s borders.
This inaugural article recounts the events ensnaring the mist dragon Orothaumyth and the Arabellan dealer of arms and armors Auntiver Dunshield. The article introduces a handful of new magic items (Brooch of Defense,... [click here for more] |
Dungeon Masters Guild |
FREE
|
Part of the newest bundle pack offered by Dishman's Monster Mart, we show off the terrifying form that lurks in the murk of Prisondepth Loch. The tarterian gator is a monster that seems to be the effect from a planar rift to the plane of Carceri that is located in this loch. Giving this gator the ability to ignore and be unhindered by powerful magic that binds or slows. Even being a living prison that... [click here for more] |
Dungeon Masters Guild |
$3.00
|
This special bundle product contains the following titles. One Page Adventure: Splashdown Regular price: $0.50 Bundle price: $0.45 Format: PDF Welcome to the world of Splashdown! This exciting one-page adventure takes you and your team of adventurers to the lost underwater city of Nautilin, where you will face challenges, puzzles, and dangerous sea creatures.... [click here for more] |
Dungeon Masters Guild |
$2.00 $1.80
|
This special bundle product contains the following titles.
107 Magic Item Menagerie: Volumes I-IV Finder's Tables Regular price: $4.99 Bundle price: $0.50 Format: PDF
Animancy Press Featuring 100% Handmade Art!
Magic Item Menagerie now has rollable finder's tables complete with a mundane item table for those magical items which are disquised, rolling guides,... [click here for more] |
Dungeon Masters Guild |
$82.98 $35.25
|
This special bundle product contains the following titles. ANA1 Dark Skies in Anchôromé Regular price: $1.00 Bundle price: $0.65 Format: PDF Adventure in the fabled lands of Anchôromé
Pasocada Basin has seen many years of peace since the Second Sundering. Strife has all but fled the land and the Azuposi have benefited from both good hunting and harvests.... [click here for more] |
Dungeon Masters Guild |
$23.75 $15.00
|
The Menagerie, Free Traders of the Sword Coast, is a free collection of four unique pregenerated 3rd level characters. Take on the roles of Sourwine the Purple Grung Swashbuckler, Lapis the Tortle War Mage, Ominous Rumble the Kenku Tempest Cleric, or Cuts off Heads the Tabaxi Ranger. All are ready to play out of the box, and provide a shared background story to tie the group together.
Also included... [click here for more] |
Dungeon Masters Guild |
FREE
|
This special bundle product contains the following titles. The Grave of the Purple Worm Regular price: $4.99 Bundle price: $2.99 Format: PDF An adventure for 5th-level characters during the “Land of Chult” chapter for your Tomb of Annihilation campaign.
This encounter can be used as a random wilderness encounter during the "Land of Chult" chapter... [click here for more] |
Dungeon Masters Guild |
$15.97 $9.97
|