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Forging Sentient Weapons: A Six-Step Guide

Forging Sentient Weapons: A Six-Step Guide


Embark on an enchanting journey of craftsmanship with Forging Sentient Weapons: A Six-Step Guide, a treasure trove for Dungeons & Dragons players and Dungeon Masters alike. This unique guide unveils the mystical art of creating sentient weapons, each with a distinct personality and story. Spanning six detailed steps, enriched with vivid and captivating narratives, this...   [click here for more]
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Arcane Armoury - Volume 3; 40 Magic Items

Arcane Armoury - Volume 3; 40 Magic Items


Arcane Armoury: Volume Three Arcane Armoury is a series dedicated to expanding D&D Fifth Edition’s quite measly item base, with new magic items, consumables, materials and even weapon types! From primitive stone age clubs to modern laser revolvers, we plan to eventually include items for all settings. This volume is a much-anticipated expansion to the 1st volume, featuring another batch...   [click here for more]
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Monster Loot Vol. 4 – Fizban's Treasury of Dragons (Roll20)

Monster Loot Vol. 4 – Fizban's Treasury of Dragons (Roll20)


I want to loot all the dragons! Available Now on Roll20! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Fizban's Treasury of Dragons, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons &...   [click here for more]
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Saltmarsh Supplement: Sea Ghost & Other Vessels

Saltmarsh Supplement: Sea Ghost & Other Vessels


The Ghosts of Saltmarsh book does not provide a stat block for the Sea Ghost.  I have attempted to do my best guess on its stats based on the other ships included, the description in chapter 2 and some research on sailing vessels. I've decided to add other ships in the book that also do not have stat blocks.  I will add them as I encounter them. So far this contains:   * Sea Ghost...   [click here for more]
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Traps, Tricks and Puzzles 4

Traps, Tricks and Puzzles 4


Traps, Tricks and Puzzles is back with it’s 4th tome of goodies. This publication focuses on challenges that a party of adventurers may come across in a dark, dank, wet tomb. This time around there are a series of challenges which have been placed into a watery tomb. You can either use TTP4 as a standalone adventure or (as with the earlier TTP volumes) you can just choose the trap, trick or puzzle...   [click here for more]
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Calpurnia's 101 Lesser Magical Items (Fantasy Grounds)

Calpurnia's 101 Lesser Magical Items (Fantasy Grounds)


101 magical items suitable for 5e Dungeons and Dragons, designed for lower level adventurers, now available for Fantasy Grounds! Low-power. A source of items to give to low-level adventures without fear of breaking the game. Interesting. Low-powered doesn't have to mean boring. These items focus on giving heroes new options in their adventures, not just...   [click here for more]
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Tome of Trinkets and Treasures

Tome of Trinkets and Treasures


More than 150 new magic items! The Tome of Trinkets and Treasures is a comprehensive guide to the most exotic and intriguing magic items in the land. This book is an essential resource for adventurers and Dungeon Masters alike, filled with descriptions and details of the most wondrous and unusual items one could ever hope to encounter. The pages within this tome are bursting with knowledge, chronicling...   [click here for more]
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Malikhar's Outfitters

Malikhar's Outfitters


Malikhar’s Outfitters is Scornubel’s premiere resource for every type of good an adventurer needs including magic items. The pdf includes: 35+ new magic items including the animated trap, bucket of chums, and even a legendary blanket called The Wooby. Details on Malikhar’s personality to run him as an NPC. Prices on the magic items Malikhar has available. Prices for all new magic items...   [click here for more]
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Keys from the Golden Vault Companion 1: The Murkmire Malevolence

Keys from the Golden Vault Companion 1: The Murkmire Malevolence


The Keys from the Golden Vault Companion is the complete guide to help you run a great heist. This guide will provide you with advice, variants, revisions, and all the resources you need to have a great time playing The Murkmire Malevolence This Guide Includes Running the Adventure Advice on how to run this adventure to create an awesome heisting...   [click here for more]
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Tormund's Travel Guide

Tormund's Travel Guide


Tormund's Travel Guide (5e) Tormund's Travel Guide is my own personal house mechanics for land and water vehicles, as well as mount customization. Inside are detailed stat blocks for all vehicles found in the Player's Handbook, as well as three new vehicles: the brig, sand glider, and velocipede. There are also 18 different land vehicle upgrades, 32 water vehicle upgrades, 6 specialty...   [click here for more]
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Dungeon Dudes' Treasure Trove

Dungeon Dudes' Treasure Trove


The Dungeon Dudes’ Treasure Trove is a collection of 21 magic items for use in D&D 5e. Featuring the Armor of Power, the Cloak of One Million Ants, and the Portable Door, each unique item comes battle-tested from our campaigns and packed with full-colour illustrations! ...   [click here for more]
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Poisons for 5th Edition

Poisons for 5th Edition


5th Edition Poisons includes new mechanics for creating, modifying, and treating a wide variety of poisons, as well as over 75 poisons to use in your own campaigns. If your players, or their adversaries, enjoy using poisons, this supplement is sure to throw a devious grin across their faces. ...   [click here for more]
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Mythological Magic Items

Mythological Magic Items


Thirty Magic Items from Ancient Greek Mythology Perfect for Any Mythic Game, Including Theros! As featured in such classics as Clash of the Titans, Jason and the Argonautsand The Odyssey! Includes the following, and more: The Aegis of Zeus, a mighty shield that hurls thunderbolts; ...   [click here for more]
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19 Shops & Shopkeepers

19 Shops & Shopkeepers


This collection of 19 creative shops & shopkeepers is here to help make your world come alive with NPC shopkeepers your players will love Let your players enjoy a luxurious bathhouse run by demons, buy secrets from a mausoleum, or deep sea treasures from a half-orc captain and her menagerie of monkeys! Each shop can be the landmark destination of a small town or one of many unique offerings in...   [click here for more]
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Blacksmithing: Defined, Refined, and Usable

Blacksmithing: Defined, Refined, and Usable


The next installment of the Defined, Refined, and Usable series arrives! This installment covers all metalworking crafts, with clear and concise rules for crafting any object in metal from armor to jewelry to tools. It also introduces 3 new weapons, 1 new armor, and the rules of Masterwork Quality. A must have for any DM with a world to run or a player with the desire to craft; every aspect of metal...   [click here for more]
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Lo Stravagante Sogno di Aralea

Lo Stravagante Sogno di Aralea


"Una delle migliori avventure che io abbia letto da un bel po’ di tempo a questa parte. Premesso, come detto, che si tratta di qualcosa di un po’ particolare, c’è veramente tanta qualità sotto ogni punto di vista. Sia come prodotto in generale, che come avventura, che come gestione e resa del concetto di onirico. Spesso ci si lega ai sogni per poter giustificare con facilità...   [click here for more]
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Tidal Magic

Tidal Magic


Tidal Magic Spells & Magic Items of the Sea Featuring 8 magic items, a weapon quality (a magic ability which can be grafted onto another magic item), and 7 spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your Ghosts of Saltmarsh campaign! From 2002 to 2005, Dragon Magazine featured a series called The Far Corners...   [click here for more]
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Jemma Stardust's Guide to Mixology

Jemma Stardust's Guide to Mixology


This book introduces a new system that allows you and your players to craft signature cocktails that impart temporary magical effects. These effects will last either one round or one minute, depending on whether you mix a shot or a full cocktail. While all the spirits and mixers listed in this supplement are unique to Dungeons and Dragons, they all have real-world counterparts. All 36 examples of...   [click here for more]
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Traps, Tricks and Puzzles 6

Traps, Tricks and Puzzles 6


A tome of 12 devious devices that can be used in your own home-brew world. Confront your players with a dozen challenges that will have them scratching their heads, losing valuable hit points or just using trial and error to see how the device works (in some cases they may do all three of these things!).  There is also a bonus section at the end that contains a home-brew ruleset on how to manage...   [click here for more]
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Monster Loot – Dragonlance: Shadow of the Dragon Queen (Roll20)

Monster Loot – Dragonlance: Shadow of the Dragon Queen (Roll20)


I want to loot Lord Soth! Available Now on Roll20! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Dragonlance: Shadow of the Dragon Queen, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons...   [click here for more]
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50 Magic Potions Stock Art Pack - Hand Drawn Style

50 Magic Potions Stock Art Pack - Hand Drawn Style


Have a product full of potions? Want multiple potions with several color variations? We've got you covered. This pack includes 10 different potion sizes and styles, each with 5 color variants! Each purchase includes a zip file containing: 50 300 DPI pngs 10 unique potion styles with 5 variations each limitless possibilties for story telling! Any and all...   [click here for more]
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Monster Hunts: Feywild

Monster Hunts: Feywild


Prepare your bows and daggers, it's time to hunt in the Feywild! Get set to fill your Feywild and Material Plane with 10 new fey creatures, inspired by traditional dark fairy tales, complete with their own creature habitats, loot tables, magical items, and monster hunting adventures! What Lies Within This Book? Monster Hunts: Feywild presents a collection of...   [click here for more]
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Advanced Arcana - Alternative Mana-Based Spellcasting System

Advanced Arcana - Alternative Mana-Based Spellcasting System


With the long-awaited release of a Magic: The Gathering (M:tg) setting into the Dungeons & Dragons (D&D) franchise, the expectation of a spell system to suit the new setting was a given … or so many of us thought. Many magic players who also play and love Dungeons & Dragons have waited with bated breath for this day to officially arrive. We say officially as there have been unofficial...   [click here for more]
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Traps, Tricks and Puzzles 3

Traps, Tricks and Puzzles 3


Traveling through the wilderness can sometimes be a little bit of a drag. Yes, there are the occasional random encounters (the odd monster or two, sometimes an NPC with some vital quest information or maybe a merchant being attacked by a gang of goblins) but moving from one location to the next is usually an uneventful (and often ignored) element of the campaign. Why not introduce your players to a...   [click here for more]
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Musical Subclasses: School of Incantation

Musical Subclasses: School of Incantation


"Some thoughts have a certain sound, that being the equivalent to a form. Through sound... you will be able to paralyze nerves, shatter bones, set fires, suffocate an enemy or burst his organs." - Paul Atreides, Dune The Wizard School of Incantation makes you the master of verbal components, a wizard of words, spectacular speaker. Use your musical vocals to cast your voice,...   [click here for more]
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The Fade Lands

The Fade Lands


“The Fade Lands” is a unique, PC-centric adventure. 185 pages. It is designed to strengthen the bond of your RPG group.   FEATURES: (A) The player-created, PC backstories are the focus of the adventure. (B) Unique land, wildlife, & culture. (C) Optional, peaceful solutions listed for most encounters. (D) New items, monsters,...   [click here for more]
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Legendary Monsters

Legendary Monsters


A wretched smelling creature appears from the shadows, with wicked fangs and claws. Its name, you have only heard in whispers and folk stories, the Night Reaper Although this description may paint a picture of a horrid monster of legend, when iniative is rolled, this is just a ghast, like any other. This supplement takes a great mechanic in the base game of 5th...   [click here for more]
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Adventure: Leomund's Misplaced Manor

Adventure: Leomund's Misplaced Manor


Home is what you make of it. Leomund's Misplaced Manor is a D&D 5th Edition adventure designed to give players a classic dungeon crawl while they explore the confines of the Manor and unravel the mystery of its last owner. Uniquely, at the end of the adventure the location itself becomes the reward, along with any new allies the characters have made along the way and any treasure...   [click here for more]
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Treasures of Ravenloft

Treasures of Ravenloft


The plane of Ravenloft is a place of darkness and terrible evil. Dread lords control their domains with an iron fist forever imprisoned by dark powers as punishment for their evil actions. The light and goodness are stifled in Ravenloft, and only brave heroes can stand against the darkness, but the heroes will need magic of great power if they hope to defeat the Dread Lords. Ancient treasures of magical...   [click here for more]
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Nybor's Tome of Enchanted Armor – new magic armor and expanded enchantment rules for 5th edition

Nybor's Tome of Enchanted Armor – new magic armor and expanded enchantment rules for 5th edition


The definitive compendium of magic armor for 5E Dungeons & Dragons Nybor's Tome of Enchanted Armor provides you with 33 new and unique magic armors and shields, a quick and easy-to-use system for creating magic items, and enhanced enchanting rules! Find short descriptions of each chapter, full page previews, and examples of magic items below....   [click here for more]
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Calpurnia's Guide to Practical Traps

Calpurnia's Guide to Practical Traps


Over 40 new traps and triggers for adventurers to encounter and even build themselves. Calpurnia's treatise on traps is a must-have for practical adventurers. Rather than detailing impossibly complex clockwork or magical contraptions, Calpurnia describes simple traps that adventurers are likely to encounter -- or even construct themselves. 5e Compatible. Builds upon the trap rules...   [click here for more]
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Bale's Outfitting Outpost & 20 New Magic Items

Bale's Outfitting Outpost & 20 New Magic Items


Bale's Outfitting Outpost can easily be placed in any campaign setting, but it feels right at home in the Forgotten Realms, especially somewhere within The Savage Frontier.  The included adventure could also be broken up into several random encounters to be used in your Storm King's Thunder campaign. This module includes: 20+ New Magical Items A description of Bale the gnome - who you can use as...   [click here for more]
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Hamund's Harvesting Handbook: Volume 1 (Fantasy Grounds)

Hamund's Harvesting Handbook: Volume 1 (Fantasy Grounds)


THIS ENTRY IS NOW COMPATIBLE WITH FANTASY GROUNDS UNITY Welcome dear reader to Hamund’s Harvesting Handbook, written by none other than I, Hamund Holderhek! But who am I you ask? Well, I am an adventurer at heart, a writer by passion, and a harvester at trade. I have travelled the many planes of the multiverse in search of adventure and story (for more of...   [click here for more]
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20 Traps For A Kobold Lair

20 Traps For A Kobold Lair


The Kobold Engineering College is dedicated to making the life of the average adventurer as miserable as possible. Young Kobolds are sent to study at the KEC and learn all the techniques they need to delay, maim and kill any adventurer daring to infiltrate their lair. This tome includes 20 example traps that are used as case studies at the KEC. Each is presented with a full page description and includes...   [click here for more]
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Enchanted Ammunition: The Legendary Locker

Enchanted Ammunition: The Legendary Locker


"...an exciting inclusion for any ranged attackers in your campaign" --Bob World Builder Introducing the Archmage's Arsenal! Deep in a mine tunnel, a dwarven ranger’s face glows with firelight as he draws and looses, flooding the cavern with a deadly ball of fire. On the run, an elven rogue barely looks back as she aims her crossbow at the cobblestones, filling the alley with a swarm of...   [click here for more]
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Lorehold’s Magical Mysteries - Strixhaven Magic Items

Lorehold’s Magical Mysteries - Strixhaven Magic Items


Lorehold's Magical Mysteries Being a collection of magic items as studied by the Strixhaven student Quintorius Kand. I’ve always been curious, I suppose. When I won the scholarship to Strixhaven, I felt like I’d struck gold! If ever there was a place I could find out all manner of wonderful things, it’s here. Being able to  go out and uncover ancient magical secrets is heaven for...   [click here for more]
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Compendium of Blades Vol.2 Blades of Avernus

Compendium of Blades Vol.2 Blades of Avernus


The Compendium of Blades is an ongoing series that covers magical bladed weapons. Future volumes will include daggers, axes, polearms, eastern swords, exotic bladed weapons, and western swords not covered in the original volume. This volume covers 20 magical blades drawn the 1st layer of the Nine Hells Avernus. Magic Weapons are a staple of any fantasy setting, and any good Dungeon Master could always...   [click here for more]
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Your Axe Does What Now? - New Critical Weapon Effects

Your Axe Does What Now? - New Critical Weapon Effects


There is nothing more disappointing than rolling an encounter-ending critical hit, and rolling two ones on the damage dice. Only for the wizard in the party to then poke his head above the table they’ve been hiding behind and finish off the big bad with a couple of magic missiles. That being said, even when you do roll well you are only rewarded for your mighty feat of superior dice jiggling with...   [click here for more]
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Knarl's Candy Compendium

Knarl's Candy Compendium


Hi!!! I hope you’re doing good, or whatever Ms. Adrienne says when she starts off her letters. She’s very fancy. Anyways, my name is Knarl, said like “KUH-narl” because I like it better that way. And this is is my book! Well, Ms. Adrienne helped me put together all the notes I made, and she filled in all the spaces I couldn’t read because they were covered in sticky sugar, but...   [click here for more]
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Time Traveler's Guide to Chronomancy

Time Traveler's Guide to Chronomancy


Time Traveler's Guide to Chronomancy provides lore, advice, archetypes, and more for parties who want to include elements of time travel into their campaigns. Sure, it's tricky... but oh so tempting! With this new supplement, you no longer have to be scared of time travel. We give you all the tools you need. Included in this supplement: - Lore about time travel in the Forgetten...   [click here for more]
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7 Stock Weapon Art Pack - Hand Drawn Style

7 Stock Weapon Art Pack - Hand Drawn Style


7 Hand Drawn Stock Weapons Need weapons for a character that's a little rough around the edges? Maybe some loot from a massive, axe weilding fiend? Then you've come to the right place! Each weapon has a LOT of wear and tear, a lack of luster, and more than a few rough edges. Ive drawn up 7 different weapons, varying in size and style, for your role playing use! Enjoy!...   [click here for more]
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Character Magic Item Tables - Random Tables

Character Magic Item Tables - Random Tables


      Magic Item Tables for NPCs and Characters by Type and Class Tables visible in Previews under the product image. Magic item tables for characters starting at a higher level, treasures tailored for players, powerful npcs or one-shot adventures. Includes d20 tables for ... Universal Items (protection and defense, utility, travel) Warriors and Weapons (might...   [click here for more]
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Traps, Tricks and Puzzles 7

Traps, Tricks and Puzzles 7


Discovering a treasure chest is generally a cause for celebration to a party of adventurers as it usually indicates that they are about to be rewarded for their hard endeavours. And most of the time they are correct, they usually open the chest to reveal gold coins, jewelry, gems and maybe even some magic items. But Dungeon Masters can be a little sneaky and sometimes they will turn the treasure chest...   [click here for more]
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Traps, Tricks and Puzzles 5

Traps, Tricks and Puzzles 5


Usually a band of intrepid adventurers will undertake a quest or task for some form of reward. This reward could come in many guises; valuable experience, information, money, magical treasure... Ahh, magical treasure. This tome contains treasure that you can offer to your players as a reward for a job well done and the items listed will appear to be magical items or treasure that will benefit the...   [click here for more]
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Artifacts & Legendary Items

Artifacts & Legendary Items


This handbook is packed with new Artifacts and Legendary items, as well as new beneficial and detrimental properties for your D&D 5e Campaign. Discover the secrets of Cthulhu's Talisman, destroy enemies with the deadly Pendant of Tiamat or Lolth's own Fang Dagger, and become the master of death itself with the Cloak of the Hooded One. All this and more in...   [click here for more]
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Magic Items of Kara-Tur

Magic Items of Kara-Tur


Planning an adventure or campaign in Faerûn's far east? Playing a character from Shou Lung or Kozakura?  Equip yourself appropriately! get Magic Items of Kara-Tur! In 1985, TSR released a sourcebook for AD&D called Oriental Adventures. Written by Gary Gygax, David Cook, and Francois Marcela-Froideval, it was a self-contained game using the fundamentals of the AD&D rules set, but...   [click here for more]
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Monster Loot – Dragon of Icespire Peak (Fantasy Grounds)

Monster Loot – Dragon of Icespire Peak (Fantasy Grounds)


I want to loot the white dragon! Now available for Fantasy Grounds Unity! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in the Dragon of Icespire Peak, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons...   [click here for more]
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Gunslinger Class

Gunslinger Class


This is the PDF version of the module. If you are looking for the Fantasy Grounds VTT version - click here. "Gunslingers are masters of firearms and tactical combat. They fight for money, glory and to make a legacy of their name. Masters of tinkering and crafting firearms, their weapons are considered the extension of their body and mind." Gunslingers learn to craft firearms that...   [click here for more]
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Sea Trinkets and Creation Tables - Random Tables

Sea Trinkets and Creation Tables - Random Tables


80 Trinkets of Sea and Ship with Tables for Many More Tables visible in Previews under the product image. There is also a separate Fantasy Grounds Version.  For characters and treasures, in adventures and campaigns for seas, Saltmarsh, oceans, pirates or elemental water themes. Use addtional tables to create and modify your own trinkets. Includes d20 tables for ... 80 Sea Trinkets...   [click here for more]
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Musical Subclasses: Dancer Rogue

Musical Subclasses: Dancer Rogue


"We should consider every day lost on which we have not danced at least once." - Friedrich Neitzche The Dancer Roguish Archetype helps you live your fantasy of being the best dancer in any room (or on any battlefield). Have witty banter while you dance with your rival, leap medium-sized buildings in a single bound, rhythm change initiative, and master the Momentum system...   [click here for more]
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