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Witchlight for the Combat-Starved (Thither)

Witchlight for the Combat-Starved (Thither)


Welcome to Witchlight for the Combat-Starved! This is the second of three supplements to help you add combat to this admittedly low-combat campaign. This supplement adds random encounters and three sidequests to Chapter 3: Thither. These sidequests include: Hunting Carbuncle the Behir Sommelier. Carbuncle is the worst kind of wine snob. He has captured creatures...   [click here for more]
Dungeon Masters Guild  $8.00

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Encounters in the Savage Jungles

Encounters in the Savage Jungles


This 80-page supplement contains 38 encounters written by many of the Dungeon Masters Guild’s best-selling writers. Encounters in the Savage Jungles includes 23 encounters / mini-adventures of various difficulty that can be used while the adventuring party braves the uncharted and savage jungles.  It also includes 15 Quick Encounters, and:...   [click here for more]
Dungeon Masters Guild  $15.95

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Politics of Breland

Politics of Breland


This to-the-point supplement expands on the internal politics of Breland, a nation in the Eberron campaign setting. Topics include parliament, the crown, local politics, and how to run a political adventure or campaign. The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with the author's personal view...   [click here for more]
Dungeon Masters Guild  $1.95

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Drizzt's Travelogue of Everything Volume 1 | Roll20 VTT

Drizzt's Travelogue of Everything Volume 1 | Roll20 VTT


Drizzt’s Travelogue of Everything is a massive, two-volume collaboration of DMsGuild creators that expands on the options found in the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual. Chapter 1: Player Options 26 new subclasses for every class, including artificer A brand new class: the cunning Tactician, with 4 new subclasses...   [click here for more]
Dungeon Masters Guild  $27.99

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Masters of the Mind: The Book of Illithid (A Manual on Mind Flayers)

Masters of the Mind: The Book of Illithid (A Manual on Mind Flayers)


Masters of the Mind is now available for Virtual Tabletop. For the Fantasy Grounds click here. For Foundry VTT click here If you want both PDF and VTT, we've made bundles for you at a discount! For Fantasy Grounds + PDF click here For Foundry + PDF click here Masters...   [click here for more]
Dungeon Masters Guild  $19.99

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Politics of Thrane

Politics of Thrane


This to-the-point supplement expands on the internal politics of Thrane, a nation in the Eberron campaign setting. Topics include the Church of the Silver Flame, the crown, Thaliost, local politics, and flamic artifacts. The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with the author's personal...   [click here for more]
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Karniv's Treasures of Chult - 50 New Magical Items

Karniv's Treasures of Chult - 50 New Magical Items


Karniv's Treasures of Chult - A collection of 50 new Magical Items for the Tomb of Annihilation storyline! Looking for some new shiny things to spice up your Tomb of Annihilation campaign? Karniv Kilabee risked his life travelling to the dangerous peninsula of Chult, and he returned with this incredible trove of never-before-seen magical items! Use this collection to help your players battle through...   [click here for more]
Dungeon Masters Guild  $3.99

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Expendable Implements

Expendable Implements


Add 60 new consumable magic items to your games, including Arrows, Bombs, Oils, Poisons, & Potions! Consumable magic items are a staple of treasure hoards since the dawn of adventuring, and for good reason. They can be a fun tool for the players to use, but since they are expendable, they tend not to overwhelm the game if you give them out generously. Presented here is a collection...   [click here for more]
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Mythic Eberron

Mythic Eberron


Disclaimer: No gears were harmed in the production of this book. In fact, none were even considered. What? No, those aren't gears on the page edges, they're cogwheels, entirely different we assure you. Anyways, beware of steam, as it can scal—what? What do you mean "what steam"? Of course there is steam. Why would there not be steam? This is Eberron after all. Beyond the comprehension of...   [click here for more]
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Kercpa — Squirrelfolk Lineage and Subclasses

Kercpa — Squirrelfolk Lineage and Subclasses


The Kercpa are part of the Anthropomorphic Races bundle! Presented here by Steve Fidler and Nathanaël Roux is the Kercpa lineage! A race of reclusive yet merry forest dwellers. Complete with lineage and cultural features, 2 new subclasses for the Rogue and Barbarian, and all the tools needed to fit the small Kercpa into your game! Lithe and frantic,...   [click here for more]
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Magical Things of Eberron

Magical Things of Eberron


Eberron! World of intrigue, excitement, and MAGIC! Eberron is a world saturated with magic. From making toast to slaying dragons, magic -- and magic items -- are there to help people cope with daily life.  Designed for use with Wayfinder's Guide to Eberron, Magical Items of Eberron is one of R P Davis's series of products which...   [click here for more]
Dungeon Masters Guild  $1.95

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Izzy's Guide to Fight and Flight

Izzy's Guide to Fight and Flight


Now only $2.99! Rules and Encounters for Airships and Other Vehicles You've done it! You've taken the leap, and bought your first airship. The thrill of excitement is nigh over whelming, untill a simple thought bursts your bubble. "Now what?" You've got some awesome airships, but how are they controlled? What sort of encounters will you face? What is the best way to integrate them into your campaign?...   [click here for more]
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Politics of Karrnath

Politics of Karrnath


This to-the-point supplement expands on the internal politics of Karrnath, a nation in the Eberron campaign setting. Topics include the royal family, the warlords, the blood of vol, and local politics. The supplement features one new spell and two new magic items.  The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been...   [click here for more]
Dungeon Masters Guild  $1.95

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Volo's Vetted Vendors — 20 shops & shopkeepers (Roll20)

Volo's Vetted Vendors — 20 shops & shopkeepers (Roll20)


The Best Shops of the Forgotten Realms Volothamp Geddarm is back! After years of research, Volo’s Vetted Vendors is the humble scribe’s latest work. Wherever your adventures take you, this book will be your guide to the local businesses. Whether you're looking for a place to sleep, somewhere to stock up on supplies, or simply a place to get a great mug of ale, Volo has got you covered!...   [click here for more]
Dungeon Masters Guild  $9.99

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Once Bitten: The Vampire Compendium

Once Bitten: The Vampire Compendium


As a thank you for the incredible community support we've received, Once Bitten will be remaining at its promotional price of 9.95 for good! Explore gothic horror's most iconic monster in a whole new light Breathing new unlife into a classical villain, Once Bitten explores a broad array of ways to present vampires, from gothic tyrants brooding in looming castles, to animalistic monsters...   [click here for more]
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The Book of Dragons: Volume II

The Book of Dragons: Volume II


The Book of Dragons: Volume II is the sequel to The Book of Dragons for 5th Edition, introducing even more draconic options for both players and Dungeon Masters in the world of 5th Edition. Though it functions as a sequel, The Book of Dragons: Volume II does not require its predecessor for use. This book explores the possibilities of hatching and raising...   [click here for more]
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Fantasy Grounds 5E Background & Class Equipment Bundles

Fantasy Grounds 5E Background & Class Equipment Bundles


Fantasy Grounds 5E Background & Class Equipment Bundles This a module for the Fantasy Grounds VTT software. Do you play or DM Fantasy Grounds D&D 5E? These are drop and drag parcels for each class and background to INSTANTLY put in your inventory when building your PC. All in drop and drag format so you can FULLY EQUIP your PCs. And now, included here are "ONE DROP AND...   [click here for more]
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Monster Loot – Curse of Strahd (Roll20)

Monster Loot – Curse of Strahd (Roll20)


I want to loot Strahd von Zarovich! Available Now on Roll20! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Curse of Strahd, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons. ...   [click here for more]
Dungeon Masters Guild  $2.95

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Monster Hunts of the Multiverse: Volo's Edition

Monster Hunts of the Multiverse: Volo's Edition


Spend less time prepping and more time playing with this 200+ page tome of bounty hunting adventures! Monster Hunts of the Multiverse: Volo's Edition is an incredible feat of collaborative storytelling from some of the best minds on the DMsGuild, bringing together every creature from Volo’s Guide to Monsters (including their updated counterparts in Monsters of the Multiverse)...   [click here for more]
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Witchlight for the Combat Starved (Yon)

Witchlight for the Combat Starved (Yon)


Welcome to Witchlight for the Combat-Starved (Yon)! This is the final installment of Combat-Starved supplements for The Wild Beyond the Witchlight. This supplement adds eight combat-preferable random encounters to Chapter 4, new major sidequests and a mini-adventure.  Eight new random combat encounters include: Purple Worm with Googly Eyes! You're...   [click here for more]
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Weird Stuff I Found On The Dungeon Floor: A Guide to Unique Magical Items and Their Construction

Weird Stuff I Found On The Dungeon Floor: A Guide to Unique Magical Items and Their Construction


This is the PDF. If you are looking for the Fantasy Grounds VTT - click here. You're stalking through the dungeon, flickering torchlight casting long shadows on the walls. You enter the main chamber, stepping past the slain beast. Before you lies a hoard of treasure! There are gems, blades and suits of enchanted armor. As your fingers toss through the goods, it starts to get strange. You find...   [click here for more]
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Treasures of the Sea

Treasures of the Sea


A treasure trove of items for seafaring adventurers Adventures on — or even under! — the high seas present Dungeon Masters and players alike with opportunities to explore an alien world without venturing too far from home. This collection of sea-themed magic items is equal parts conversion from Stormwrack, a supplement for the 3rd edition of Dungeons & Dragons, and original...   [click here for more]
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Journey Around The Radiant Citadel

Journey Around The Radiant Citadel


While the writers of The Radiant Citadel dedicated themselves wholeheartedly to crafting captivating narratives and intricate lore for the 13 modules encompassing this book, they regrettably neglected to infuse the Citadel itself with substance. Undeniably, the Citadel boasts stunning visual aesthetics, yet its purpose seems limited solely to serving as a conduit for reaching one of the founding civilizations....   [click here for more]
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Disturbed Graves

Disturbed Graves


Seeking dominance over the undead? Need some minions to do your bidding?  Get ready for the ultimate class to Raise the Dead! Included in Disturbed Graves: The Pale Master, a fully-fledged class for 5th Edition D&D. Unique Intelligence-based 3/4 caster class Interesting summonable undead creatures, each ready to do your bidding (skeletons & zombies are taking...   [click here for more]
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Faiths of the Forgotten Realms 2

Faiths of the Forgotten Realms 2


Soar into the Heavens!  Faiths of the Forgotten Realms is back with volume 2! 50 gods have been selected from the various peoples of the realms, including the pantheons of the dragons, drow, dwarves, elves, gnomes, halflings and orcs. Each has a Deeper Faiths section detailing the religion and character motivations for devoting themselves faithfully to their chosen...   [click here for more]
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Secrets of Cragmaw Caves

Secrets of Cragmaw Caves


The roads of the Sword Coast are once more unsafe for the average traveler. Caravans from Triboar and Neverwinter have been set upon by bandits. Having discovered that the bandits are based in Cragmaw Caves, the adventurers are tasked with eliminating the threat to trade on the High Roads and Triboar Trail. Travel the Sword Coast, revisiting the famous Cragmaw Caves, and deal with Merathion and her...   [click here for more]
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Mordenkainen's Candlekeep Collectibles

Mordenkainen's Candlekeep Collectibles


“What could possibly harm us here? This place is a fortress, and guarded beyond measure.”                                                                                                             ~Gorion's Ward Included in Mordenkainen's Candlekeep Collectibles: Introduction on...   [click here for more]
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Fillable Magic Item Card

Fillable Magic Item Card


Hey Adventurers! I comeback with the new improved Printable Magic Item Card. Not like in my previous product, this new product offer you a bigger, easier to read card. Just put the item name, rarity, type, and any other things. Print it and there you go! Your player's eyes will filled with joy and happiness when you give them this card! ENJOY! ...   [click here for more]
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A Kobolds Guide to Awesome Ores

A Kobolds Guide to Awesome Ores


The purpose of this supplement is simple: it adds 20 new metals and ores that you can use to enhance and improve both basic non-magical weapons and also their magical variants. Each of the metals listed here can be used as weapon and armour variants in the same way as you would use something like the hellfire weapon variant or the Mithral armour variant. Each metal/ore has one trait associated with...   [click here for more]
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A Small Problem

A Small Problem


A cavern network about a quarter-mile to the south-west of the sargh village of Kernguarn has become the home of a group of psychotic, mutated kobolds. These kobolds have been twisted in body and mind by exposure to the demonic taint of Jubilex. As the maddened monsters stage raids on the sargh settlement, it falls to the party to bring an end to the kobold threat. A Small Problem...   [click here for more]
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5E Automatic Effects - Mordenkainen’s Tome of Foes (Fantasy Grounds)

5E Automatic Effects - Mordenkainen’s Tome of Foes (Fantasy Grounds)


Instantly add effects for all racial traits, feats, monster abilities and items found in the 5e Mordenkainen’s Tome of Foes! 5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform. These modules pre-build all possible custom and spell effects for your equipment,...   [click here for more]
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Tome of Poisons

Tome of Poisons


The lords of the land all gathered to celebrate the unification of the country under a common oligarchy. It was the dawn of a new age, an age of peace and prosperity. The war would finally be over, the soldiers would finally return home and songs would be sung about a time that seemed to be far away, buried in the past. They lifted their glasses and shouted, wishing good fortune and...   [click here for more]
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Cursed Classes: Even Cursier

Cursed Classes: Even Cursier


This is the PDF version. If you're looking for the Fantasy Grounds Module. Click Here! Just when you thought it couldn't get any more cursed, we're back, Even Cursier than before! You were just experimenting with some unusual ingredients in your stew and you've gone and turned yourself into one of the covenborn! Captured in the Underdark, you awaken as a broken creation...   [click here for more]
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5MWD Presents: Diseases & Poisons

5MWD Presents: Diseases & Poisons


5 Minute Workday Presents: Poisons & Diseases In this book you will find twenty-one new and updated diseases as well as fourteen additional poisons, ranging from the familiar and mundane to the extraordinary and magical. Inflict Twisting Rot on your players, subject them to the horrors of Zombie Sickness, or cause them to burn into flames after suffering Combustion Fever. Spike their drink with...   [click here for more]
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Materials of the Realms

Materials of the Realms


Unique characters often request unique equipment. Be it swords forged from fallen stars, armor crafted from leaves and bark woven by elves, poisons from distant lands or alchemical items for the modern combatant, this book is full of all of these and more. Visit "The Forge" for a variety of new weapons and armors crafted from materials both mundane and exotic. Turn to "The Poisoner's Table" for a...   [click here for more]
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Shall We Dance? - A Mini-game for the Strahd Dinner

Shall We Dance? - A Mini-game for the Strahd Dinner


Following dinner, Strahd invites the party to the ballroom for an evening’s entertainment. He rhapsodizes on the beauty of the dance, talking about the ancient traditions of his homeland, the gala balls of old Vallaki, and the joyous Prastronata of the Vistani… he inquires whether the party is familiar with the Barovian Waltz, insisting that they do him the honor of dancing with his...   [click here for more]
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The Great Dale Campaign Guide

The Great Dale Campaign Guide


Welcome to the Great Dale! This book provides all of the setting, story, and character options needed for adventures in the Great Dale. The Great Dale is a land in the Forgotten Realms found within the Unapproachable East, a long journey from the Sword Coast. It is a land filled with ancient and terrible secrets waiting to be discovered. Here, powerful druids clash with the fiendish taint left behind...   [click here for more]
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Amarune's Almanac: Forests of the Realms

Amarune's Almanac: Forests of the Realms


"I love books like this." - Ed Greenwood (excerpt from Foreword) "When Arclath asked me what a forest was, I probably looked at him like he’d sprouted an extra head. Though, he posed a good question; if I’m writing this book to explain these locales to people who have never seen them, how would I explain a 'forest' to someone who’s lived in a desert wasteland for their entire life and never...   [click here for more]
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Complete Codex of Monks

Complete Codex of Monks


The Complete Codex of Monks is a short supplement aimed at making the monk more versatile and interesting than "I punch the goblin in the face" It contains Way of the Eight Limbs: A monk inspired by the sport of Muay Thai, hit 'em with the knee! Way of the Flame Within: A support-esque monk that burns hot Way of the Iron Pole: A defense oriented monk that makes another great support Way of the Storming...   [click here for more]
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Heirlooms of Eberron - 50 Magic Items From the Last War

Heirlooms of Eberron - 50 Magic Items From the Last War


Heirlooms of Eberron has been updated! New art, a new template, and an ink-friendly version are now available! If you've already purchased Heirlooms of Eberron, simply redownload it to get the new version! Heirlooms of Eberron lists 50 magical items from the steampunk-themed setting. Items focus on the lore, intrigue, pulp action, and technology found in Eberron. Included in these...   [click here for more]
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The Book of House

The Book of House


What’s Behind Your Mask? A Barovian wizard named Sir House has transformed his old spellbook into a chronicle of the people and adventures he's encountered since leaving his homeland. His account of the world goes into the finer details that most people never see, uncovering masks and revealing secrets hidden in plain sight. The Book of House is a 5th Edition Supplement for Dungeons...   [click here for more]
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Expanded Tool n Gear Manual

Expanded Tool n Gear Manual


From RANDALL RIGHT, author of the MITHRAL Best-Selling Comprehensive Manuals, comes this full excerpt of miscellaneous gear from that weighty tome.     This book gives players a wealth of new adventuring gear to make meet a myriad of challenges. It collects and updates the adventuring gear, artisan's tools, trinkets, and craftable compounds from that book, providing...   [click here for more]
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Extracurricular Enchantments: 29 Magic Items for Schools of Magic - Arcane Academy

Extracurricular Enchantments: 29 Magic Items for Schools of Magic - Arcane Academy


It’s back to magic school with these 29 scholarly magic items for DnD 5th edition. With rarities ranging from Common to Very Rare these items are designed to be perfect for Strixhaven campaigns as well as filling out the libraries and gift shops of magic schools in any setting. In this supplement from the Arcane Academy pack your spellbooks with the handy Satchel of Swift Sorting and mark your favorite...   [click here for more]
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50 Magic Items - Treasures of the Mad Mage

50 Magic Items - Treasures of the Mad Mage


Home to the Mad Mage, Halaster Blackcloak, the Undermountain is the most dangerous series of dungeons an adventurer is ever likely to encounter. This compendium contains 50 unique magic items inspired by the 23 floors that makes up the Undermountain, and those who live in its depths. From the goblins and bandits in the upper levels, to Halaster the Mad Mage himself. These items are...   [click here for more]
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Masque of the Red Death Player's Guide

Masque of the Red Death Player's Guide


Gothic Earth, first revealed in 1994 with the release of the Masque of the Red Death and Other Tales boxed set, allows D&D players to enter a dark vision of our own world in the 1890s. Now, this classic setting comes to 5th Edition with the release of the Masque of the Red Death Player's Guide! NOTE:...   [click here for more]
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Monster Loot Vol. 1 – Monster Manual (Roll20)

Monster Loot Vol. 1 – Monster Manual (Roll20)


I want to loot the beholder! Available Now on Roll20! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in the Monster Manual, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons. ...   [click here for more]
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Crafting and Companions, a 5e Crafting Supplement

Crafting and Companions, a 5e Crafting Supplement


           Enjoy Crafting & Companions? Try these titles from the same designer: Follow Gregory and Daniel on Socials Twitter: @gwritespretty Bluesky: @gwunders Facebook: @gregory Twitter: @SeedofYee Tiktok: @SeedofYee Instagram: @SeedofYee ...   [click here for more]
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Factions of Phandalin - Roll 20 Conversion

Factions of Phandalin - Roll 20 Conversion


Factions of Phandalin is a large supplement for 5e centered around the town of Phandalin, the focus of the starter modules Lost Mine of Phandelver and Dragon of Icespire Peak, as well as the upcoming Phandelver and Below: The Shattered Obelisk.  What’s Included? 5 Dungeons: that can be played as one-shots or a cohesive adventure set up with...   [click here for more]
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Legendary Hunts: Coastal Encounters

Legendary Hunts: Coastal Encounters


Legendary Hunts: Coastal Encounters is a titanic tome of mythical foes and coastal critters, brimming with a vast array of magical items, custom art, harvest tables, plot hooks, and yes, more monster hunts! "Tales? There are no tales boy. Only lies, uttered by those seeking cheap admiration. You see, you can always tell whether a sailor's speaking...   [click here for more]
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Expanded Sailing

Expanded Sailing


Expanded Sailing Ship Options & Upgrades Developing on the list of ships in the Dungeon Master's Handbook and drawing inspirition from other editions, this supplement provides simple rules for the inclusion of well-known sailing ship styles from the age of sail in your campaign. Want to give your pirate players a brig with a realistic crew and armament size? Sorted. Want your party to face off...   [click here for more]
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