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A Fey's Bargain Side Trek Adventures [BUNDLE]

A Fey's Bargain Side Trek Adventures [BUNDLE]


This special bundle product contains the following titles. A Fey's Anger - Side Trek Encounter Regular price: $0.50 Bundle price: $0.25 Format: PDF A gnome tinker summons the heroes to his workshop, but before he can explain his request a vengeful fey creature arrives and disrupts the meeting. Estimated play time - 1 hour.  This product contains a combat...   [click here for more]
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A Fey's Evil - Side Trek Encounter

A Fey's Evil - Side Trek Encounter


The heroes hurry to reclaim a treasured item that an evil hag has hidden away. The item they seek is well guarded by dangerous foes bent on destroying any that dare enter their domain. Estimated play time - 1 hour. This product contains two combat encounters designed for 4th level PCs, an extensive backstory, new monsters, and new magic items. The encounters are easily adapted to...   [click here for more]
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A Fey's Lair - Side Trek Encounter

A Fey's Lair - Side Trek Encounter


This side trek encounter challenges the heroes to recover a precious item from the lair of an evil hag. Estimated play time - 2 hours.  This product contains a pair of encounters designed to challenge 4th level PCs. It also includes an extensive backstory, new monsters, and new magic items to add to your campaign. The encounters are easily adapted to almost any campaign setting....   [click here for more]
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A Fistful of Coppers: 26 Guild Best-Sellers

A Fistful of Coppers: 26 Guild Best-Sellers


Welcome  to A Fistful of Coppers (and Silvers and Electrums and…)! A constellation of DM’s Guild stars have joined forces to bring you a collection of some of the Guild’s BEST SELLING products! In this veritable bag of holding for best-sellers, you’ll find a huge variety of content in more than two dozen different products, ranging from powerful magic items...   [click here for more]
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A Forger's Guide to Waterdeep

A Forger's Guide to Waterdeep


A Forger's Guide to Waterdeep (Skullport and Barovia too!) Have you wanted assets to build a forgery scenario into your adventures, wanted more realistic wax seals for your missives, or wanted your character to become a master forger?  If so, this might be for you. Intended for both Dungeon Masters and players, this document covers all the major organizations found in Waterdeep - Dragonheist,...   [click here for more]
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A Gallop through the Wizard's Tower

A Gallop through the Wizard's Tower


"A Gallop through the Wizard's Tower" - part of the "Detailed Encounters" series! Each "Detailed Encounter" -  features new monsters with unique stat blocks, new magic items, a custom battle map, and detailed NPCs. It also has story hooks and advice enough, to quickly turn it into a separate adventure! About "A Gallop through the Wizard's Tower":...   [click here for more]
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A Glimpse At: The Magocracy

A Glimpse At: The Magocracy


This mage city is built on the inner walls of a deep crater leading to a portal connected to the abyss that spews raging fiends daily. The city was built by ancient archmages who sought to protect the world from the demonic infestation. To keep the dark entities at bay, the city has been adamant about training the most powerful wizards mortals can be. Although...   [click here for more]
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A Gourmand's Guide to Gastromancy

A Gourmand's Guide to Gastromancy


Previews:     Want to Get in Touch? Twitter @FrictionlessDan Check out other Best-Selling Content by Daniel Kahn! Adventure Anthologies    Monster Weaknesses and Rules Supplements      Spelljammer    Wild Beyond the Witchlight     Icewind Dale: Rime of the Frostmaiden       Tomb of Annihilation...   [click here for more]
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A GUIDE FOR WARLOCKS, MYSTERIES OF MAGIC

A GUIDE FOR WARLOCKS, MYSTERIES OF MAGIC


A tome of witchcraft and mischief, this book is meant for players and DMs alike. It will help you enrich both your player characters and campaigns. The contents of this book are designed around the common aspects of Warlocks, as the title implies. However, not everything within this book is explicitly meant for or requires the Warlock class.  New Other Worldly Patron: The Life-Giver....   [click here for more]
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A Guide to Candlekeep Mysteries

A Guide to Candlekeep Mysteries


Looking to play Candlekeep Mysteries as a campaign? Just trying to spice the adventures up? Or are you looking to run them in Eberron? Then A Guide to Candlekeep Mysteries has got your back! This 60-page guide includes an overarching storyline to link the adventures together, "character ties" to help players make connections to the campaign world during character creation, tips...   [click here for more]
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A Guide to Skinning and Leather Working

A Guide to Skinning and Leather Working


A simple, practical guide to skinning and leather working. In the annals of leatherworking, there is a tome of great import that chronicles the art of skinning and tanning the hides of creatures found in the Monster Manual. This compendium is a treasured resource for those who seek to turn the hides of monsters into practical and ornamental leather goods. Within its pages, one will...   [click here for more]
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A Guide to the Cult of Black Earth: A Princes of the Apocalypse Guide

A Guide to the Cult of Black Earth: A Princes of the Apocalypse Guide


Deep beneath the earth, sinister forces conspire to threaten all of the Faerûn. Who are they, what do they want, and how do they intend to spread their power and influence through the realms? That is what this guide hopes to provide to help you run the nefarious cults of the evil elementals. Included in this guide: Motivations, and goals of the cult of Black Earth Organization of their cult Their...   [click here for more]
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A Guide to the Cult of Black Earth: A Princes of the Apocalypse Guide (Fantasy Grounds)

A Guide to the Cult of Black Earth: A Princes of the Apocalypse Guide (Fantasy Grounds)


 Guide to the Cult of Black Earth: A Princes of the Apocalypse Guide Now available for Fantasy Grounds Unity! Deep beneath the earth, sinister forces conspire to threaten all of the Faerûn. Who are they, what do they want, and how do they intend to spread their power and influence through the realms? That is what this guide hopes to provide to help you run the nefarious cults of the evil elementals....   [click here for more]
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A Guide to Tool Proficiency Use in D&D 5e

A Guide to Tool Proficiency Use in D&D 5e


This guide will give you a way to incorporate the use of tool proficiencies into the game that makes them useful for players, particularly during downtime. Finally a way to use your tool proficiencies other than thieves tools or disguise kit.  Use your Alchemist Supplies to try and brew potions, or your woowworking tools to make and sell trinkets. Your catrographer's tools to design maps of places...   [click here for more]
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A Hallowed Eve

A Hallowed Eve


An adult wilderness/horror based 5E adventure, adaptable to suit any level.  Your heroes find themselves upon a winding forest road, a storm brewing overhead. A sinister feeling fills the air, filling them with an indescribable dread! Happening upon an isolated village, they find a measure of solace, but at what cost?  Villagers tell of a curse, of creatures prowling the woodland beyond their walls....   [click here for more]
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A Handbook for New Recruits - A Keys to the Golden Vault Add-on

A Handbook for New Recruits - A Keys to the Golden Vault Add-on


While the best heist films and books are a blast, translating that to D&D 5th Edition Rules doesn't automatically turn your tables' party of five into "Oceans Eleven". The "Handbook for New Recruits" introduces new ideas that attempt to bring the action as close to the ideal as possible through a playstyle that suggests new table rules and incorporates some of the better ideas...   [click here for more]
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A Hero is Only as Good as His Weapon: Magic Items from Myth

A Hero is Only as Good as His Weapon: Magic Items from Myth


New lower price! 15 unique magic items based on Greco-Roman mythology! The magic items included here are all inspired by legendary items from the mythologies of ancient Greece and Rome. I’ve included a bit of background on each, but feel free to look up the names of these objects to get additional inspiration on where these items might pop up in a campaign. Download includes:...   [click here for more]
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A Holiday Special: Christmas Edition

A Holiday Special: Christmas Edition


Items, Creatures, and Trinkets inspired by those Christmas TV Special of past and the holiday puns that never go away! Not a scenario but instead all kinds of items to use in your Christmas One Shot Game and suggestions for making regular items more festive. Includes 20 trinkets, 20+ magic items, 2 holiday Factions to ally with or against, and suggestions for modifying items and monsters for that...   [click here for more]
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A Kobolds Guide to Awesome Ores

A Kobolds Guide to Awesome Ores


The purpose of this supplement is simple: it adds 20 new metals and ores that you can use to enhance and improve both basic non-magical weapons and also their magical variants. Each of the metals listed here can be used as weapon and armour variants in the same way as you would use something like the hellfire weapon variant or the Mithral armour variant. Each metal/ore has one trait associated with...   [click here for more]
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A Lake Full of Mystery

A Lake Full of Mystery


Just a quick 1-2 hour adventure for 4-6 2nd level adventurers. This adventure comes with full text boxes for a new DM that isnt very great at roleplay, a new monster, and a table of seaworthy encounters for hearty sailors. ...   [click here for more]
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A Limited List of an Archmage's Closet

A Limited List of an Archmage's Closet


Ferth, the ever put upon scribe of an archmage in Silverymoon, has released a limited catalog with his supervisor's blessing. In it he catalogs several of the archmage's more interesting pieces, and offers some commentary on the items.  Be ever mindful of what an archmage may have forgotten...  ...   [click here for more]
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A Magical Merchant Manual: Premade Jeweller NPC Guide

A Magical Merchant Manual: Premade Jeweller NPC Guide


Welcome to 'A Magical Merchant Manual: Potion Sellers - Predesigned Merchant NPCs For A Variety of Campaigns.' This handbook offers a variety of four interesting (and somewhat wacky) magic ring sellers to smoothly insert to your adventures without having to worry about coming up with something on the fly if your campaign doesn't actually have that information and/or you struggle...   [click here for more]
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A Magical Merchant Manual: Premade Potion Seller NPC Guide

A Magical Merchant Manual: Premade Potion Seller NPC Guide


Welcome to 'A Magical Merchant Manual: Potion Sellers - Predesigned Merchant NPCs For A Variety of Campaigns.' This handbook offers a variety of four interesting (and somewhat wacky) potion makers to smoothly insert to your adventures without having to worry about coming up with something on the fly if your campaign doesn't actually have that information and/or you struggle a little...   [click here for more]
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A Magical Merchant Manual: Premade Weapon Smith NPC Guide

A Magical Merchant Manual: Premade Weapon Smith NPC Guide


Welcome to 'A Magical Merchant Manual: Weapon Smiths - Predesigned Merchant NPCs For A Variety of Campaigns.' This handbook offers a variety of four interesting (and somewhat wacky) weapon sellers to smoothly insert to your adventures without having to worry about coming up with something on the fly if your campaign doesn't actually have that information and/or you struggle a little...   [click here for more]
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A Magician's Dozen

A Magician's Dozen


Included are thirteen magic items: 4 armors, 3 weapons, and 6 minor magical items along with some suggestions for incorporating them into a campaign. Armor The bearsark armor is based on legends of berserkers wearing shirts made of bearskins and transforming into bears during combat. The life aegis is a counter to undead’s ability to reduce their victims’ strength...   [click here for more]
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A Midsummer Night

A Midsummer Night


Oh, Midsummer! The time of singing, dancing, rejoicing and beer! The time of pagan rituals and druidic rites, the time where the summer reaches its peak, and borders between the realm of men and fey grow weaker... Midsummer is a widely celebrated holiday in Northern Europe. People gather in the countryside, enjoying bonfires, dances, cultural and historic rituals,...   [click here for more]
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A Mortal Blade

A Mortal Blade


A Mortal Blade is a Magic weapon designed for use in D&D 5e and can be used in other Table Top RPG's. Within the PDF are instructions for adapting the weapon to be more suitable for your campaign setting and player's weapon proficiencies.  ...   [click here for more]
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A New Dawn: Renaissance in Faerûn

A New Dawn: Renaissance in Faerûn


A New Dawn: Renaissance in Faerun Toril has changed. After millenia of powerful wizards and gods causing apocalyptic events, most of the people decided that it was enough. Magic, instead of solving problems, was causing more trouble than ever, and from the gnome islands of Lantant a new paradigm has arisen: the Intellect. With this new knowledge, technology has progressed further, and from...   [click here for more]
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A Night of Fright! (Fantasy Grounds)

A Night of Fright! (Fantasy Grounds)


Now for Fantasy Grounds! Jinkies! Uldryn Beauregard is dead—and he’s left one million gold to anyone who can survive the night in his haunted mansion! But spooky things are going on, and nothing is as it seems. Luckily, Mystery LLC is on the case! TL;DR Here’s what you get: A four-hour parody-horror adventure that, if you’re asking me, is pretty funny Five...   [click here for more]
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A Noble's Guide to Conqueror

A Noble's Guide to Conqueror


The game of kings, nobles, and even cultured fiends and dragons, Conqueror has a rich history in the nations of Khorvaire, from before the Age of Galifar even to the negotiations and peace of the last few years. Join the elite generals of the Last War, nobles throughout history, and sophisticated conspirators at the Conqueror table as the game is brought to life at your gaming table. ...   [click here for more]
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A Pile of Items

A Pile of Items


This is a small compendium of 40 magical items and enchantments made for newer GM's to use in their campaigns as a supplement to the magic items and enchantments already present in the Dungeon Masters Guide and Players Handbook. If you like it, consider leaving a review, and if you dont like it, leave one anyway and tell me what i did wrong. Only way to get better is to get feedack ;)  ...   [click here for more]
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A Pile of Monstros Items

A Pile of Monstros Items


This supplement provides 30 items inspired by the creatures of the Monsters Manual. Some of them are more or less lifted directly out of the Monsters Manual while others has a bit of additional lore and work put into them. And yes, this supplement does contain very basic rules for turning dragons hide into something usefull ;) Please leave a review so i know what you think of this supplement, the...   [click here for more]
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A Punsters Guide to Shops, NPCs, and Items for Sale

A Punsters Guide to Shops, NPCs, and Items for Sale


Dungeon Masters have 99 problems, but coming up with a punny shop name, NPC, and items for sale doesn't have to be one of those problems. This is a Dungeon Master supplement designed for your TTRPG campaign. There are over 15 full pages of 99 stores that are set up alphabetically with the store type and include the store name, NPC name, personality, and appearance. Over half the entries include three...   [click here for more]
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A Quick Guide to Magical Tattoos

A Quick Guide to Magical Tattoos


Magical tattoos were introduced to 5th Edition Dungeons and Dragons in Tasha's Cauldon of Everything. This guide summarizes the magical tattoo rules and consolidates magic-item crafting information from several sourcebooks. This guide also adds additional homebrew tattoos, a list of tattoos that can be used as a flash sheet or tattoo menu, as well as suggested costs in gold, gemstones,...   [click here for more]
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A Real-Time Trap!

A Real-Time Trap!


This is a unique trap to put your party to a real test of their cooperation and coordination abilities. If you like trying new things and torturing your players psychologically you are at the right place! Players will panic, shout at each other, get selfish, follow no orders, rush all together for the same objective and/or waste their first round...   [click here for more]
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A Sampler's Guide to Gastromancy

A Sampler's Guide to Gastromancy


THIS SAMPLE CONTAINS: One full adventure: The Carrot Incident, inspired by a true story. One new ancestry: the gourmand! A cooking-inclined mousefolk. One recipe: Veggie Blight Fajitas to pair with the adventure! Four spells: New from the gastromancy school of magic! Check out the Full Version of A Gourmand's Guide to Gastromancy Here!   Want to Get in Touch? Twitter...   [click here for more]
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A Second Pile of Items

A Second Pile of Items


This is a small compendium of an additional 40 magical items and enchantments made for newer GM's to use in their campaigns as a supplement to the magic items and enchantments already present in the Dungeon Masters Guide and Players Handbook. If you like it consider leaving a review and if you dont leave one anyway and tell me what i did wrong. Only way to get better is to get feedack ;)  This supplement...   [click here for more]
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A Showcase for Trinkets

A Showcase for Trinkets


Common magical items are a great idea. They help make the world more interesting and allow for magic in a smaller scale, with all its benefits, and most importantly they are fun. This addition introduces thirty-six common magical items that can be introduced in your campaign, be it as a part of your treasure, sold in shops on in the hands of NPCs to make them more unique or interesting. Every...   [click here for more]
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A Silverymoon Class Reunion

A Silverymoon Class Reunion


For the first time in memory, the Conclave of Silverymoon is hosting a class reunion. Surprising everyone, Magus Senior Eltro Miresk recently announced a reunion to bring back former students to the Conclave. Invitations have been sent far and wide to former students, giving them enough time to make the journey back to the city of Silverymoon and their alma matter. Both the city and the school has...   [click here for more]
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A simple system for Weapons and Armour

A simple system for Weapons and Armour


Wanting a simpler system of weapons and armour? Tired of arguments about splint mail? Want to get into the dungeon or political arena that little bit faster? Also wanting a robust system where a variety of different weapons and armours can be used? Happy to use the same rules for a katana as a longsword? Don't mind the idea of a spear-and-shield fighter having reach?  The following rules are designed...   [click here for more]
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A Small Magical Armory

A Small Magical Armory


A small selection of magical items to aid the intrepid, magical adventurer! This set contains a staff, wand, shield, and breastplate of exceptional power. A set of firearm-flavored spellcasting focus', a breastplate of obscure nature, and a shield for offense and defense. Mage's Handgonne: a hand cannon-styled wand for magic users, meant to deal explosive damage with a bit of risk....   [click here for more]
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A Small Problem

A Small Problem


A cavern network about a quarter-mile to the south-west of the sargh village of Kernguarn has become the home of a group of psychotic, mutated kobolds. These kobolds have been twisted in body and mind by exposure to the demonic taint of Jubilex. As the maddened monsters stage raids on the sargh settlement, it falls to the party to bring an end to the kobold threat. A Small Problem...   [click here for more]
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A Smattering of Swords

A Smattering of Swords


SWORDS. They're great. At least one person in your party is probably going to have proficiency in them. Add to your arsenal of magic weapons by adding 20 swords to your inventory, ranging from the mundane to utterly legendary.  ...A blade that calls you to join the shadows ...A greatsword that appears to those in their dying moments, giving them life to...   [click here for more]
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A Smattering of Swords (Fantasy Grounds)

A Smattering of Swords (Fantasy Grounds)


A Smattering of Swords Now for Fantasy Grounds Unity! SWORDS. They're great. At least one person in your party is probably going to have proficiency in them. Add to your arsenal of magic weapons by adding 20 swords to your inventory, ranging from the mundane to utterly legendary.  ...A blade that calls you to join the shadows ...A greatsword that appears...   [click here for more]
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A Space Hamster's Guide to Spelljammer

A Space Hamster's Guide to Spelljammer


Set sail on the Astral sea with this collection of supplementary rules for the Spelljammer campaign setting! This manual contains options for ship combat, special ship equipment and magic items, and customizable Hamsters! Additional features of this doccument include: A collection of changes to make ship combat more interactive and interesting, all of which are completely compatible with the normal...   [click here for more]
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A Third Pile of Items

A Third Pile of Items


This product provides 40 additional enchantments for you to use to create interesting magical items for your players. In here you will find 16 enchantments which will be strict upgrades to your items, 10 enchantments which will provide some upside and some downside at the same time and finally 14 enchantments which will weaken the item they are applied to.  Besides these enchantments i also provide...   [click here for more]
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A Town Called Mud: The Haunted Mine

A Town Called Mud: The Haunted Mine


A Six-guns & Sorcery Adventure for 4th level characters. If you're tired of the standard fantasy tropes, come on down and grab a sarsaparilla at the White Skink Saloon. Whet your whistle, play a game of cards, win a haunted mine! A detailed review can be found here! This short adventure of around 8-10 hours takes the player characters from the Town of Mud, out into the...   [click here for more]
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A Traveler's Guide to the Hamato Islands

A Traveler's Guide to the Hamato Islands


Introducing the all new Traveler's Guide to the Hamato Islands!  This comprehensive guide for DMs introduces the history, culture and lore of this Japan-themed adventure setting both as a supplement for modules and as a standalone reference for homebrew campaigns.  This guide is for both dungeon masters and players and includes the following chapters: Chapter One:...   [click here for more]
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A Wanderer's Guide to the Feywild

A Wanderer's Guide to the Feywild


The Plane of Faerie is a mysterious place, filled with wonders beyond imagining. This guide seeks to inspire dungeon masters who wish to send their party into this realm of wonder. It gives a comprehensive framework for the rules and laws that govern the Feywild, as well as ideas for specific locations, situations, items, quests, and so on. You won’t find adventures or detailed descriptions within...   [click here for more]
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A Wizardly Guide to Dead Squads

A Wizardly Guide to Dead Squads


This document is intended to streamline and speed up the use of a player’s undead minions. Most every player has reviewed the wizard spell animate dead and thought “Sweet! I can’t wait to make my undead army!” What player wouldn’t want a squad of skeleton archers launching a volley of arrows where it’s most needed? Most every DM that has had a player control any quantity...   [click here for more]
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