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This special bundle product contains the following titles. Adventurer’s Atlas: A Guide to Shops, Inns & Notable Places! Regular price: $9.99 Bundle price: $7.99 Format: PDF The Adventurer’s Atlas is the ultimate guide to the most interesting and exciting places for your TTRPG campaigns. From the Abandoned Circus of Wonders to the Chapel of Universal... [click here for more] |
Dungeon Masters Guild |
$34.96 $27.96
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This is a rework of the standard Monk class to add variety and choices, both during regular play and when leveling up. Most class features are recast as "techniques", akin to Warlock invocations. Stunning strike is a bit weaker; that leaves room for adding a bit of power and flexibility in other regards.
This is compatible with existing Monk subclasses ("Ways"), both canon and homebrew.
Also included:... [click here for more] |
Dungeon Masters Guild |
FREE
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Magic items have been collected by brave adventurers for many years. Some extremely powerful, some less so, but all are magic! In this tome you will see a large quantity of magic items. Get ready, for we are going to dive right in!
If this product gets on to the bestseller list, I will add not one, but two new artifacts to it every time it moves up, as a free expansion! ... [click here for more] |
Dungeon Masters Guild |
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Almanac of the Hells (Volume IV) is the third treatise in a series of compendiums that serve to flesh out the Nine Hells of Baator with new lore and monsters! Penned by the Darling, duke of Minauros and emmisary of Mammon, this volume contains:
*Feats, Infusions and Invocations designed with fiendish thrills in mind.
*4 Magic Items inspired by the layers of Baator.
*4 New Monsters to challenge... [click here for more] |
Dungeon Masters Guild |
$1.95
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Almanac of the Hells (Volume V) is the fifth treatise in a series of compendiums that serve to flesh out the Nine Hells of Baator with new lore and monsters! Penned by Darling, duke of Minauros and emmisary of Mammon, this volume contains:
*The Plane Steward Fighter sublcass-an extraplanar adventurer that offers broad utility and massive customisability!
*A host of infernal lore.
*2... [click here for more] |
Dungeon Masters Guild |
$1.95
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If you feel that the very simple armor rules in 5e are flavorless and do not capture the essence of how armor truly functions, then these optional rules are for you.
Contains Alternate rules for armor in D&D 5E. Also includes alternate rule options for rare materials that armor and weapons can be made from as well as two feats designed to use with the included options.
A separate Armor table... [click here for more] |
Dungeon Masters Guild |
$2.00
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For those of you who want things to be more systemitcally brutal without nerfing the characters or making the monsters impossibly difficult, who want their players to research Manticore's before invading their lairs for fear of concussion, who want nothing more than to tell the story of the time their player character went insane when the Mind Flayer blasted him across the room using his pyschic energies.... [click here for more] |
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Crafting items allows players to roleplay being self-sufficient, customize their abilities, and progress in a way not directly tied to gaining experience. These rules provide a flexible system to allow players to craft items without having too much to keep track of. It is not a spreadsheet of keywords with specific meanings.
Want an adventure where players can collect some special materials? Try... [click here for more] |
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Alternative Medicines: A Compendium of Fascinating Alternatives for Healing
100 magic items, including potions, salves, ointments, wraps, slings, and more! Included with each item is a brief history or background for inspiration in any game.
The realms can be a dangerous place, and intrepid adventurers are always in need of healing, restorative, curative, and preventative items.... [click here for more] |
Dungeon Masters Guild |
$1.95
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WHAT ARE ALLY-CENTRIC MAGIC ITEMS ANYWAY??
ALTRUISTIC ATTUNEMENTS features 50 MAGIC ITEMS designed to be attuned by your character and gifted to an ally who gains its benefits for free! By sacrificing one of your own attunement slots you may grant an ally the use of powerful and unique magic items!
THERE'S SOMETHING FOR EVERYONE:... [click here for more] |
Dungeon Masters Guild |
$2.95
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Altruistic Attunement:
Ally-Centric Magic Items for DnD5e
Now for Fantasy Grounds Unity!
WHAT ARE ALLY-CENTRIC MAGIC ITEMS ANYWAY??
ALTRUISTIC ATTUNEMENTS features 50 MAGIC ITEMS designed to be attuned by your character and gifted to an ally who gains its benefits for free! By sacrificing one... [click here for more] |
Dungeon Masters Guild |
$2.95
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Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series.
The Ghosts of the Glimmersea
For 4 adventurers between 5th and 10th level
An expedition was lost in the Glimmersea. The famous explorers, the Loxers, abruptly stopped communicating, sparking concern in those familiar with them. Maer, the merchant... [click here for more] |
Dungeon Masters Guild |
$4.95
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Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series.
The Malediction of the Devil's Mushroom
An Anauroch / Underdark adventure for 4-6 characters of 4th-6th level.
The Underdark is a wild, untamed place full of mysteries and treasures. Danger lurks around every cavern wall and is home to some... [click here for more] |
Dungeon Masters Guild |
$4.95
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Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series.
Content Warning: Spiders
The Nightmare Web of Adhe Wood
For 4-5 adventurers between 10th and 15th level, adaptable to lower tier play
Located in The Vast north of the Sea of Fallen Stars, Adhe Wood is a small but deadly place. Legends swirl... [click here for more] |
Dungeon Masters Guild |
$4.95
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Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series.
The Shardcaster of Yuirwood
For 4-5 adventurers around 8th-10th level
Aglarond, on the southeastern edge of the Sea of Fallen Stars, is a nation of human merchants and ancient elves. The sprawling Yuirwood also houses the greatest population... [click here for more] |
Dungeon Masters Guild |
$4.95
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Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series.
The Vanishing of Arcanist Hildebane
An exploratory wilderness adventure for 4-6 characters of 1st-5th level.
On the fringes of the forest known as Tangled Trees, arcanists and scholars mount expeditions into the inhospitable overgrowth from their... [click here for more] |
Dungeon Masters Guild |
$4.95
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Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series.
Vagrant in Wonderland
For 5 adventurers around 7th-level
Vagrant in Wonderland is a whimsical Alice-esque journey into the depths of Araumycos, the Great Fungus. The characters encounter Vagrant, an intrepid myconid scout living within Araumycos... [click here for more] |
Dungeon Masters Guild |
$4.95
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This special bundle product contains the following titles. Amarune's Almanac: Arctics of the Realms Regular price: $9.95 Bundle price: $7.50 Format: PDF
"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword)
"I can remember my dearest Arclath... [click here for more] |
Dungeon Masters Guild |
$39.80 $29.95
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This special bundle product contains the following titles. Amarune's Almanac: Coasts of the Realms Regular price: $9.95 Bundle price: $7.45 Format: PDF
"So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous... [click here for more] |
Dungeon Masters Guild |
$39.80 $29.95
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"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword)
"I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold, but there is only so much one can remove to cool themselves. He even asked in my... [click here for more] |
Dungeon Masters Guild |
$9.95
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This special bundle product contains the following titles. Amarune's Almanac: Arctics of the Realms Regular price: $5.97 Bundle price: $2.49 Format: PDF
"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword)
"I can remember my dearest Arclath... [click here for more] |
Dungeon Masters Guild |
$47.76 $19.95
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"So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous bard Mintiper) that is the Coast. Enjoy!" - Ed Greenwood (excerpt from Foreword)
"It’s easy to think of the adventures of the land and the adventures of the sea as being categorically different.... [click here for more] |
Dungeon Masters Guild |
$9.95
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Now for Fantasy Grounds!
"So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous bard Mintiper) that is the Coast. Enjoy!" - Ed Greenwood (excerpt from Foreword)
"It’s easy to think of the adventures of the land and the adventures... [click here for more] |
Dungeon Masters Guild |
$9.95
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"To most ‘everyday folk’ of the Realms, deserts are places to stay well away from. Dangerous, uncomfortable even when you make only brief, timid forays in from the verges, and offering little good reason to go there. And beings who do dwell in a desert are hardened to survive there, and usually don’t appreciate intruding competitors—and treat them accordingly." - Ed Greenwood (excerpt from... [click here for more] |
Dungeon Masters Guild |
$9.95
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"I love books like this." - Ed Greenwood (excerpt from Foreword)
"When Arclath asked me what a forest was, I probably looked at him like he’d sprouted an extra head. Though, he posed a good question; if I’m writing this book to explain these locales to people who have never seen them, how would I explain a 'forest' to someone who’s lived in a desert wasteland for their entire life and never... [click here for more] |
Dungeon Masters Guild |
$9.95
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"When Arclath asked me what a forest was, I probably looked at him like he’d sprouted an extra head. Though, he posed a good question; if I’m writing this book to explain these locales to people who have never seen them, how would I explain a 'forest' to someone who’s lived in a desert wasteland for their entire life and never seen a stand of trees larger than a dozen? Saying ‘you... [click here for more] |
Dungeon Masters Guild |
$9.95
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"Welcome to the 'forgotten' part of The Forgotten Realms" - Ed Greenwood (excerpt from Foreword)
"When the earliest forms of this almanac series began to materialize in my mind, I did not foresee grasslands as being a part of the series. After all, with so many stunning mountains, ancient forests, and other marvels of the world, who could be interested in grasslands? At the time, grasslands seemed... [click here for more] |
Dungeon Masters Guild |
$9.95
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"Welcome to the 'forgotten' part of The Forgotten Realms" - Ed Greenwood (excerpt from Foreword)
"When the earliest forms of this almanac series began to materialize in my mind, I did not foresee grasslands as being a part of the series. After all, with so many stunning mountains, ancient forests, and other marvels of the world, who could be interested in grasslands? At the time, grasslands... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting, and not just gazing at. This tome... [click here for more] |
Dungeon Masters Guild |
$9.95
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"[..] those who do dwell in and near marshes will tell you of their bounty, from fish and frogs for the cooking-fire to reeds for thatching roofs, and bog-muck that makes crops grow with almost frightening speed and vigor to a rich array of abundant, life-saving medicinal plants—to say nothing of herbs for dishes bound for even the finest dining tables. So, sparsely-tapped wells of bounty that... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Now for Fantasy Grounds!
"[..] those who do dwell in and near marshes will tell you of their bounty, from fish and frogs for the cooking-fire to reeds for thatching roofs, and bog-muck that makes crops grow with almost frightening speed and vigor to a rich array of abundant, life-saving medicinal plants—to say nothing of herbs for dishes bound for even the finest dining tables. So,... [click here for more] |
Dungeon Masters Guild |
$9.95
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"[..] this tome is accurate and insightful, so I recommend it highly.." - Ed Greenwood (excerpt from Foreword)
"You see, I hadn’t found much literature written about the Underdark to this point. Most of what I’d read focused on places like Menzoberranzan, the drow capital, or spoke of mysterious lost locales that they assumed had sunk into the underground. I could not believe that a land... [click here for more] |
Dungeon Masters Guild |
$9.95
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This special bundle product contains the following titles. Amarune's Adventures: Rise of the Bear King Regular price: $4.95 Bundle price: $3.12 Format: PDF
Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series.
Rise of the Bear King
An Icewind Dale adventure... [click here for more] |
Dungeon Masters Guild |
$19.85 $12.50
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Amazing Accessories for Adventurers
Volume 1
2nd Edition - Featuring new, expanded item descriptions
Unleash the Wonders: Discover the Power of Magic Items!
Magic items are not just mere trinkets – they are the keys to unlocking your party's full potential. They hold the power to overcome any obstacle, defeat mighty... [click here for more] |
Dungeon Masters Guild |
$1.00
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Amazing Accessories for Adventurers Volume 2
Updated 2nd Edition Now Available!
Take your magic item options to 11 with Smiling Orc Publishing's Amazing Accessories for Adventurers Volume 2, our latest supplement for Dungeons and Dragons 5th Edition.
Featuring 50 new magic items, this supplement provides something for everyone, from serious... [click here for more] |
Dungeon Masters Guild |
$1.50
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A collection of 10 fan-made magic items to spice up your D&D 5th edition games. The items included are named as follows:
Angel's Eyes
Axe of Fear
Bottomless Flask
Charon's Oar
Clearsight Longbow
Dagger of Mourning
Screaming Idol
Weapon of the Burning Heart
Weapon of the Storm Caller
Yochlol Candle
... [click here for more] |
Dungeon Masters Guild |
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Amien has embarked on his most dangerous journey yet: seeking out the darker sides of alchemy and brewing to learn the secrets of the black maket.
Within is a guide to brewing deadly poisons and sickly tinctures. Those who wish to expedite their battles will find harmful toxins capable to devastating foes from within their own bodies. Those who seeks a simple way to avoid battles entirely will learn... [click here for more] |
Dungeon Masters Guild |
$1.00
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Amien has travelled far and wide expanding his repertoire in herbalism. He now offers the secrets he has plundered to you, the brave adventurer in need of the healing arts.
Within you will find a guide to brewing and customising your own potions to both heal the sick and injured, and provide great boons to enable allies to see in the dark, swim in the deepest waters, or soar through the sky. Even... [click here for more] |
Dungeon Masters Guild |
$1.99 $1.50
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Amnon’s Guide to miscellany is the ultimate compendium of Homebrew content by Benjamin James O’Connor-Rose containing all 5e homebrew he has made since he was 9. The content in this book have been platested by both veterans and newcomers to d&d for the most balanced versions of his content ever.
... [click here for more] |
Dungeon Masters Guild |
$10.00
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"Welcome, friends, valued customers, new patrons, to my armory of wonders. Here, you can peruse my selection of wondrous weapons. Some I have crafted myself. Others, I found in my long journeys across the many planes. Enjoy. Take your time. See what might call to you." - Amryss Seriene. Amryss's Armory of Artifacts includes all manner of weapons. Some are imbued with arcane power by Amryss himself.... [click here for more] |
Dungeon Masters Guild |
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TWENTY-SIX ARMOUR PIECES FOR ADVENTURERS WHO REALLY WOULD RATHER NOT DIE TODAY
From the fine folks who brought you all five Alphabets of Magic Items, here is… another Alphabet! This time, a panoply of armours, shields, helms and greaves.
From plate armour made of solid rock and a suit of electrified chainmail, to a pair of enchanted high-top sneakers and a hat which is literally... [click here for more] |
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26 brand-new common wondrous items for your D&D 5E adventure!
Designed to enable interesting and varied roleplay, these magic items are as entertaining as they are bizarre. From mildly useful gardening gloves to magically enhanced Kick Me signs, they should bring levity, curiosity and mischief to campaigns of any level.
An Alphabet of Common Magic Items is the first in a series of item... [click here for more] |
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THE SAGA CONCLUDES!
With ANOTHER 26 brand new Wondrous Items for your D&D 5e adventuring party who really are on top of things, An Alphabet of Legendary Magic Items brings a powerhouse of weird to your game.
Includes an all-new 18-card Deck of Many Things – The Deck of Delirium and Delight!
From the stroppy but helpful Knapsack of Need and the eminently practical Sash... [click here for more] |
Dungeon Masters Guild |
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TWENTY-SIX WONDROUS ITEMS FOR ADVENTURERS WHO REALLY DO MEAN IT THIS TIME
From the very fine folks who brought you Alphabets of Common and of Uncommon Magic Items… introducing the obvious next step, An Alphabet of Rare Magic Items!
Weirder and wilder than ever before, these all new, all original wondrous items of arcana range from an exploding jewellery piece and a tragicomic... [click here for more] |
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26 brand new Uncommon wondrous items for your D&D 5E adventure!
From an avaricious dragonfly and a poisoner’s favourite fashion accessory, to a voracious rug and a pair of dolls as arcane as they are adorable, these magic items are designed to enable and encourage interesting and varied roleplay and should bring levity, curiosity and mischief to campaigns of any level.
An... [click here for more] |
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TWENTY-SIX WONDROUS ITEMS FOR ADVENTURERS WHO DON’T HAVE TIME TO MESS ABOUT ANY MORE
From the very fine folks who brought you Alphabets of Common, Uncommon and Rare Magic Items… introducing the obvious next step, An Alphabet of VERY Rare Magic Items!
From the adorable Clockwork Calico and the radiant Helios Choker to the harrowing Yeth Collar and the grisly surprise of a Grick-in-the... [click here for more] |
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Pretty Little Liches:
An Artifact & A Villain
Zhorus Carcosa, a tiefling mage, has unearthed an ancient and evil artifact: the Pearl of Putrescence. He has used the pearl's dark power to raise an army of undead monsters and marched across the coast, leaving a trail of devastation in his wake. Can the party stop Zhorus and his undead horde before he destroys a... [click here for more] |
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An Artificer's Tale
5e adventure by Elven Tower
In An Artificer's Tale, We follow the story of Adrian Shradner. He is an artificer, a mage of the future. He has the mind of a genius and has accomplished marvelous things throughout the years. He lives in a manor by the city's outskirts. He built a magical laboratory beneath his lavish home. He calls it The Shifting Laboratory. Helped by... [click here for more] |
Dungeon Masters Guild |
$0.95
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Tired of watching your children have the time of their lives hunting for magic eggs while your inner dragonborn barbarian stews and simmers on the sidelines?
Well, thanks to An Easter Egghunter's Guide to Adventure they no longer have to!
This adventure supplement is much more than a full length adventure! It is a source of inspiration and template for how you can incorporate an egg hunt into... [click here for more] |
Dungeon Masters Guild |
$2.95
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"With the dragon slain, the party fans out and begins to methodically search through the horde, as they have done many times before. A number of strange artifacts catch their eye, including a gilded shield and a glowing pair of leather boots. The wizard sits down on the smooth stone and begins to connect to the Weave, searching for the true purpose and use of these strange items…"
Hello again everyone!... [click here for more] |
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