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DDAL-DRW-20 The Death of Szass Tam

DDAL-DRW-20 The Death of Szass Tam


DDAL-DRW-The Death of Szass Tam Szass Tam arrives in Xorvintroth! Just as you were about to secure victory, the Regent of Thay is poised to turn things back in his favor. However, if Szass Tam is there to set things right, that means he’s out in the open, and the rebel Zulkir Dar’lon Ma has a plan! Part Two of the Frozen Worlds series of adventures. A four hour adventure for 17th through 20th...   [click here for more]
D&D Adventurers League  $7.99

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DDAL-DRW-19 Fall the Cold Night

DDAL-DRW-19 Fall the Cold Night


DDAL-DRW-19 Fall the Cold Night In trying to undo the characters’ sabotage, the Red Wizards have ripped wide the portal to the Far Realm. Father Llymic’s brood swarms forth and the Elder Evil hears their call. Part One of the Frozen Worlds series of adventures. A four hour adventure for 17th through 20th level characters. Optimized for: APL 18 Content Warnings: Far Realm effects, body...   [click here for more]
D&D Adventurers League  $7.99

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DDAL-DRW-INT-02 Watchers of the Trollclaws 1

DDAL-DRW-INT-02 Watchers of the Trollclaws 1


DDAL-DRW-INT-02 Watchers of the Trollclaws Caravan merchants traveling the Winding Water speak of a ruin that has risen from the muck of the Trollclaws. Its walls are covered with carved eyes that glow in the moonlight and weep an unnatural fog during the day. What treasures await you within? Part Two of the Red Seeds series of adventures. A Two-Hour Adventure for 1st through 4th-Level Characters....   [click here for more]
D&D Adventurers League  $7.99

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Dawn of the Overmind (2e)

Dawn of the Overmind (2e)


A new age dawns.an age of terror! They are close. I can feel them even stronger, now. It won't be long before the Masters come again. I have waited for them, waited for their return. Once they extinguish the Light, the true Dawn can begin. The illithids once ruled a mighty empire that stretched across many worlds. These foul creatures enslaved or destroyed whole races in their quest for ultimate...   [click here for more]
Wizards of the Coast  $9.99

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M5 Talons of Night (Basic)

M5 Talons of Night (Basic)


As the cream of your crop, your party has been selected to act as diplomats on the Isle of Dawn at a historic meeting between Thyatis and Alphatia, timeless rivals. This could herald the dawning of an age of peace, unknown in this area for years past. However, things are not progressing as smoothly as planned. The powers of Entropy, headed by Alphaks, are out to ensure that this peace treaty is...   [click here for more]
Wizards of the Coast  $4.99

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Spelljammer: Adventures in Space | Roll20 VTT

Spelljammer: Adventures in Space | Roll20 VTT


This digital rulebook is accessible in any browser and integrated into Roll20. A thrilling space-based adventure setting for the world’s greatest roleplaying game. Spelljammer: Adventures in Space presents the Astral Plane as a Dungeons & Dragons campaign setting unlike any other. Home of the stars and gateway to the heavens, the Astral Plane teems with excitement and possibility....   [click here for more]
Wizards of the Coast  $49.99 $42.49

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IM3 The Best of Intentions (Basic)

IM3 The Best of Intentions (Basic)


Prime Plane immortals are dying like flies: nasty, violent deaths. The Hierarchs suspect Entropy, as usual, especially with all the rumors of demons' involvement. To top it all off, one of the Hierarchs is missing?Mazikeen. Your mission as novice Temporals, should you choose to accept it, is to find Mazikeen, uncover his kidnaper, and bring him or her to a court of Immortal Justice. This entails...   [click here for more]
Wizards of the Coast  $4.99

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