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Broken Yet Unbowed (PS-DC-NOS-02)

Broken Yet Unbowed (PS-DC-NOS-02)


The Cult of the Broken God seeks to release their benefactor from their millennia long imprisonment. This must NOT come to pass. Travel to Curst, track down the cult’s lair, and put an end to their machinations before it’s too late. A Four Hour Tier 4 Adventure for the PS-DC-NOS series, optimized for APL 18 CONTENT WARNINGS: Sacrifice, Exhaustion, House of Horrors (implied) The final module...   [click here for more]
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Encounters Enhanced: The Outlands, Part I—Excelsior to Ribcage

Encounters Enhanced: The Outlands, Part I—Excelsior to Ribcage


The Outlands is bigger than you think, cutter: let's do this in order. Encounters Enhanced: The Outlands enhances your Planescape adventures with over one hundred unique encounters to throw at your planeswalkers, everything from barmy factotums to friendly yugoloth and more. In this first volume of four, the gate-towns from Ribcage to Excelsior and locales from the Hidden Realms to Thebestys...   [click here for more]
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The Planescape Archive

The Planescape Archive


The Archive Has Been Opened Scribes have been hard at work, toiling with the assistance of mimirs to create this supplement with information necessary to survive planar travel. Ownership of this tome does not guarantee surviving planar travel, but it does substantially increase one's chances. This supplement includes wide-ranging player options and DM material to help craft Planescape adventures on...   [click here for more]
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Encounters Enhanced: Sigil

Encounters Enhanced: Sigil


Think you know the City of Doors? You're climbing the Spire, berk! Encounters Enhanced: Sigil enhances your Planescape adventures with over one hundred unique encounters to throw at your planeswalkers, everything from barmy factotums to friendly yugoloth and more. This volume of Encounters Enhanced includes: 116 new encounters for games set in Sigil, the City...   [click here for more]
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PS-DC-POP-01 Pillars of Peril

PS-DC-POP-01 Pillars of Peril


Pillars of Peril (PS-DC-POP-01) In the bountiful city of Sustenance in the Outlands, mysterious tremors threaten its stability. The city's leaders urgently enlist help to recover crucial artifacts stolen by a radical group, which are used to maintaining the city’s stability and prevent a total collapse. Can you track down these stolen artifacts before there’s a catastrophic event...   [click here for more]
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Factions of Sigil

Factions of Sigil


From the minds who brought you the best-selling Factions of Phandalin comes a new set of factions in a whole new setting... We get it. Factions are an integral part of D&D, but it's not always clear how to use them in your campaigns. Luckily, Factions of Sigil has you covered for each of the twelve main factions found across Sigil and the Outlands! This supplement goes over the...   [click here for more]
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Planescape: Metropolis

Planescape: Metropolis


This product is available as a PDF, Roll20 supplement, and Print-on-Demand book. Click here to view the Roll20 VTT Product Click here to view the PDF + Roll20 VTT Product Bundle From the producer of Manual of the Planes, The Draconomicon, and Tasha's Crucible of Everything Else comes... This short adventure is intended as a 4-8 hour side...   [click here for more]
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The Deva Spark - The Caged Conversion

The Deva Spark - The Caged Conversion


The Deva Spark The Caged Conversion Requires the AD&D Planescape Adventure The Deva Spark, to play   by Igor Comunale A bar room brawl? No big deal. Except when it starts on the Abyss—and the brawlers are a deva and a bebilith! The deva: A celestial champion who serves the cause of ultimate Good. The bebilith: A nightmarish monster...   [click here for more]
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The Hungry Prince (PS-DC-HNL-02)

The Hungry Prince (PS-DC-HNL-02)


Yeenogy, Yeenogy, the Hungry Prince Tensar's Employment Service has an unusual job for a band of adventurers. At 'The Hungry Prince', a renowned eatery in Sigil, a troublesome rodent issue has arisen. The adventurers are called upon to assist the understaffed ratcatchers of Parakk Pest in tackling this infestation. But as they delve deeper, they may find that in the City of Doors,...   [click here for more]
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The Eternal Boundary - The Caged Conversion

The Eternal Boundary - The Caged Conversion


The Eternal Boundary The Caged Conversion Requires the AD&D Planescape Adventure The Eternal Boundary, to play   by Igor Comunale Welcome to the Cage, friend. You'll want to watch your back in Sigil - it seems every cutter here's got a way to peel a clueless basher, and you're no exception. Besides, there's something happening...   [click here for more]
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Planescape: The Undersigil Blues

Planescape: The Undersigil Blues


Love loss, sensory stones, and rock 'n' roll paint a portrait that sets the stage for rebellion in the City of Doors. This module can be used as a 1st-level one-shot or as a prelude to “Turn of Fortune's Wheel,” found within the 5e Planescape: Adventures in the Multiverse box set. ...   [click here for more]
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A Boy and his Modron - Remastered

A Boy and his Modron - Remastered


A fresh remaster of the beloved DMsGuild module, updated with new Planescape content! Embark upon a tale of a young boy who discovers an extra-planar creature on his family's farm. When otherworldly threats such as Devils and Githyanki begin to emerge, he enlists the party's aid in a thrilling quest to protect his newfound friend!  A Boy and his Modron is a module for characters...   [click here for more]
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In the Abyss - The Caged Conversion

In the Abyss - The Caged Conversion


In the Abyss The Caged Conversion Requires the AD&D Planescape Adventure In the Abyss, to play   by Igor Comunale Looking for a little extra jink and maybe some excitement? It seems the Doomguard lost track of their coveted ship of chaos. It's flying about the abyss, driving the local tanar'ri even more barmy...   [click here for more]
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Gatetown Encounters #4 - Automata

Gatetown Encounters #4 - Automata


Welcome to the fourth in our Gate Town Encounter series. In Automata you'll be travelling to the inverse and letting out your inner chaotic side with an audacious plan to stop Automata from merging with Mechanus. This series are short encounters (though this is the longest!) that are designed to highlight what makes each Gate Town unique. We use AI generation for art purposes only, all other...   [click here for more]
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Well of Worlds - The Caged Conversion

Well of Worlds - The Caged Conversion


Well of Worlds The Caged Conversion Requires the AD&D Planescape Adventure Well of Worlds, to play   by Igor Comunale Clueless? The majesty and the dark got you down, cutter? Don't know how to lead a green prime to water? Then worry no more! The Well of Worlds is the answer to every basher's pleas for introducing gamers to the planes....   [click here for more]
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Nowhere Fast (PS-DC-HNL-01)

Nowhere Fast (PS-DC-HNL-01)


Another Plane. Another City.  The singer, Angel Aria, has been abducted! The party faces the daunting task of venturing into the Hive where they must confront an infernal street gang that holds the musician captive. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. A Dungeoncraft Planescape Adventure set in Sigil, the City of Doors. CONTENT WARNING: Abduction, Alcohol,...   [click here for more]
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Gatetown Encounters #2 - Tradegate

Gatetown Encounters #2 - Tradegate


Welcome to the second in our Gate Town Encounter series. In Tradegate e you'll be exploring the market while cursed currency makes its way through the vendors. This series are short encounters that are designed to highlight what makes each Gate Town unique. We use AI generation for art purposes only, all other work is performed by our own hands and/or brains Check out our Previous...   [click here for more]
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Gatetown Encounters #3 - Excelsior

Gatetown Encounters #3 - Excelsior


Welcome to the third in our Gate Town Encounter series. In Excelsior you'll be investigating a crime! (gasp! in excelsior!!! CRIME!!! Don't panic people...) This includes my take on the Ethereal Filcher, a fantastic planescape monster. This series are short encounters that are designed to highlight what makes each Gate Town unique. We use AI generation for art purposes only, all other work...   [click here for more]
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Gatetown Encounters #6 - Sylvania

Gatetown Encounters #6 - Sylvania


Welcome to the sixth title in our Gate Town Encounter series. In Sylvania you will be doing good deeds, over and over and over and over and over. This series are short encounters that are designed to highlight what makes each Gate Town unique. This Title includes the best table I've ever made, d20 annoyingly innane questions. We're making the imporatnt roleplaying resources at the O.P.S.! We...   [click here for more]
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Gatetown Encounters #7 - Glorium

Gatetown Encounters #7 - Glorium


Welcome to the seventh title in our Gate Town Encounter series. This is the only encounter to happen outsid eof the town! On your way in to Glorium you'll meet two twins testing their newest boat... This series are short encounters that are designed to highlight what makes each Gate Town unique. We use AI generation for art purposes only, all other work is performed by our own hands and/or...   [click here for more]
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Gatetown Encounters #1 - Fortitude

Gatetown Encounters #1 - Fortitude


Welcome to the first in our Gate Town Encounter series. In fortitude you'll be helping a wrongly accused confessed(?) Githzerai pove his innocence. This series are short encounters that are designed to highlight what makes each Gate Town unique. We use AI generation for art purposes only, all other work is performed by our own hands and/or brains Check out our Previous Titles...   [click here for more]
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Gatetown Encounters #5 - Ecstacy

Gatetown Encounters #5 - Ecstacy


Welcome to the fifth title in our Gate Town Encounter series. In Ecstacy you will be taking part in the sun and moon festivities, but what will you do when it all goes awry? This series are short encounters that are designed to highlight what makes each Gate Town unique. This Title includes three stat blocks including a new monster, the Beholden. We use AI generation for art purposes...   [click here for more]
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Gatetown Encounters #9 - Bedlam

Gatetown Encounters #9 - Bedlam


Welcome to the ninth title in our Gate Town Encounter series. TRIGGER WARNING: SUICIDE AND ATTEMPTED SUICIDE In Bedlam you will be investigating what is making the citizens kill themselves and rise as zombies...  This series are short encounters that are designed to highlight what makes each Gate Town unique. We use AI generation for art purposes only, all other...   [click here for more]
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Gatetown Encounters #8 - Xaos

Gatetown Encounters #8 - Xaos


Welcome to the eigth title in our Gate Town Encounter series. This Xaos Green Jellybobbin Encounter Grapes gravy %£*(RTFGHY.... (This is a rather chaotic encounter in xaos.... expect a lot of random! It really leans into the chaos of xaos.) This series are short encounters that are designed to highlight what makes each Gate Town unique. We use AI generation for art purposes only, all...   [click here for more]
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Dead Gods (2e)

Dead Gods (2e)


Silently, ponderously, they float through the Astral Plane, mammoth isles of rock adrift in an endless sea of silver. Once they were gods. Now they're little more than debris, petrified husks of fading belief and forgotten prayer. Yet for many, their memories linger, their dreams live on - and for some, those dreams are terrifying nightmares of vengeance, and conquest, and death. Dead Gods is a 176...   [click here for more]
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Tales of the Infinite Planes

Tales of the Infinite Planes


Tales of the Infinite Planes Explore the World Serpent Inn and the Multiverse with 8 Adventures! Adventures previously released have been collected into one convenient package! The magic of Dungeons & Dragons and other roleplaying games is the unfolding story that happens at the game table, whether it’s a virtual or real table. The Dungeon Master sets the stage and...   [click here for more]
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Planes of Conflict (2e)

Planes of Conflict (2e)


On the Great Ring, six planes lie in direct opposition. Above looms the triad of Good, holding fast against the tide of corruption. Below lurks the triad of Evil, stained red by the eternal Blood War. Both resist the pull of Law and Chaos. Any berk who calls them "neutral" planes has never experienced their full extremes! Dare to enter the conflict and find: Two 64-page books describing each plane...   [click here for more]
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Encounters in the Infinite Planes Vol 01 Plane of Fire

Encounters in the Infinite Planes Vol 01 Plane of Fire


Encounters in the Infinite Planes Volume 1: Plane of Fire Adventure and excitement across the scorching Plane of Fire! The Encounters in the Infinite Planes seeks to add flavor and excitement to the planes of existence by providing short scenarios that can be dropped into the key planar locations. The encounters are designed for specific tiers but can easily be adjusted up or down based on the capabilities...   [click here for more]
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Planescape: Metropolis | Roll20

Planescape: Metropolis | Roll20


This is the Roll20 VTT version of Planescape: Metropolis. The PDF + Print on Demand can be found here. From the producer of Manual of the Planes, The Draconomicon, and Tasha's Crucible of Everything Else comes... This short adventure is intended as a 4-8 hour side quest for 5th-6th level characters engaged...   [click here for more]
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Encounters in the Infinite Planes Vol 02 Plane of Water

Encounters in the Infinite Planes Vol 02 Plane of Water


Encounters in the Infinite Planes Volume 2: Plane of Water Adventure and excitement across the limitless depths of the Plane of Water! The Encounters in the Infinite Planes seeks to add flavor and excitement to the planes of existence by providing short scenarios that can be dropped into the key planar locations. The encounters are designed for specific tiers but can easily be adjusted up or down...   [click here for more]
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45 Minute Modron Escape Room

45 Minute Modron Escape Room


Can your party escape? This one-shot adventure is designed for 3-6 players with level 3 characters, on a 45 minute timer. The party must work together, navigating five rooms of puzzles and monsters before time runs out! Participants are selected at random from their home planes and dropped into a series of carefully calibrated scenarios from which they must use their skills to...   [click here for more]
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The Vortex of Madness and other Planer Perils (2e)

The Vortex of Madness and other Planer Perils (2e)


Have your AD&D@ players been everywhere and slain everything? Are they getting bored with the same old world? Need to shake them up? Then drop them into the Vortex! Step through the portal into: The Vortex of Madness: In the depths of Limbo, a lost legend warps reality. Discover the fate of one of history's great madmen in this mind-bending locale. The Citadel of Gith Reborn:...   [click here for more]
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Planescape: Mind Over Matter

Planescape: Mind Over Matter


The genius of Narthel Excelwell is sought after by every Faction in Sigil, each looking to best their rivals by tapping into his seemingly boundless creativity. There's more to this one-man think tank than there appears, however, and when a night hag comes to collect on a deal Narthel doesn't remember making, it's up to the player characters to figure out what's going on. Mind Over Matter...   [click here for more]
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Doors to the Unknown (2e)

Doors to the Unknown (2e)


Four doors of mystery appear in the Cage. They lead to four adventures, if a basher has the dark of them. "These aren't doors in the traditional sense, cutter, but they're portals just the same. They appear for a short time every 500 years, popping up in different parts of Sigil. Each hides a mystery that's waiting to be solved, and together they just might hold the key to a secret of the multiverse....   [click here for more]
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Glories of Ysgard

Glories of Ysgard


TRAVERSE THE ETERNAL BATTLEFIELD Whether climbing the endless branches of the World Tree, testing your mettle against the fiercest warriors that ever died, or braving the mountain passes of the giant gods, explore heavenly domains of both goodness and danger! Dungeon Masters will find locations and encounters that will delight and challenge players in Tier 3, including dozens of random encounters...   [click here for more]
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Planescape: Adventures in the Multiverse | Roll20

Planescape: Adventures in the Multiverse | Roll20


This digital rulebook is accessible in any browser and integrated into Roll20. PLANESCAPE: ADVENTURES IN THE MULTIVERSE IS A WONDERFULLY OUTLANDISH ADVENTURE Planar pandemonium is just a roll of the dice away in this weird and wonderful adventure. EVERYTHING YOU LOVE ABOUT PLANESCAPE – AND MORE! Return to the incredibly imaginative world of Planescape, where demons and angels sip tea together and...   [click here for more]
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For Duty & Deity (2e)

For Duty & Deity (2e)


For over a decade, mystery has surrounded the fate of the lost goddess of trade and wealth, Waukeen. The Golden Lady disappeared during the Time of Troubles and has not been heard from since. Now, in Marpenoth in the Year of the Tankard (1370 DR), a young prophet suffers from disturbing, divine visions that reveal a beautiful, golden-tressed woman imprisoned on a far plane of existence by some great...   [click here for more]
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Encounters in the Infinite Planes Vol 03 Plane of Earth

Encounters in the Infinite Planes Vol 03 Plane of Earth


Encounters in the Infinite Planes Volume 3: Plane of Earth Adventure and excitement within the stony depths of the Plane of Earth! The Encounters in the Infinite Planes seeks to add flavor and excitement to the planes of existence by providing short scenarios that can be dropped into the key planar locations. The encounters are designed for specific tiers but can easily be adjusted up or down based...   [click here for more]
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Blood war: Witches of Pikemaster

Blood war: Witches of Pikemaster


The town of Pikemaster needs help. Despite the frequent witch burnings, the problem only seems to get worse: bandits, dragons, goblins, inquisitors, and witches. A lot of witches. Add an aging baron of dubious sanity and his lovely daughter, leaving it up to you to unravel the many threads that will take you far beyond Pikemaster. This campaign of exploration, investigation, and planar travel will...   [click here for more]
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The Temple of Tesh-Yatra

The Temple of Tesh-Yatra


The Temple of Tesh-Yatra is a dungeon delve for a party of 6th level adventurers, inspired by the classic funhouse dungeons of yesteryear. The dungeon takes 6-10 hours to fully explore. It features a high proportion of non-combat encounters: puzzles, exploration, and the occasional deadly centrifuge. Perfect for placing in the Outlands of the Planescape setting, the ungodly fusion of a mad...   [click here for more]
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Born out of Longing

Born out of Longing


Born out of Longing, is an adventure designed for characters between level 5-7, it is set in Planescape, Outlands region. The adventure uses the rules of Dungeons and Dragons fifth edition. It does not require extra source material to be enjoyed. It provides a description of the settlement of Xaos, linked to the Pandemonium realm of chaotic neutral alignment, also contains a bizarre adventure, to...   [click here for more]
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Eyes of the Beholder

Eyes of the Beholder


Divination magic has been malfunctioning for weeks, and now it stopped functioning all together. Players investigate Sigil for clues before being pulled into a plot with the dragon queen's agents! This is the first part in a series that will culminate in the invasion where players actions in the lead-up adventures may determine the fate of Sigil! ...   [click here for more]
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FANTASY GROUNDS Plane Escapes I [BUNDLE]

FANTASY GROUNDS Plane Escapes I [BUNDLE]


This special bundle product contains the following titles. Blood War Bestiary (Fantasy Grounds) Regular price: $12.95 Bundle price: $9.99 Format: MOD (Virtual Tabletop) The Lower Planes teem with twisted creatures just waiting to be set loose, now in Fantasy Grounds! In this supplement you will find the following: 5 Villains 2 Lairs 57 monsters, ranging...   [click here for more]
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Planescape: Metropolis PDF + Roll20 [BUNDLE]

Planescape: Metropolis PDF + Roll20 [BUNDLE]


This special bundle product contains the following titles. Planescape: Metropolis Regular price: $12.99 Bundle price: $5.00 Format: PDF This product is available as a PDF, Roll20 supplement, and Print-on-Demand book. Click here to view the Roll20 VTT Product Click here to view the PDF + Roll20 VTT Product Bundle From the producer of Manual of the Planes, The...   [click here for more]
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The Infinite Planes I: PDF & Fantasy Grounds [BUNDLE]

The Infinite Planes I: PDF & Fantasy Grounds [BUNDLE]


This special bundle product contains the following titles. Codex of the Infinite Planes - Volume 02 - Plane of Water (Fantasy Grounds) Regular price: $3.99 Bundle price: $3.20 Format: MOD (Virtual Tabletop) Codex of the Infinite Planes Volume 2: Plane of Water Now available for Fantasy Grounds Unity! The secrets of the Plane of Water... dredged up at last! ...   [click here for more]
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