Title |
Publisher |
Price |
Tier 3 [4-Hour Forgotten Realms Dungeoncraft]
Dragons have ferociously descended upon cities across Toril! The coordination of their attacks suggests that dragons have united under one leader. Can you save civilization before war begins?
The Flying Flame is a four-hour action-packed adventure for characters of levels 11-16.
Get the PDF!
Inside you’ll... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A RACE AGAINST TIME THROUGH THE RAVAGES OF THE BLOOD WAR
Across the infinite layers of the Lower Planes, a band of heroes desperately hunts for the whereabouts of an ancient weapon — one that could very well turn the tide of the eternal Blood War.
With the help of the archmage Mordenkainen, these adventurers must stop the great Leviathan from falling into fiendish hands.... [click here for more] |
Dungeon Masters Guild |
$3.95
|
2022 ENNIE GOLD AWARDEE FOR BEST ORGANIZED PLAY ADVENTURE!
A 4-Hour adventure set in the creator’s Feywild domain, playable by D&D Adventurers League Forgotten Realms characters levels 1-4. Part of the Dungeoncraft Spotlight series for The... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Come one, come all, to the wondrous Witchlight Carnival! Fleeting as a faerie’s kiss, the Witchlight Carnival comes to town but once in a moonbeam, bringing with it magic and mystery before disappearing to distant lands. Astonishing shows and incredible performances await our guests! Spare some coin, don some wings, and experience the extravaganza!
A Wild Beyond the Witchlight Expansion... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Enhance your party's experience of the Wild Beyond the Witchlight with these three supplemental adventures that work seemlessly into the story. These adventures include content for Chapter 2: Hither of the Wild Beyond the Witchlight complete with:
3 Exciting Adventures: Inside Slanty Tower, The Watcher's Pool (new location), and Within Brigands' Tollway.
2 Dungeon Maps for... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Enhance your party's experience of the Wild Beyond the Witchlight with these three supplemental adventures that work seamlessly into the story. These adventures include content for Chapter 3: Thither of the Wild Beyond the Witchlight complete with:
3 Exciting Adventures: The Cloistered Cove (new location), The Floating Isles (new location), and Forgetting Fablerise (expands... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This product is a Roll20 AddOn adventure. For the PDF version, click HERE.
A 4 hour adventure on the high seas and in the Shadowfell optimised for 8th level characters
A dangerous fugitive is on the run from the Lords Alliance and the Order of the Gauntlet.
As the net closes in on the fugitive, the heroes are deputized by the order and boards a departing ship to flush out the... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A young Mulmaster nobleman attempts to revive the Cult of Eternal Flame by seeking out the patronage of a powerful being. His relatives have hired you to stop his plans and bring him home, even if you must chase him across the planes and over the Sea of Fire to do so.
Now updated to Version 2.0, with improved, full-color maps!
A four-hour adventure for 5th - 10th level characters. This... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Enhance your party's experience of the Wild Beyond the Witchlight with these three supplemental adventures that work seamlessly into the story. These adventures include content for Chapter 4: Yon of the Wild Beyond the Witchlight complete with:
3 Exciting Adventures: Astronomer's Throne (expanded location), Korred Clans (new locations), and Mill in the Mist (new location).
1... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Cult of Reborn Flame initiates its most devastating plot against Mulmaster even as Thayans are invading the city. You must navigate the planar tunnels beneath Mulmaster and stop the Black Phoenix before a sea of fire engulfs the entire city, killing Thayans and Mulmasterites alike.
A two-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters. Now, in Mulmaster's... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This is the Roll20 VTT version of Planescape: Metropolis.
The PDF + Print on Demand can be found here.
From the producer of Manual of the Planes, The Draconomicon, and Tasha's Crucible of Everything Else comes...
This short adventure is intended as a 4-8 hour side quest for 5th-6th level characters engaged... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Become Your Fears
It’s Last Harvest Eve in Woodswick, when the unseelie fey come to play with mortals, and demand their tithe of souls. The celebration is nothing but a fun tradition for the locals, but not for its orphanage. For the last four years, a child has gone missing on each eve, and the antsy matron is at her wit's end to stop the fey’s kidnappings. That is, if the... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Tier 3 [4-Hour Spelljammer Dungeoncraft]
The body of a dead god has mysteriously entered “Sector Eta,” a Wildspace system whose sun’s solar flares destroyed its planets. Contact with the divine body could spell apocalypse.
Can you prevent impact?
You Are My Sunshine is a four-hour action-packed adventure for characters of levels 11-16.
Get the PDF!
Inside you’ll... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Now Fully Converted for Roll20!
If you've already purchased the PDF edition of this adventure, check out the bundle to get the Roll20 VTT conversion for a mere dollar! (You might also be interested in this PDF+Roll20 bundle for the Complete Series, to get all the adventures + fully-prepared Roll20 lobbies at a great price today.)
Wayfarer's Log: The Art of War When an extravagant... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Now for Fantasy Grounds!
Through the Veil: Tales of the Feywild
Are you ready to journey into the Feywild?
Send your adventurers on a journey into the mysterious Feywild!
Through the Veil: Tales of the Feywild presents ten original Feywild-themed adventures designed for Dungeons & Dragons 5th... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Pre-Order Now!
Prepare your campaign: build unlimited 5e characters on Roll20 Characters!
STEP THROUGH A DOOR TO ADVENTURE!
The Infinite Staircase spirals in a dreamlike expanse, with doors leading to fantastic realms. It's home to the noble genie Nafas, who hears wishes made throughout the multiverse and recruits heroes to fulfill them. These pleas summon adventurers to lost caverns suffused with... [click here for more] |
Wizards of the Coast |
$29.99
|
This digital rulebook is accessible in any browser and integrated into Roll20.
PLANESCAPE: ADVENTURES IN THE MULTIVERSE IS A WONDERFULLY OUTLANDISH ADVENTURE
Planar pandemonium is just a roll of the dice away in this weird and wonderful adventure.
EVERYTHING YOU LOVE ABOUT PLANESCAPE – AND MORE!
Return to the incredibly imaginative world of Planescape, where demons and angels sip tea together and... [click here for more] |
Wizards of the Coast |
$49.99
|
The amazing myraid of bounties, rumors, missions and side quests known as Monster Hunts: Avernus. Now for Fantasy Grounds!
Get those axes ready, it's time for even more Monster Hunts!
Get set to fill your Inns, Taverns, Markets and Bounty Boards with 24 wildly different monster hunting adventures, from Witcher style hunting quests to weird and wonderful searches... [click here for more] |
Dungeon Masters Guild |
$7.49
|
Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
Written by Azzael Ulbrinter, Deeper Descent into Avernus is a 5e supplement that provides a series of encounters and events that will enrich the experience of your players when playing Baldur's Gate: Descent into Avernus. Some of the encounters are alternate versions of events presented in... [click here for more] |
Dungeon Masters Guild |
$7.99
|
An off-target teleport alerts adventurers to a fight between Moloch the Archdevil and the dreaded Cult of Glasya. The race is on--can the adventurers track down the secrets the cult is hiding from Moloch before he does?
Moloch's Revenge is a single-session adventure for four to six characters of levels 14 to 16. It is a stand-alone adventure but Volume 3 of the Great White North trilogy. ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here.
Tier 1 [4-Hour Spelljammer Dungeoncraft]
Mighty Wings Academy has identified you to be in the top 1% of spelljammer candidates and invited you to join the advanced spelljammer airship program. Master Astral Combat Maneuvers, fly 100x faster than the average... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Looking for a 5e Spelljammer one shot? How about something that can easily roll into a campaign if your players decide to keep meeting up? This gore soaked level one Spelljammer module is ready, waiting, and now for the first time is available in Roll20 format. This module can be run as a stand alone ONE SHOT or as a PRELUDE to the official Spelljammer Academy adventure. When a group of Spelljammer... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Now for Fantasy Grounds!
Come one, come all, to the wondrous Witchlight Carnival! Fleeting as a faerie’s kiss, the Witchlight Carnival comes to town but once in a moonbeam, bringing with it magic and mystery before disappearing to distant lands. Astonishing shows and incredible performances await our guests! Spare some coin, don some wings, and experience the extravaganza!
A... [click here for more] |
Dungeon Masters Guild |
$6.95
|
This digital rulebook is accessible in any browser and integrated into Roll20.
Diabolical dangers await in this adventure for the world’s greatest roleplaying game.
Welcome to Baldur's Gate, a city of ambition and corruption. You’ve just started your adventuring career, but already find yourself embroiled in a plot that sprawls from the shadows of Baldur's Gate to the front lines of the planes-spanning... [click here for more] |
Wizards of the Coast |
$29.99
|
Now for Fantasy Grounds!
Experience Lost Mine of Phandelver like you never have before, from another plane!
This alternate starter campaign takes you to all the familiar locations of the Lost Mine of Phandelver adventure from the other side of the veil. Some places look the same, some very different. The entire plane is trying to strip you... [click here for more] |
Dungeon Masters Guild |
$7.95
|
This digital rulebook is accessible in any browser and integrated into Roll20.
Carry out an infernal heist in this adventure for the world’s greatest roleplaying game.
An archdevil has invited you to a ball, and though it’s likely a trap, it’d be rude to decline. Dara, however, is keen on attending, since this fiend’s most treasured possession is the bejeweled skull of a dead angel. Dara... [click here for more] |
Wizards of the Coast |
$9.99 $4.99
|
Codex of the Infinite Planes
Volume 6: Astral Plane
Now available for Fantasy Grounds Unity!
The secrets of the Astral Plane ... extracted at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Slip into the Shadowfell
Years ago, a quiet village revolted against an evil wizard, razing his tower to the ground in the wake inhumane experiments. In recent days, sentient shadows prowl the street, and the citizens have visions of dead trees and a bleak, gray landscape. Somewhere beyond the veil of the Material Plane, the wizard still weaves an evil plan from his tower within... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Now for Fantasy Grounds!
One never quite knows what to expect when they enter the Feywild. When a hot air balloon flies across the sky and crashes into a tower tipping in the swampy ground, even the most epic heroes may wonder, “What in the world is going on?” In order to get to the bottom of it all, the heroes must first reach the top of Slanty Tower and save a faerie dragon knight... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Now Fully Converted for Roll20!
If you've already purchased the PDF edition of this adventure, check out the bundle to get the Roll20 VTT conversion for a mere dollar! (You might also be interested in this PDF+Roll20 bundle for the Complete Series, to get all the adventures + fully-prepared Roll20 lobbies at a great price today.)
Wayfarer's Log: The Dohwar Chronicle... [click here for more] |
Dungeon Masters Guild |
$5.99
|
- This is the FANTASY GROUNDS VTT Software version of the BEST ELECTRUM SELLER FIRST ADVENTURE!!!! -
- For the PDF itself, CLICK HERE -
CRITIC REVIEWS:
January 19th, 2020 - Spilled Ale Studios: "First Adventure is a labour of love, and has been crafted with an impressive incredible attention to... [click here for more] |
Dungeon Masters Guild |
$8.99
|
Now for Fantasy Grounds!
A bramble in the foot of those who cross the swampy bog of Hither, Agdon Longscarf and his notorious brigands have been living large beneath Bavlorna Blightstraw. Few outside of his harengon crew have seen the inside of Brigands' Tollway, where Agdon is the king of thieves, surrounded by the riches of those he's robbed. Fewer still are privy to his wild ambitions... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Now for Fantasy Grounds!
Mystery abounds in the fantastical Feywild where evil things lurk, strange things are at work, and what’s real -- may be -- quite absurd. The locals believe the secrets of Prismeer can only be pierced by a fabled antlered serpent, known as the Watcher. Unfortunately, much has changed since the Hourglass Coven took over. While the Watcher still resides in... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Already own the PDF? Click here for a discount on the Roll20 version!
2022 ENNIE GOLD AWARDEE FOR BEST ORGANIZED PLAY ADVENTURE!
A 4-Hour adventure set in the creator’s Feywild domain, playable by D&D Adventurers League Forgotten Realms characters... [click here for more] |
Dungeon Masters Guild |
$9.95
|
This digital rulebook is accessible in any browser and integrated into Roll20.
A thrilling space-based adventure setting for the world’s greatest roleplaying game.
Spelljammer: Adventures in Space presents the Astral Plane as a Dungeons & Dragons campaign setting unlike any other. Home of the stars and gateway to the heavens, the Astral Plane teems with excitement and possibility.... [click here for more] |
Wizards of the Coast |
$49.99
|
Now for Fantasy Grounds!
Introduction
Thither suffers at the hands of Skabatha Nightshade, withering from the doom and decay eating at its core. The rot continues to spread, poisoning the land, and where Skabatha’s presence is not enough to disrupt Thither’s inhabitants, the hag turns to her minions to carry out her ill will. Unsullied land in this slice of... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Now for Fantasy Grounds!
Introduction
While Prismeer is far from the only Domain of Delight within the multiverse, rarely do these realms cross paths. When Fablerise collides with Thither, blurring the border between their worlds, some might find themselves on a brand new adventure, while others may just find they’re lost within their own.
A Wild... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Now for Fantasy Grounds!
Introduction
Will of the Feywild, Leader of the Getaway Gang, is believed by some to be the liberator of Thither. With a warm heart and hidden haven, Will saves lost children from the clutches of Skabatha Nightshade. However, Will’s dark prologue and true identity is a history known to very few. When his past comes back to haunt Will’s... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The corrupted archdruid Kelandrakix is rumored to be running amok in Maladomini, the 7th layer of hell. Baalzebul wants to put a stop to her pit fighting business and needs and outside party who is not bound by their rules to take care of the problem. Can the party navigate the bureaucracy of Maladomini and put an end to Kelandrakix’s shenanigans?
Part two of the Fun with Fey series.
A Four-Hour... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Travelling Salesman
Now available for Fantasy Grounds Unity!
Content warnings: Horror, gore
A magic shop, The Travelling Salesman, has appeared in town just in time for the party's arrival. This shop specialises in being in the right place, at the right time, with the right equipment, for the right adventurers. Its wisteria-covered frontage adorns any old blank wall... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Part of the Wild Beyond Witchlight Dungeoncraft Program: WBW-DC-HBK-2
Summary: Return to the Domain of Delight Mayoiga, a land where humans and monsters known as youkai coexist. Living nightmares have arisen to attack the villagers of this domain! Can the power of one’s hope and a domain’s songs bring an end to these terrors?
A Four-Hour Adventure for Tier... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Now for Fantasy Grounds!
Introduction
It’s difficult to imagine Yon without thunderous clouds and shocks of lightning. But before Endelyn Moongrave’s reign, Yon was home to starry night skies, beautiful auroras, and glittering constellations. It is said that “she” who dreams high above the clouds controls the weather, and that the throne is the entrance... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Now for Fantasy Grounds!
Introduction
The splintered realm of Yon is plagued with the presence of Endelyn Moongrave, the hag better known to some as Bitter End. While the brigganocks of the mines battle the korreds of the mountainside, none stand a chance to strike at her alone. Even amongst the korreds’ own, discord spreads, stifling the groups and laying them... [click here for more] |
Dungeon Masters Guild |
$3.49
|
Now for Fantasy Grounds!
Introduction
It’s hard to recall a time in Prismeer before thick mists suffused the realm, fracturing Zybilna’s domain into Hither, Thither, and Yon. Now even the Palace of Heart’s Desire – once the jewel of Prismeer – lies shrouded behind a wall of clouds. A strange windmill lies at the center of it all, spinning indifferently,... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Now for Fantasy Grounds!
This module is only compatiable with Fantasy Grounds Unity due to the modular nature of the maps. It is not recommended for Fantasy Grounds Classic!!
Mystra is tired of getting murdered. Whether due to the scheming of her fellow gods or the boundless greed of mortals messing with magical forces beyond their understanding—or just Helm being an... [click here for more] |
Dungeon Masters Guild |
$9.99
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Your Descent Into Hell
Isn't Done Yet
Nine layers of Hell, nine heists, and the odds aren't in your favor. Explore each layer as a separate adventure or tie them all together for one hellish campaign.
Featuring 29 new monsters, 23 new items, one new background and innumerable... [click here for more] |
Dungeon Masters Guild |
$22.95
|
WBW-DC-CONMAR-06 Two Hearts Apart
Now available for Fantasy Grounds Unity!
Your friend is kidnapped on their wedding day. Can you save them?
Strange beings whisked your friend away to an unknown fey realm and you join forces with their fiancé to rescue them. Travel to an otherworldy place where you must use your might, your wits, and your social skills to navigate the... [click here for more] |
Dungeon Masters Guild |
$7.95
|
A portal to the feywild has been created in the icy wastes of stygia. This cannot be! ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Stone Cold - A Giant Planar Adventure
Now available for Fantasy Grounds Unity!
GIANTS, WIZARDS, FLYING CASTLES, HUMBLE BEGINNINGS. WILL YOU DELVE INTO THE MAELSTROM?
Stone Cold is an adventure designed for four to six adventurers from 11th to 13th level. It’s purpose is to present an intriguing narrative with branching paths and multiple methods to achieve a unique ending based on player agency.... [click here for more] |
Dungeon Masters Guild |
$5.95
|
This digital rulebook is accessible in any browser and integrated into Roll20.
An anthology of thirteen stand-alone adventures set in wondrous lands for the world’s greatest roleplaying game.
Through the mists of the Ethereal Plane shines the Radiant Citadel. Travelers from across the multiverse flock to this mysterious bastion to share their traditions, stories, and calls for heroes. A crossroads... [click here for more] |
Wizards of the Coast |
$29.99
|