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Barrowed Time

Barrowed Time


The Sutured Sun has burned day and night for the last eight months. The crops are dying. The air is choking. And the Darklord seems content to let his people burn. This is the Phunch Bowl, a Domain of Dread held within impenetrable glass. A prison of torment for Gaddin Phunch, the indefatigable iconoclast who upset more than a few powers-that-be. The people of the Five Towns are generally left to...   [click here for more]
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CoS_Handouts with Text

CoS_Handouts with Text


Handouts for curse of Strahd with plain text for readability. Content originally from WOTC website. ...   [click here for more]
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Death House Revisited

Death House Revisited


Welcome to the realm of Ravenloft! This set of ideas has been put together to help make a more terror-filled experience in the Curse of Strahd bonus feature, the Death House. Every bone chilling addition written here was used in my campaign to much success. Enjoy the screams of your victims...I mean players. Disclaimer: This work is an add-on to the published adventure Curse of Strahd and the Death...   [click here for more]
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Dread Encounters

Dread Encounters


Dread Encounters: 13 Horrifying Hooks for Ravenloft brings you all-new encounters for any Curse of Strahd campaign, or any other adventure that takes you through the mist-strewn vales of Barovia! This supplement includes 13 new encounters and adventure hooks, new antagonists and NPCs, and adds horrific and tragic side stories for players to engage with. Note: The current cover...   [click here for more]
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Hammering Out a Sequel

Hammering Out a Sequel


Curse of Strahd came out over 5 years ago, and thousands of groups have enjoyed matching wits with the Count.  However, can you defeat him a second time?  Hammering Out a Sequel is a collection of eight adventure seeds inspired by the Hammer Films "Dracula" series, eight suggestions for stories centered around battling a resurrected Strahd.   ...   [click here for more]
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Miro Kulenov: Darklord of Korvidas - From Van Richten's Guide to Korvidas

Miro Kulenov: Darklord of Korvidas - From Van Richten's Guide to Korvidas


Van Richten's Guide to Korvidas is a 26-page supplement that details a new Domain of Dread in Ravenloft. A small, heavily forested realm, Korvidas is dotted with farms and small towns. Yet this is no ordinary place. Dark shapes prowl the forests of this domain, while scarecrows stand quietly amidst the towns and farms, watching and listening. A Darklord sits alone in his manor, cursed to become what...   [click here for more]
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Ravenloft: The Wailing Sorrow - Part 1, Terror on the Heath

Ravenloft: The Wailing Sorrow - Part 1, Terror on the Heath


A nobleman's curse, a past murderer, and the sins of the town are soon coming to bear.  In the domain of Mordent rests the village of Hollow's Creek. The people are still haunted by the murders of the Eye Thief from several years before, and when new murders align with what had previously terrorized the good people of Hollow's Creek, suspicious eyes turn against the adventurers.  With the restless...   [click here for more]
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Revelations from the Mists

Revelations from the Mists


Revelations from the Mists is a collection of additional content for the Curse of Strahd campaing, full of additional lore and special interactions to flesh out the original book. With this 18-page document, adventures in the lands of Barovia will be enriched by: a new mystery adventure in the Vistani Encampment of Tser Pool; a new location in...   [click here for more]
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Session Zero: Phantoms of Dusk Island

Session Zero: Phantoms of Dusk Island


COPPER BEST SELLER! Session Zero: Phantoms of Dusk Island is a 5th Edition (5e) Dungeons & Dragons (D&D) session zero adventure module for a group or solitary character of APL level 1. The Basic Rules or Core Rulebooks (Player’s Handbook, Monster Manual, and Dungeon Master’s Guide) are required to run this adventure....   [click here for more]
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St. Andral's Orphanage

St. Andral's Orphanage


Welcome to the orphanage. This module was designed to be inserted into the main Curse of Strahd campaign, in the centralized town of Vallaki. However, it is entirely possible to run St. Andral's Orphanage as a stand alone adventure or incorporate it into another campaign. This chapter provides Vallaki with some additional pacing before the events of St. Andral's Feast and the Festival...   [click here for more]
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The Awakened

The Awakened


Designed for groups of players who have died in the Curse of Strahd Adventure, but easily adaptable to any other campaign, and you may event want to kill them after reading this. ...   [click here for more]
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The Grafter's Gift

The Grafter's Gift


This adventure is intended for use with 5 2nd level characters who will reach 3rd level by the end of the adventure, which can be completed in 1 session but may take 2 or more depending on the pace of your party. If you have fewer than 5 characters, you can make use of the tavern patrons whom are all 2nd level sidekicks and can be levelled up using the sidekick rules present in Tasha’s Cauldron of...   [click here for more]
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The Undertaker

The Undertaker


The Undertaker is a small introductory adventure to the atmosphere of Ravenloft for adventurers level 1 to 3. A small town is being harassed by the undead and the townspeople can only pray for help to arrive. ...   [click here for more]
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Lamordia: Il più duro dei cuori

Lamordia: Il più duro dei cuori


Il più duro dei cuori è un'avventura horror gotica per 4-5 personaggi di 5-6° livello. Scritto da Maksym Riznyk (qui la versione originale in inglese) l'ho tradotto in italiano su sua autorizzazione e la metà dei proventi di questa traduzione verranno mandati all'autore originale. Il modulo può essere giocato nel corso di 6-8 ore e dovrebbe richiedere all'incirca una sessione...   [click here for more]
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A Crown for Strahd 007

A Crown for Strahd 007


CS007 There are many who would like to see Strahd removed once and for all. One wizard has a plan to create an item to weaken the lord of the land but needs help from some adventurers that may (or maynot) want to see strahd destroyed. He sends them a letter but Before he start he must first see if they can find him. no point senting people to their unfortuate desmise. A level 3-5 adventure in...   [click here for more]
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Barovian Deer Attack

Barovian Deer Attack


Strahd Von Zarovich is gone for now, but as Barovian citizens are adjusting to their new life, there are whispers of deer emerging from the Slavich Woods and attacking villagers. Heroes are tasked with learning why the deer are attacking citizens. A two-three hour Ravenloft adventure for 1st - 2nd level characters ...   [click here for more]
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Castle Avernus Map

Castle Avernus Map


Redesigned map of the castle Avernus. For the adventure from the shadows ...   [click here for more]
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DDAL04-02 The Beast (5e) Expansion [OPTIONAL CONTENT]

DDAL04-02 The Beast (5e) Expansion [OPTIONAL CONTENT]


Because of the incredible response to the newly-launched Curse of Strahd season for the D&D Adventurers League, and DDAL04-02 The Beast in particular, the AL administrators banded together to provide some additional insight into the construction of the setting surrounding this season. Specifically, we will be exploring the tiny mountain village of Orasnou and the ominous Svalich Woods in Barovia,...   [click here for more]
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Getting to Barovia

Getting to Barovia


The creeping fog scenario is one of my favourite adventure hooks for Curse of Strahd becuase of it's simplicity - however, some people might find it hard to place it in a setting. This is a one page adventure hook that expands on the "Creeping fog" scenario a little more, giving the players and yourself a good footing to get the adventure started.  ...   [click here for more]
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Gregorio’s Traveling Emporium and Menagerie

Gregorio’s Traveling Emporium and Menagerie


Gregorio is a traveling merchant, with a "magnificent" menagerie and a dark secret. Gregorio's Traveling Emporium and Menagerie is a short encounter (hopefully no more than 30-45 minutes) for second level characters set in Ravenloft, Forgotten Realms or your homebrew campaign.  Hello! We really like writing (and drawing) D&D stuff, but a lot of success on this site depends...   [click here for more]
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Haunted Home Crypt

Haunted Home Crypt


Under the watchful eye of the moon, a group embarks upon a perilous journey into the depths of evil, vowing to sever the dark bonds that strangle the town, centered on this home. With every step, the chilling winds whisper tales of the wickedness that once ruled here, urging them forward into the unknown. As they traverse deeper into the house of horrors, they steel themselves against the unspeakable...   [click here for more]
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If the Crown Fits. CS009

If the Crown Fits. CS009


CS009 If the Crown fits. Now that the party has learned of a way to make a item similar to the Fake Crown of Neverwinter If they can build it they might be able to weaken Strahd thats if they can somehow convince him to wear it. but before they can use this might weapon they must gather materials. If they are lucky they might just find some help. An adventure for level 8-10 adventurers. ...   [click here for more]
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RMH-01 - The Final Curtain Map Assets

RMH-01 - The Final Curtain Map Assets


All the maps you need to run the AL adventure RMH-01 - The Final Curtain in any VTT, optimized for Roll20 grid. This bundle includes 1 map, colorful, for any possible encounter in the module: Emhester Amphitheater Emhester Amphiteater v2.0 EDIT 19/11/21: A new version of the map, larger and more detailed, was uploaded for a more realistic and playable experience. If you liked those...   [click here for more]
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Tarokka Card Inversions (Options for "Curse of Strahd")

Tarokka Card Inversions (Options for "Curse of Strahd")


This supplement gives additional fortunes available for the Tarokka Card readings used in "The Curse of Strahd". Essentially doubling your options, this provides fun, unique, and sometimes deadly additional options for DMs and players that want a new twist on the adventure. ...   [click here for more]
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The Crumbling Wall

The Crumbling Wall


A mysterious bard sits atop a crumbling wall deep in the forest. What secrets are told in his sonorous tunes? The Crumbling Wall is a short encounter (hopefully no more than 30-45 minutes) for first level characters set in Ravenloft, Forgotten Realms or your homebrew campaign.  Hello! We really like writing (and drawing) D&D stuff, but a lot of success on this site depends...   [click here for more]
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Van Richten's Dungeons: Issue 1, Darkon

Van Richten's Dungeons: Issue 1, Darkon


As reported by Rudolph Van Richten in his Guide to Ravenloft, one of the means of saving the Domain of Darkon from destruction is collecting the pieces of Azalin’s shattered crown! One of them was retrieved by Ebbasheyth, Azalin’s black shadow dragon advisor. The monster wants the other pieces for itself in order to become the new Darklord, and therefore it hid the one already in its possession...   [click here for more]
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Van Richten's Dungeons: Issue 2, Zherisia

Van Richten's Dungeons: Issue 2, Zherisia


As reported by Rudolph Van Richten in his Guide to Ravenloft, starvation threatens the citizens of Paridon every day! For such reason some days ago a group of brave and young people tried to enter a mysterious mansion just released by the Mists, a villa rich of fruitful orchards and larders filled with grain and meat… but no one of them ever returned! It is now your turn to help Paridoners,...   [click here for more]
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Van Richten's Dungeons: Issue 3, Kalakeri

Van Richten's Dungeons: Issue 3, Kalakeri


As reported by Rudolph Van Richten in his Guide to Ravenloft, the rare ralvanji spice can be found in the Cerulean Citadel gardens only! For that reason, Estavan the merchant oni hired the heroes to retrieve it in order to take advantage of its astounding healing properties! But the plant is well protected, and the seeds are even more difficult to obtain... Issue 3, Kalakeri is...   [click here for more]
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Van Richten's Dungeons: Issue 4, Borca

Van Richten's Dungeons: Issue 4, Borca


As reported by Rudolph Van Richten in his Guide to Ravenloft, the Domain of Borca hosts an ancient tome of power, the dreadful The Revelations of the Prince of Twilight! Kept inside the Ivliskova Finishing School’s library, it seems an easy prey for a party of heroes hired by one of the other Borcan noble families... but as always in the Lands of the Mists, secret horrors try to...   [click here for more]
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Van Richten's Dungeons: Issue 5, Elfland

Van Richten's Dungeons: Issue 5, Elfland


As reported by Rudolph Van Richten in his Guide to Ravenloft, Azalin Rex was finally able (?) to depart from the Demiplane of Dread via an incredibly complex ritual known as the Hour of Ascension. What Dr. Van Richten did not write in his Guide is the fact that one of the steps of the infamous lich’s magical process was the utter corruption of one of the glamorous Domains of Delight!...   [click here for more]
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Van Richten's Dungeons: Issue 6, Kartakass

Van Richten's Dungeons: Issue 6, Kartakass


“...Yet behind the facade of creativity and freethinking, business owners and aging celebrities prey on youth and creativity…” In Kartakass, some of them literally prey on young people! Coraline the Werefox, former lover of Harkon Lukas and aging singer, kidnapped Gennifer Weathermay-Foxgrove during her stay in Skald, and wants to sacrifice her using the infamous Stone of Death...   [click here for more]
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Van Richten's Dungeons: Issue 7, Lamordia

Van Richten's Dungeons: Issue 7, Lamordia


As reported by Rudolph Van Richten in his Guide to Ravenloft, agents of Baron von Aubrecker attacked Schloss Mordenheim and wreaked considerable damage! Dr. Mordenheim managed to instill a chemical dependency on you, and the only way to obtain the antidote is storming Schloss Aubrecker in retaliation, serving the mad scientist as mercenary avengers! Issue 7, Lamordia is a dungeon...   [click here for more]
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The Bloody Harvest - A Ravenloft Adventure

The Bloody Harvest - A Ravenloft Adventure


The mists part and reveal the Island of Terror called Souragne. A mysterious merchant has come to its port and peddling his wares. One plantation owner has gotten his hands on a particularly potent item, the seed to a tree which requires something pore potent than just sunlight, soil, and water. Just ask the goblyns of Forlorn. They know this tree so very well. With no natural checks, it's macabre...   [click here for more]
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The Abbot Reimagined

The Abbot Reimagined


Explore a completely reimagined Abbey of St. Markovia for Curse of Strahd! The Abbots motivation has been changed to make him even more bizzarre and horrifying, as well as to tie him closer to prevalent themes of Curse of Strahd. The Abbey has been expanded to include multiple locations and a two-story convent house, to allow exploration and a chance to discover the Abbey's history and the Abbot's...   [click here for more]
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Barovian Boogeyman

Barovian Boogeyman


“Tonight, He Comes Home.” The PCs assist the Martikovs in delivering wine to Krezk for the Harvest Eve festival.  On the road, they draw the attention of the Shape, the terrible agent of the gods of slaughter and death.  Will they survive? You Can’t Kill the Boogeyman is a Curse of Strahd adventure for PCs level 6-8 inspired by John Carpenter’s 1978 horror masterpiece, “Halloween.” ...   [click here for more]
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Domain of Dread: Timbergorge

Domain of Dread: Timbergorge


Domain of Dread: Timbergorge Once an idyllic valley in the Feywild, Timbergorge has been corrupted by a treant's neverending quest for vengeance. It all started with a fire. And that fire doomed the lives of the entire valley. For now, the Realm has been plunged into a constant state of war. The future of Timbergorge is at stake, side with the druids who wish to heal the land or the werewolves who...   [click here for more]
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Five Midway Games for The Carnival

Five Midway Games for The Carnival


What's a carnival without rowdy barkers goading carnival-goers into parting with their hard earned money in exchange for a chance to win low-quality prizes in rigged games? In this supplement for your Ravenloft adventures in the Dread Domain of The Carnival, we offer five fun, if not a bit rigged, midway games for your enjoyment.  Everyone needs a little break from the horror that is The Carnival,...   [click here for more]
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Fog Over Barovia

Fog Over Barovia


"Enough time for one more story.  One more story, before dawn, just to keep us warm." Fog Over Barovia is a ghostly adventure for Curse of Strahd inspired by John Carpenter's classic nautical horror film, The Fog.  The adventure is set in a new Barovian village, Antonbucher, a lakeside fishing village opposite Vallaki.  It is designed for three tiers of challenge...   [click here for more]
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Little House on the Scary

Little House on the Scary


This piece was originally written as a one-page adventure that I wanted to share on Twitter just because I love mimics. It got a decent response, so I decided to expand it for my Horrific Encounters in Ravenloft title. The more I have thought about it, though, the more I think it deserves to stand on its own, as its own thing. So…here is a quick one-shot (or side-quest or encounter chain) where...   [click here for more]
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Strahd Gives Me Goosebumps

Strahd Gives Me Goosebumps


Do you love playing D and D with younger players (ages 8-12)?  Do you or your players love spooky stuff: vampires, zombies, witches, etc and want to include that in your game?  Curse of Strahd is perfect for you...but it is not exactly young player friendly.  Until Now!  Strahd Gives Me Goosebumps is a guide to adapting Curse of Strahd for young players.  It contains 1: General tips for running...   [click here for more]
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The Great Trial: Christmas

The Great Trial: Christmas


The Great Trial: Christmas is a one-page adventure for four 2nd-level characters. It consists of a short hexcrawl designed specifically to challenge novice adventures. It features all pillars of D&D.  The Great Trial I released the first module back in February and in September, I released its sequel: The Great Trial Frostbite. ...   [click here for more]
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Vallaki's Got Talent

Vallaki's Got Talent


Rictavio has arrived! And he's looking for performers for tomorrow's festival. Vallaki's Got Talent leads your players through an exciting and potentially plot-influencing performance in Curse of Strahd. Get ready for a session of memorable role-playing! This supplement includes: how to prepare your players (including some performance ideas) balancing...   [click here for more]
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Christmas in Barovia

Christmas in Barovia


Newly updated for October 2020! For the villagers of Barovia, the One Clear Day is an ill omen: the Twelve Nights have begun. The village of Barovia is in a stir, as villagers prepare themselves to face the Visitors, sinister bogeymen who will terrorize the town until only the obediant remain to receive Stradh's gift. Can you survive the Twelve Days of Christmas... in Barovia? This...   [click here for more]
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Color Digital Map Pack: DDAL04-08 The Broken One

Color Digital Map Pack: DDAL04-08 The Broken One


Color Digital Maps for DDAL04-08 The Broken One.  This pack includes The Smithy in three quality levels (Low, Standard, and HD). All maps include grid lines which are aligned to the edges of the map (for easy scaling). The Standard and Low Definition maps are under 5MB to allow for import into Roll20 Free Edition. The HD map is under 10MB for paid Roll20 Subscription. You can find my other maps here....   [click here for more]
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Curse of Strahd Rebitten - Improved Beginning

Curse of Strahd Rebitten - Improved Beginning


The original Curse of Strahd has an introduction for level 1 to 3 players called Death House. Personally I do not think this is suitable for an introduction, there are many ways for a total party kill and it can be a little boring for them. : Great adventure movies start with a fast pasted action focused scene, to grip the viewers to their seats. In this chapter of 'Curse of Strahd: Rebitten we are...   [click here for more]
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Curse of Strahd Rebitten - Improved Dinner with Strahd

Curse of Strahd Rebitten - Improved Dinner with Strahd


In the original 'Curse of Strahd', the dinner invitation is mentioned several times, but it is mearly a rouse to get the party inside Castle Ravenloft and there is no actual dinner(see Curse of Strahd p.251). For me it needs to be an actual dinner. : In my games, this has become a stand alone D&D session, where I provide the players with dinner and drinks. We spend the evening roleplaying our characters,...   [click here for more]
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Curse of Strahd: Castle Ravenloft Duet Adventure (CoS:DA4)

Curse of Strahd: Castle Ravenloft Duet Adventure (CoS:DA4)


SILVER BEST SELLER! Curse of Strahd: Castle Ravenloft Duet Adventure (CoS:DA4) is a 5e Dungeons & Dragons (D&D) duet adventure module for a 10th-level character and a DM. Options are available for a small party. The Curse of Strahd Sourcebook and Core Rulebooks (Player’s Handbook, Monster Manual, and Dungeon Master’s Guide)...   [click here for more]
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Curse of Strahd: Death House Revamped

Curse of Strahd: Death House Revamped


COPPER BEST SELLER! Curse of Strahd: Death House Revamped is a 5th edition (5e) Dungeons & Dragons (D&D) redesigned mini-adventure module for 4-6 characters of 1st-4th level. Only the Curse of Strahd Sourcebook and Core Rulebooks (Player’s HandbookMonster Manual, and Dungeon Master’s Guide) are required...   [click here for more]
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Curse of Strahd: Dusk Island Extraction

Curse of Strahd: Dusk Island Extraction


COPPER BEST SELLER! Curse of Strahd: Dusk Island Extraction is a 5th Edition (5e) Dungeons & Dragons (D&D) adventure module for a solitary character of levels 1-4. Options for adjusting the adventure based on a small party are available. The Curse of Strahd Sourcebook and Core Rulebooks (Player’s Handbook, Monster Manual,...   [click here for more]
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Curse of Strahd: Haunted Heist

Curse of Strahd: Haunted Heist


COPPER BEST SELLER! Curse of Strahd: Haunted Heist is a 5e Dungeons & Dragons (D&D) adventure for 4-6 player characters of levels 4-6. This adventure is optimized for five characters with an average party level (APL) of 5. Characters outside this level range should not participate in this adventure. The Curse of Strahd Sourcebook, and Core Rulebooks...   [click here for more]
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