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DDAL10-08 Volatile Thoughts

DDAL10-08 Volatile Thoughts


Just when you thought Realmspace-faring slavers were the worst thing that could cross your path, it quickly became apparent you were wrong—terrible things lurk in the depths of the long-dead Abeiran city of Xorvintroth. And when faced with countless, unfathomable horrors infesting an ancient city of a long-dead civilization from another world there’s only one solution . . . explosives. Part Eight...   [click here for more]
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DDAL10-09 Recipe for Retribution

DDAL10-09 Recipe for Retribution


The plan is in motion, and you must scour the breadth and depth of Icewind Dale for the components an extraplanar stranger needs to create explosive devices powerful enough to bury the ancient Abeiran city of Xorvintroth and seal away the horrors residing within. Are you up to the challenge? Part Nine of the Plague of Ancients Series of Adventures. A Four-Hour Adventure for 5th through...   [click here for more]
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DDAL10-10 Burying the Past

DDAL10-10 Burying the Past


DDAl10-10 Burying the Past  A Plague of Ancients Adventure The bombs are constructed, the plans laid. The only thing remaining is the easy part: stealing into an ancient, alien city full of nightmarish creatures from beyond the limits of sanity, setting the bombs, and escaping the city without getting caught before they detonate. Simple! Part Ten of the Plague of Ancients Series of Adventures....   [click here for more]
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DDEP10-00 The Great Knucklehead Rally

DDEP10-00 The Great Knucklehead Rally


To fight the despair brought on by the Everlasting Rime, an eccentric dwarf sponsors a fishing tournament she calls the “Great Knucklehead Rally.” The event draws the curious, the hopeful, and the cynical alike. And it also draws unexpected guests who’ll test the attendees’ mettle. A Three-Hour Epic Adventure Optimized for 2nd-Level Characters Single Table Play Guidance...   [click here for more]
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DDEP10-01 Terror in Ten Towns

DDEP10-01 Terror in Ten Towns


As a beastly army approaches Ten-Towns from the south, heroes take the lead in fortifications and defense. But can the heroes’ optimistic hard work overcome the worst enemy—the towns’ distrust of one another? A Four-Hour Epic Adventure for 1st through 4th-Level Characters Single Table Play Guidance is included in this Epic for a single DM to run the adventure...   [click here for more]
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DDEP10-02 Song of Spears

DDEP10-02 Song of Spears


Kaskur Spearsong and those loyal to him, in an attempt to show Old Goat what actual leadership looks like, entered Xorvintroth to rescue the missing clan members and bit off more than they could chew. However, they found something other than their kin in the ruins of the ancient Abeiran city—and unwittingly brought it back with them. Will their foolish endeavors spell the end of the Thuunlakalaga...   [click here for more]
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EB-01 The Night Land

EB-01 The Night Land


STEP BOLDLY INTO THE MOURNLAND! The brokers of Salvation pay good coin for artifacts scavenged from the haunted battlefields of the Mournland. In this nest of cutthroats, daring explorers gather to carve their destinies from the ruins of Cyre. They’ll need all the help they can get: it’s no secret that most scavengers don’t survive their first expedition in the Gray. This Tier...   [click here for more]
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EB-02 Voice in the Machine

EB-02 Voice in the Machine


UNEARTH THE FIND OF THE CENTURY! The adventurers head deep into the Mournland to rescue a missing salvage team. In the heat of battle, they unearth a strange device from the ruins: the Oracle of War. This machine knows all the secrets they need to overcome their enemies—if only the adventurers can figure out how to operate it!  This Tier 1 adventure is optimized for...   [click here for more]
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EB-03 Where the Dead Wait

EB-03 Where the Dead Wait


CAN THEY BE STOPPED? On their way back to Salvation, the adventurers are ambushed by a large force of undead and forced to seek shelter in a ruined cottage. As the dead close in from all sides, the survivors turn to the Oracle of War for a lifeline. Only this time, things don’t play out as expected.... This Tier 1 adventure is optimized for APL 3, and is the third adventure...   [click here for more]
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EB-04 The Third Protocol

EB-04 The Third Protocol


IT'S TIME FOR A RECKONING The Oracle of War has been recovered from the Mournland. Its creators respond by activating the third protocol, an instruction to recover the device and eliminate all who know of its existence. As night falls, a posse of assassins step off the lightning rail with orders to raze Salvation to the ground and retrieve the Oracle. This Tier 1 adventure...   [click here for more]
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EB-05 A Century of Ashes

EB-05 A Century of Ashes


UNRAVEL THE SECRETS OF THE DRACONIC PROPHECY The adventurers seek out a trusted sage of Morgrave University to help them unlock the mysteries of the Oracle of War, but their studies risk upsetting powerful forces. Morgrave is said to be a beacon of knowledge shining from the city’s tallest towers, yet the adventurers soon learn that it can also be a deep pit of corruption. A...   [click here for more]
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EB-06 The Last Word

EB-06 The Last Word


THE HIGHER YOU CLIMB, THE HARDER YOU FALL . . . Guided by prophecy, the adventurers seek out a spy operating in the heart of Wroat’s Royal Court. The Oracle of War has linked him to a great turning point in Khorvaire’s future, but he’s embedded in deep cover and difficult to reach. Thankfully, every agent has a weak link, and love is blind. A Four-Hour Adventure for...   [click here for more]
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EB-07 Song of the Sky

EB-07 Song of the Sky


DON'T LOOK DOWN! The orphan Sky Blue lives with her awakened seagull companion in the eaves of Sharn’s highest buildings and survives by stealing scraps from the tables of the city’s nobility. According to the Draconic Prophecy, this humble thief is destined to guide Breland’s future. The adventurers must get to her before her rivals – if they can catch her! A Four-Hour Adventure...   [click here for more]
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EB-08 Parliament of Gears

EB-08 Parliament of Gears


WELCOME BACK TO THE FRONTIER On the edge of the Mournland, tensions are rising between the frontier folk and renegade warforged loyal to the Lord of Blades. When salvage workers start to go missing, the Brelish army sends the adventurers into the Mournland to mount a rescue. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8, this is the first in a trilogy of adventures,...   [click here for more]
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EB-09 Lord Bucket

EB-09 Lord Bucket


HOLD THE LINE! When word reaches Breland that the Lord of Blades is plotting an attack, the outpost of Salvation becomes the first line of defense. In preparation for war, the Brelish army enlists the adventurers to secure the outpost, serving under the vainglorious General Karol Tyresh; a buffoon known to his troops as “Lord Bucket.” A Four-Hour Adventure for Tier 2 Characters....   [click here for more]
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EB-10 Judgment of Iron

EB-10 Judgment of Iron


CRY HAVOC! The Brelish army advances into the Mournland in a doomed assault on the enclave of the Lord of Blades. A massacre is almost guaranteed – but the adventurers have other goals in mind. Amid the horror of war, they attempt to spring the artificer Sulring Mroranon from his prison. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 10, this is the third in a trilogy...   [click here for more]
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EB-11 My Undying Heart

EB-11 My Undying Heart


POWERFUL FORCES GATHER . . . High above Karrnath, the adventurers present the Oracle of War to the Institute of the Twelve. The dragonmarked houses promise security, but dead eyes are watching from the dark. In this nation of storms, the drums of war are beating again. A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 11, this is the first in a trilogy of adventures,...   [click here for more]
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EB-12 The Waiting Game

EB-12 The Waiting Game


PRIDE COMES BEFORE THE FALL . . . Narcy of Xandrar offers safe haven in the towers of Arcanix, but even she can't foresee the coming storm. Across the centuries, dead hands move their puppets in a grand conspiracy to control the Draconic Prophecy. They predicted the Oracle of War's creation, and now their agents lie in wait for the day they can seize it for themselves. That...   [click here for more]
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EB-13 Stonefire

EB-13 Stonefire


CHAOS IN THE HEART OF THRANE! The light of the Silver Flame shields all who bathe in its glory, but also casts deep shadows. When heretics in the fortress city of Flamekeep emerge from the dark, the Cathedral of the Silver Flame becomes the last bastion in a citywide conflict. Optimized for APL 13, this is the third in a trilogy of adventures, the Drums of War storyline....   [click here for more]
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EB-14 From Dust

EB-14 From Dust


VENTURE INTO THE REALM BELOW! Deep beneath Metrol, the Order of the Emerald Claw is excavating the ruins of a haunted daelkyr sanctuary. Sulring Mroranon knows a sage who can provide vital information about the dig site, but there's a catch — they've not been seen for over a century. Optimized for APL 14, this is the first in a trilogy of adventures, the Engines of War storyline....   [click here for more]
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EB-15 Dream Eater

EB-15 Dream Eater


RIDE WITH THE DINOSAURS! Across Eberron, the spirits of the dead stir as the Order of the Emerald Claw draws back the veil to Dolurrh. To avert calamity, the adventurers must cut a deal with an infamous bonecaster of the Talenta Plains - the Dream Eater - and her pack of loyal tyrannosaurs. Optimized for APL 15, this is the second in a trilogy of adventures, the Engines of...   [click here for more]
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EB-16 The Dragon Below

EB-16 The Dragon Below


DARE YOU ENTER THE CREEPING NAVE? In the depths of Valaara's sanctuary, the Order of the Emerald Claw harnesses ancient engines of destruction to wage war on the surface world. Only the Oracle of War can stop them now - if the adventurers can get it to work! Optimized for APL 16, this is the third in a trilogy of adventures, the Engines of War storyline....   [click here for more]
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EB-17 The Final Tribute

EB-17 The Final Tribute


SOMETHING IS ROTTEN IN THE STATE OF NEW CYRE Prince Oargev of New Cyre knows the location of the secret Cyran creation forge, but a grim litany of recent disasters has shaken his throne: plague, treachery, recession, and insurgency. This intelligence could buy him a chance to rebuild anew, but who’ll be his highest bidder? Optimized for APL 17, this is the first in a quartet...   [click here for more]
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EB-18 Scales of War

EB-18 Scales of War


AT MY SIGNAL, UNLEASH HELL! The united forces of the Five Nations march into the Mournland to wage war on the Lord of Blades. West of the Glass Plateau, they're met by an army the likes of which hasn't been seen since the heights of the Last War. Let battle commence! Optimized for APL 18, this is the second in a quartet of adventures, the Flames of War storyline....   [click here for more]
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EB-19 Back to the Mud

EB-19 Back to the Mud


JUDGMENT DAY HAS ARRIVED! In the ruins of Making, the Lord of Blades hammers out an army of steel to conquer the Five Nations of Khorvaire. With the Oracle of Bones at his side, he knows all plots against him before they can be enacted. He cannot be defeated---unless, of course, his enemies have their own Oracle. Optimized for APL 19, this is the third in a...   [click here for more]
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EB-20 Old Scores

EB-20 Old Scores


THE END HAS COME! The adventurers return to Salvation as champions, but old scores remain to be settled. The Oracle of War holds the key to Eberron's future and whoever claims it will become master of their own destiny. It's time for the final reckoning. Optimized for APL 20, this is the conclusion of a quartet of adventures, the Flames of War storyline. The Oracle...   [click here for more]
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EB-EP-01 The Iron Titan

EB-EP-01 The Iron Titan


In this Epic event for D&D Adventurers League play, Cultists of the Emerald Claw reanimate a warforged colossus from the battlefields outside Salvation and turn it against the outpost. The scavengers in town must work together to disable the titan limb-by-limb and save the outpost from annihilation. They are aided throughout by the Oracle of War, which provides vital tactical advice alongside cryptic...   [click here for more]
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EB-EP-02 Rolling Thunder

EB-EP-02 Rolling Thunder


In this Epic event, the adventurers infiltrate the royal lightning rail train to steal a ledger belonging to the king’s brother, Kor ir’Wynarn. With war brewing between Breland and Thrane, Lord Kor rides north to Sword Keep to defend the border—but scheming forces intend to strike him down before he gets there. A Four-Hour Multitable Adventure for Tier 2 Characters. Optimized for APL 8. Notes...   [click here for more]
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EB-EP-03 The Rising City

EB-EP-03 The Rising City


In this Epic event, an army of symbiont-enhanced soldiers guards the Emerald Claw as they excavate the daelkyr sanctuary beneath Metrol. To get past them, the adventurers need a diversion. A gang of scavengers camped in the city are willing to help, but they have their own demands—a long list of them, in fact! This four-hour Epic event is optimized for APL 16. Notes in the adventure allow for it...   [click here for more]
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EB-EP-04 The Last War

EB-EP-04 The Last War


In this Epic event, the Lamannian Triune hurls the adventurers back in time on a mission to unlock the hidden secrets of the Oracle of War. In the blasted mud of the Cyran front line, the adventurers confront old enemies and new foes in a desperate mission to acquire the Oracle’s arcane codex before the rift pulls them back to the future! This four-hour Epic event is optimized for APL 20. Notes...   [click here for more]
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Lost Tales of Myth Drannor

Lost Tales of Myth Drannor


This book is the work of the D&D Adventurers League Administrators who wanted to dedicate something special to our fans on the anniversary of the original, longest running gaming convention in the world. Happy 50th birthday Gen Con! In this book you will find updates to Hillsfar and Myth Drannor that represent the choices of D&D Adventurers League players all over the world. We’ve taken...   [click here for more]
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RMH-01 The Final Curtain

RMH-01 The Final Curtain


Over dinner, a friendly face asks you to venture to Emherst, a quirky village in Kartakass, in search of a missing person. No sooner do you arrive, than villagers start winding up dead. Who is behind the murders? The second in the Ravenloft: Mist Hunters series of adventures. An adventure for 3rd-level characters. CONTENT WARNING: Murder, death by suffocation and poisoning, fire,...   [click here for more]
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RMH-02 Back to the Front

RMH-02 Back to the Front


Your quarry has been located, meaning that returning them to Alanik Ray is just a matter of getting to them. Unfortunately, a never-ending horde of zombies stands between them and you—can you complete your mission?   The third in the Ravenloft: Mist Hunters series of adventures.   An adventure for 3rd-level characters.  CONTENT WARNING: Violent despotism, execution by...   [click here for more]
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RMH-03 The Amber Dirge

RMH-03 The Amber Dirge


Your benefactor, Alanik Ray, has dispatched you to Har’Akir to investigate rumors of the White Oasis. Residents of the nearby River’s Shelter are all dying and seek to cleanse themselves in the oasis’s waters as hauntingly beautiful reed pipe music accompanies their passing. Something isn’t quite right, however. Are there more nefarious deeds afoot?  The third part of the Ravenloft:...   [click here for more]
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RMH-04 The Amber Secret

RMH-04 The Amber Secret


You’ve revealed the mastermind behind the disappearances in River’s Shelter, and confrontation is imminent! But is the puppet master merely a puppet himself? If so, who is pulling the strings and to what end? The fourth in the Ravenloft: Mist Hunters series of adventures. An adventure for 4th-level characters. CONTENT WARNING: Swarms of insects, claustrophobic suffocation, gaslighting...   [click here for more]
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RMH-05 Unexpected Hospitality

RMH-05 Unexpected Hospitality


While you were attending to other matters, Alanik dispatched a team of operatives to Barovia. The team has gone silent, and Alanik fears the worst. You have been tasked with discovering the fate of the lost team and completing their mission. If you can avoid the attention of Count Strahd von Zarovich, all the better. The sixth adventure in the Ravenloft: Mist Hunters series of adventures. An adventure...   [click here for more]
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RMH-06 Amber Reclamation

RMH-06 Amber Reclamation


Your investigations have led you to the peaks of Mount Ghakis, and the Amber Temple— an ancient resting place of terrible evil—lay before you. With any luck, the missing investigator is inside and their work complete. Unfortunately, luck doesn’t seem to have been working in their favor so far. The seventh in the Ravenloft: Mist Hunters series of adventures. An adventure for 5th level characters....   [click here for more]
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RMH-07 The City of Dreams

RMH-07 The City of Dreams


Entrusted with greater responsibility, you’ve been dispatched to I’Cath to find the Urn of Dreams. There, you must navigate the city and find a way into the Palace of Bones—the home of the domain’s Darklord. To accomplish this, you’ll need help from unlikely sources. Whatever you do, though, don’t fall asleep. The eighth adventure in the Ravenloft: Mist Hunters series of adventures....   [click here for more]
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RMH-08 The Palace of Bones

RMH-08 The Palace of Bones


The Urn of Dreams lies somewhere within the Palace of Bones, and you’ve been tasked with finding it. Along the way, you learn you aren’t the only ones in pursuit of the elusive artifact. To have any hope of recovering the urn before your mysterious rival, you must discover the palace’s secrets, and use them to your advantage. The ninth in the Ravenloft: Mist Hunters series of adventures. An...   [click here for more]
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RMH-09 The Deadliest Game

RMH-09 The Deadliest Game


Rumors tell of a jungle shrine in the domain of Valachan, and Alanik has asked you to brave the dangers within in search of the vestige that sleeps within an amber sarcophagus. While the jungle is the clearest danger, you'll have far deadlier things to contend with than beasts and plants. The tenth adventure in the Ravenloft: Mist Hunters series of adventures. An adventure for 6th level characters....   [click here for more]
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RMH-10 Scion of Darkness

RMH-10 Scion of Darkness


The island of Kiru is visible in the distance, and within the jungles that blanket it, the temple that you seek. The jungle doesn’t rest, however, and neither should you; with death fast on your heels, you must set off in pursuit of your quarry. The eleventh adventure in the Ravenloft: Mist Hunters series of adventures. An adventure for 7th level characters. CONTENT WARNING: horror, gore (blood,...   [click here for more]
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RMH-11 Calling Upon the Dead

RMH-11 Calling Upon the Dead


A séance among friends new and old leads the investigation somewhere deeper and darker than ever before. Conjuring the restless spirits of slain adventurers, you rely on them to guide you to the next piece of the puzzle. The twelfth adventure in the Ravenloft: Mist Hunters series of adventures. An adventure for 7th level characters. CONTENT WARNING: death of loved ones, grief, undead imprisonment...   [click here for more]
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RMH-12 Beneath the New Star

RMH-12 Beneath the New Star


Newfound knowledge brings you to the domain of Darkon. Alanik is certain Azalin Rex is behind the dark plot, but time is running out to stop them. The detective charges you with venturing to the ruins of Castle Avernus to learn what you can. Hopefully, it isn’t too late. The thirteenth adventure in the Ravenloft: Mist Hunters series of adventures. An adventure for 7th level characters. CONTENT...   [click here for more]
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RMH-EP-01 The Grand Masquerade

RMH-EP-01 The Grand Masquerade


You are approached by Alanik Ray, a master investigator working on behalf of a secret society. Seeking agents to aid in the search for a missing scholar, he asks that you attend the Grand Masquerade—a great ball in the city of Port-à-Lucine. Hope you brought your dancing shoes! The first epic adventure in the Ravenloft: Mist Hunters series of adventures. A four-hour epic adventure for 1st-level...   [click here for more]
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RMH-EP-02 A Darklord's Denouement

RMH-EP-02 A Darklord's Denouement


The true mastermind behind the dark plot you’ve been investigating has been revealed. Bathed in the crimson light of the King’s Tear, Alanik, Kabe, and a host of adventurers from countless Domains of Dread, stand ready to put an end to his profane aspirations. But will it be enough? The three-hour epic conclusion in the Ravenloft: Mist Hunters series of adventures. An adventure for 8th-level characters....   [click here for more]
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WBW-PR Lost Things

WBW-PR Lost Things


WBW-PL Lost Things Like a half-forgotten dream, the Witchlight Carnival drifts into our world once every eight years, drawing folk of all ages to delight in its fey wonders. Entry without a ticket is strictly forbidden, and the consequences for trespass echo through time. A two-hour prelude adventure for The Wild Beyond the Witchlight campaign. During this two-hour adventure, your players create...   [click here for more]
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FEYWILD TRILOGY 50% OFF [BUNDLE]

FEYWILD TRILOGY 50% OFF [BUNDLE]


This special bundle product contains the following titles. WBW-DC-LIGA01 - Breath on the Run Regular price: $4.99 Bundle price: $2.48 Format: PDF Breath on the Run  A Meeting of Two Worlds Adventure   A whimsical festival was organized by the Council of High Elders of the Elven Realm of Evereska to compensate for the absence of the coming Witchlight Carnival...   [click here for more]
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"At Jeny's Request" Campaign Bundle [BUNDLE]

"At Jeny's Request" Campaign Bundle [BUNDLE]


This special bundle product contains the following titles. CCC-DES-01-01 Finding the Rabbit Hole Regular price: $4.99 Bundle price: $3.49 Format: PDF Pirates are pillaging and raiding more than usual along the Stojanow River and its tributaries, prompting Aya Glenmiir to invite help from renowned adventurers. The journey toward Greenhall is complicated by deeper...   [click here for more]
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"Norse Mythology Bestiary"

"Norse Mythology Bestiary"


Norse gods and legendary creatures This supplement is available in printer friendly version. In this, title, you'll find full statblocks for tier 3/4 bosses from Norse mythology. featuring a bit of lore and description of said god/creature. Includes - Valkyries - Choosers of the Slain - Draugrs - The Undead Calamities - Fenrir - The Chained Wolf - Jormungandr - The World Serpent - Loki - The...   [click here for more]
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"The Grove of Cernunnos" Series [BUNDLE]

"The Grove of Cernunnos" Series [BUNDLE]


This special bundle product contains the following titles. Court of the Pixie Queen Regular price: $3.19 Bundle price: $2.39 Format: PDF The Pixie Queen is Dead! The tiny pixie kingdom of Calabeag has been thrown into crisis by the shocking murder of their beloved queen. Framed for the crime, your party will be forced to search through the palace to find the...   [click here for more]
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