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GA2 Swamplight (2e)

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The city of Chala, nestled banks of the Leal river, has prospered for generations. But now the city faces misfortune, pestilence, and decay, because the icon which brought it prosperity has been stolen. All the clues suggest that the sacred object was carried into the heart of nearby Blackweed Swamp. But who, or what, would commit such a crime? Whoever is responsible, the statue must be recovered, at any cost.

Are heroes who can face the horrors of the swamp and reclaim the precious statue? Are they clever enough to unravel a scheme far more sinister than simple theft? Or will they, like others before them, be lured into the clutches of some terrible evil inhabiting the gloomy marsh and disappear forever?

For characters of levels 7-9

Product History

GA2: "Swamplight" (1993), by Jean Rabe, is the second in a series of General Adventures. It was published in March 1993.

Continuing the General Adventures. The General Adventure series had gotten its start just a month earlier with GA1: "The Murky Deep" (1993). It was part of a trend at TSR to release supplements that could be used with any of TSR's many game worlds.

Despite its generic basis, "Swamplight" also followed on its predecessor's lead by including Earthly deities in the adventure. Where "The Murky Deep" featured Irish deities, "Swamplight" instead mentions a few Egyptian gods.

Adventuring Tropes. Adventures in the 2e era were pretty plot-heavy. That's true for "Swamplight" as well, but it's plot-heavy in the best possible way. Though the adventure features plenty of backstory about a stolen statue and what's happened to it, that's just an excuse for the players to head out into a wilderness sandbox.

There are also a lot of machinations in the background, but they're entirely fair manipulations that the players may (or may not) discover. This introduces interesting elements of investigation and negotiation to the plot, keeping it from being just a hex crawl.

In the end, the adventure could go one of a few ways, with the players determining what happens through their own actions.

So, "Swamplight" is a plot-heavy adventure without being a railroaded adventure.

Lizardy Goodness. Lizard men feature heavily in the adventure, with their culture and environment both getting good attention. This makes "Swamplight" reminiscent of a whole slew of early adventures that used lizard men, including: U2: "Danger at Dunwater" (1982); N1: "Against the Cult of the Reptile God" (1982); and I2: "Tomb of the Lizard King" (1982). However, these old antagonists are now re-envisioned with the more mature eye of an RPG industry that's a decade older.

"Swamplight" was part of a general resurgence of lizard men, who also appeared that year as a spacefaring player character race in CGR1: The Complete Spacefarer's Handbook (1992).

About the Creators. Rabe had been writing for TSR since 1987, but 1993 was the last year that she produced multiple gaming books for the company. Beginning in 1994, she focused more on fiction, including novels and Endless Quest books.

About the Product Historian

The history of this product was researched and written by Shannon Appelcline, the editor-in-chief of RPGnet and the author of Designers & Dragons - a history of the roleplaying industry told one company at a time. Please feel free to mail corrections, comments, and additions to shannon.appelcline@gmail.com.

We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end.

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Reviews (2)
Discussions (3)
Customer avatar
Dean D April 01, 2023 3:06 pm UTC
PURCHASER
received POD today, every other page is scored through!
is there no quality control checking these before sending out to people?
the damage is obvious on even a quick glance.

Customer avatar
Matt B September 11, 2018 6:02 pm UTC
PURCHASER
The POD is a good copy.
Customer avatar
Celeste M October 12, 2016 7:26 pm UTC
I own this from when it was released a long time ago. Ran it once, and my players had a blast running this adventure while they all died in it. That was mostly in part by the fact that they chose to go their own way and found some of the bad secrets before ever even going to the Lizard man village. They were also not the most savvy of adventures and this adventure really has a lot of depth to it. Well worth getting in my opinion.
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Product Information
Gold seller
Author(s)
Rules Edition(s)
Pages
36
Edition
1.0
ISBN
1-56076-588-7
Publisher Stock #
TSR 9424
File Size:
3.28 MB
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File Last Updated:
April 14, 2014
This title was added to our catalog on April 15, 2014.