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This special bundle product contains the following titles. Shore of Dreams Regular price: $2.95 Bundle price: $2.00 Format: PDF "The writing, the artwork and the overall feeling of this adventure is absolute triple A quality!" - Mr. Tarrasque
We are ADAMANTINE Bestseller, thanks to you! The PDF & Print+PDF Bundle gets exclusive paper miniatures from TRASH MOB... [click here for more] |
Dungeon Masters Guild |
$7.90 $6.00
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Are you running an adventure and don't know how to celebrate a player's birthday without it getting in the way? Use these encounters that are short and make sure to celebrate your player or player's birthdays!
These encounters go from level 1-8 ... [click here for more] |
Dungeon Masters Guild |
$2.00
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Take on five villains for characters level 11-20 in this new DM's supplement! This product contains five villains with fleshed out backstories, goals, and resources that can easily be dropped into a campaign as secondary or main story villains.
Clash with a cunning rakshasa, destroy a gargatuan construct, uncover a secretive mind flayer colony, duel with a nefarious drow crimelord, or do battle with... [click here for more] |
Dungeon Masters Guild |
$1.99
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Take on five villains for characters level 1-10 in this new DM's supplement! This product contains five villains with fleshed out backstories, goals, and resources that can easily be dropped into a campaign as secondary or main story villains.
Skirmish with a vicious bandit leader, war against a brilliant hobgoblin general, track down a deadly oni, break the curse of a cunning mummy, or defend against... [click here for more] |
Dungeon Masters Guild |
$1.99
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Need a break from writing? Add enriching filler content with this set of self-contained stories that take place in Luskan This PDF is full of flavor text, character information, and more that will make your Northern Sword Coast adventures feel more tangible and interactive!
by Olivia L. Dobbs
Presenting: 5 Luskan Filler Quests
Using this unofficial resource, catered... [click here for more] |
Dungeon Masters Guild |
$2.99
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Five maps that feature some kind of elevation. Good for DMs that need maps with some tactical options. Usefull for Roll20 or print them out for a home game. All maps are with or without grid!
... [click here for more] |
Dungeon Masters Guild |
$0.50
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5 small village maps. Very usefull as a DM if you need a few maps for the smaller villages. Each village has some features that you can use for inspiration if needed! ... [click here for more] |
Dungeon Masters Guild |
$0.50
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Stuck? In need for a scenario able to fit your Forgotten Realms campaign? Searching for ideas for a sidequest to a Faerûnian storyline? No problem! Simply roll a d100 and consult this supplement, it contains dozens of adventure hooks and concepts suitable for your FR play!
More from the same author?
http://www.rpgnow.com/browse.php?x=0&y=0&author=Davide Quatrini ... [click here for more] |
Dungeon Masters Guild |
$1.00
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"Which one, though?" Depth, Who Lies Beneath asked. They had been standing outside the jail for nearly a half hour reading notices from the locals.
Roland furrowed his brow and wiped some sweat from his face with a handkerchief. "I cannot say I have much interest in traveling half-way across the globe just to hop aboard a ship, regardless of the reason. Perhaps one of these... [click here for more] |
Dungeon Masters Guild |
$3.95
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Wandering through an icy wasteland with nothing to break up the journey but combat can leave your arctic adventures feeling cold and empty. With this set of non-combat vignettes and short encounters, you can bring your arctic scenes to life and add drama with the roll of a D100. These encounters are modeled off the ones in Xanathar's Guide to Everything, and provide an easy to use table for a DM to... [click here for more] |
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Making the long trek through an empty desert without anything to do but combat can leave your desert adventures feeling like a desolate waste. With the second in a series of non-combat vignettes and short encounters, you can bring your desert scenes to life and add drama with the roll of a D100. These encounters are modeled off the ones in Xanathar's Guide to Everything, and provide an easy to use... [click here for more] |
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Beryl and Perrin look at the massive sun-bleached notice board outside of the New Salt tavern. The Dirty Water Gang, falling on hard times, as usual, couldn't be too picky with where their next meal would come from.
Perrin coughs into his silk hankerchief then says, "Do we really want to be lab rats for some creepy alchemist, again? I can still smell colors..."
"Well," Beryl... [click here for more] |
Dungeon Masters Guild |
$3.95
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This collection of quest seeds covers a wide variety of themes, and most require a town or city as a setting. A few quests may lead the characters outside of the settlement, but they remain in the vicinity. Some quest seeds may only shine when the characters stay in the city for a longer time, to witness the fallout of their decisions or inaction. Don’t be discouraged when the characters’ investigations... [click here for more] |
Dungeon Masters Guild |
$6.95
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The murky mires and bubbling bogs of the wilderness hold many dangers for unwary travellers... and now you can throw those dangers at your party, with 50 unique encounters complete with read-aloud scene descriptions and tactical suggestions for the Dungeon Master, so you can play your monsters with the best possible insight even without prep.
The scenarios in this supplement cover all levels... [click here for more] |
Dungeon Masters Guild |
$4.99
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A new year means a new adventure. A chance to dust off the shield sharpen the sword and get back out on the road.
But where do you go?
Maybe head off to the Island of Jopad and investigate the legend of the singing mermaid statue? Or perhaps you might want to look into why an icy throne has suddenly appeared at the top of a local mountain? Whatever kind of adventure you're looking for this new... [click here for more] |
Dungeon Masters Guild |
$1.01
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Leverage the currency of hell for your own adventures!
Within this horrific supplement, you'll find 51 unfortunate souls who have found themselves minted into soul coins. If your party is in the nine hells, then these coins could easily be integrated into your compaign as rewards. If your party isn't ready for the horrors of hell quite yet, these coins make for excellent narrative hooks to get them... [click here for more] |
Dungeon Masters Guild |
$3.95
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Start in a tavern like all great adventures. Travelers going missing, dangers in the desert, and no right answer to be found. This is a module for 4 level 4 adventurers.
"Tell me adventurer's; what is the greater good?"
This one-shot is filled with tough decisions and multiple endings possible. This module can be played again and again with different endings every time... [click here for more] |
Dungeon Masters Guild |
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BATTLE LINES
The drums are beating, the boss are sounding, and the horns are blaring. The march of thousands of feet cross the plains, and the enemy comes into view. It's time for full on battle!
Battle Lines is an optional expansions to your games of Dungeons & Dragons Fifth Edition, providing a framework for placing your party at the centre of massive battles.... [click here for more] |
Dungeon Masters Guild |
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BESIEGE!
The city is under attack, and this time YOU'RE the one attacking it! Break through the outer defences and fight through a stronghold's defences to complete your goal!
Besiege! gives you eleven siege themed encounters, pitting your party of adventurers against the defences of a city or stronghold. Each encounter is a stand alone event set... [click here for more] |
Dungeon Masters Guild |
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WIZARD MINE:
[place] where buried Wizards are excavated by miners
[object] a pressure activated Wizard, often concealed, with explosive consequences
[possession] claiming a Wizard as property (with poor grammar)
[metaphor] a play on the title of the 1979 novella Enemy Mine by Barry B. Longyear
Delve into an... [click here for more] |
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GEMFORGE & Co. BANK HEIST
A respected institution and trusted name in personal banking and finance, Gemforge & Co. have branches across the multiverse. Makes for a tempting target, doesn't it?
This module gives you a simple layout for a single-storey structure, including the outer foyer, offices and vault for a fantasy bank branch. Ready for a party of... [click here for more] |
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Instantly add effects for all magic items, spells, NPCs, traps, and monster traits and abilities found in 5E Curse of Strahd!
5eAE Adventure Effects are designed to enhance the GM experience for specific modules. Built on the foundation of 5eAE's core book effects, they also include unique effects for the magic items and NPCs which are specific to that adventure and aren't included... [click here for more] |
Dungeon Masters Guild |
$9.95
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Instantly add effects for all magic items, spells, NPCs, and monster traits and abilities found in 5e Lost Mine of Phandelver!
5eAE Adventure Effects are designed to enhance the GM experience for specific modules. Built on the foundation of 5eAE's core book effects, they also include unique effects for the magic items and NPCs which are specific to that adventure and aren't included... [click here for more] |
Dungeon Masters Guild |
$2.95
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This product is a collection of adventurers converted to 5E D&D. Each conversion comes with a conversion and colored battle maps (created using Dungeondraft). The actual adventurers themselves can be found online for free, many of which originated within the pages of Dungeon Magazine.
These adventure (all combined) normally sell for $47.91, saving you $17.91 in adventure conversions and colored... [click here for more] |
Dungeon Masters Guild |
$29.99
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This product is designed to convert the introductory adventure in the 2e Planescape Campaign Setting to 5e, and fill in missing information and guidance to make it easy for a DM to run. It is written to be used at tier 2 or 3.
Check out my Gold best selling DM's Guide to the Dragon of Icespire Keep!
My silver best selling adventure The Mystery at Dreary's Well
My copper side trek Dark Redemption.... [click here for more] |
Dungeon Masters Guild |
$1.00
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Return to a forgotten tomb, built to hold back an evil that is seeping out into the world. Enjoy the 5e updates to the adventure Keep on the Shadowfell (original adventure linked below). The updates include 6 new magic items and 35 new monsters suitable for levels of levels 1-3. Drop the adventure into any setting and watch the plots unfold. Original Keep on the Shadowfell ... [click here for more] |
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The Slaying Stone is a setting agnostic adventure for 1st level characters. Sneak your way through the goblin-occupied city of Kiris Dahn, steal its deadliest weapon, and make it out alive! Characters will frequently make ability checks to navigate their way through the adventure, avoid danger, and locate the Slaying Stone of Kiris Dahn. The original adventure is required to use this update.... [click here for more] |
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BREAK THE SIEGE!
The city is under attack, and the local guard overwhelmed! The city needs bold volunteers to join the defence and save the people from the coming invaders!
Break The Siege! gives you eleven siege themed encounters, set in a city entirely surrounded and under constant attack, requiring a brave party to save the day. Each encounter is a stand alone... [click here for more] |
Dungeon Masters Guild |
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High speed action! Whether racing, chasing or being chases, an adventuring party are bound at some point to find themselves moving at speed.
These supplemental rules give you a way to set up a miniature grid to demonstrate such a high speed combat situation. ... [click here for more] |
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A cold festive night, a party find themselves enjoying the warm fireside of a remote tavern when an old man persued by malicious festive beings falls through the door, beggint for help. From there, the party find thsmelves besieged and forced to defend themselves as the tavern comes under attack from dreaded Noel Were-Reindeer!
Rudolph's Revenge is a simple combat-themed one-shot... [click here for more] |
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A quiet night of revelry is broken by a piercing cry across the city. And then then devestation begins.
A mighty titan storms into the city, destroying everything in its sight. This is not something which can be fought. This is a city falling down around you.
This is a fight for survival.
The Behemoth Strikes is not a combat encounter,... [click here for more] |
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THE JACK'S LANTERN
A spectral killer stalks the dark streets of the city at night, lighting his way with the eiree glow of its terrifying lantern. Long have the people feared its light, and called for heroes to save them.
The Jack's lantern is a single city-set encounter option, offering a new mystery, monster and magic item for a party of anywhere between levels... [click here for more] |
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THE LEGEND OF CINDERSTRIKE
Behold the stallion of glory! Steed of divine might! Lord and king of all horses!
The Legend of Cinderstrike is a 1st-level introductory adventure suitable for new players and experienced one, giving players new information on the legend of the most splendid of all horses, and the goal of finding the prized stallion that his lbessing... [click here for more] |
Dungeon Masters Guild |
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A wild spectre, the ghost of a long dead Goblin King, roams the land and needs defeating!
The Wild Runt offers a simple encounter with a spectral foe for players out in the wildenress of any world. ... [click here for more] |
Dungeon Masters Guild |
$2.99
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Your party enter a hemspherical chamber, inside finding the mechanism of the Avurian Planetarium. Five platofmr whriling around a central globe need to be reached and activated, but they are getting faster and faster, and other dangers are presenting themselves!
The Avurian Planetarium offers a challenge of wits and ability for your player party to encounter, and can be fitted... [click here for more] |
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A maze crafted into the faces of a massive cube, constantly shifting in position and creating a maze through which a party must test themselves, using guile and intuition to solve the mysteriers within and find their way to their goal at its centre.
The Cubic Conundrum offers a simple challenge for your player party to encounter, and can be fitted into any existing or homebrew setting... [click here for more] |
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THE ETERNAL ENTANGLEMENT
A white room stretches into oblivion, divided into grids by regular spaces columns. You walk one way, you appear somewhere else. An ally steps away, they're suddenly hundreds of feet away. That way is safe, the other is trapped, and now there are monsters!
The Eternal Entanglement is a maze based on The Eternal Halls... [click here for more] |
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A simple, linear maze, or is it? Corridors loop back into themselves through magical means, creating an unending series of passages through which a party must test themselves, using guile and intuition to solve the mysteriers within and find their way to their goal at its centre.
Looping Labyrinth offers a simple challenge for your player party to encounter, and can be fitted into... [click here for more] |
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Three consentric rings of stone, constantly shifting in position and creating a maze through which a party must test themselves, using guile and intuition to solve the mysteriers within and find their way to their goal at its centre.
The Rotating Rings offers a simple challenge for your player party to encounter, and can be fitted into any existing or homebrew setting as an additional... [click here for more] |
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The design of a forgotten wizard - a tomb built in a liquid stone hex grid with a magical podium allowing a party to create their own path, so long as they can find the right keys!
The Tessellating Tomb offers a cryptic challenge for a party of adventurers that can be used independently or inserted into any published or homebrewed adventure of your choice.
Rules are provided to balance... [click here for more] |
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The Rust Knight is a fighter class archetype that utilizes intuition to outwit and defeat its foes.
Utilizing a unique system of Intuition Points, the Rust Knight can observe the weaknesses of his/her enemy and inflict extra damage and even lower AC.
I believe this subclass adds flavor to the fighter class, which can often be linear and boring. It offers several unique abilities and... [click here for more] |
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5E The Tower of Frozen Storm (1.5)
A short combat based adventure for 4 players with level 5 characters.
"Dawn did not come this morning. The sun blotted out by dark clouds. Then came the winds.
Freezing Cold winds, then Snow, then Hail, then Ice rained from the sky.
An ice storm has descended. The people of the town ran for shelter from the elemental fury of the blizzard.
A... [click here for more] |
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This special bundle product contains the following titles. A Wish for Adam Regular price: $0.89 Bundle price: $0.58 Format: PDF This is a one on one adventure. It is designed to be played by one player and a DM. However, it can easily be scaled to play with multiply characters. This module is a continuation of the module "Rescue at Grey Oak", but with some adjustments... [click here for more] |
Dungeon Masters Guild |
$4.97 $4.07
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This special bundle product contains the following titles. A Murder in Morfalcon Regular price: $1.20AUD Bundle price: $0.78AUD Format: PDF This is a one on one adventure. It is designed for one player and a DM. It can be scaled to be played with more than one character. The character finds themselves embroiled in a murder mystery. This is written for a tier... [click here for more] |
Dungeon Masters Guild |
$4.26 $3.49
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This special bundle product contains the following titles. Death of the Knight Regular price: $0.89 Bundle price: $0.58 Format: PDF This is a one on one adventure. It is designed for one player and a DM. It could be scaled for more than one player. In this adventure you take on the role of an evil monster, and go to pillage the crypt of a recently departed knight.... [click here for more] |
Dungeon Masters Guild |
$4.26 $3.49
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Welcome to Hell!
666: The Number of the Beast is a collection of six boss battle one-shots based on levelling up hard and fast, fully compatible with the 5e version of the world’s most popular role-playing game.
You’re in Hell.
You’re going to fight.
And you’re going to die.
Greedy Gorgon Press is delighted to present the first Monsters of Rock adventure. 6 chambers... [click here for more] |
Dungeon Masters Guild |
$6.66
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This special bundle product contains the following titles. A Murder in Mossbank - A One Shot Whodunit Murder Mystery Regular price: $1.19 Bundle price: $0.99 Format: PDF Your party will wander into Mossbank two hours after the funeral of Sylviel - a beloved member of the Mossbank community. The party is offered 150 GP by the mayor to aid in solving her murder (to... [click here for more] |
Dungeon Masters Guild |
$15.43 $10.43
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‘Twas a fine Winter night, and all through the Manor
All the creatures were stirring, in a devious manner
The stockings were lurking eager to strike
In the hopes that the players would come here this night.
The ghoulies were nestled and hidden around
While... [click here for more] |
Dungeon Masters Guild |
$2.99
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Lend your service to Great Old Ones for great powers in this Dungeon Master resource. This resource gives eight ancient and eldritch Great Old One patrons for your warlocks to forge a pact with, complete with deep histories and fleshed out goals. Enjoy, and leave a review below! ... [click here for more] |
Dungeon Masters Guild |
$1.99
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Introduction: A group of goblins, led by a druid named Otag, have infiltrated an old, and once thought lost, temple of Maglubiyet. Their group has been terrorizing the area to supply their endeavor. (This is part 2 of our other adventure, The Dwarven Stragglers, but can be used as a stand alone adventure.) ... [click here for more] |
Dungeon Masters Guild |
$0.99
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