Title |
Publisher |
Price |
Tired and sore, you struggle over the burning sands toward the long-forgotten city. Will you reach the place in time to save yourselves from the evil efreeti? The sun beats down, making your wounds stiff and worsening the constant thirst that plagues anyone who travels these waterless wastes. But there is hope - are those the ruins over there? In the midst of broken columns and bits of rubble stands... [click here for more] |
Wizards of the Coast |
$5.00
|
White Plume Mountain has always been a subject of superstitious awe to the neighboring villagers. People still travel many miles to gaze upon this natural wonder, though few will approach it closely, as it is reputed to be the haunt of various demons and devils. This adventure contains background information, referee's notes, player aids, a complete map level, and a cutaway view of the mountain... [click here for more] |
Wizards of the Coast |
$4.99
|
In ancient times, a sorcerer named Keraptis searched for eternal life. Within the magma domes and steam vents of an active volcano, he conducted his arcane experiments. Eventually he faded into legend, and the world heard no more of Keraptis form more than a millennium.
Two decades ago, however, Keraptis reappeared in White Plume. The mountain and its insane lord proved too much for most, but eventually... [click here for more] |
Wizards of the Coast |
$4.99
|
White Plume Mountain, the new revised adventure by Andy Collins, Gwendolyn F.M. Kestrel, and James Wyatt, recasts the three famous weapons Blackrazor, Wave, and Whelm as legacy weapons and presents Lawrence Schick's entire dungeon fully revised and updated for D&D V.3.5.
So if you've been looking for a classic adventure that you can use with the newest rules,... [click here for more] |
Wizards of the Coast |
$0.99
|
A classic adventure for characters from 5th through 10th level. The players are set with a riddle that references Wave, Whelm and Blackrazor. To win these treasures they must set out in expedition to White Plume Mountain and there descend into the treacherous dungeon below. There they battle the traps and guardians set in place by the wizard Keraptis. ... [click here for more] |
Wizards of the Coast |
$4.99
|
In 1979, TSR published the module named “White Plume Mountain” with the module code “S2”. It was written by Lawence Schick with interior art by Erik Otus and David C. Sutherland III. Jeff Dee illustrated the full-color cover for the 1981 publishing. This 16-page booklet had an outer folder containing maps.
The adventure contained within has been enjoyed by players and DM’s for nearly... [click here for more] |
Dungeon Masters Guild |
$1.95
|
In 1983, TSR published the module named “Oasis of the White Palm” with the module code “I4”. It was written by Philip Meyers and Tracy Hickman, and illustrated by Jim Holloway and Keith Parkinson. It consisted of one 32 page booklet and two cover folders with wilderness and dungeon maps. Oasis of the White Palm was the second module of a three module series that included I3 Pharaoh, and... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Phandalin: Castle Whitecloud is the 4th adventure in a new series that began with the adventure, Phandalin: The Missing Miners. This series uses the updated details of the town found in the module, Return to Phandalin, which provides an update to the timeline found in the official box set adventure.
In this module, the PCs have secured the location... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The small town of Ridgecombe is in the middle of a picture-perfect winter… as it has been for a hundred years. It’s always winter, icy and unchanging. The villagers are the victims of a curse laid down by the White Lady, a local spirit of frost, for some offence no one now remembers.
Can a party of brave adventurers fleeing a storm become their saviours?
Want something seasonal but not... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The hunt for the white hind is the stuff of myth – according to legend, those who can keep up with the mystical stag will discover treasures lost to time. In truth, the heroes in these stories are being tested, but not for anything as simple as stamina. During the hunt heroes face hard fights, questions of morality and opportunities to show their skills.
A flexible chase adventure for 4 adventurers... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Lester Loom is dead. Murdered in his own home.
Before he passed, he scrawled a single word on the floor in blood.
Whitebriar.
The Case of Whitebriar Manor is a noir-inspired mystery campaign for Dungeon & Dragons 5th Edition. The party must unravel the sinister plots of man and monster alike if they hope to dole out justice... [click here for more] |
Dungeon Masters Guild |
$29.99 $11.99
|
Need a quick adventure for your Dungeons & Dragons game? Try a Single Sheet Scenario by dTAYLOR!
Single Sheet Scenarios are one-page adventures designed to provide a fulfilling game session for players and DMs alike.
Single Sheet Scenario #2: Lair of the White Widow
High amid a perilous ridge within the Devil's... [click here for more] |
Dungeon Masters Guild |
$1.00
|
"...The Dark Peaks team has done an excellent job of creating a unique region that has its own distinct flavor while still holding to that traditional D&D feel.... Whitefaire Adventurer’s Guide has all of the information you would need to carry out a full campaign, or more, in another region of the Faerun. It’s elegantly written with an extensive history and a dash of humor...." ... [click here for more] |
Dungeon Masters Guild |
$6.99
|
This special bundle product contains the following titles. THE BLIZZARD OF AXE AND SWORD: A TIER TWO ADVENTURE Regular price: $6.99 Bundle price: $2.99 Format: PDF "This is a seriously super saga of epic proportions is perfect as its own adventure, as part of Storm King’s Thunder or as an appetiser and/ or accompaniment to the upcoming Icewind Dale action!" @CurseofSebs... [click here for more] |
Dungeon Masters Guild |
$16.98 $12.98
|
Seven maps at 70 DPI ready for online use. These maps were prepared to run I4: Oasis of the White Palm.
Some maps have multiple variants, with and without grids or hexes.
Maps include: OasisOfTheWhitePalm - hex and no hex The Compound - grid and no grid Tents - no grid only TempleOfSet - grid and no grid CryptOfBadrAl-MosakLower - grid and no grid CryptOfBadrAl-MosakUpper - grid and no grid
... [click here for more] |
Dungeon Masters Guild |
$1.50
|
A 20th level one-shot
"An ancient white dragon guards a mystical portal. Its power grows and threatens the world with eternal winter. Can the adventurers close the portal and defeat the dragon? Or will they end up just another frozen snack?"
Not sure of what to throw at your epic level players? Try this! This 20-page, 4-6 hour adventure is sure to give them a chance... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Map at 70 DPI ready for online use.
These maps were prepared to run S2 White Plume Mountain. There are two copies, one with a grid and one without. ... [click here for more] |
Dungeon Masters Guild |
$0.50
|
To the west of Phsant, nearest the Forest of Lethyr, is a grove within a patch of woodland known as the White Boar Wood. At its center climbs one of the cherished Hendri Oaks, one of the stalwart oaks believed to be connected to Silvanus. Although this might be only a myth based on a childhood story of the Lethyr region, the local farmers know of a protective spirit that roams and protects the tree... [click here for more] |
Dungeon Masters Guild |
$0.99
|
CCC-PFF02-01 Mystery of the White Worm by Chris Valentine
This adventure takes the party on an expedition to the Glacier of the White Worm to investigate reports of increased activity around the supposed location of the fabled Barroch's Hold near the center of the frozen ice.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8
... [click here for more] |
Dungeon Masters Guild |
$4.95
|
One after another, the eastern kingdoms have been razed to the ground by an unstoppable undead army, led by a ruthless death knight, only known as the Black General. Now the city of Stormhaven stands as the last bastion of humanity. The seed of despair has been sown among the few thousands of survivors, as food and other essentials are rapidly running out and the mindless horde continues its unholy... [click here for more] |
Dungeon Masters Guild |
FREE
|
White Plume Mountain - Reimagined
Enter the laboratory of a mad genius! White Plume Mountain, originally published in 1979 for the first edition of D&D, was the story of an evil wizard's dungeon housed within the underlying strata of one of the world's greatest natural wonders - a steam-belching volcanic mountaintop rumored to be haunted by demons, devils, and ghosts.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This PDF contains statistical information for running White, Brown and Dun Puddings in 5th Edition Dungeons and Dragons. ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Need a vacation? Come to scenic Nautesay nestled near the majestic White Mammoth glacier! Enjoy generations-old holiday traditions with no evil spirits! Well, almost no evil spirits…
In this roleplay heavy adventure, adaptable for characters level 1-5, you navigate peculiar institutions, traverse snow-covered terrain, and placate the restless essence of a semi-conscious glacier.
Includes... [click here for more] |
Dungeon Masters Guild |
$1.99
|
White as Snow is a dark and horrific tale of monstrosity and revenge. Though heavily inspired by the Grimm Brothers’ Snow White and many other Grimm fairytales, the story told in this adventure is far from lighthearted. We all know the classic story of Snow White: A wicked queen, obsessed with beauty, poisons her stepdaughter just to become the 'fairest of them all'. But what... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A full conversion of the 2E adventure Return to White Plume Mountain. Requires the original adventure to run. Provides a synopsis and guide to the adventure, room by room dungeon guide, revamped imprint rules, 20 reskinned or new monsters, direct links to monsters, items, and effects on dndbeyond and edited dungeon images suitable for use in a Virtual Table Top.
Check out my Gold best selling DM's... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Part 13 of the Sword Coast Coup Campaign! This Adventure Module is one part from a multi-part campaign, but can stand alone. It's written for 4 Level 13 PCs and could take anywhere from 1-3, 4-hour sessions.
In Part 12, our heroes had to flee Waterdeep from being taken over by the main villain of our campaign. Now in Part 13, they are called on to travel to the Star Mounts to slay an ancient white... [click here for more] |
Dungeon Masters Guild |
$4.99
|
5 Adult White Dragon stat blocks; with dragon names
5 Ancient White Dragon stat blocks; with dragon names.
Each dragon stat block has 4 pages and include a Regional Effects table, a Lair Effects table, a Lair Action table, and a Lair map.
The lair maps are roughly 3400x4200 pixels designed for VTT but can also be printed for table top.
3 new legendary actions Grapple, Regenerate, and Cast Innate... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The lair of a white dragon plaguing the surrounding lands has been found inside an icy glacier. Brave adventures who are seeking to put down the beast and claim its stolen treasures must brave the icy wastes, enter its frozen lair and do battle with the dragon.
This brief but challenging adventure details a white dragon’s lair. If you need a ready-made dragon’s lair to drop into your campaign,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
YOU ARE THE WARMEST PLACE TO HIDE
Outside the Ten Towns of Icewind Dale, at the base of the glacial peak Kelvin’s Cairn, the Dwarven Valley houses an insular community of dwarf miners. What’s unknown to all but a desperate few is that monsters hunger deep within their mines.
Dwarven Valley: Beneath the White Field is an adventure for four or five fifth-level characters.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Princess Project anthology is a collection of adventures focusing on retelling the stories of fairy tale and mythological princesses, upturning the tropes that surround princesses, and dethroning the patriarchy. Princess Project princesses are inspired by the likes of Swan Lake, Sleeping Beauty, Beauty and the Beast, and the Odyssey. Find... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Away with the Faeries
“Don’t mistake my insistence on this for cruelty. A deal was struck, a price must be paid. One way or another.”
Many centuries ago, the people of Stonebridge lived in peace with the fair folk who dwelled in the nearby forest; a place known for its thin veil between the Material Plane and the magical Plane of Faerie known as the Feywild. This... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This single page adventure is intended as a piece of filler content for your campaign. Depending on the length of your usual session this could work as a full session or as a side quest for your party.
This is a “Pay What You Like” so you are very much welcome to this for free. However, if you do enjoy this document, find it useful and want to see more, a small tip in my direction is greatly... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This single page adventure is intended as an introductory or side-quest into an urban environment. I like this quest as a way to make sure that the players always have somewhere to eat in the city with a fun, quick adventure. This is a way to introduce your players to the city in your own way. How mean are the guards? Is Blackcoat linked to a bigger racket? Make it your own!
This is a “Pay What... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"Dragonlance is a story of love and friendship set against a backdrop of war." -Margaret Weis
The Dragonlance Nexus proudly presents the Tasslehoff's Pouches of Everything Revised/Champions of Krynn, Chapter 1: The Mystery of the Lost Patrol two-pack! With this book, you get both a complete sourcebook that encompasses all ages of Krynn, and an action-packed... [click here for more] |
Dungeon Masters Guild |
$16.95
|
The Gommurg Clan rarely deal with outsiders. These hill dwarves have isolated themselves for centuries to work on their craft and guard an ancient and sinister structure. Unfortunately, the world around them does not rest easy. An exile of the clan has inadvertently brought terrible woes to his ancestral home, and now he frantically seeks help to save his people.
A D&D Adventurers League two-hour... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The village of Silverwell lies at the foot of a mountain range in the icy north. Through most of its history it has enjoyed relative peace, save for its battles with the harsh elements. Recently however, a group of villagers were attacked by bandits while hunting in nearby Rothir’s Pass. The bandits left behind a grim message warning for none to follow. Frightened by the possibility of a larger... [click here for more] |
Dungeon Masters Guild |
$6.99
|
A disease is spreading around the town of Melvaunt, causing boils and festering marks to form on townsfolk and travelers alike. The local guard believes that this disease is of unnatural origin, and has issued a call for brave adventurers to investigate the matter. Can you find the source of the plague, or will you simply fall as another victim? Part one of the Hordes of Thar Saga.
A Four-Hour Adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
|
At the wedding of the century, an assassin stalks the bride and groom. But when all the guests have secrets, how do you find a killer?
A 4-hour Tier 3 adventure optimized for APL 14.
Part I of A Web of Lies. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A mechanical airship, designed as a research vessel and the first of its kind, has lost contact in the frozen wastelands to the north of Kryth Outpost. Hired to orchestrate its retreival, a band of brave adventurers set out to recover the airship and stumble into a conspiracy that will make them question their alleigances. Will they survive to right the wrongs of a trusted aquaintance, or will they... [click here for more] |
Dungeon Masters Guild |
$2.62
|
For Roll20 Virtual Tabletop
The Gommurg Clan rarely deal with outsiders. These hill dwarves have isolated themselves for centuries to work on their craft and guard an ancient and sinister structure. Unfortunately, the world around them does not rest easy. An exile of the clan has inadvertently brought terrible woes to his ancestral home, and now he frantically seeks help to save his people.
A D&D... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Race to Uncover Secrets Buried by Disaster
Lost within the ruined House Cannith citadel of Whitehearth, an arcane workshop somewhere in the perilous Mournland, is the key to constructing a terrible magic weapon. Agents of the Emerald Claw will stop at nothing to recover the ancient device. As malevolent forces hunt for the artifact, only the most resourceful heroes will reach Whitehearth... [click here for more] |
Wizards of the Coast |
$6.99
|
The Undead. Denied the eternal rest of Death, cursed to wander the many planes and worlds forever, their very existence a mockery of life they constantly crave yet cannot have. Created by the foulest of magics, they have only one thought, on burning goal: revenge against the living. Or do they? Lords of Darkness is an anthology of short adventures set in various locations in the Forgotten Realms,... [click here for more] |
Wizards of the Coast |
$4.99
|
NOTE: This title is a scanned PDF. Some text and images might be slightly blurry as a result.
So, thee say there be beasts out there thee've ne'er heard of nor encountered? 'Tis easily enough repaired—provided thee've the stomach for it!
-Elminster, the Sage of Shadowdale
D&D's most popular world just became even better! Here are over 30 exciting adventures that can be played... [click here for more] |
Wizards of the Coast |
$9.99
|
Hellgate Keep-a name that once make the boldest of heroes shudder in fear-was long ago known as the fair citadel of Ascalhorn, a have for elves and humans. Then a demonic horde of baatezu and tanar'ri destroyed all remnants of real civilization and turned it into a den of malevolence. Today, the citadel lies ruined. The Mistmaster and the Harpers destroyed the keep and ended its centuries-long reign... [click here for more] |
Wizards of the Coast |
$4.99
|
You stand on the road east of Solace, tired from five years of adventuring, from a fruitless search for lost clerical magic. You know the old proverb that claims "You must return to find what you left to seek," but the saying never really made sense. Soon, however, it will.
For the world of Krynn is not the same: refugees stream out of the northernmost human lands, telling horrible tales. An invading... [click here for more] |
Wizards of the Coast |
$4.99
|
Once, the Tribe of Altair roamed the sands, free as the great eagle on the wind. Now, caged by an evil mage, these desert riders yearn for their lost freedom. But Fate takes a hand as a noble djinn seeks to fulfill an ancient wish.... In this unusual three-part scenario, players take the roles of the men of the tribe, who stage a revolt after being enslaved in the Pit of the Laughing Efreeti and then... [click here for more] |
Wizards of the Coast |
$4.99
|
The Dragonlace saga continues!
The refugees from Pax Tharkas are safe in the dwarven kingdom of Thorbardin. You are in the ancient port of Tarsis searching for ships to bear them out of the dragonarmy's reach.
But nothing in silent Tarsis is as you expected. The sea receded in the Cataclysm; no ship will ever set sail from Tarsis again. Draconians openly roam the deserted city streets. A... [click here for more] |
Wizards of the Coast |
$4.99
|
The Tower of the High Clerist pierces the cold sky. The chill wind blows snowy swirls across Solamnic Knights huddled on the battlements. This is their last stand.
Behind the pass they guard sits the gleaming city of Palanthus. The war will be lost if the city falls to the Dragonarmy.
All eyes strain south across the rolling plains of Solamnia. The Knights hear the distant thunder of a vast horde... [click here for more] |
Wizards of the Coast |
$4.99
|
The key to victory is at hand as the Heroes of Legend set out on their final quest!
The port city of Kalaman seems as tranquil as a morning breeze. Yet on the horizon the terrible might of the Dragon Empire rushes unchecked, intent of the city's destruction. Poised now to meet them is the Army of Whitestone with its vaunted Solamnic Knights. The final conflict is at hand.
Yet hidden knowledge has... [click here for more] |
Wizards of the Coast |
$4.99
|
Your party moves stealthily up the dark hallway. Torn cobwebs dangle from the ceiling; to the south, a huge, iron door creaks eerily in the mysterious wind. A massive iron gate crashes down, blocking the corridor ahead! Wait a minute. The pencil broke. Mapping dungeons is quick, easy, and exciting with the 3-D Dragon Tiles. Use the Dragon Tiles to bring your Dungeons & Dragons and Advanced... [click here for more] |
Wizards of the Coast |
$4.99
|