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DDAL05-11 Forgotten Traditions (5e)

DDAL05-11 Forgotten Traditions (5e)


The origin of runes has long been lost to the majority of sages and wizards, save those with giant blood. However, with the shattering of the Ordning, the magic of runes has once again emerged into the Realms. Adventurers must delve into a ruined complex beneath the Spine of the World, suspected by SEER to be the birthplace of that arcane tradition. A Four-Hour Adventure for 5th-10th Level Characters...   [click here for more]
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DDAL05-10 Giant Diplomacy (5e)

DDAL05-10 Giant Diplomacy (5e)


SEER has learned of an attempt to intimidate Gralm, an ettin, and his followers into joining Bad Fruul’s army. HSING comes forth to communicate that she wants you to see if you can find some way to either insure Gralm remains neutral, or to encourage the creature to challenge Bad Fruul to single combat in the hopes that he might wrest control of the hill giant’s forces and turn them back...   [click here for more]
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DDAL05-08 Durlag's Tower (5e)

DDAL05-08 Durlag's Tower (5e)


East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller. However, a powerful item in the ancient fight against the giants is...   [click here for more]
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DDAL05-09 Durlag's Tomb (5e)

DDAL05-09 Durlag's Tomb (5e)


East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller. However, a powerful item in the ancient fight against the giants is...   [click here for more]
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Complete Adventures of M.T. Black Vol. I

Complete Adventures of M.T. Black Vol. I


This collection contains all of the M.T. Black adventures published in 2016. You get fourteen critically acclaimed and best selling adventures for a super low price! This represents nearly two hundred pages of content and many many hours of gameplay. I'm currently offering this bundle for just $7.95 - a discount of nearly 70%! Act now, as this special price won't last......   [click here for more]
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DDAL05-06 Beneath the Fetid Chelimber (5e)

DDAL05-06 Beneath the Fetid Chelimber (5e)


The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the superintelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast. To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower. A Two-Hour Adventure for 1st-4th Level Characters ...   [click here for more]
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DDAL05-07 Chelimber's Descent (5e)

DDAL05-07 Chelimber's Descent (5e)


Deep in the Marsh of Chelimber lie the ruins of a great wizard’s tower. SEER has received intelligence, which she imparts via her emissary Hsing, that deep beneath the marsh in the remains of an old tower is knowledge of older magics. This could be just what Parnast needs to resist the onslaught of Bad Fruul and his armies! A Two-Hour Adventure for 1st-4th Level Characters ...   [click here for more]
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DDAL05-01 Treasure of the Broken Hoard (5e)

DDAL05-01 Treasure of the Broken Hoard (5e)


A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now- defeated followers of the Cult of the Dragon. Her maps and notes may lead the way to great wealth—or a terrible death. And do other parties have designs on the treasure as well? Five 1-Hour Mini-Adventures for 1st & 2nd Level Characters Also included in the purchase of this adventure...   [click here for more]
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DDAL05-02 The Black Road (5e)

DDAL05-02 The Black Road (5e)


Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary Hsing, to task your group to accompany a caravan with a very special...   [click here for more]
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Banquet of the Damned

Banquet of the Damned


Banquet of the Damned is a mystery adventure for a party of 2nd or 4th level characters (a separate PDFs for each level is provided). It takes place in the village of Womford (Forgotten Realms) during the fall but you can easily adapt the adventure to any farming hamlet. An ancient evil lurks in the shadows of Womford. While everybody is getting ready for the annual pie contest, a vile creature is...   [click here for more]
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DDAL05-05 A Dish Best Served Cold (5e)

DDAL05-05 A Dish Best Served Cold (5e)


Stagwick’s long-standing peace with giant-kind is threatened as a patrol of Blood Riders spark a feud with a local tribe of giants. With word of strange activity coming from the Ice Spires, Good King Hartwick can’t be too careful. Can you quench the giants’ thirst for revenge? A Two-Hour Adventure for 5th-10th Level Characters Also included in the purchase of this...   [click here for more]
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DDAL05-04 In Dire Need (5e)

DDAL05-04 In Dire Need (5e)


An expedition of dwarf warriors from Citadel Adbar finds itself isolated and besieged by Ice Spire ogres and their allies. They require immediate relief or they risk being destroyed to a dwarf. SEER has directed you to their location in the hopes that you can rescue the dwarves and save their precious cargo, a tablet bearing secrets of ancient rune magic. A Two-Hour Adventure for 5th-10th Level...   [click here for more]
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DDAL05-03 Uninvited Guests (5e)

DDAL05-03 Uninvited Guests (5e)


The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast. There is just one thing he needs, meat for his feast. Game is supposed to be plentiful in the Weathercote Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing...   [click here for more]
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The Adventure Collection Vol. I

The Adventure Collection Vol. I


The Adventure Collection, Vol. I contains all of the Jeff C. Stevens adventures published in 2016. You get eight adventures and a cursed item supplement. In addition, one of the adventures includes over 20 new magic items! The limited time price of $6.95 represents a savings of over 50%! Also included are four Fantasy Grounds .mod files! The adventures include...   [click here for more]
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3 in 1 Dungeon Master Assistant Pack

3 in 1 Dungeon Master Assistant Pack


ALL 3 of my award winning DMAs in 1 package!! You get a savings of almost 40%!!!! 46 PAGES to ASSIST YOU IN CREATING AND RUNNING YOUR GAMES! WHAT YOU GET IN THIS PACKAGE: *Dungeon Master's Assistant Volume #1 Random Campaign Builder Charts: SILVER SALES MEDAL 18 pages: Charts for creating NPCs, Towns, Random Buildings and shops, Tavern Names…...   [click here for more]
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DDAL00-01 Window to the Past

DDAL00-01 Window to the Past


When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that are reduced to whispering about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers. A 4-Hour Adventure for 5th – 10th, 11th – 16th, or 17th – 20th Level Characters This adventure's code was...   [click here for more]
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A Guide to Storm King's Thunder

A Guide to Storm King's Thunder


This guide has everything you need to prepare and run Storm King's Thunder. Included are extensive preparation and chapter-by-chapter notes alongside tons of page references and ideas. I have also included a brief rundown of Cloud Giant's Bargain, the special side adventure given out at the PAX West theater events. The final section contains a giant outline that can give you an idea of how to take...   [click here for more]
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The Triboar Trilogy - Adventure Pack

The Triboar Trilogy - Adventure Pack


Three best-selling, highly-rated adventures - 50% off! These products are all DMs Guild gold bestsellers, and have all achieved consistently high ratings from many reviewers. Based around Triboar, these varied and exciting adventures will take your characters from level 1 right through to level 4. Up to 20 hours of play for the low, low price of...   [click here for more]
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Encounters in the Savage Frontier

Encounters in the Savage Frontier


"The quality of these encounters is top notch. It was very easy to incorporate them into my home game. I am impressed with the variety of the content and how it is easily organized by locale." "This is a fun collection of encounters to spice up your adventures." What could happen while traveling the vast Savage Frontier? Just about anything! This 72-page...   [click here for more]
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A Guide to Curse of Strahd

A Guide to Curse of Strahd


This guide has everything you need to put together a Curse of Strahd campaign. There are DM notes chapter-by-chapter full of ideas, reminders and page number references. Also included are two outlines. One is a short rundown to give a picture of how everything is linked together. Then there is a massive outline which shows in detail how you can connect and elaborate on the written material. There...   [click here for more]
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CCC-GHC-01 Tharaera Lost

CCC-GHC-01 Tharaera Lost


A criminal band known as “Suldran’s Dark” who is active all over the Moonsea region and especially on the waters of the Moonsea itself, recently seized a caravel out of Phlan carrying trade-bars of smelted copper and “batons” of steel ready to be hammered into swords. Along with all of the cargo, the Dark seized six passengers for ransom. Little did they know that one...   [click here for more]
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CCC-CIC-01 The Vault of the Devourer

CCC-CIC-01 The Vault of the Devourer


Amid the gales and snowy Earthspur Mountains, the tumbling ruins of the ancient Tempest Mage’s tower brood over the village of Windy Valley. When a kidnapper flees into the ruins, it’s up to a group of adventurers to apprehend the rogue and save his victim from the vault below. A four-hour D&D Adventurers League Convention Created Content adventure for 1st-4th level characters, brought...   [click here for more]
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CCC-GHC-02 Skulljaw Hill

CCC-GHC-02 Skulljaw Hill


The search for the missing Harper agent has brought you to the small coastal town of Elventree on the south shore of the Moonsea. With important clues in hand and after a stop at a local festhall, you will be forced to brave further challenges found in the depths of the Cormanthor forest. Part Two of the Gamehole Con 2016 adventure arc. ...   [click here for more]
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CCC-GHC-03 Facing the Dark

CCC-GHC-03 Facing the Dark


A captive Harper agent is being held by the criminal gang “Suldran’s Dark” in the depths of the Cormanthor forest. Only the most stalwart and brave will be able to face this enemy and rescue the imprisoned Harper. Part Three of the Gamehole Con 2016 adventure arc. ...   [click here for more]
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CCC-UCON-01 Blood & Fog

CCC-UCON-01 Blood & Fog


Heavy mists have plagued the area around Phlan for weeks, even after the reported death of Vorgansharax, the Maimed Virulence. People have been disappearing in those deadly fogs, and now dead bodies are turning up. A D&D Adventurer’s League adventure set in the Quivering Forest. A 4-hour Adventure for 5th – 10th Level Characters This adventure originally debuted as custom...   [click here for more]
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DDAL4-01 Suits of the Mists (5e)

DDAL4-01 Suits of the Mists (5e)


Strange things are afoot in the Moonsea. The factions have called all those willing and able to investigate strange occurrences in the region surrounding Phlan. Dark whispers and unseen terrors lurk in the misty shadows between this world and someplace much more sinister. Unveil the horrors before it is too late! Part one of Misty Fortunes and Absent Hearts. Five, 1Hour MiniAdventures for 1st and...   [click here for more]
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Journey Through the Center of the Underdark

Journey Through the Center of the Underdark


"What particularly struck me is how well-written they are. The text is a delight to read. The descriptive text is evocative, and the DM notes don’t ramble. I really wish more adventures I read were as good as this one." - Merric B https://merricb.com/2016/03/30/5e-adventure-review-journey-through-the-center-of-the-underdark/ Are your player's moving out of Velkenvelve? Enjoying...   [click here for more]
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DDEX1-01 Defiance in Phlan (5e)

DDEX1-01 Defiance in Phlan (5e)


Defiance in Phlan The Cult of the Dragon has come to Phlan, a lawless refuge on the Moonsea. Now, with no significant authority to stop the cult, other power groups in the Realms--the Harpers, Order of the Gauntlet, Emerald Enclave, Lords' Alliance , and even the Zhentarim--must untite to stop the cult from fulfilling its dark purpose in the city. Join the fight by participating...   [click here for more]
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Wizard in a Bottle - Adventure

Wizard in a Bottle - Adventure


"Fun, charming & later on 'heart felt'" "This adventure is superb" "If you're looking for a fun, short adventure this one will fit the bill" A retired adventurer approaches our heroes with a mission - help find a former comrade, a talented young wizard who went missing twenty years ago. The quest takes them into a magical underground lair, where every room reveals...   [click here for more]
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DDAL04-02 The Beast (5e)

DDAL04-02 The Beast (5e)


Something strange is afoot within the Quivering Forest. So much so that even the elves of Greenhall have left their homes to seek out help from their newfound neighbors. But, their tales of a strange beast are not earning them any favors; especially among the Vistani, whom the elves suspect are to blame for their ills. Return once more to the Quivering Forest and learn the terrifying truth! Part Two...   [click here for more]
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A Guide to Out of the Abyss

A Guide to Out of the Abyss


This guide is designed to help dungeon masters prepare and understand the Out of the Abyss adventure. You will find stats, advice, explanations and summaries of everything you need to know. Your preparation time will be greatly reduced and difficult sections of the book are sorted out for you. This guide has grown out of the Power Score RPG blog and is in a print-friendly format. ...   [click here for more]
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CORE 1-1 A Scream in the Night

CORE 1-1 A Scream in the Night


Melvaunt is a city of merchants and metalsmiths. The docks are constantly filled with ships from Hillsfar, Mulmaster, and more distant ports. The northern coast of the Moonsea is an inhospitable place, and its people have a reputation for being rough and unfriendly. But they don’t go around murdering one another in the streets. At least, not usually. Was that a scream you just heard? Part...   [click here for more]
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DDEX1-02 Secrets of Sokol Keep (5e)

DDEX1-02 Secrets of Sokol Keep (5e)


Secrets of Sokol Keep Decades have passed since Sokol Keep was reclaimed, and a small garrison placed there along with a beacon to help guide ships. Now, that beacon has gone dark, and the garrison has disappeared. In Phlan, rumors circulate that something ancient was discovered in the grounds beneath the keep, dating to before the clerics of Tyr built the small fortress. Uncover...   [click here for more]
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DDEX1-03 Shadows of the Moonsea (5e)

DDEX1-03 Shadows of the Moonsea (5e)


Shadows Over the Moonsea Life on the Moonsea isn't easy. Bandits, pirates, and cruel lords dominate the land, threatening those who make an honest livind there. Now, a new scorge is prowling the waters: A ghost ship has been strikig small coastal villages, leaving its victims whispering about the "eye of the dracolich." Join the adventrue and learn the truth behind this...   [click here for more]
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DDEX1-09 Outlaws of the Iron Route (5e)

DDEX1-09 Outlaws of the Iron Route (5e)


Outlaws of the Iron Route The Iron Route, an important trade road east of Phlan, is beset by competing bandits. An exiled Black Fist officer leads his band of mercenaries turned cloaked ruffians, while a mysterious dragonborn sorcerer commands screaming savages from the north. In this war over the trade route, the beleaguered merchants are the victims, and Phlan suffers from a lack...   [click here for more]
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DDEX1-12 Raiders of the Twilight Marsh (5e)

DDEX1-12 Raiders of the Twilight Marsh (5e)


Raiders of the Twiligiht Marsh A black dragon’s treasure horde has been located in the Twilight Marsh, and within it are secrets that hold interest to the factions. With the dragon marauding over the countryside, the horde is left unguarded. Now is the time to plunder its lair! An adventure for 5th-10th level characters. DDEX1-12 5E Also included in the...   [click here for more]
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DDEX1-04 Dues for the Dead (5e)

DDEX1-04 Dues for the Dead (5e)


Dues for the Dead For years, the Most Solemn Order of the Silent Shroud has tended the dead at Valinghen graceyard, providing them a peaceful eternal rest. Now, that rest has been disturbed by a necromancer seeking out a key to re-activate the Pool of Radiance. An adventure for 1st-4th level characters. DDEX1-4 5E ...   [click here for more]
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DDEX1-06 The Scroll Thief (5e)

DDEX1-06 The Scroll Thief (5e)


The Scroll Thief Scholars Square is a relatively quiet corner of Phlan, but a series of odd thefts have the headmasters of verious schools in the area concerned. The headmasters' pleas for help have gone unanswered by the Black Fist, and the Lord Sage of Phlan decided to reach out to you and your kind to bring those responsible to justice. An introductory adventure for 1st-4th...   [click here for more]
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DDEX1-11 Dark Pyramid of Sorcerer’s Isle (5e)

DDEX1-11 Dark Pyramid of Sorcerer’s Isle (5e)


Dark Pyramid of Sorcerer’s Isle Long unoccupied, the pyramid on Sorcerer’s Isle now flows with strange magical energy, warping creatures and the landscape around it. The Cult of the Dragon and Red Wizards of Thay have taken notice, and it’s up to you to keep whatever power dwells there out of their hands. An eight hour adventure for 5th-10th level characters. DDEX1-11...   [click here for more]
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DDEX1-08 Tales Trees Tell (5e)

DDEX1-08 Tales Trees Tell (5e)


Tales Trees Tell Despite the shaky alliance that exists with the elves of the Quivering Forest, they do not suffer trespass in their realm lightly, especially from common folk from nearby Phlan. A woodworker's recent blunder into the forest might set off a diplomatic incident. Can you help find him and mollify the aggravated elves? An adventure for 1st-4th level characters. DDEX1-8...   [click here for more]
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DDEX1-05 The Courting of Fire (5e)

DDEX1-05 The Courting of Fire (5e)


The Courting of Fire An exiled cultist and his kobold minions are spotted searching for long-forgotten ruins in the Dragonspire Mountains. Rumors say he looks for a precious gift to give a fearsome dragon that dwells there. What he hopes to attain wiht his gift is unknowen, but can't be good for the citizens of Phlan. An introductory adventure for 1st-4th level characters. DDEX1-5...   [click here for more]
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DDEX1-10 Tyranny in Phlan (5e)

DDEX1-10 Tyranny in Phlan (5e)


Tyranny in Phlan The Maimed Virulence has come. The future of the Cinnabar Throne and the lives of the denizens of Phlan are in jeopardy. The Cult of the Dragon rejoices, and the Black Fist is powerless to stop them. How will the factions of the city respond to this threat? Can Phlan be saved this time? Part One of Under Emerald Claws. An introductory adventure for 5th-10th level...   [click here for more]
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DDEX1-07 Drums in the Marsh (5e)

DDEX1-07 Drums in the Marsh (5e)


Drums in the Marsh For the past several nights, drums have been heard on the wind, coming from the Twilight Marsh. Each morning, more turn up missing from the nearby farms, leaving only muddy, clawed foot prints heading towards the marsh. Can you help find the lost and bring justice to the abductors? An adventure for 1st-4th level characters. DDEX1-7 5E Also...   [click here for more]
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DDEX1-13 Pool of Radiance Resurgent (5e)

DDEX1-13 Pool of Radiance Resurgent (5e)


Pool of Radiance Resurgent Vorgansharax rules Phlan, using the Cult of the Dragon to extend his noxious gaze. But the green dragon seeks far more than control of the beleaguered town – ultimate power is nearly within reach. Will he reactivate the Pool of Radiance and ascend to greater prominence amongst his kind? A sequel to DDEX1-10 Tyranny in Phlan and Part Two of Under...   [click here for more]
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The Tomb of Crossed Words

The Tomb of Crossed Words


A 3rd-level adventure for heroes with minds as strong as their muscles! An unassuming monk is on the hunt for a party with both the strength and the smarts needed to investigate the fabled Tomb of Crossed Words - a secret shrine that was once dedicated to the study of language and writing, long since lost to shadow. When they explore the long-forgotten temple they are met with a terrifying array...   [click here for more]
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The Witch of Underwillow

The Witch of Underwillow


Save a kidnapped child! The villagers fear the forest, and rightly so. When wolves drag a child into the forest, there is only one option: find brave adventurers to follow the wolves and save the child! However, are there things the villagers aren't telling the adventurers? What dark fate awaits them when they face the Witch of Underwillow? The Witch of Underwillow is...   [click here for more]
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190 Names for taverns and Inns.

190 Names for taverns and Inns.


Here is a list of tavern names for all the DMs that need a name on the fly! Enjoy! :) Please check my other products at http://tinyurl.com/jtshsxz :) :) :) :) ...   [click here for more]
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CORE 1-2 A Cog in the Wheel

CORE 1-2 A Cog in the Wheel


With the identity of a murderer confirmed, heroes are needed to track it down to its home. As it turns out, it might be a longer journey than first imagined. Part Two of The Chaos in Melvaunt. A four-hour adventure for 1st-4th level characters ...   [click here for more]
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DDAL04-04 The Marionette (5e)

DDAL04-04 The Marionette (5e)


A Vistani fortuneteller has called you out by name during the Burgomaster’s private reading. She raved of an army of the dead, a delicate powderbox, and a beautiful yet dangerous woman. Now the Burgomaster wants to know why you’re more important than he is... Part Four of Misty Fortunes and Absent Hearts. A Four-Hour adventure for 1st-4th level characters Also included in...   [click here for more]
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Death in the Cornfields

Death in the Cornfields


A horror-themed side-trek! A scarecrow in a field can be a little unnerving, but what if the scarecrow is actually a young man close to death? Why has he been left to die, and what dark secrets do the farmlands hold? This short adventure for 4th-level characters is designed to be used as the party travel through any rural setting, or as a sidequest during Curse of Strahd. It...   [click here for more]
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