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Monster Manual Expanded II (5E)

Monster Manual Expanded II (5E)


Getting the PDF? Save up to $19 if you grab the series bundle instead: “Remember how great Monster Manual Expanded 1 was? Well you can take that and double it with Monster Manual Expanded 2. Long story short, buy it - you won’t regret it.” - Nerdimmersion “Better than the first! Wowee this...   [click here for more]
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Fumbles & Fails (Roll20)

Fumbles & Fails (Roll20)


This is a module for the Roll20 VTT. If you are looking for the PDF - click here. Fumbles & Failures is a collection of tables for fumbles and failures, suitable for any Dungeons & Dragons Fifth Edition campaign. Fumbles & Failures can help you spice up your combats and skill checks. Specifically, you will find: - 7 Random Tables (automated for Roll20) for weapon and spell attacks,...   [click here for more]
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5E Automatic Effects - Player’s Handbook (Fantasy Grounds)

5E Automatic Effects - Player’s Handbook (Fantasy Grounds)


Instantly add effects for all items, spells, and class features found in the 5e Player’s Handbook 5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform. These modules pre-build all possible custom and spell effects for your equipment, magic items,...   [click here for more]
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5E Automatic Effects - Dungeon Master's Guide (Fantasy Grounds)

5E Automatic Effects - Dungeon Master's Guide (Fantasy Grounds)


Instantly add effects for all items and spells found in the 5e Dungeon Master's Guide 5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform. These modules pre-build all possible custom and spell effects for your equipment, magic items, spell scrolls...   [click here for more]
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Born to be Kobold! (Roll20)

Born to be Kobold! (Roll20)


This is a module for the Roll20 VTT. If you are looking for the PDF - click here. Discover the hidden secrets of Kobolds in this 13 page volume! Keep reading to discover: - A table with 12 effects that might happen when a kobold successfully hits a creature. - 2 new playable kobold subraces - 5 new kobold monsters - 8 new traps - 100 trinkets specifically suited for a kobold character -...   [click here for more]
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Tarot Deck of Many Things (Roll20)

Tarot Deck of Many Things (Roll20)


This is a module for the Roll20 VTT. If you are looking for the PDF - click here. Combine the Deck of many things and the Tarot and you'll have the Tarot Deck of Many Things! Draw a card, and discover the wondrous effects and the powerful NPCs you can conjure through its cards! Inside you will discover: - 122 awesome magical effects - 16 NPCs ready to be introduced in any campaign - More than...   [click here for more]
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Drizzt's Travelogue of Everything Volume 1 | Roll20 VTT

Drizzt's Travelogue of Everything Volume 1 | Roll20 VTT


Drizzt’s Travelogue of Everything is a massive, two-volume collaboration of DMsGuild creators that expands on the options found in the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual. Chapter 1: Player Options 26 new subclasses for every class, including artificer A brand new class: the cunning Tactician, with 4 new subclasses...   [click here for more]
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Monster Loot Vol. 1 – Monster Manual (Fantasy Grounds)

Monster Loot Vol. 1 – Monster Manual (Fantasy Grounds)


I want to loot the beholder! Now available for Fantasy Grounds Unity! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in the Monster Manual, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons, now for Fantasy Grounds! ...   [click here for more]
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Witchlight Carnival Expanded | Roll20

Witchlight Carnival Expanded | Roll20


Come one, come all, to the wondrous Witchlight Carnival! Fleeting as a faerie’s kiss, the Witchlight Carnival comes to town but once in a moonbeam, bringing with it magic and mystery before disappearing to distant lands. Astonishing shows and incredible performances await our guests! Spare some coin, don some wings, and experience the extravaganza!  A Wild Beyond the Witchlight Expansion...   [click here for more]
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Magic Shops & Random Item Rarity Tables

Magic Shops & Random Item Rarity Tables


Magic Shops & Random Item Rarity Tables Create Magic Shops and Populate Them With Items This a module for the Fantasy Grounds VTT software. D&D 5E, many players and DMs ask, "What can PCs do with all this gold?" The magic item economy is left to the vagaries of the Dungeon Master's Guide rules and many players/DMs are frustrated by the magic item economy of ol' having disappeared....   [click here for more]
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Puzzles, Predicaments, and Perplexities (Fantasy Grounds)

Puzzles, Predicaments, and Perplexities (Fantasy Grounds)


Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory and defeat, now for Fantasy Grounds! Puzzles, Predicaments, and Perplexities contains a collection...   [click here for more]
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Monster Loot Vol. 2 – Volo's Guide to Monsters (Fantasy Grounds)

Monster Loot Vol. 2 – Volo's Guide to Monsters (Fantasy Grounds)


I want to loot the elder brain! Now available for Fantasy Grounds Unity! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Volo's Guide to Monsters, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons, now for Fantasy Grounds! ...   [click here for more]
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Monster Loot Vol. 3 – Mordenkainen's Tome of Foes (Fantasy Grounds)

Monster Loot Vol. 3 – Mordenkainen's Tome of Foes (Fantasy Grounds)


I want to loot the Demogorgon! Now available for Fantasy Grounds Unity! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Mordenkainen's Tome of Foes, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons, now for Fantasy Grounds! ...   [click here for more]
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Puzzles, Predicaments, and Perplexities II (Fantasy Grounds)

Puzzles, Predicaments, and Perplexities II (Fantasy Grounds)


Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory and defeat. Puzzles, Predicaments, and Perplexities II is the sequel to the best-selling original Puzzles,...   [click here for more]
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Elminster's Excellent Establishments — 20 shops & shopkeepers (Roll20)

Elminster's Excellent Establishments — 20 shops & shopkeepers (Roll20)


Truly Great Shops that you Cannot Miss This book is Elminster Aumar's answer to the question "What are the greatest shops in the Realms?". Elminster's Excellent Establishments is the must-use book for everyone that frequently travels through the Forgotten Realms. It will help you find a (relatively) safe place to spend the night, trustworthy shopkeeps, and everything in between. This book...   [click here for more]
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Ancestral Weapons (Fantasy Grounds)

Ancestral Weapons (Fantasy Grounds)


Ancestral Weapons contains rules for scaling heirloom weapons and quick-building magic weapons, now for Fantasy Grounds! A noble blade wielded in the blood wars, an axe used to protect the great city of Mirabar from orc invasions, or a powerful staff passed down by great sorcerers through the aeons. Ancestral Weapons are iconic within roleplaying. These weapons embody a character’s...   [click here for more]
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Acererak's Guide to Lichdom (Roll20)

Acererak's Guide to Lichdom (Roll20)


This is a module for the Roll20 VTT. If you are looking for the PDF - click here. Discover the secrets of liches from the greatest lich of all: Acererak. Its words were instrumental in the making of this module. Keep reading to discover: - 40 new actions and traits. - 4 unique liches ready to be the next great villain of your campaign. - 2 new monsters and 1 new NPC. - The Baelnorn: a...   [click here for more]
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Curse of Strahd Companion: The Complete Edition (Fantasy Grounds)

Curse of Strahd Companion: The Complete Edition (Fantasy Grounds)


The Curse of Strahd Companion is your comprehensive guide to running 5th Edition's greatest and grimmest campaign. The Companion dives through every chapter of Curse of Strahd and incorporates Wyatt Trull's mithral-bestselling module, The Wedding at Ravenloft as the campaign's climax. The Complete Edition combines all constituent...   [click here for more]
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The Dungeon Master's Bundle II (Fantasy Grounds)

The Dungeon Master's Bundle II (Fantasy Grounds)


This is a Fantasy Grounds VTT module. If you are looking for the PDF(s) - click here. The Dungeon Master’s Bundle II The Stores Handbook (Electrum bestseller) Stores including; weapon stores armor stores general stores magic items stores alchemy stores stables a tinker a tailor food stores gemstones stores a shipwright a fishmonger a music store The...   [click here for more]
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Monster Loot – Baldur's Gate: Descent Into Avernus (Fantasy Grounds)

Monster Loot – Baldur's Gate: Descent Into Avernus (Fantasy Grounds)


I want to loot the abyssal chicken! Now available for Fantasy Grounds Unity! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Baldur's Gate: Descent Into Avernus, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons...   [click here for more]
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Icewind Dale: Rime of the Frostmaiden Complete DM's Bundle (maps, guides, cheatsheets and more) (Fantasy Grounds)

Icewind Dale: Rime of the Frostmaiden Complete DM's Bundle (maps, guides, cheatsheets and more) (Fantasy Grounds)


Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity ADVICE, MAPS, CHEATSHEETS, HANDOUTS – EVERYTHING YOU NEED TO RUN ICEWIND DALE: RIME OF THE FROSTMAIDEN! This bundle includes all published Eventyr Games advice, maps, cheatsheets, and other DM's Resources for Icewind Dale: Rime of the Frostmaiden. Get all the critically acclaimed and best selling supplements,...   [click here for more]
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Adaptable NPCs: Calamity (Fantasy Grounds)

Adaptable NPCs: Calamity (Fantasy Grounds)


Dungeon Masters, immerse players in your post-apocalyptic worlds by bringing your non-player characters to life, now in Fantasy Grounds! The next product in the Adaptable NPCs line, Adaptable NPCs: Calamity contains 41 NPCs with unique statblocks, custom art, and amazingly written lore! They have been crafted with the intension of populating your post-apocalyptic...   [click here for more]
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MargoMods Sunless Citadel Companion | Roll20 Enabled

MargoMods Sunless Citadel Companion | Roll20 Enabled


Introducing the Roll20 Addon for MargoMods Sunless Citadel Companion, the ultimate expansion and DM's guide for the classic D&D adventure. All content available in the PDF/Book version of MargoMods Sunless Citadel Companion has been reorganized and reformatted to be used inside the Roll20 VTT with no set-up work from you! Looking for the PDF version? Find it here! Want both? Here's a 33% discount...   [click here for more]
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Between Adventures Handbook (Fantasy Grounds)

Between Adventures Handbook (Fantasy Grounds)


This is a Fantasy Grounds VTT module.  The PDF is located here. From the makers of five bestselling DMs Guild handbooks, the Between Adventures Handbook! A 100-page Dungeon Master's Guide. Sometimes the real adventure is between adventures! A collection of useful tables to add depth to your game. These can be used on the fly or to plan an adventure/large campaign....   [click here for more]
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Mirthwood Hollow (A Goblin Themed Settlement)

Mirthwood Hollow (A Goblin Themed Settlement)


Mirthwood Hollow is nestled within the heart of a dense, ancient forest. The settlement is a bustling hub of goblin activity, built into the nooks and crannies of towering trees and the sides of rocky cliffs. Colorful flags, lanterns, and ornaments made from found objects adorn the town, giving it a whimsical and eccentric appearance. Small rope bridges connect different parts of the settlement, and...   [click here for more]
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MargoMods Forge of Fury Companion | Roll20 Enabled

MargoMods Forge of Fury Companion | Roll20 Enabled


The Forge of Fury is a well-loved classic in part because of its robust and flexible dungeon, alive with roaming monsters and brimming with secrets. MargoMods Forge of Fury Companion is an expansion and DM’s guide to The Forge of Fury with a treasure trove of items, monsters, encounters, and NPCs that fit seamlessly into the original adventure. This module...   [click here for more]
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Player Primer: Icewind Dale (Fantasy Grounds)

Player Primer: Icewind Dale (Fantasy Grounds)


Now for Fantasy Grounds! Discover the wonders of Faerûn’s frozen tundra with Player Primer: Icewind Dale! This supplement contains all the information DMs and players will need to jump into a Dungeons & Dragons adventure set in Icewind Dale including: Life in Icewind Dale Important story events Regions and settlements of Icewind Dale Factions of Icewind Dale New &...   [click here for more]
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Jarlaxle's Guide to Traps (Fantasy Grounds)

Jarlaxle's Guide to Traps (Fantasy Grounds)


Do you like traps? Do you use the Fantasy Grounds virtual tabletop?  Do you wish there were Grimtooth's books for 5th Edition?  So did we. That's why we made one. Welcome to   "Pretty damn handy book, too!" -- Phil Beckwith, legendary Guild creator and proprietor of PB Publishing Fresh from the archives of Bregan d'Aerthe, Jarlaxle's...   [click here for more]
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Stonehill Inn | Phandalin Supplement

Stonehill Inn | Phandalin Supplement


This is a supplement for DM's using the town of Phandalin in their adventures, which includes battle maps (for VTT and Print), Illustrations, NPC Tokens and quick reference room descriptions, goods & services and plot suggestions. If you are running Lost Mine of Phandelver, Dragon of Icespire Peak or any other adventure using Phandalin as a central hub of activity, this supplement is a must have...   [click here for more]
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Skullport: Shadow of Waterdeep (Fantasy Grounds)

Skullport: Shadow of Waterdeep (Fantasy Grounds)


Skullport: Shadow of Waterdeep Now for Fantasy Grounds! As you walk the twisted tunnels of Shadow Pass, the light of your lantern illuminating the fog heavy in the air around you, a silhouette ahead catches your eye. A skull. It floats toward you, grinning. A voice, eerie and creaking like a rusted door hinge, issues forth from its empty, clacking mouth. "This...   [click here for more]
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Argol's Comprehensive Guide to Infrastructure, A Complete Guide to Constructing Cities for/with Players (Fantasy Grounds)

Argol's Comprehensive Guide to Infrastructure, A Complete Guide to Constructing Cities for/with Players (Fantasy Grounds)


Welcome! This Fantasy Grounds module is designed as an expansion to 5th edition and does not overwrite or re-word existing rules. It is to be used in conjunction with the Dungeon Masters Guide written and published by Wizards of the Coast, to achieve maximum effectiveness in a campaign setting. Additionally, the guide is formatted so that a DM can purchase and immediately implement the features it...   [click here for more]
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DM Options: Monster Talents 5E (Fantasy Grounds)

DM Options: Monster Talents 5E (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. These are additional traits and actions that can be added to existing monsters. They are added to the NPC record as either traits, actions, reactions, or legendary actions depending on the type. "This product is, bar none, one of my favorite non-adventure supplements. This is a must-have 5-star...   [click here for more]
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DM Options: Monster Talents II (Fantasy Grounds)

DM Options: Monster Talents II (Fantasy Grounds)


DM Options: Monster Talents II is the follow up to the PLATINUM best selling Monster Talents, now for Fantasy Grounds! It contains a massive number of monstrous 'talents,' or features you can add to a creature's existing repertoire with the intent of making it a unique or a more challenging encounter. This time the book covers the official follow-up bestiaries Volo's Guide to Monsters and Mordenkainen's...   [click here for more]
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Barovian Nights - 101 Ravenloft Encounters (Fantasy Grounds)

Barovian Nights - 101 Ravenloft Encounters (Fantasy Grounds)


Welcome, stranger. I almost didn't see you there, the mist being what it is at this time of year. You don't look like you're from around here, maybe you could use some directions? Look here, don't be frightened, I'm not a ghost. Down that way is the village of Barovia - not a great place to start, if you ask me. Depressing, unless you're into rats and sour wine. Over...   [click here for more]
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Volo's Vetted Vendors — 20 shops & shopkeepers (Fantasy Grounds)

Volo's Vetted Vendors — 20 shops & shopkeepers (Fantasy Grounds)


Now Available for Fantasy Grounds Unity! The Best Shops of the Forgotten Realms Volothamp Geddarm is back! After years of research, Volo’s Vetted Vendors is the humble scribe’s latest work. Wherever your adventures take you, this treatise will be your guide to the local businesses. Whether you're looking for a place to sleep, somewhere to stock up on supplies, or simply a place to get...   [click here for more]
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Heroes of Baldur's Gate (Fantasy Grounds)

Heroes of Baldur's Gate (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Includes Unity  From James Ohlen, the lead designer of Baldur's Gate I & II... Sinister forces are moving against the city of Baldur’s Gate in this adventure book for Dungeons and Dragons 5th Edition! FG version includes DM and Player maps Includes illustrations and statistics for 15 legendary heroes...   [click here for more]
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Amarune's Almanac: The Underdark (Fantasy Grounds)

Amarune's Almanac: The Underdark (Fantasy Grounds)


"You see, I hadn’t found much literature written about the Underdark to this point. Most of what I’d read focused on places like Menzoberranzan, the drow capital, or spoke of mysterious lost locales that they assumed had sunk into the underground. I could not believe that a land on such an enormous scale could simply be devoid of anything interesting, so it had to be a matter of no one else...   [click here for more]
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Tomb of Annihilation Complete DM's Bundle (maps, advice, adventures, cheatsheets, and more) (Fantasy Grounds)

Tomb of Annihilation Complete DM's Bundle (maps, advice, adventures, cheatsheets, and more) (Fantasy Grounds)


Now for Fantasy Grounds! This bundle contains all published Eventyr Games DM's resources and adventures for Tomb of Annihilation. Get all the critically acclaimed and best selling adventures and resources, including advice, maps, and much more, in a bundle and save more than 33%! Shave time off your preparation and be inspired to create even more memorable game sessions...   [click here for more]
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Campaign Guide: Zakhara - Adventures in the Land of Fate (Al-Qadim and Forgotten Realms Sourcebook for Fantasy Grounds)

Campaign Guide: Zakhara - Adventures in the Land of Fate (Al-Qadim and Forgotten Realms Sourcebook for Fantasy Grounds)


"Don't miss the Campaign Guide to Zakhara! Bringing the setting to 5e and cleaning up many of the cultural issues!" - Ahmed Aljabry, 20Arabia "ADVENTURES IN THE LAND OF FATE DOES AL-QADIM 5E RIGHT . . . This book makes me want to jump in the Al-Qadim 5e pool feet first. [It] is in every way a rival for any official WotC D&D Fifth Edition content out there. GtG Rating: 5 out of 5"   -  BJ...   [click here for more]
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The Book of Dragons for 5th Edition (Fantasy Grounds)

The Book of Dragons for 5th Edition (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. The Book of Dragons is a supplement for 5th Edition Dungeons and Dragons to expand the draconic options available to Players and Dungeon Masters alike! Within its pages, you will find: 3 Player Races: Dragonkin, Half-Dragon, and Platinum Dragonborn 11 Subclasses: Path of the Dragon for the Barbarian, College...   [click here for more]
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Captains and Cannons (Fantasy Grounds)

Captains and Cannons (Fantasy Grounds)


Captains and Cannons: a Guide to Ship Combat in Dungeons and Dragons 5th Edition. The bestselling DMs Guild title is now available for Fantasy Grounds! This ruleset explains how to run a ship battle in your campaign. Whether you want to fight on lashed-together longships, blast enemies with the cannons of your carrack, or just ram rowboats, this ruleset has everything you need. Designed to be scalable,...   [click here for more]
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Faiths of the Forgotten Realms (Fantasy Grounds)

Faiths of the Forgotten Realms (Fantasy Grounds)


This is a Fantasy Grounds VTT module, for the PDF - click here. Dive into the divine! Want to add some faithful flair to your Forgotten Realms campaign? Within these pages, you’ll find what you need as a player or Dungeon Master to bring Faerûn’s deities to life. Become a vassal of gods and goddesses with over one hundred archetypes and accompanying spells for each of the main deities of the...   [click here for more]
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Nerzugal's Dungeon Master Toolkit (Fantasy Grounds)

Nerzugal's Dungeon Master Toolkit (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. This Toolkit contains a collection of generic set pieces I have created in my time as a dungeon master. It includes an assortment of dungeon maps, puzzles, fully detailed dungeons, random encounters, entire one-shot adventures, and tables to create hundreds of fun magic items. Most of these are able to be...   [click here for more]
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Monsters of the Old World (Fantasy Grounds)

Monsters of the Old World (Fantasy Grounds)


A collection of creatures inspired by European folklore for 5th edition Dungeons & Dragons, now for Fantasy Grounds! Terrible monsters and valorous allies. Mischievous tricksters and sage advisors. Include in your games these new creatures coming directly from the European myths and legends. This book was created by a multi-national team of writers, artists,...   [click here for more]
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Morgrave Miscellany (Fantasy Grounds)

Morgrave Miscellany (Fantasy Grounds)


Eberron was born in 2002 when Wizards of the Coast launched a worldwide search for a new campaign setting.  Morgrave Miscellany is the much anticipated supplement to Wayfinder's Guide to Eberron  that comes to you by way of its co-authors Keith Baker & Ruty Rutenberg who breath more life and lore into the eponymous campaign...   [click here for more]
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Home-Field Advantage - A Compendium of Lair Actions (Fantasy Grounds)

Home-Field Advantage - A Compendium of Lair Actions (Fantasy Grounds)


Now available for Fantasy Grounds Unity! Home-Field Advantage is an extensive compendium of lair actions, featuring 250 new and unique lairs covering over 320 of your favorite creatures from the 5e Monster Manual, Mordenkainen's Tome of Foes, and Volo's Guide to Monsters. There’s nothing like entering the lair of a boss monster who's been built up as an antagonist for several sessions. Lair actions...   [click here for more]
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Daerdan's Tall Tales: 101 Seafaring Encounters (Fantasy Grounds)

Daerdan's Tall Tales: 101 Seafaring Encounters (Fantasy Grounds)


Take to the seas and briny depths with this tome of 101 encounters, now for Fantasy Grounds! "It all began after my second divorce; I had fled to the high seas as a deckhand, cartographer, and raconteur extraordinaire, so stay awhile—and tip well!" - Daerdan "the Yarnspinner" Daerdan's Tall Tales: 101 Seafaring Encounters is the first in a series of...   [click here for more]
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The Malady Codex I: The Guide to Diseases (Fantasy Grounds)

The Malady Codex I: The Guide to Diseases (Fantasy Grounds)


The best selling The Malady Codex: The Guide to Diseases has now been released for the Fantasy Grounds virtual tabletop! Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people. When each Dungeon Master wants to expand on the details of the societies that unfold before their very eyes, tools that spice up the...   [click here for more]
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Fantastic Terrain (Roll 20)

Fantastic Terrain (Roll 20)


This is the Roll20 VTT version of the Platinum Best-Selling Dungeon Master Tool Fantastic Terrain! If you're looking for the PDF/Book version, click here instead. ALSO AVAILABLE ON FANTASY GROUNDS! GET IT HERE! FANTASTIC TERRAIN! Roll20 INCLUDES COMPLIMENTARY PDF COPY! A COLLECTION OF ENVIRONMENTAL EFFECTS TO HELP AND HINDER YOUR HEROES! Comicbook.com: "If you're...   [click here for more]
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Player Primer: Moonshae Isles (Fantasy Grounds)

Player Primer: Moonshae Isles (Fantasy Grounds)


Now for Fantasy Grounds! Across the Sea of Swords, the mysterious and myth-shrouded Moonshae Isles lie. Faerie courts hide in mystic forests and tribal kings battle lycanthropes and the bloody vampire queen. All this and more is waiting to be discovered in Player Primer: Moonshae Isles! This supplement includes everything a DM and players need to start and run and campaign set in the Moonshae...   [click here for more]
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