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This suppliment is a treasure trove of knowledge for adventurers seeking to deepen their understanding of the storied town of Phandalin. As the perfect companion to the 'Lost Mines of Phandelver' adventure, this book expands upon the lore of the region, offering players and Dungeon Masters alike the chance to delve deeper into the rich tapestry of this frontier settlement. The Travellers Guide to Phandalin... [click here for more] |
Dungeon Masters Guild |
$2.99
|
"....this is crazy good! The presentation is superb! This is a full supplement book. Pretty hefty." -Anthony J.
"I’m very impressed with the thoroughness and level of detail, the variation with the adventures, the insane amount of content in all the tables. I’ve never done any extensive “management” type things at the table, but this product gets me excited to put it... [click here for more] |
Dungeon Masters Guild |
$24.95
|
Bring your cities to life with this supplement for urban settings
Neverember's Guide to Urbanization focuses on urban settings, to make DMs life more easy and players experience more real providing new subclass options, rules, random encounters and tools to run a roleplay sandbox. Inside you'll find:
13 new subclass options for: artificer, bard, cleric,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
If you've read page 13 of Waterdeep: Dragon Heist, you've seen the spark the writers give you for a character being a member of one of Waterdeep's grand noble families....but then they tell you next to nothing about those families. This pub is an attempt to solve that problem.
Written for players, dungeon masters and game designers, this document is designed to provide both historical and... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Infinite Doors of the World Serpent
Step into the largest tavern in the multiverse!
Find this supplement among other adventures compiled in Tales of the Infinite Planes for PDF and Print on Demand!
The World Serpent Inn sits at the crossroad of the multiverse itself. It is a planar watering hole, a gathering place for travelers from all across the planes, and a flashpoint for... [click here for more] |
Dungeon Masters Guild |
$4.99
|
While Amn is one of the wealthiest regions of the Forgotten Realms, it is also one of the most corrupt. Here, coin rules over all. Traders from across the Sword Coast flock to Amn, bringing untold riches and treasures but forming a wealth gap that oppresses the poor. Magic is outlawed; only those loyal to the governing Council of Five may practice the mystic arts. Yet beneath the surface, hope stirs:... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Calimshan! The most ancient human civilization in the Forgotten Realms. A land of wonder, magic, and wealth. People from across the world travel seeking their fortunes in Calimshan, only to meet their end in the treacherous Calim Desert. Devious pashas vie for power while the remnants of genie warlords lurk in the sands. All this and more await you in Calimshan!
This supplement contains everything... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Tavernkeeping the Sleeping Giant: A Lost Mine of Phandelver Companion expands on this simple tavern of Phandalin to make it a must-visit destination for players and DMs alike. This title includes:
a map of the Sleeping Giant tavern (plus a printer-friendly version);
details on how to purchase, hire, restore, and maintain it as your own;
unique profit and loss earnings tables designed specifically... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Forgotten Realms Campaign Set ESD contains two books and four maps. Two of the maps are drawn to provide a general overview of the Realms, running from the Moonshae Isles in the west to the land of Thay in the east, and from the Spine of the World Mountains in the north to the Jungles of Chult in the south. The other two maps are detailed blow-ups of sections of the former maps, covering that... [click here for more] |
Wizards of the Coast |
$9.99
|
Optional rules for the establishment and operation of player run thieves guilds.
Guild management occurs between play session and is affected by player downtime activities. Add more depth and detail to your campaign setting or character by running a thieves guild!
If you need rogue templates to for more detailed guild members, check out my Big Book of Rogues! and for a fully developed thieves guild,... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Are you looking to join the Harpers, or are you already a member? If so, you need this pamphlet! Within, you will find the rewards that members are eligible to receive based on their Renown earned for completing missions. Starting out, you will learn the Harper Code - a secret method of communicating between members, and later on you will command your own force of Harper agents!
This... [click here for more] |
Dungeon Masters Guild |
$0.99
|
THE KNOWN WORLD: IT ISN'T FLAT, BUT IT IS HOLLOW. Within the sphere of the Know World is another world, the Hollow World. There your characters will meet ancient Nithians, long disappeared from the surface world and thought extinct: Blacklore Elves, living in a magical valley and served by automatons-devices that take care of everything, from serving their food to trimming their grass: Azcans, terrifying,... [click here for more] |
Wizards of the Coast |
$9.99
|
This supplement makes it easy to generate a new inn or tavern no matter where your players are or what they want their lifestyle expenses to be.
8 Categories for Inns and Taverns
Poor
Modest
Comfortable
Wealthy
Aristocratic
Shady
Dockside
Roadside
Each Tavern page offers a price and description as well as:
20 Name Adjectives
20 Name Nouns
20 Patron Names
20 Surroundings
20 Random Events and Adventure... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Player's Guide to Faerûn Heraldry
Over 160 pages of Faerûn heraldic shields, badges, insignia, and more. Includes symbol attribution, source reference, blazon (description of shield), and basic information for identifying families, office titles, and locations throughout Faerûn.
All of the images within this product are available as stock art packages. See below hyperlinks for stock art... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Florentine’s Travelling Marketplace is a ready-made market you can drop into any setting or adventure. This caravan of travelling merchants moves from place to place, trading goods both mundane and magical. The Marketplace in its entirety includes 13 vendors, plus entertainment, food and drink options. Each vendor comes with a couple of story seeds that can be used to make trading with them more... [click here for more] |
Dungeon Masters Guild |
$3.95
|
After many years in the making, the long-awaited follow-up to Goodbarrel's Ultimate Guide to Cooking has been released! Goodbarrel's Secret Recipe Book includes the following:
Immensely expanded recipe book including OVER 100 NEW RECIPES!
New Cooking Themed Weapons, Aprons & Hats!
Every food item has a unique bonus effect!
100 food preparation items!
New common, uncommon & rare ingredient... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A bustling crossroads that sits like a thrumming heart at the center of a network of roads, rivers, and conductor stones. A factory town that rings with song as the influence of an industrious archfey spills over into the mortal world. A tense borderland where contrasts grind up against one another, resulting in sparks that would put the lightning rail to shame. Starilaskur is all of this and more.... [click here for more] |
Dungeon Masters Guild |
$2.99
|
This book is a supplement to the *Forgotten Realms* setting for fifth edition DUNGEONS & DRAGONS. It provides new details for regions of Faerun briefly described in *The Sword Coast Adventurers' Guide*. It focuses on the nation of Amn, the region directly south of the Sword Coast, and more specifically on the city Athkatla, with maps and descriptions of the geography, people, politics, economy,... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Calimshan and the Lake of Steam Revealed!
The dusty trails from the North have brought you to the warm and welcoming coasts of the Shining Sea and the Lake of Steam. Here is history spanning millennia, not just centuries; passion, profit and danger; dreams of power and conquest; and wonders mysteries centuries older than any hedge realm north of Dalagar's Road and the Snowflake Mountains.... [click here for more] |
Wizards of the Coast |
$7.99
|
Check out this guide to explore the futuristic technological marvel of the City of Tomorrow.
First, we have a new Fighter Martial Archetype in the form of the Hextech Knight. Your character will upgrade and improve themselves with the city's tech and truly open up the battlefield and what you can do on it.
Next are several creatures that call the city home, ranging from the from the Hextech Artificer... [click here for more] |
Dungeon Masters Guild |
$3.99
|
This pamphlet is the gateway to faction rewards within the Zhentarim based on a character's renown earned throughout the course of an adventure or longer campaign. Whether it is a specific magical item you want found or a taskforce of goons to do your bidding in Waterdeep, you'll find what you need inside. ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Introduction to WaterDeep legal theory.
Game mechanics on using the legal theory (like alignment).
Walkthru of the 4 main court systems in WaterDeep.
List of legal definitions for the courts including but not limited to the Right's of WaterDeep citizens.
General lawyer advice.
A sample of famous WaterDeep court rulings. ... [click here for more] |
Dungeon Masters Guild |
$0.50
|
This is a feat book designed to make the art of striking and unarmed fighting compare and compete well with other character options at higher levels in D&D 5e. It contains new additions, move-sets, and techniques for characters using the 5th Edition unarmed fighting system. It provides an accurate look at authentic Striking styles and gives great incentives for being an unarmed combatant, Monk,... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Check out this guide to avoid the dangers and caustic aura of The Slums.
First, we have a new Barbarian Path in the form of the Chem Masochist. Your character will enhance themselves chemically, fundamentally altering themself and not always for the better.
Next are several creatures that call the slums home, ranging from the from Chempunk Thugs to the Chemtech Dreadnought.
Magic items that harness... [click here for more] |
Dungeon Masters Guild |
$3.99
|
This is a primer on running espionage and/or special operations games in the Eberron setting. This guide covers the Dragonmarked Houses, the intelligence agencies of the various nations, as well as grand conspiracy groups (which may or may not exist) and terror-plotting anarch cells. Created by one of the co-hosts of the Eberron-focused manifest.zone podcast. ... [click here for more] |
Dungeon Masters Guild |
$3.00
|
A Domain of Dread
A night of eternal terror. A world ruled by fear and horror. Vampires who rule the night. Shapeshifters who prowl the forests. Eldritch ghouls and undead skeletons who prey upon a fearful populace. If ever a world needed heroes, it is the world of Ravenloft.
A World of Gothic Adventure
The Ravenloft setting takes one of the classic roleplaying... [click here for more] |
Wizards of the Coast |
$14.99
|
This guide, meant both for players and DMs alike, present detailed rules on how you as a player character can run your own inn and tavern.
This odcument provides detailed rules and charts on income, guild licences, hirelings and more, and combines them into an easy to use method to calculate your inn/tavern's income.
This document can be used in conjuction with any adventure, homebrew or official,... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Six-shooter: Bringing the Wild West to D&D!
Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided.
This third part goes into more detail describing the setting.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
CALLEZIONA GLI ALTRI CAPITOLI DELLA COLLANA OF GANGS, GUILDS & GROUPS:
ALTRI FANTASTICI PRODOTTI REVEL TALES:
... [click here for more] |
Dungeon Masters Guild |
$2.70
|
The citizens of Ravnica must deal with challenges unlike those found on any other plane of existence. This world-spanning city is home to unique races, cutting-edge magical research, and ten guilds all vying for control in an inscrutable web of intrigue. It necessarily follows that those denizens must then cultivate an uncommon set of skills.
These sixteen feats are designed to help PCs treat Ravnica... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
OTHER PRODUCTS BY REVEL TALES:
Here it is our friend from Splinterverse that talks about our handbook at 35:56 of his new video:... [click here for more] |
Dungeon Masters Guild |
$2.49
|
A Complete, Definitive Reconstruction of the 10 Ravnican Guild Backgrounds Has Finally Arrived!
Tired of the vaguries of the GGR's guild-based, optional Renown systems? "How much renown should I be awarding? How should I be awarding it? Why do the Boros get a mount and 10 CR worth of soldiers at renown 10, and the Golgari don't have a single listed mechanical benefit?"... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Imperial Intrigue! Once a great people in the Known World, the Milenians now administer a mighty Empire in the Hollow World. Loosely inspired by classical Greece, this is a nation of philosophers, oracles, architects, and mighty pikemen in a strange land where Citizens elect their own leaders, and ultimately the Emperor himself. A society as political as Milienia cannot avoid intrigue,... [click here for more] |
Wizards of the Coast |
$4.99
|
A New Game Mechanic: Wanted Scores
Actions should have consequences, especially for the protagonists of a dynamic story. Wanted Scores are a way to track unpopular decisions, acts of infamy, rebellion against the law, things that you swear aren't what they look like, and that incident that is certainly just a big misunderstanding.
This supplement contains guidelines for using Wanted Scores in any... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
For players who want to dabble in the fringes of life or to provide options to continue playing a character who has met an untimely demise, these undead races provide new and interesting options for players.
The Bound Spirit - your soul has been ripped away and stored in an inanimate form.
The Vampire - gifted with uncanny speed and strength, cursed to feed off the lives of others.
The Specter - filled... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The courtier is a new class for 5th edition. Traveling envoys and diplomats, they travel the land serving their lords in various ways by influencing or manipulating others. Though more at home in the courts, a courtier has many tricks and unique abilities helpful to adventurers.
Although inspired by the courtiers and envoys of the many countries of Kara-tur, courtiers are found everywhere, in every... [click here for more] |
Dungeon Masters Guild |
$3.00
|
ALTRI FANTASTICI PRODOTTI REVEL TALES:
... [click here for more] |
Dungeon Masters Guild |
$2.70
|
At last, the secrets of the dwarves revealed!
The two booklets contained in this set hold information that has never before been collected in one place. Songs of the Loremaster, for players to read, chronicles the history of the dwarven race on Krynn, from their first appearance on the planet's surface to their withdrawal following the Cataclysm. A World in Stonepresents each kingdom... [click here for more] |
Wizards of the Coast |
$9.99
|
"Fey Knights use magical techniques similar to those practiced by Druids and creatures of the Feywild."
... [click here for more] |
Dungeon Masters Guild |
$1.45
|
While often viewed as savage monsters in other lands, ogres are a valued and respected part of Zakharan life. Their strength, great size, and honest natures make them invaluable additions to society.
This supplement provides everything you need to bring ogres to life in your campaign. Within you will find:
Rules for player character ogres and half-ogres
Discussions of how ogres’ unique... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Ahoy, rafters! I'm Bryndil Brinehook of Topport, and this is my guide to the underwater city of Fathoms Below! Printed on premium sharkhide vellum in Summerrise, Brinehook's Guides are your essential handscrolls to exploring the Eight Seas of the Deep Blue. Available in fine scrollstores near you! This guide covers:
The history of Fathoms Below
Racial and religious demographics of Fathoms Below... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
An NPC with a lot of experience to share, specifically to the point of helping the party have a more structured approach to problem solving and combat. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
I think it's something we've all longed for at our desks for the warrior classes to engage in more colorful action. With this little work, I aimed to increase the colors of the tables. I think it will open your mind more if you examine the sample pages or previews below rather than me talking about things. Thank you all in advance and I wish you a pleasant time at your tables.
... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Most bards of the realm create music from their voice and their instruments; they weave words like musical notes in order to fill others with happiness and inspiration. However, some bards find their muse in other places. Those who belong the College of Dance conjure music from their very movements, and can evoke bardic magics from the art of dance.
The magic channeled by a bard from the College of... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Barbarians who venture down the Path of Composure know that a calm mind is a steady mind. They are not prone to lashing out at every instance and seek to maintain perfect balance in their dealings with the world around them. Still, everyone has their breaking point, and when you snap, you unleash all the fury of your pent-up rage in one fell swoop. Beware any who stand in your way.
Most classes... [click here for more] |
Dungeon Masters Guild |
$1.99
|
New in town? Lost in the sea of unfamiliar places and faces? Won’t be able to sleep soundly until you know your surroundings? Consider these optional rules for gaining the upper hand in a new city.
If you enjoyed this product, I'm also a contributer to Escape Plan Games' Tavern Tales Vol. 1, a 200+ page 5e supplement available now as a PDF, and as a hard copy in the... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Want to stampeed across the land as a daring cowboy, or tread the boards as a famed stage magiciain? Now you can with the newest addition to the Career Faire series.
Career Faire 2 is a treasure trove of unique, custom backgrounds with a very modern feel. They can help you to create your newest, favorite character. These backgrounds are all designed using the rules for custom backgrounds from the... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Gnolls Come to Ravnica
This supplement has everything you and your group need to include gnolls in the Ravnica campaign setting, including:
A brief history of the gnolls in Ravnica, including story ideas for using Yeenoghu as one of the old gods
Complete rules for creating gnoll player characters and recommended guilds/roles
7 new creature stat blocks
If you enjoy this product, please... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Bards who follow the College of the Firebrand are agitators, rebels, and rabble-rousers. They specialize in the art of insurrection, studying the best ways to rally crowds, elude authorities, and overthrow authoritarian regimes.
These bards often have a very personal motive for joining such an extreme college. Consider why your character seeks to become a Firebrand. Did you escape from slavery, or... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome to the continent of Innune, a place where a brutal tyrant has conquered most of the known lands, and those untouched, are ruled by ancient dragon demi-gods and horrifying Lich-King's from another reality.
The world that the players find themselves in is one that finds itself at the peak of a great upheaval of the world order, a being calling themselves The Primarch has finally reached his... [click here for more] |
Dungeon Masters Guild |
$13.07
|