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30 fun and original magic items for DMs and Players of 5th Edition D&D. Created to be memorable, desirable, and surprising with thoughtful and tidy mechanics.
*Note* The top file is the most recently updated. ... [click here for more] |
Dungeon Masters Guild |
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Your players enter a Menacing Cave in search of adventure!
Approximately 8 minutes of tension building ambience and atonal music. Hear the dampness of the cave through water drop effects, and hear it haunting depth from the deep filling rumbles! Perfect for suspense and a touch of terror!
No need to overthink or mix this one, just set it on loop and get back to the adventure!
*Update*
I've... [click here for more] |
Dungeon Masters Guild |
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This is the Fantasy Grounds version of "Mind Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF. Now fully compatible with FG Unity.
Do you have what it takes to unveil the psyche?
It takes power to shape the physical world, but it takes subtlety to shape the mind. The brain is a formidably complex organ, made only more so by the existence... [click here for more] |
Dungeon Masters Guild |
$5.49
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This is the Fantasy Grounds version of "Mortality Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF. Now fully compatible with FG Unity.
Will you be a healer, or a killer?
Welcome to Codex Three of the Enchiridia Mysteria. In this collection of 25 new spells about life, death, and undead you will find... [click here for more] |
Dungeon Masters Guild |
$5.49
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*This product is the Fantasy Grounds version of the DMs Guild adventure, Murder in Velen.
The duchy of Velen is a bastion of law and order in an otherwise untamed land. Its ruler, Duke Calchais, holds his citizens and visitors to his city to a high standard of conduct. When Velen's harbormaster is murdered, the duke enlists the aid of adventurers to see that justice is served.... [click here for more] |
Dungeon Masters Guild |
$4.99
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This is the Fantasy Grounds MOD file version of "Nature Magic, Codex Seven of the Enchiridia Mysteria."
Have you felt your primal urges beckoning?
Some adventurers answer the call more than others, but every spellcasting class can benefit from the powers of nature to some degree. In this collection of 57 new spells, druids and rangers benefit the most, but every... [click here for more] |
Dungeon Masters Guild |
$8.99
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This is a Fantasy Grounds Module. If you are looking for the pdf, go here.
Need some bad guys for your campaign but don't want to make them yourself?
Included in this pdf are 12 unique NPCs based off of Aasimar and 4 custom creatures.
Each NPC has it's own full color art, background, personality, weakness, legendary actions, possible loot, and suggestions for encounters. Lair ideas and Regional... [click here for more] |
Dungeon Masters Guild |
$9.99
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An extraordinary metal lighter than common steel and more precious than gold. The object of quests and the cause of war. Only one place holds this treasure: the Savage Coast. This grand frontier is also home to the Red Curse, and ancient bane that hideously deforms some victims, while mysteriously granting powers to others. Here, player characters can acquire wondrous abilities, even as they seek to... [click here for more] |
Wizards of the Coast |
$4.95
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Chasing in the shadows, the Fair Folk seek out the brave and sometimes the foolish for their own entertainment. Seldom do they let mortals onto their true motives and what they desire the most, but in some way, shape or form, the faeries find themselves eye-to-eye with those who may not believe in them.
A sequal to Faith D'Ambrosio's popular 'The Big Book of Fey', comes the Return to Wonder: where... [click here for more] |
Dungeon Masters Guild |
$4.00
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This is the Fantasy Grounds MOD file version, not the PDF. Now fully compatible with FG Unity.
Oh great, the warlock is casting another ritual.
While the fighter might get bored and the rogue might wander ahead to do some scouting, the power of rituals cannot be denied. In this collection of 25 new ritual spells of 1st through 9th level, some fresh new takes... [click here for more] |
Dungeon Masters Guild |
$5.49
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Color, Cut and Play with your own paper army for the table top. Custumize as you like to represent villagers or characters that your players may encounter, one npc at a time. Fun to color and play. Illustrations at well done and light hearted for all plyer levels. ... [click here for more] |
Dungeon Masters Guild |
$10.00
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Included in this issue:
SPECIAL: Interview with E. Gary Gygax Part 1 of this interview, and the beginning of a series
The Fastest Guns That Never Lived A BOOT HILLTM Article by Brian Blume et al
The FIGHT IN THE SKIESTM Game A synopsis by Mike Carr
An Open Letter ... TOP SECRETTM notes from Merle Rasmussen
Gen Con® South Report
GAMMA WORLDTM Science Fantasy Some ideas from Jim Ward
Dispel Confusion... [click here for more] |
Wizards of the Coast |
$0.99
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Included in this issue:
Fighter Coming Around A Corner — Willingham art
The Polyhedron — The NEW Newsletter:
Convention Update — The latest news from the East Coast
NAME CONTEST Finishes!
GRENADIER — Reprinted from the Grenadier Bulletin
INTERVIEW with "Jake " Jaquet — Starting a 3-part series
Spelling Bee: Evocations — Continuing our AD&D™ series
BASICally Speaking — A... [click here for more] |
Wizards of the Coast |
$0.99
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A visual Potions and Scrolls shop for Fantasy Grounds that can be used as is, or customized to use in conjunction with shop generators, or a list of your choosing.
This module can produce negative money values for your players. To offset this, it is a good idea to grab the Money Exchange module (free) at: https://www.dmsguild.com/product/269113/Money-Exchange?src=by_author_of_product... [click here for more] |
Dungeon Masters Guild |
$3.00
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This module makes buying items from merchants a breeze in Fantasy Grounds. The items are listed on an image. The players click on the pin and the item is added to their inventory while deducting the purchase amount from their money.
There are 13 shops in this module that include basic items from the SRD:
Arcane Supplies
Archery Shop
Armorsmith Metal Armor
Blacksmith General Goods
General Store... [click here for more] |
Dungeon Masters Guild |
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This is the Fantasy Grounds version of the product (a MOD file), not the PDF. Now fully compatible with FG Unity.
Enter the setting of Baldur's Gate (set in Faerun on the world of Toril), which was immortalized in the game series by the same name. Most of the 73 spells in this tome were developed by characters in the world, and the vast majority... [click here for more] |
Dungeon Masters Guild |
$14.99
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This is a MOD file for Fantasy Grounds, not the PDF. Now fully compatible with FG Unity.
Over a year ago, I released my first Dungeon Masters Guild book "Spells from Elsewhere" to the world. It imagined unusual spellcraft from exotic locations, such as underwater or from other planes or worlds, without being setting-specific. It was received positively, has gone on to become... [click here for more] |
Dungeon Masters Guild |
$14.95
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This is the MOD file for Fantasy Grounds, the PDF is a separate listing.
WHAT YOU GET :
101 New Spells, only 3 are reprinted from older editions (Cloak of Hate, Invoke the Cerulean Sign, Undulant Innards).
8 New Monsters, as well as 1 monster template (this template originally featured... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Have you ever had trouble deciding how your cleric of Pelor should react to a shrine of Yondalla? Does your cleric even believe in the existence of other gods? What’s the difference between a cleric of Obad Hai and a druid? And just how the heck does a chaotic partyer like Olidammara have a cohesive religious base? Fear not! For this document takes all those gods presented in the 3.5 Player’s Handbook... [click here for more] |
Dungeon Masters Guild |
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Explore The House of Usher in a classic horror D&D adventure!
Our adventure begins in the city of Tamerland, where we will meet Edgar and the mysterious plague that curse the village. An expedition should be sent to the Usher mansion, from where the mysterious mist seems to be coming from.
Fantasy Grounds module containing 4-6 hours adventure for 1st-4th Level characters
Decipher an... [click here for more] |
Dungeon Masters Guild |
$6.95
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This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
The Tomb of the Dwarven King is an adventure for D&D 5th Edition suitable for 3 to 6 characters of 1st level, lasting 1-2 hours. The module provides an introduction to the Lost Mine of Phandelver and includes an introduction to one of the main NPCs from that adventure. The adventure can also be played... [click here for more] |
Dungeon Masters Guild |
$2.95
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This is the Fantasy Grounds version of "Time Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF. Now fully compatible with FG Unity.
What is time?
Countless archmages have tried to unravel this question, and been unraveled themselves in the process. Paradox is a powerful force, and deterrent, to those who would dabble into this dangerous... [click here for more] |
Dungeon Masters Guild |
$5.49
|
This module adds new items to your library that include the combined information from PHB and XGE related to Tools, Kit, Musical Instruments, and Gaming Sets.
This eliminates the need to flip through the books to find rules about these items and proficiencies in them.
-v1.2 now fixes typos. Make sure you download the latest version!
-v1.3 now fixes the "Description" box difference between Identified... [click here for more] |
Dungeon Masters Guild |
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Having Excel or Open Office at the gaming table can be a great way to keep track of combat when and while it is happening.
We have created a simple but highly effective combat tracking system.
We suggest you save it as a template (File included) so that each combat can be opened by name rather than shuffling through spreadsheets.
Never used Excel? This takes 99% of the guesswork out of it.
What... [click here for more] |
Dungeon Masters Guild |
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