The existing rules for crafting are easily a side-note for characters to create things during downtime. Though many players are accustomed to robust crafting systems from computer RPGs and MMOs and having a wider rule-set can bring more texture to a campaign. In addition, the 5E mechanics have a limited economy, especially with regards to magic, and so campaigns in a high magic setting don’t have... [click here for more]
I use this spread sheet all the time. It is a fantastic tool for sizing up your encounters with your current player group. Built from the data in the DMG, it simply tells you if your plan will kill them or not--and what the XP would be. I like to open up the DMG and go through the monster lists and just plug in encounter levels to see how many of fill-in-the-blank they can take. The... [click here for more]