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This product is Adventurers League legal! Code: DDHC-TOA-3
PURCHASE NOW INCLUDES THE FANTASY GROUNDS FILE!
No Tomb of Annihilation campaign is complete without this collection of more thunder lizards… and more zombie thunder lizards! Behold new dinosaurs, including the legendary giganotosaurus and titanosaurus, and new zombie dinosaurs with terrifying and unique necrotic abilities!
Plus... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Want to travel in a world where the fall of the dice can make things appear randomly? Get completely lost in this book with multiple quests and worlds of your choosing, without a DM. This book could even help you worldbuild for your very own campaign. - Scott Niedjela
Own the PDF? Click here for a special bundle discount!
Sick of not being able to find a game? Have a burning passion... [click here for more] |
Dungeon Masters Guild |
$24.99
|
Now only $2.99!
Rules and Encounters for Airships and Other Vehicles
You've done it! You've taken the leap, and bought your first airship. The thrill of excitement is nigh over whelming, untill a simple thought bursts your bubble.
"Now what?"
You've got some awesome airships, but how are they controlled? What sort of encounters will you face? What is the best way to integrate them into your campaign?... [click here for more] |
Dungeon Masters Guild |
$2.99
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Factions of Phandalin is a large supplement for 5e centered around the town of Phandalin, the focus of the starter modules Lost Mine of Phandelver and Dragon of Icespire Peak, as well as the upcoming Phandelver and Below: The Shattered Obelisk.
What’s Included?
5 Dungeons: that can be played as one-shots or a cohesive adventure set up with... [click here for more] |
Dungeon Masters Guild |
$9.95
|
The Cragmaw Goblin tribe, a menacing collection of Goblins, Hobgoblins, and formidable Bugbears, finds its dark home in the shadowy depths of the Neverwinter Wood. They derive their ominous name from the jagged, almost unnatural teeth that protrude from their mouths, resembling eerie white or yellow crags amidst the darkness of the forest. These ruthless marauders are notorious for their brazen assaults... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Yeemik, a goblin of the Cragmaw tribe, possesses a lean and wiry frame that sets him apart among his kin. His appearance is marked by mottled green skin and a particularly cunning gleam in his eye. Yeemik's personality is characterized by ambition and cunning, traits that drive him to seek leadership within the tribe. He is known for his snickering laugh, which often precedes his treacherous plans.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Gobledogs are sickly, deformed creatures with dark grey fur that often seems matted and patchy. Their most peculiar feature is the sheer number of teeth they possess, far more than could comfortably fit in their mouths. As a result, some of these teeth jut out at odd angles, creating a menacing and grotesque visage. Many Gobledogs are tailless, a genetic quirk that causes their tails to fall off, leaving... [click here for more] |
Dungeon Masters Guild |
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Klarg is a hulking and menacing Bugbear, known for his brutal leadership and cunning tactics. With a towering frame and a perpetually scowling expression, he strikes fear into those who cross his path. His matted fur and crude armor give him a savage appearance, and his sharp eyes miss little in his domain. Klarg is a formidable figure in the world of goblins, commanding respect and fear from his underlings.... [click here for more] |
Dungeon Masters Guild |
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King Grol is a formidable and cunning goblin leader who plays a significant role in the "Lost Mines of Phandelver" adventure. As the chieftain of the Cragmaw goblin tribe, he is responsible for capturing Gundren Rockseeker, a pivotal character in the storyline. King Grol is ruthless and opportunistic, and he seeks to use Gundren's knowledge to his advantage. He resides in the foreboding Cragmaw Castle,... [click here for more] |
Dungeon Masters Guild |
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As the party travels through a dense and eerie forest, they notice a faint flickering light between the trees. Curiosity piqued, they investigate and find themselves stumbling upon a peculiar scene: a makeshift carnival set up in a forest clearing. The carnival is run by a group of goblin bandits who have taken up a surprising set of roles as performers. This is no ordinary carnival, but one filled... [click here for more] |
Dungeon Masters Guild |
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Mirthwood Hollow is nestled within the heart of a dense, ancient forest. The settlement is a bustling hub of goblin activity, built into the nooks and crannies of towering trees and the sides of rocky cliffs. Colorful flags, lanterns, and ornaments made from found objects adorn the town, giving it a whimsical and eccentric appearance. Small rope bridges connect different parts of the settlement, and... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Now for Fantasy Grounds!
Discover the wonders of Faerûn’s frozen tundra with Player Primer: Icewind Dale! This supplement contains all the information DMs and players will need to jump into a Dungeons & Dragons adventure set in Icewind Dale including:
Life in Icewind Dale
Important story events
Regions and settlements of Icewind Dale
Factions of Icewind Dale
New &... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Welcome, stranger. I almost didn't see you there, the mist being what it is at this time of year. You don't look like you're from around here, maybe you could use some directions?
Look here, don't be frightened, I'm not a ghost.
Down that way is the village of Barovia - not a great place to start, if you ask me. Depressing, unless you're into rats and sour wine.
Over... [click here for more] |
Dungeon Masters Guild |
$9.99
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This digital rulebook is accessible in any browser and integrated into Roll20.
EXPLORE A MAGICAL WORLD
Everything you need to start playing the world’s greatest roleplaying game.
The Dungeons & Dragons Starter Set: Dragons of Stormwreck Isle is your gateway to action-packed adventures in the cooperative storytelling game Dungeons & Dragons, where heroes battle monsters, find treasure, and... [click here for more] |
Wizards of the Coast |
$14.99
|
This digital rulebook is accessible in any browser and integrated into Roll20.
Journey to the beloved town of Phandalin...
...where a malevolent cult threatens to overtake the region. Together with your party, solve mysteries and stamp out growing corruption as you uncover more about the peculiar happenings plaguing the town.
Discover what lurks below in this high-fantasy adventure that begins with... [click here for more] |
Wizards of the Coast |
$29.99
|
Now for Fantasy Grounds!
Across the Sea of Swords, the mysterious and myth-shrouded Moonshae Isles lie. Faerie courts hide in mystic forests and tribal kings battle lycanthropes and the bloody vampire queen. All this and more is waiting to be discovered in Player Primer: Moonshae Isles! This supplement includes everything a DM and players need to start and run and campaign set in the Moonshae... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Now for Fantasy Grounds!
"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword)
"I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold, but there is only so much one can remove to... [click here for more] |
Dungeon Masters Guild |
$9.95
|
This is a campaign buff for Dragonlance: Shadow of the Dragon Queen.
Face off with Belephaion and his minions, and defend Heart's Hollow from the Black Dragon Akhiviri in this pair of encounters for the Northern Wastes.
PDF and VTT included. ... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Mighty armies and powerful cities. Towering walls and swinging trebuchets. Holy sites and vast libraries. Rich trade and hidden intrigue. Occult lore and loyal subjects. These wonders and more await you in this guide, now for Fantasy Grounds!
At long last. Kingdom-building rules written with the mechanics, and in the spirit, of fifth edition. Streamlined, story-driven,... [click here for more] |
Dungeon Masters Guild |
$24.95
|
This is a campaign buff for Dragonlance: Shadow of the Dragon Queen.
Take on a gang of Ogres and a cult of Zeboim in this pair of encounters for the Northern Wastes.
PDF and VTT included. ... [click here for more] |
Dungeon Masters Guild |
$0.95
|
This is a campaign buff for Dragonlance: Shadow of the Dragon Queen.
Take on a gang of Cyclopes and a grumpy Topaz Dragon in this pair of encounters for the Northern Wastes.
PDF and VTT included. ... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Now for Fantasy Grounds!
"To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting,... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Now for Fantasy Grounds!
BATTLE FROST GIANTS ACROSS THE FROZEN NORTH OF FAERUN! Starting with the battle to save the village of Lamastop and ending a Frost Giant's ice palace, the BLIZZARD OF AXE AND SWORD takes tier two player characters on an epic adventure across the snowy north. Fight through blizzards, atop frozen lakes and glaciers, and take on the might of a Frost... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Now for Fantasy Grounds!
Experience Lost Mine of Phandelver like you never have before, from another plane!
This alternate starter campaign takes you to all the familiar locations of the Lost Mine of Phandelver adventure from the other side of the veil. Some places look the same, some very different. The entire plane is trying to strip you... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Forest Encounters - Random Encounter Tables
Now available for Fantasy Grounds Unity!
Encounter tables for Forest terrain using the Monster Manual covering low (1-4), mid (5-10) and high levels (11+).
Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Includes...
Using Forest Encounters (Dice to Use, Ways to Use Encounter Tables, Ways to Use Random Encounters,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Beasts of Aracoa
Now available for Fantasy Grounds Unity!
Monster hunters and beast tamers, rejoice, for there’s new game to encounter! Druids and rangers, embrace and kindle that inner savagery, for the world of Aracoa has spewed out a massive menagerie of entirely original beasties to thrive and populate your tabletop world!
In this 105 page tome, you... [click here for more] |
Dungeon Masters Guild |
$24.95
|
Now for Fantasy Grounds!
"To most ‘everyday folk’ of the Realms, deserts are places to stay well away from. Dangerous, uncomfortable even when you make only brief, timid forays in from the verges, and offering little good reason to go there. And beings who do dwell in a desert are hardened to survive there, and usually don’t appreciate intruding competitors—and treat them accordingly."... [click here for more] |
Dungeon Masters Guild |
$9.95
|
No longer are they just damsels in distress waiting for Prince Charming to rescue them and live happily ever after. Become one of these revered characters and explore what could have been.
What you get:
20 pages of unique content.
8 new races including Cinderella, Rapunzel and Snow White.
6 new monsters like the Big Bad Wolf, the Dragon Witch, and the Wicked Witch.
New and unique art for each race... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Now for Fantasy Grounds!
"I prefer winter and fall, when you feel the bone structure of the landscape--the loneliness of it, the dead feeling of winter. Something waits beneath it, the whole story doesn't show. " -Andrew Wyeth
The winter is a time of darkness and cold, but also a time of renewal and rebirth. Why for centuries have humans both feared and venerated these snowy months,... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Now for Fantasy Grounds!
"[..] those who do dwell in and near marshes will tell you of their bounty, from fish and frogs for the cooking-fire to reeds for thatching roofs, and bog-muck that makes crops grow with almost frightening speed and vigor to a rich array of abundant, life-saving medicinal plants—to say nothing of herbs for dishes bound for even the finest dining tables. So,... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Now for Fantasy Grounds
Inspired by Gremlins, Aliens, and goblin decks from Magic: the Gathering, DEATH BY GOBLINS! is designed to let 6th-level characters go ham with their awesome new abilities on an unending torrent of goblins—or get picked off one by one by the tiny, terrifying fiends. But why are they being targeted... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook,... [click here for more] |
Dungeon Masters Guild |
$5.95
|
It's time to act like a real dragon! Unleash your breath weapon, fight with claw and fang in our 5th edition D&D Forgotten Realms adventure for evil dragon characters!
Year Of Rogue Dragons is a D&D 5e Forgotten Realms adventure module designed for evil dragon characters, set in 1373 DR during the Dracorage.
Explore the wastes of Thar, feed, fight and scheme like a dragon and survive in the... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Now for Fantasy Grounds
Tavernkeeping the Sleeping Giant: A Lost Mine of Phandelver Companion expands on this simple tavern of Phandalin to make it a must-visit destination for players and DMs alike. This title includes:
a map of the Sleeping Giant tavern
details on how to purchase, hire, restore, and maintain it as your own;
unique profit and loss earnings tables designed specifically... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Now for Fantasy Grounds!
Far Cry from the Marsh is a short side trek style adventure set in the city of Waterdeep. People have been going missing and reports of monsters abound at the docks. Seek out the culprit and bring an end to the trauma it's causing the workers and patrons of the docks.
Note: This product is for use in the Fantasy Grounds virtual tabletop.... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Now for Fantasy Grounds
The Most Expansive Norse Bestiary on DMsGuild!
Whether you're homebrewing a grimdark Viking campaign based on the Sagas—or just looking to change things up with a few monsters your players haven't seen before—The Book of Monstrous Kennings presents a horde of classic Norse creatures of different challenge levels and types to unleash.
Featuring... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Wondrous Monsters
Now available for Fantasy Grounds Unity!
Wondrous Monsters
10 Monster Themes (each containing, 3 templates and a lair)
20 Monster Templates (non-legendary)
10 Legendary Templates
10 Lairs with full suite of lair actions
30 full monster stat blocks showcasing each of the 30 templates
Exciting themed templates that add new life to familiar creatures.
This supplement... [click here for more] |
Dungeon Masters Guild |
$7.95
|
The Wild Beyond the Witchlight Map Pack
Now available for Fantasy Grounds Unity!
Elevate your online campaign to the next level with this comprehensive map pack for Wild Beyond the Witchlight! Wow your players with 22 detailed and book-accurate battlemaps for every encounter missing from the official release. This pack includes maps for:
The Witchlight Carnival
Hither
Thither
Yon
Snail Races
Queen's... [click here for more] |
Dungeon Masters Guild |
$12.95
|
Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook,... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook,... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook,... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Heorot: Beowulf's Domain of Dread
Now available for Fantasy Grounds Unity!
For those who yearn to explore a domain of longships and shieldwalls, crafty dwarves and cursed giants, misty fjords and serpent-choked seas, Heorot provides these in endless supply.
Heorot's central plot—the search for a means by which to stop Grendel (and his Darklord mother) from terrorizing revelers in fire-lit mead... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Now for Fantasy Grounds!
Scientific Secrets of Saltmarsh
This bestiary was created by a talented team of scientists, researchers, & environmentalists who were inspired by scientific literature to create original monsters that can dropped right into your Ghosts of Saltmarsh campaign or any other aquatic adventure. Each monster is inspired by a fusion of folklore & science... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook,... [click here for more] |
Dungeon Masters Guild |
$5.95
|
The Repository of Arcane Oddities II
Now available for Fantasy Grounds Unity!
Gain access to a unique assortment of new magic items, suitable for any campaign world!
Featuring gorgeous art by the talented Artificial Jealousy, this supplement provides 160 new magical items of all types and rarities for you to award to your players.
Note: This... [click here for more] |
Dungeon Masters Guild |
$7.95
|
From incredibly strong or smart goblins, to servants of devils or angels, or those with powerful items in their grasp, there is a goblin here for any campaign! now for Fantasy Grounds!
Runa & Ulfgar’s Compendium of Big Boss Epic Goblins is the perfect supplement for anyone to encounter goblins from levels 10 to 20 (and beyond). Each goblin encounter can be a one-shot adventure in itself,... [click here for more] |
Dungeon Masters Guild |
$12.95
|
Ranger Conclave - The Laphrian Hunter
Now available for Fantasy Grounds Unity!
The Hunt approaches!
Stalk your prey, prepare the shot and take them down!
Become an acolyte for the divine quest of the hunt! This Ranger Conclave is focused on improving skills necessary for hunting down creatures of the wild, monsters born from magic or even abominations from beyond... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Now for Fantasy Grounds!
From the creative team that brought you Animal Sidekicks:
Do you want to play Storm King's Thunder, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your campaign of epic proportions? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Grassland Encounters - Random Encounter Tables
Now available for Fantasy Grounds Unity!
Encounter tables for Grassland terrain using the Monster Manual covering low (1-4), mid (5-10) and high levels (11+).
Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Includes...
Using Grassland Encounters (Dice to Use, Ways to Use Encounter Tables, Ways to Use Random Encounters,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Desert Encounters - Random Encounter Tables
Now available for Fantasy Grounds Unity!
Encounter tables for Desert terrain using the Monster Manual covering low (1-4), mid (5-10) and high levels (11+).
Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Includes...
Using Desert Encounters (Dice to Use, Ways to Use Encounter Tables, Ways to Use Random Encounters,... [click here for more] |
Dungeon Masters Guild |
$4.95
|