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Chains of Asmodeus

Chains of Asmodeus


If You Purchased The PDF Click Below For a Bundle Discount on the Premium, Hardcover. CLICK HERE FOR THE PDF + Hardcover, Premium Bundle. Arcanum Worlds Presents: Chains of Asmodeus Chains of Asmodeus is a 286-page source book and adventure for the Nine Hells written by legendary game designer James Ohlen (Baldur's Gate, Baldur's Gate II, Star Wars: Knights...   [click here for more]
Wizards of the Coast  $29.99

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Godly Grimoire

Godly Grimoire


 "This book holds the secrets to divine power. Divine spells, magic items, mechanics for involving deities in a balanced way." -Ginny Di From the lead designer of the Honkonomicon Whether you are a lucky adventurer, a devoted hero, or a merciless stealer of divine power, the Godly Grimoire puts in your hands the power to conjure divine aspects and emulate...   [click here for more]
Dungeon Masters Guild  $9.95

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Zariel's Guide to the Seven Heavens

Zariel's Guide to the Seven Heavens


"So here you have it: the truth about the Seven Heavens." —  Zariel, Defender of the Seven Heavens and Archduchess of Avernus There are so few celestial creatures in D&D 5E — a grand total of seven in the Monster Manual! I believe the main reason for this is that celestials are... good. And good beings don’t make good villains...   [click here for more]
Dungeon Masters Guild  $14.95

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Monster Loot – The Wild Beyond the Witchlight

Monster Loot – The Wild Beyond the Witchlight


I want to loot everything in the Witchlight Carnival! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in The Wild Beyond the Witchlight, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.  With this supplement,...   [click here for more]
Dungeon Masters Guild  $2.95

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Enhanced Devils – an Eventyr Games Compendium

Enhanced Devils – an Eventyr Games Compendium


Enhanced Devils — An Eventyr Games Compendium Devils. The name itself carries the promise of dark seduction, unfathomable evil, and exciting encounters. Ranging from the lowly lemure to the towering pit fiend, the Nine Hells has no shortage of infernal foes you can use in your campaign. Most of the devils presented to us in the Monster Manual share an issue, however, they aren’t...   [click here for more]
Dungeon Masters Guild  $1.49

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Warlords of Avernus

Warlords of Avernus


Four new warlords for your Avernus campaign! Warlords of Avernus includes four new warlords for you to plug in your Baldur's Gate: Descent into Avernus campaign! The warlords are: Algoran – the Flesh Hunter – is a tulgar, a rare breed of extraplanar humanoids. From a disbanded band of mercenaries, Algoran created the Collectors of Souls, a warband of tulgars that wants...   [click here for more]
Dungeon Masters Guild  $2.45

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Deck of the Divine Mysteries

Deck of the Divine Mysteries


From the lead designer of the Honkonomicon * "Alongside the Godly Grimoire, a deck of unknown origin was also discovered. We called it "the deck of the divine mysteries", as each card seemed to recall the power of a deity included in the Grimoire. By drawing from the deck, we could bring into the world the best and the worst that each of these divine beings was...   [click here for more]
Dungeon Masters Guild  $2.95

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DDAL00-12 Infernal Encounters

DDAL00-12 Infernal Encounters


WELCOME TO THE NINE HELLS! STAY FOR A WHILE WITH THIS COMPANION SUPPLEMENT FOR BALDUR’S GATE: DESCENT INTO AVERNUS™! The D&D Adventurer’s League Admins bring you a wealth of fun to add to your DDAL and home games. In this supplement you will find: Over 70 random encounters across all nine layers of the Hells for use in expanding any adventure that takes place in the Nine...   [click here for more]
Dungeon Masters Guild  $6.95

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Book of Shadows - player options, monsters and magical items

Book of Shadows - player options, monsters and magical items


Book of Shadows The Book of Shadows contain player options wrought in darkness, shadowy creatures and magical items of light and dark. The Book of Shadows contain: 1 New Racial Option. No longer relegated to being an elven subrace, this version of the shadar-kai has its own unique flavor and powerful abilities. 4 New Archetypes. Perform in the shadows...   [click here for more]
Dungeon Masters Guild  $2.99

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Fey Creatures: Nymphs, Pixies, and the Jabberwocky

Fey Creatures: Nymphs, Pixies, and the Jabberwocky


Even with the release of Volo's Guide to Monsters the amount and variety of fey is still somewhat lacking in 5e, particularly in aquatic environments and the underdark (which, let's face it, have always been pretty lacking in fey to begin with). The books are also quite lacking on fey with a high challenge rating. I've decided to remedy this. A stat block for the Jabberwocky as an epic level...   [click here for more]
Dungeon Masters Guild  $0.75

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Adventure Sidekicks: Descent into Avernus

Adventure Sidekicks: Descent into Avernus


From the creative team that brought you Animal Sidekicks: Do you want to play Baldur's Gate: Descent into Avernus, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout the campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you! In this supplement,...   [click here for more]
Dungeon Masters Guild  $3.95

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Izzy's Guide to Fight and Flight

Izzy's Guide to Fight and Flight


Now only $2.99! Rules and Encounters for Airships and Other Vehicles You've done it! You've taken the leap, and bought your first airship. The thrill of excitement is nigh over whelming, untill a simple thought bursts your bubble. "Now what?" You've got some awesome airships, but how are they controlled? What sort of encounters will you face? What is the best way to integrate them into your campaign?...   [click here for more]
Dungeon Masters Guild  $2.99

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Tyrants of the Purple City

Tyrants of the Purple City


TYRANTS OF THE PURPLE CITY is a location companion for Tier 2 gaming groups looking for urban adventures in Avernus. Plot hooks, quests, and NPCs await inside the walls of the Purple City! Parties sailing the Styx might encounter the infernal settlement known as Hogdrull, where they can bargain for power, treasure, or a definitive way out of the First Layer of Hell, interacting with the factions involved...   [click here for more]
Dungeon Masters Guild  $3.95

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The Light Package Trade, Privateering & Merchant Princes (Spelljammer: Pirates of Realmspace Supplement)

The Light Package Trade, Privateering & Merchant Princes (Spelljammer: Pirates of Realmspace Supplement)


Welcome to PIRATES OF REALMSPACE: The Light Package Trade, Privateering & Merchant Princes, a 5th EDITION DUNGEONS & DRAGONS™ adaptation of the classic MS-DOS videogame SPELLJAMMER: PIRATES OF REALMSPACE- the first official ADVANCED DUNGEONS & DRAGONS™ computer product to use SPELLJAMMER™ rules. This supplement has been designed to help the DM populate Realmspace (and beyond!)...   [click here for more]
Dungeon Masters Guild  $4.99

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Bloodied & Bruised – Baldur's Gate: Descent into Avernus

Bloodied & Bruised – Baldur's Gate: Descent into Avernus


New Combat Actions for the Creatures in Baldur's Gate: Descent into Avernus The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its...   [click here for more]
Dungeon Masters Guild  $2.95

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Bloodied & Bruised – Princes of the Apocalypse

Bloodied & Bruised – Princes of the Apocalypse


New Combat Actions for the Creatures in Princes of the Apocalypse The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists...   [click here for more]
Dungeon Masters Guild  $2.95

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Avernus Encounters - Encounter Tables using Baldur's Gate: Descent into Avernus

Avernus Encounters - Encounter Tables using Baldur's Gate: Descent into Avernus


      Baldur's Gate and Avernus Tables for City, Cultists, Fiends and Planar Tables visible in Previews under the product image. using creatures from Baldur's Gate: Descent into Avernus and Monster Manual.  Encounters for adventurers and campaigns using Descent into Avernus or for city, lower planes, devils and the planes. Includes d8+d12 tables for ... City Encounters (low...   [click here for more]
Dungeon Masters Guild  $2.00

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Forges of Avernus

Forges of Avernus


The arms race between the warlords of Avernus is on! Each warlord has their own battlesmith and those guys love to spill blood in new and innovative ways. Want a whip that turns into a sword? They make that. Want a battleaxe that splits into two smaller, more different battleaxes? They've got warehouses FULL of them! Want a giant mace that deals psychic damage and makes your enemy explode into coins...   [click here for more]
Dungeon Masters Guild  $1.00

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Bloodied & Bruised – Out of the Abyss

Bloodied & Bruised – Out of the Abyss


New Combat Actions for the Creatures in Out of the Abyss The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists into the...   [click here for more]
Dungeon Masters Guild  $2.95

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Mark of the Vestige (5e)

Mark of the Vestige (5e)


Now Available for Fantasy Grounds! In the spaces between realms, accessible only through cracks in the fabric of reality, creatures of unusual power roam in search of hosts--vestiges. Using this book, one might bind a vestige to their very soul, temporarily earning supernatural abilities beyond the norm--but beware the consequences, dear friend. You may find yourself a pawn...   [click here for more]
Dungeon Masters Guild  $9.99

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Elemental Compendium I: Creatures of the Inner Planes

Elemental Compendium I: Creatures of the Inner Planes


This supplement contains a wide variety of elementals that are ideal for both DM's and players. With CR's ranging from 1/4 all the way to 30, this supplement has monsters compatible with every level of play, and the majority of the elementals are compatible with the conjure minor elementals and conjure elementals spells, presenting players with a wide variety of new options for summoning....   [click here for more]
Dungeon Masters Guild  $6.00

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51 Soul Coins

51 Soul Coins


Leverage the currency of hell for your own adventures! Within this horrific supplement, you'll find 51 unfortunate souls who have found themselves minted into soul coins. If your party is in the nine hells, then these coins could easily be integrated into your compaign as rewards. If your party isn't ready for the horrors of hell quite yet, these coins make for excellent narrative hooks to get them...   [click here for more]
Dungeon Masters Guild  $3.95

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Blood War Bestiary

Blood War Bestiary


The Lower Planes teem with twisted creatures just waiting to be set loose. In this supplement you will find the following: 5 Villains 2 Lairs 57 monsters, ranging from CR 1/2 to CR 20 Lore on disease in the Blood War as well as a new disease, Hellish Fever. Everything comes with accompanying lore and original art designed to tell the story of each entry. Use these new elements to enrich...   [click here for more]
Dungeon Masters Guild  $12.95

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Lost in Shadow

Lost in Shadow


Phandelver and Below? How about Phandelver and Beyond! Experience Lost Mine of Phandelver like you never have before, from another plane! Now a GOLD bestseller! This alternate starter campaign takes you to all the familiar locations of the Lost Mine of Phandelver adventure from...   [click here for more]
Dungeon Masters Guild  $7.95

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Dance of the Deathless Frost

Dance of the Deathless Frost


Expanding on Baldur's Gate: Descent into Avernus, Dance of the Deathless Frost presents a whole new way to approach the adventure, involving the hunt for an artifact capable of controlling a demon lord! This supplement is complete with new adventure locales, NPCs, and magic items, including vehicle stats for the infamous Dancing Hut of Baba Yaga! Dare you tangle with the most famous...   [click here for more]
Dungeon Masters Guild  $3.99

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Dramatis Personae: Great Old One Patrons

Dramatis Personae: Great Old One Patrons


Worship a Great Old One Patron and unlock its unique features! Dramatis Personae: Great Old One Patrons includes: 17 Variant Great Old One class features! Customize your warlock of the Great Old One to represent an specific entity such as The Worm that Walks or The Leviathan. Each strange entity is different, and so are they warlocks! Each Great Old One...   [click here for more]
Dungeon Masters Guild  $4.99

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Legacy of Heaven & Hell

Legacy of Heaven & Hell


Legacy of Heaven and Hell is a supplement detailing 50 new subraces and 49 new racial feats for Aasimar and Tieflings. It is the perfect companion for Baldur's Gate: Descent into Avernus, or for anyone who wants to get more out of their planetouched races. It references the Monster Manual, Volos Guide to Monsters, Mordenkainen's Tome...   [click here for more]
Dungeon Masters Guild  $3.95

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Dramatis Personae: Fiend Patrons

Dramatis Personae: Fiend Patrons


Strike a deal with a Fiend Patron and unlock its unique features! Dramatis Personae: Fiend Patrons includes: 20 Variant Fiend class features! Customize your warlock of the Fiend to represent an specific Archfevil, Demon Lord or Yugoloth. Each Fiend is different, and so are they warlocks! Each Fiend patron includes an additional feature, to update...   [click here for more]
Dungeon Masters Guild  $4.99

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Balancing Encounters: Descent into Avernus

Balancing Encounters: Descent into Avernus


Instantly customize battles to perfectly challenge your players, assess your party's power and effectiveness, add thematically appropriate monsters to any encounter, and make every combat an enjoyable challenge with Balancing Encounters: Descent into Avernus! D&D encounters have a sweet spot, that perfect middle ground between ease and difficulty to maximize player satisfaction....   [click here for more]
Dungeon Masters Guild  $4.95

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Folklore of the Feywild

Folklore of the Feywild


Where dips the rocky highland Of Sleuth Wood in the lake, There lies a leafy island Where flapping herons wake The drowsy water rats; There we've hid our faery vats, Full of berrys And of reddest stolen cherries....   [click here for more]
Dungeon Masters Guild  $5.99

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Scientific Secrets of Avernus

Scientific Secrets of Avernus


Scientific Secrets of Avernus This bestiary was created by a talented team of scientists, researchers, & environmentalists who were inspired by scientific literature to create original monsters that can dropped right into your Baldur's Gate: Descent into Avernus campaign or any other infernal adventure. Each monster is inspired by a fusion of folklore & science and will bring a fresh...   [click here for more]
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Blood War Compendium I: Generals of the Abyss

Blood War Compendium I: Generals of the Abyss


The Nine Hells have their champions of Bael and Zariel, but what of the Abyss? The lords of that fetid realm of infinite horrors have much to gain from the death of all that is good, and they all have their own players in this endless game. This supplement contains stat blocks for 9 entirely new unique demonic generals, 5 stat block adjustments for other demonic generals, 6 new demons, 7 new fiendish...   [click here for more]
Dungeon Masters Guild  $9.00

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The Court & The Conclave

The Court & The Conclave


Created by best selling writers, The Court & the Conclave is an in-depth exploration of the wars between the Court of Stars and the Abyss. Containing 50 new to 5e creatures, many inspired by previous editions, detailed NPCs and a huge wealth of new and expanded lore and locations, this supplement...   [click here for more]
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Myrddin's Guide to Faerie

Myrddin's Guide to Faerie


“Myrddin’s may well be the gold standard for the Fey realm ... a Must Have for anyone who currently or might someday use Fey or the Feywild in their campaign.“ - Realmwarp Media "When it comes to an all-in-one themed guide on faeries, Myrddin’s has you covered." - Eric Watson Whether you are planning a quick trip into the Feywild...   [click here for more]
Dungeon Masters Guild  $4.99

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Bound to Avernus: Warlock Customization

Bound to Avernus: Warlock Customization


Now Updated and Expanded! (see below) Archduchess Zariel and Bel the Warlord vie for supremacy in Avernus against the backdrop of the Blood War raging across the Nine Hells of Baator! This supplement contains everything you need to bind yourself to either of these two fiends as your warlock patron. For use with the 5th Edition of Dungeons & Dragons....   [click here for more]
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Little Book of Kobolds

Little Book of Kobolds


The title pretty much says it all here: just a little book containing six new kobold variants, including the Rotspore Kobold, the Geomorph Kobold, the Revenant Kobold, the Draconic Kobold, the Boldlyn, and the Blind Kobold. These are low CR creatures ranging from CR 1/4 to CR 2, and can be easily swapped in for regular kobolds to spice up your kobold-tastic encounter. ...   [click here for more]
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CCC-DES-01-02 A Sanity Never Questioned

CCC-DES-01-02 A Sanity Never Questioned


"Jeny Greenteeth gives you a letter that must reach its far-off destination, with frightening consequences if it doesn't make it there by nightfall. Jeny knows one way to accomplish this, but her method of travel isn't for the weak of spirit. All magic has a price, dearies, and these magics may have you doubting your sanity. Part 2 in the 'At Jeny's Request' series." A four-hour Adventurers League...   [click here for more]
Dungeon Masters Guild  $4.99

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ANA2 Fires of Fort Flame

ANA2 Fires of Fort Flame


A Descent into Avernus Side Trek This book is designed to be used during the actual adventure of Descent into Avernus or it can be used completely independently while allowing other heroes to see to the salvation of Elturel. The adventure begins in hell, near the infamous Pillar of Skulls where the PCs learn of Zariel's secondary plot through the lying voice of...   [click here for more]
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Races of the Blood War: The Imp

Races of the Blood War: The Imp


In this new supplement for the Blood wars, you have introduced to the Imp   The Imps are lowest on the power structure of the Nine Hells just above the mindless lemures. What Imps don’t make up for in power they do with an enthusiastic desire to serve a great master or evil. Imps are traditionally encountered serving evil wizards or warlocks as their familiars biding their...   [click here for more]
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Asmodeus, the King of the Nine Hells

Asmodeus, the King of the Nine Hells


Dare to tread the boiling paths of the Nine Hells, presume to test your mettle against the King of Devils, and learn the shocking secret of the shadow behind the infernal throne of Nessus. With this PDF, you’ll have a chance to take on one of the greatest monsters in history, where a victory for the PCs means that the very balance of the planes is radically altered forever. Glimpse beyond the throne...   [click here for more]
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The Sewn Sisters-Into the Ethereal Plane

The Sewn Sisters-Into the Ethereal Plane


An adventure for 10th-level characters for your Tomb of Annihilation campaign during the Tomb of the Nine Gods.   Give the Sewn Sisters the challenging and memorable encounter they deserve with “The Sewn Sisters-Into the Ethereal Plane”! Characters will have to adventure into the Ethereal Plane and traverse each level of the Tomb of the Nine Gods within the Border Ethereal. This module...   [click here for more]
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Divine Foes: The Raven Queen

Divine Foes: The Raven Queen


Divine Foes is a multi-part guide to fighting the most infamous gods of Forgotten Realms. This instalment is dedicated to the Raven Queen, the esoteric Shadowfell goddess of death and memories. It includes: —A CR 24 stat block for the Raven Queen, including legendary and mythic actions —A description of the Raven Queen's domain, the Fortress of Memories, including lair actions...   [click here for more]
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Creatures of the Abyss (Fantasy Grounds)

Creatures of the Abyss (Fantasy Grounds)


Hellish new creatures have been unleashed from the layers of the Abyss and the Nine Hells in this tome of fiends! This sourcebook contains over 80 statblocks for new creatures with balanced stats, art, tokens, and lore ready to invade your devilish campaigns and oneshot adventures. The main aim of this product is to provide more interesting options for demons,...   [click here for more]
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Astral Combat Maneuvers

Astral Combat Maneuvers


Fulfill your need for speed! Astral Combat Maneuvers (ACM) provides two new elements to ship combat for your Spelljammer campaign: a new airship, and rules for dynamic ship combat. With ACM, ship combat will feel more like regular initiative where each character's individual initiative roll matters. Using this new airship, your players' characters will get to use more of their features...   [click here for more]
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Thirteen Arcane Mage NPCs

Thirteen Arcane Mage NPCs


Need to rein in that pesky gang of murderhobos? Introduce a powerful, villainous mage or robust ally to send the characters on their next journey. This title provides thirteen non-player character stat blocks for a Dungeon Master to use at their table. The mages range from wise sages to power-hungry sinister sorcerers. Each of these flexible NPCs can act as...   [click here for more]
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Aldinach: The Lady of Change

Aldinach: The Lady of Change


Amidst the dismal, rain-drenched realm of Storm’s Path lies the sprawling laboratory and fortress of Aldinach, the Lady of Change. Each day, Aldinach labors at her craft with single-minded determination, using foul magic and manipulation to transform the bodies and minds of her victims into terrifying new forms. The truly pure and virtuous are her favorite prey, and she frequently sends her servants...   [click here for more]
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100 Feywild Encounters

100 Feywild Encounters


The Feywild is a magical storybook land where nothing is ever as it seems. Use this list to generate one hundred different mystical encounters your players will experience while exploring the Feywild.  ...   [click here for more]
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Subclasses of the Planes

Subclasses of the Planes


12 Exciting and Flavorful New Planar Subclasses for Heroes in the Forgotten Realms "Asking me what my favorite subclass out of these is like asking me to pick my favorite child, its the 5th one (Martial Archetype: Conquest). Each archetype is immensely flavorful and you can really get a sense of the driving forces in the planes in the features and fluff text in each subclass." -...   [click here for more]
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Powers & Pantheons (2e)

Powers & Pantheons (2e)


The second volume of the series detailing the gods and their avatars of the Realms continues where Faiths & Avatars left off. It contains information on gods, their followers' religious orders, temple floor plans, and much more. This is essential gaming material for the campaign setting. Product History Powers & Pantheons (1997), by Eric L. Boyd, is the second deity...   [click here for more]
Wizards of the Coast  $9.99

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Samwen's Gemlain Armory - Codex of Magical Gems

Samwen's Gemlain Armory - Codex of Magical Gems


Samwen’s Gemlain Armory introduces a brand-new type of magic item, the infused gem, and a complete system of rules for crafting magic items with them. The infused gem is a unique magical item which can be combined with other items through a process called inlaying to make a gemlain item. When inlayed into an item, each type of infused gem can grant a variety of features depending on what...   [click here for more]
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