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Manual of the Planes (5e)

Manual of the Planes (5e)


From creators behind The Draconomicon, Tasha's Crucible of Everything Else, Planescape: Metropolis, The Honkonomicon, Planewalker.com, and more comes... Manual of the Planes An invaluable, definitive work on the most fascinating aspect of the World's Greatest Roleplaying Game A vital sourcebook for players and...   [click here for more]
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Codex of the Infinite Planes

Codex of the Infinite Planes


Codex of the Infinite Planes Multiverse of Wonder and Adventure! Fully bookmarked 369 page PDF! Color interior art! Crack open the Codex of the Infinite Planes and unlock a multiverse of wonder and adventure! Your world is about to get much bigger. Infinitely bigger, specifically! Codex of the Infinite Planes is a Dungeons & Dragons supplement expanding upon the planes of...   [click here for more]
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Monsters of the Infinite Planes

Monsters of the Infinite Planes


Monsters of the Infinite Planes Multiverse of Monsters and Adversaries Fully bookmarked PDF! Color interior art! Crack open the Monsters of the Infinite Planes and unlock a multiverse of monsters and adversaries! Fantasy Grounds version now available! Beyond the Material Plane, the multiverse stretches out in infinite directions with infinite possibilities....   [click here for more]
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Factions of Sigil

Factions of Sigil


From the minds who brought you the best-selling Factions of Phandalin comes a new set of factions in a whole new setting... We get it. Factions are an integral part of D&D, but it's not always clear how to use them in your campaigns. Luckily, Factions of Sigil has you covered for each of the twelve main factions found across Sigil and the Outlands! This supplement goes over the...   [click here for more]
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Planescape Campaign Setting (2e)

Planescape Campaign Setting (2e)


Glory? Majesty? You don't know the dark of it! Discover the multiverse! Enter infinite universes of infinite variety, worlds beyond the prime-material settings of the AD&D game. Explore Sigil, the City of Doors, filled with portals to every layer of every plane. All you need is the right key, including. . . A Player's Guide to the Planes: A 32-page primer that introduces DMs...   [click here for more]
Wizards of the Coast  $14.99

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Character Focused Random Events for the City

Character Focused Random Events for the City


More in the Random Events series: Character Focused Random Events for Towns. Random Events for Countryside Travel Character Focused Random Events for the City is a collection of 410 Random Events for players in any Dungeons & Dragons Fifth Edition campaign which features a large city....   [click here for more]
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In the Cage: A Guide to Sigil (2e)

In the Cage: A Guide to Sigil (2e)


Welcome to the Cage! That's Sigil, City of Doors, realm of the Lady of Pain, gateway to all planes and possibilities. It's the most coveted burg in the multiverse, and this tome is the key to unlocking its secrets. Now DMs and cutters alike can discover: Little-known facts about Sigil's sites and personalities A guide to major portals Maps of famous locales, fiendish and divine Evocative...   [click here for more]
Wizards of the Coast  $12.99

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Planar Encounter Tables - Random Encounters

Planar Encounter Tables - Random Encounters


      Planar Encounter Tables for Creatures and Locations Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Encounters for adventures and campaigns for a planar jaunt, a journey through the inner or outer planes or something entirely in the Great Wheel cosmology. Includes d8+d12 tables for ... Feywild Encounters...   [click here for more]
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Tasha's Supernatural Travelogue

Tasha's Supernatural Travelogue


From the lead designer of the Honkonomicon Tasha's Supernatural Travelogue guides you through the wonders and thrills of magical exploration with 40+ pages of content for DM and players. In this book you will find: 11 exciting supernatural regions built around common fantasy tropes like fiendish corruption, necromantic power and draconic influence, that...   [click here for more]
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Monsters of the Multiverse - The Planescape Files

Monsters of the Multiverse - The Planescape Files


MONSTERS OF THE MULTIVERSE THE PLANESCAPE FILES Monsters from   The Planes    Mordenkainen Presents: Monsters of the Multiverse adds several new monsters to the game. In many cases they are classic monsters from previous editions. Over the years, adventure modules and handbooks have contributed to...   [click here for more]
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Shops, Inns, Taverns and NPCs of Sigil and Beyond

Shops, Inns, Taverns and NPCs of Sigil and Beyond


This PDF is filled with shops, inns, and taverns, but mostly NPCs. We searched thru every 2e and 4e product we had access to looking for Planescape places and names. We didn't use ALL of them, but quite a few. There is no art, other than the cover, because art is expensive and I won’t use AI art in products going forward, now that I understand the issues. There is A LOT of art available to you online,...   [click here for more]
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Planar Traits & Abilities

Planar Traits & Abilities


Planescape beckons, offering a portal to a multiverse teeming with otherworldly wonders. It’s in this extraordinary expanse that the very essence of the planes is harnessed, where creatures take on the profound characteristics of their home planes. This document unveils a treasury of traits, attacks and abilities, each a vivid manifestation of the planes themselves, breathing new life into the NPCs...   [click here for more]
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Someone´s Guide to Something

Someone´s Guide to Something


Update Notes: The cover has been updated. Therefore, pdfs of both versions are available for download. Come on, don't be a berk and grab this tome (forbidden on several planes of existence). The information contained here is enough for you to stop being a clueless. But what is “Someone’s Guide to Something”? you ask yourself in your brain-box. Someone is not important....   [click here for more]
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The Glitchborn - A Playable Modron Race

The Glitchborn - A Playable Modron Race


On the eve of the 4th Great Modron March, the Modrons of Lagligious prepared for their epic journey across the planes. Orders were passed down from Pentadrones to Quadrones, then to Tridrones, and eventually to Duodrones, informing the Monodrones to make the necessary preparations. Typical Modron stuff. However, despite the preparations, the Modron March was abruptly cancelled for the Modrons of Lagligious....   [click here for more]
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The Animal Lords

The Animal Lords


In the vast and mystical realms of the Beastlands, a plane where the boundaries between human and animal blur into mere whispers, a unique and revered group of beings known as the Animal Lords hold sway. These extraordinary figures, whose existence is inspired by rich lore, are true embodiments of the wild and untamed aspects of nature. They transcend their humanoid forms to forge deep bonds with specific...   [click here for more]
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Planescape: Irish Mythology

Planescape: Irish Mythology


Planescape: Irish Mythology expands on locations of the Planescape setting, while also heavily incorporating the Irish pantheon and their various mythologies. This volume covers twenty-six of the pantheon's deities, and thirteen planar locations, seven of which are brand new. Check out Planescape Egyptian Mythology, Planescape: Egyptian Mythology Expanded, and Planescape: Maya Mythology and watch...   [click here for more]
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Fiends Of Baator

Fiends Of Baator


In the darkest depths of the multiverse, where malevolence and cruelty hold sway, one can find the Nine Hells of Baator, a realm of diabolical order and tyrannical rule. This infernal plane is the dominion of the Baator, a race of fiends so perfectly wicked and relentless that their very presence inspires dread in those who dare speak their name. The Baatezu, often referred to as Devils, are the embodiment...   [click here for more]
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Magic of the Blood War

Magic of the Blood War


You can find the Fantasy Grounds version here When Demons and Devil clash in the eternal conflict of the Blood war, the magic that they use is unlike any seen in the mortal realms. The fiends prefer spells that cause not only destruction but are horrific in their effect. Why cast a magic missile when you can cast feast of maggots and cause your, ancient enemy, to drown in a writhing...   [click here for more]
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Planes of Conflict (2e)

Planes of Conflict (2e)


On the Great Ring, six planes lie in direct opposition. Above looms the triad of Good, holding fast against the tide of corruption. Below lurks the triad of Evil, stained red by the eternal Blood War. Both resist the pull of Law and Chaos. Any berk who calls them "neutral" planes has never experienced their full extremes! Dare to enter the conflict and find: Two 64-page books describing each plane...   [click here for more]
Wizards of the Coast  $12.99

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The Factol's Manifesto (2e)

The Factol's Manifesto (2e)


This volume's outlawed in the Cage, berk? it's a crime just to own it. 'Course, that makes it required reading for peery cutters. Which factol's gone barmy, and which one ain't quite alive? Who tops the Hardheads' hit list, and who's a Sensate spy? What portals, spells, and powers can a factioneer use to give his foes the laugh? Catch the chant here! Designed for players and Dungeon Masters alike,The...   [click here for more]
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Frostscale Abishai Kobold (One Page Monster)

Frostscale Abishai Kobold (One Page Monster)


The Frostscale Abishai Kobolds are descended from Kobolds who swore fealty to Tiamat, the Queen of Chromatic Dragons. In return for their loyalty, she bestowed upon them the blood of her chromatic Abishai spawn. This gift has been passed down from generation to generation, imbuing them with the powers of her white Abishai spawn. Included in this PDF: Background and new lore for the Frostscale Abishai...   [click here for more]
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Viridian Abishai Kobold (One Page Monster)

Viridian Abishai Kobold (One Page Monster)


Viridian Abishai Kobolds reside in extensive conclaves, predominantly composed of their own kind, although some winged kobolds and diminutive chromatic dragonborn also share their habitat. Unlike the Green Abishai, with whom they share their heritage, these kobolds harbour an aversion to the Nine Hells, opting instead for the call of the wilds and establishing their homes in wooded areas on the material...   [click here for more]
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Obsidian Abishai Kobold (One Page Monster)

Obsidian Abishai Kobold (One Page Monster)


Obsidian Abishai Kobolds bodies are adorned with sleek, jet-black crystalline scales that seem to swallow ambient light, rendering them masters of stealth. Their lithe frames and graceful, bat-like wings enable them to navigate through shadows with remarkable dexterity. Distinctively, long onyx-black horns protrude from their foreheads, complementing their dark scales. Included in this PDF:...   [click here for more]
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The Green Abyss: A Guide to the Fiendish Fey of Selva Oscura

The Green Abyss: A Guide to the Fiendish Fey of Selva Oscura


Welcome to Selva Oscura, where carnivorous faeries giggle from the shadows and swollen fungi dance in the gloom. In this feytouched layer of the Abyss, courts of demonic fey vie constantly for power beneath the twisted boughs of hungry trees. The ruins of fey palaces are picked over by carrion sprites while twisted hags plot their wicked schemes. And slumbering at the center is the still living corpse...   [click here for more]
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Recharged: Planescape Adventures in the Multiverse

Recharged: Planescape Adventures in the Multiverse


Recharge Your Game! Did you know that only twenty stat blocks unique to Planescape: Adventures in the Multiverse have rechargeable special abilities? Not anymore! There are 105 rechargeable special abilities in this supplement, one for each Planescape: Adventures in the Multiverse creature that doesn’t already have one. They are appropriate to the creature’s...   [click here for more]
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Planescape: Egyptian Mythology

Planescape: Egyptian Mythology


Planescape: Egyptian Mythology expands on locations of the Planescape setting, while also heavily incorporating the Egyptian pantheon and their various mythologies. This volume covers twenty-six of the pantheon's deities, and eleven planar locations, several of which are brand new. Check out Planescape: Egyptian Mythology Expanded, Planescape; Maya Mythology, and Planescape: Irish Mythology and watch...   [click here for more]
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Cuppa Kobolds (One Page Location)

Cuppa Kobolds (One Page Location)


The exterior is adorned with an eclectic array of mismatched signage, with colorful, hand-painted boards that display a blend of Common, Draconic, and various other languages. The entrance, framed by a rustic, dragon-shaped arch, opens into a cozy, dimly lit space. Inside, the ceiling is festooned with countless hanging lanterns and knick-knacks collected from across the multiverse. The walls are covered...   [click here for more]
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Strange Life Forms of the Outer Planes: Multiversal Menagerie

Strange Life Forms of the Outer Planes: Multiversal Menagerie


From across the Outer Planes, a horde of new allies and enemies emerges... This supplement adds ten new stat blocks, reimagining classic monsters from across the planes with vivid illustrations, upgraded stats, and new lore. It's perfect to upgrade your Outlands campaign, or to create an extrordinary encounter in any 5th Edition campaign! New monsters include: The baku, plane-shifting...   [click here for more]
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Dalisay's Planar Bestiary -18 new Planar Beasts

Dalisay's Planar Bestiary -18 new Planar Beasts


In the boundless tapestry of the Outer Planes, the creatures that dwell within these ethereal realms are as diverse as the planes themselves. While many beings familiar to the Material Plane find their way into these exotic landscapes, some entities are born from the very essence of these planes, embodying the essence of the multiverse. The creatures showcased in this tome exhibit a broad spectrum...   [click here for more]
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Strange Life Forms of the Outer Planes: Peculiar Planar Phenomena

Strange Life Forms of the Outer Planes: Peculiar Planar Phenomena


From across the Outer Planes, the most bizarre and wondrous beings have gathered... This supplement adds eleven new stat blocks for weird and wild creatures from across the planes, with vivid illustrations, flavorful and surprise-filled stat blocks, and intriguing lore. It's perfect for adding some fun to your Planescape campaign, or to create an extrordinary encounter in any 5th...   [click here for more]
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Planescape: Egyptian Mythology Expanded

Planescape: Egyptian Mythology Expanded


Planescape: Egyptian Mythology Expanded adds to locations of the Planescape setting, while also heavily incorporating the Egyptian pantheon and their various mythologies. This volume covers an additional twenty-eight of the pantheon's deities and four planar locations. Check out Planescape: Egyptian Mythology, Planescape: Maya Mythology, and Planescape: Irish Mythology and watch for Planescape:...   [click here for more]
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Planescape: Maya Mythology

Planescape: Maya Mythology


Planescape: Maya Mythology expands on locations of the Planescape setting, while also heavily incorporating the Maya pantheon and their various mythologies. This volume covers twenty of the pantheon's deities, and eight planar locations, six of which are brand new. Check out Planescape Egyptian Mythology, Planescape: Egyptian Mythology Expanded, and Planescape: Irish Mythology and watch for Planescape:...   [click here for more]
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Races of the Blood War: The Imp

Races of the Blood War: The Imp


In this new supplement for the Blood wars, you have introduced to the Imp   The Imps are lowest on the power structure of the Nine Hells just above the mindless lemures. What Imps don’t make up for in power they do with an enthusiastic desire to serve a great master or evil. Imps are traditionally encountered serving evil wizards or warlocks as their familiars biding their...   [click here for more]
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Warlocks of Avernus

Warlocks of Avernus


Bring the Blood Wars to your table with these new fiendish warlock patrons In this latest supplement for the Blood Wars, you are introduced to 5 new warlock patrons. Ranging from the fallen angel Zariel the dark lady of Avernus to Pale Night, the very mother of demons.   Each of these warlocks plays a role in the Blood war, some like the followers of Zariel are on the frontlines of...   [click here for more]
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Monstrous Compendium Planescape Appendix III

Monstrous Compendium Planescape Appendix III


How does a Berk fight something he can't even understand? Things're different on the Inner planes. Oh, some bashers might say they're deadlier, or harsher, or just plain weirder, but the truth is, they're merely different. And on planes full of nothing but searing magmas, swampy ooze, glittering mineral, utter desolation,...   [click here for more]
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So Many Slaad - A Slaad Monster Manual

So Many Slaad - A Slaad Monster Manual


In the early days, shortly after Primus attempted to impose order upon the chaos by sending the Spawning Stone to the plane of Limbo, a venture that ultimately failed, the stone found itself ensnared within an elemental storm. This tumultuous encounter tore a small fragment from the stone, setting it adrift in the inky void of Limbo. Over years, the fragment meandered through the chaotic expanse,...   [click here for more]
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Untold Subclasses - School of Defilement (Defiler)

Untold Subclasses - School of Defilement (Defiler)


What do I get? 1 new playable Wizard School Subclass: The Defiler, an immoral spellcaster. 6 additional spells suitable for inclusion in the wizard spell list. 1 NPC statblock for an Immoral Defiler - for DMs to drop straight into their encounters. Notes on the potential use of the subclass by DMs or Players Defiling is a lesser known arcane tradition which pushes the boundaries of spellcraft transforming...   [click here for more]
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Untold Subclasses - School of Preservation (Preserver)

Untold Subclasses - School of Preservation (Preserver)


What do I get? 1 new playable Wizard School Subclass: The Preserver, an moral spellcaster. 10 additional spells suitable for inclusion in the wizard spell list. 1 NPC statblock for an Moral Preserver - for DMs to drop straight into their encounters. Notes on the potential use of the subclass by DMs or Players Preserving is a lesser known arcane tradition focusing on the use of magic to protect, improve...   [click here for more]
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MC8 Monstrous Compendium Outer Planes Appendix (2e)

MC8 Monstrous Compendium Outer Planes Appendix (2e)


Welcome to the Monstrous Compendium volume that finally details the powerful creatures unique to the outer planes. These denizens of the planes can be powerful allies or terrible enemies. From aasimon to zoveri, and everything between, this supplement is a must have for any DM planning to run an adventure in the outer planes. Product History MC8: "Monstrous Compendium Outer Planes...   [click here for more]
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A Guide to the Ethereal Plane (2e)

A Guide to the Ethereal Plane (2e)


Within the Ethereal Plane, demiplane islands and creatures both odd and dangerous float in an endless field of possibility. Canny folks know that the Ethereal also leads the way to the Inner Planes, infinite arenas of elemental fury. See, it's more than just a backdrop to other adventures - the plane itself offers wonder and opportunity for those with courage enough to explore its limitless expanse....   [click here for more]
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A Guide to the Astral Plane (2e)

A Guide to the Astral Plane (2e)


"So - why do they call it the silver void? Must mean there's nothin' there? Right?"      - Some clueless sod   Most berks think the Astral Plane's an empty place, serving as nothing but a cosmic highway connecting all the other places in the multiverse. Canny planewalkers know differently, though. Here are just a few of the "Secrets" of the Silver Void that this book explains:...   [click here for more]
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Mike’s Sigil Factions Quick Guide #1

Mike’s Sigil Factions Quick Guide #1


This is the first in Mike’s Sigil Factions Quick Guide series. This guide provides basic information about five new Sigil factions. Each faction will also be the subject of its own book. This guide presents the following factions:   The Anti-Theists: Members of this newly arrived faction oppose theism, regarding all religions as harmful. They encourage everyone to turn away from the gods....   [click here for more]
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Monsters: The Ethergaunt Compendium

Monsters: The Ethergaunt Compendium


Unravel the alien horrors from a distant age and their artifacts in this supplement for the world's greatest roleplaying game! Hidden in the wastes of the Deep Ethereal are the khen-zai, known as the ethergaunts. Concealed inside great pyramids of stone, they plan their return to the Prime Material after more than 10.000 years of exile. They will have no mercy. In this book you will find: 6 alien...   [click here for more]
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Planescape: Adventures in the Multiverse | Roll20

Planescape: Adventures in the Multiverse | Roll20


This digital rulebook is accessible in any browser and integrated into Roll20. PLANESCAPE: ADVENTURES IN THE MULTIVERSE IS A WONDERFULLY OUTLANDISH ADVENTURE Planar pandemonium is just a roll of the dice away in this weird and wonderful adventure. EVERYTHING YOU LOVE ABOUT PLANESCAPE – AND MORE! Return to the incredibly imaginative world of Planescape, where demons and angels sip tea together and...   [click here for more]
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The Hoddlewock - Fey Friend or Foe

The Hoddlewock - Fey Friend or Foe


The Hoddlewock is a new fey creature that DMs can add to their arsenal.  With dozens of limbs and a colorful persona (and body), it offers intriguing possibilities for both roleplay and combat.  Perfect for Feywild and Planescape adventures, but suitable elsewhere too. Included in this product are: A Creature Page, Monster-Manual-style Sample Hoddlewock Names 6 Sample General/Feywild Encounter...   [click here for more]
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A Players Primer to the Outlands (2e)

A Players Primer to the Outlands (2e)


You've never seen a skull like this one, cutter - it's made of a silvery metal, with rainbow hues cascading over its shiny surface. Local bashers call it a mimir. Toss it into the air, and ask it questions: What is Ecstasy? Do fiends patrol the Outlands? The floating skull slicks softly, scouring its enchanted vaults for the answers. Then its bone-box opens, drivens by ancient pistons, and it begins...   [click here for more]
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Untold Lineages - Slaad (Gormeel)

Untold Lineages - Slaad (Gormeel)


What do I get? Playable Lineage Rules For Slaadi and Gormeel characters or playing characters suffering Slaad Tadpole Infestation 5 Slaadi themed Flaws and 23 Feats in a structured feat selection tree 2 Creature Statblocks:Chaos Phage Gray Render and Gormeel Vengance Paladin Sure, you’re a nice DM. You want to give your players what they want. But when what they want is to play “Something from...   [click here for more]
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Untold Lineages - Demicubus - Incubus Succubus Cambion

Untold Lineages - Demicubus - Incubus Succubus Cambion


What do I get? Playable Lineage Rules For Cambions, Incubi and Succubi  12 infernally thematic Feats and 6 Flaws in a structured feat selection tree 1 Cambion Sorcerer NPC statblock Sure, you’re a nice DM. You want to give your players what they want. But when what they want is to play “Something from the Monster Manual”, then that’s just not practical. Or is it?  More infernal than a tiefling,...   [click here for more]
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Modrons of Mechanus: 8 Original Monsters

Modrons of Mechanus: 8 Original Monsters


Modrons are the embodiment of Mechanus’s principles. Each Modron, from the simplest Monodrone to the complex Primus, plays a specific role in maintaining the plane’s meticulous order. The original eight Modrons introduced here add to this intricate society, each fulfilling unique and critical functions Dodecadron Tesseradron Cyclondrone Chronodrone Aetherdrone Cryptodrone Grodrone Nexodrone...   [click here for more]
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10 Creatures From The Middle Kingdom

10 Creatures From The Middle Kingdom


10 Creatures from the Middle Kingdom Embark on a legendary expedition into the heart of ancient mythos with the "10 Creatures from the Middle Kingdom." This captivating compilation, curated by Ken Tate, invites adventurers and Dungeon Masters to explore the rich tapestry of folklore and mysticism found in the Middle Kingdom. Immerse yourself in a world where each creature is a link...   [click here for more]
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