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The Ultimate Fantasy Collection

The Ultimate Fantasy Collection


The End is Nigh!! Hi folks, so this beautiful little collection of adventures is coming to an end as of March 1st 2018. Middle of last year, 14 creators combined together to forge 60hrs of their finest content for your pleasure. We knew this journey wouldn't last forever... and now we are getting ready for the teary farewell. Thank you to all those who purchased this product, and...   [click here for more]
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A Guide to Out of the Abyss

A Guide to Out of the Abyss


This guide is designed to help dungeon masters prepare and understand the Out of the Abyss adventure. You will find stats, advice, explanations and summaries of everything you need to know. Your preparation time will be greatly reduced and difficult sections of the book are sorted out for you. This guide has grown out of the Power Score RPG blog and is in a print-friendly format. ...   [click here for more]
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Beasts of the Jungle Rot

Beasts of the Jungle Rot


This product is Adventurers League legal! Code: DDHC-TOA-3 PURCHASE NOW INCLUDES THE FANTASY GROUNDS FILE! No Tomb of Annihilation campaign is complete without this collection of more thunder lizards… and more zombie thunder lizards! Behold new dinosaurs, including the legendary giganotosaurus and titanosaurus, and new zombie dinosaurs with terrifying and unique necrotic abilities!...   [click here for more]
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Elminster's Guide to Divination

Elminster's Guide to Divination


"Very fun stuff!" "Love the class options!" Join Elminster, the Sage of Shadowdale, as he takes you on an extraordinary journey through the world of divination magic. Between these covers, you will find: Over 50 new divination spells 14 new magic items 4 fantastic new archetypes A new artifact A guide for young diviners This book contains over 30 pages of content, and every page is crammed...   [click here for more]
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Triboar - a Storm King's Thunder DM's resource

Triboar - a Storm King's Thunder DM's resource


Triboar - a Storm King's Thunder DM's Resource This product is created to enhance the town of Triboar when you run it during the Storm King's Thunder adventure, as well as significantly reduce the preparation time needed to run Triboar in an entertaining way. The download includes: Introductions - a guide to introducing Triboar and its NPCs to your players in an immersive and entertaining...   [click here for more]
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TWC1 The Maztica Campaign Guide

TWC1 The Maztica Campaign Guide


Welcome to the True World! This campaign sourcebook, along with the 5th edition core rulebooks, is all you need to begin adventuring in the fabled lands of Maztica! "Maztica Alive!" is a group of authors and artists that plan to expand the lore for the fabled True World both organically and gradually. There are over a dozen products now, all compatible with each other, 5e rules, and canonical lore...   [click here for more]
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Sundered Realms Player's Guide

Sundered Realms Player's Guide


Adventure awaits in the land of the Ancients! Explore new races and character options, discover untamed lands west of Faerun, wield powerful spirit magics, and uncover hidden secrets in the first supplement for the Sundered Realms expansion for the Forgotten Realms! This book contains : A brief overview of the people and nations of western Anchorome and the...   [click here for more]
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Realmspace Bestiary

Realmspace Bestiary


Welcome to the Realmspace Bestiary. This books contains elven monsters from the various planets of the Realmspace solar system to be used with the Dungeons & Dragons™ 5th Edition Rules. The monsters featured in this book are the amadijin, eye of the deep, air dragon, Anadian halfling, helian, ice toad, lavaworm, oortling, white pudding, plainsjan, and giant praying mantis....   [click here for more]
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Asmodeus, the King of the Nine Hells

Asmodeus, the King of the Nine Hells


Dare to tread the boiling paths of the Nine Hells, presume to test your mettle against the King of Devils, and learn the shocking secret of the shadow behind the infernal throne of Nessus. With this PDF, you’ll have a chance to take on one of the greatest monsters in history, where a victory for the PCs means that the very balance of the planes is radically altered forever. Glimpse beyond the...   [click here for more]
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The GM's Table Trapmaker's Toolkit

The GM's Table Trapmaker's Toolkit


Sometimes you just need a quick trap. Other times you want them to take center stage. Either way this PDF has you covered. With rules for generating fast random traps, long dramatic traps, and even trap making characters the Trapmaker's Toolkit has you covered. ...   [click here for more]
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Musica Aeternam: A Bardic Handbook

Musica Aeternam: A Bardic Handbook


Are you a lifelong Bard player, desperate for some more flavorful class options in 5e? Perhaps you're a new player looking for some inspiration for your shiny new character, or a DM looking to make a few unique NPCs? Within this 21 page guidebook for Bards you will find 6 new Colleges, 5 new feats, 3 new epic boons, and 3 new magic items to hopefully give you just what you've been looking for. I've...   [click here for more]
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[5th Edition] Monster Statblocks: Phaerimm

[5th Edition] Monster Statblocks: Phaerimm


Adaption of the phaerimms for 5th edition. The phaerimms were wholly evil aberrations, bent on the destruction of all life - devourers of magic, who laid low the Netherese Empire and caused the desolation of the Anauroch desert. This pack includes statblocks for all seven stages in the lifecycle of the phaerimm, as well as a sample of some of the lore around these terrible...   [click here for more]
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Faction Folio: Waterdeep - Player's City Guide

Faction Folio: Waterdeep - Player's City Guide


Waterdeep, City of Splendors and Crown of the North! This iconic city is perhaps the most influential in all of Faerun. It has been a rough century, but she is quickly regaining her former glory. What better place for your characters to call home? Faction Folio: Waterdeep – Player’s City Guide is a resource for player characters using Waterdeep as "home base."...   [click here for more]
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Alchemy: Defined, Refined, and Usable

Alchemy: Defined, Refined, and Usable


Alchemy is the most arcane of traditions, from the study of the fire to the creation of gold it all begins in the labs of the alchemist.The creation of elixirs is only beginning when a character starts down the path of alchemy. Alchemists can create unheard of materials stronger than steel, oils that alter the fabric of reality, and mundane items with quasi magical properties. With 46 new alchemical...   [click here for more]
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Arcane Prestige Paths

Arcane Prestige Paths


Prestige Paths Have you ever felt like you needed an extra option to really stand out from your companions, but didn't really wanna miss out of the great abilities of your chosen class and archetype? Here is an attempt at combining the specialization of prestige classes from older editions with the well-balanced and generally entertaining archetypes of 5th edition D&D. What is a prestige path? Prestige...   [click here for more]
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Incarnate: The Last of the Lacers

Incarnate: The Last of the Lacers


Want an entire setting book to add elemental warriors to your world? A blast a fire, a rush of wind, the roar of water, the rumble of stone. The elements have always been a fantastic space to explore creatively for gamers. This book seeks to add all the elemental options you'd ever need for your 5e games. This book is 173 pages long, and includes everything you need to set a game in...   [click here for more]
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NPC Adventuring Parties: Friends for CR 2 to 20 and everyone inbetween

NPC Adventuring Parties: Friends for CR 2 to 20 and everyone inbetween


The world can seem awfully lonely if the PCs are the only ones adventuring in it. What other ears have heard of the ancient elven treasure buried beneath the ruins? If the PCs trash the Grand Duke’s ball, who are the assassins he sends to retaliate? If the King needs demonslayers with discretion, perhaps he turns to a more subtle party. Whether you need towering heroes, imposing villains,...   [click here for more]
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the Magus Class

the Magus Class


Combining martial prowess and magical power, the Magus class is the Sterling Vermin Adventuring Co.'s 5e take on the swordmages, arcane archers, seekers, and wardens of earlier editions. If you want to play a warrior whose spells are as deadly as his sword (or axe or bow), the Magus is for you. If you want to play a mage who's dedicated to an esoteric society that taught her all she knows about magic...   [click here for more]
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Homeward Bound - simple rules for player-owned base

Homeward Bound - simple rules for player-owned base


Reviews: Aurican's Lair RPG.net ENworld Reviews from Rlyeh There comes a time in the lives of Player Characters when they start wondering about the point of adventuring and accumulating wealth and experience. Of course, some mercenary types do so for the sake of doing so, entering the vicious circle of killing monsters only so they can kill more powerful monsters and eventually die a horrible...   [click here for more]
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CCC-BMG-18 ELM 1-3 The Battle of Elmwood

CCC-BMG-18 ELM 1-3 The Battle of Elmwood


As the Greengrass Festival gets under way, one might have a sneaking suspicion that something is awry. Will the adventurers be able to save their new home in the Battle of Elmwood? A four-hour adventure for 5th-10th Level Characters ...   [click here for more]
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Character Options: Talents (5E)

Character Options: Talents (5E)


Nerd Immersion Review: https://www.youtube.com/watch?v=Jfcd7vns8yM "5 Stars. Exactly what I was looking for! Gives my players that extra flavor and utility while maintaining game balance. So many cool talents in here, I can't wait for the second book!" - Joshua C. "4 stars. I want my players to be epic. I want them to be larger than life heroes. Adding talents give them another...   [click here for more]
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Dark Sorceries - A 5E Solo Adventure

Dark Sorceries - A 5E Solo Adventure


All conversation abruptly stops as the door to the inn crashes open. A cloaked figure staggers into the room, falling to his knees. The stranger looks human, though his cowl is pulled low, hiding his features from sight. His clothes are covered in frost and fresh snow. “P-please… h-help… m-me...,” a strangled voice pleads from under the hood. Pain and desperation...   [click here for more]
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D&D 5e NPC Foe Expansion

D&D 5e NPC Foe Expansion


Do you pit your party against humanoid opponents and wish you had a wider CR range from which to choose? Or do you dread when your players want to act on some color setting detail you casually mention--like when "resentment of the baron's unjust law" results in the party kicking in the castle door to confront the ruler, and all the book offers you is a CR 1/8 noble? This booklet provides...   [click here for more]
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D&D 5e Rules On A Page

D&D 5e Rules On A Page


Every important D&D rule on a single page! Includes - Weapon & Equipment restrictions Movement Combat actions Spell Mechanics Conditions Skills General Gameplay Download these great value collections - Download these bestselling and highly rated adventures and supplements - Follow me on twitter @MTBlack2567 ...   [click here for more]
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Bazaar of the Bizarre: Archer's Best Friend

Bazaar of the Bizarre: Archer's Best Friend


A collection of archery items from articles in Dragon Magazine. Each article a collection of reader submissions. Converted to 5e rules. 4/25/16 Update: added Frief's Magical Quiver and Quiver of Arrow Storing. 6/3/16 Update: v 2.0! Added over 20 new ammunition items and lots of new artwork. Please check out my DMs Guild titles! Airs of Ages Past, Nine magical harps from the Forgotten...   [click here for more]
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CCC-BMG-10 HILL 1-1 Arrival

CCC-BMG-10 HILL 1-1 Arrival


Hillsfar struggles to stay aloft after the fall of First Lord Torin Nomerthal. Trade is stagnant. Relations between the citizens and non-humans remain strained. Tensions are rising as Sir Vuhm Yestral is unable to ease the situation. The arrival of a charismatic stranger incites the populace to rebel against the new ruler. A D&D Adventurers League adventure set in Hillsfar. A 4-hour adventure...   [click here for more]
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Swanmay Player Race (5e)

Swanmay Player Race (5e)


The Swanmays are a secret order of female lycanthropes sworn to protect nature and to fight evil wherever it rears its ugly head. This PDF contains everything you need to play a Swanmay as a player race in the 5th edition of the Dungeons & Dragons. Not only are the Swanmay an interesting race with a rich lore behind them, they also fill a gap in the races of D&D 5ed by being a race that give...   [click here for more]
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Cormyr In The Year Of The Ageless One

Cormyr In The Year Of The Ageless One


V1.1 Notes Corrective edits made to text and to layout. DMs Guild Added additional titles to my list of recommended products. Free Additional Material Added a download link to Brian R. James’ “Backdrop Cormyr” (from the WotC archives page) to the contents page and map index page. NOTE: I have been made aware that my product's hyperlinks are not working. Until...   [click here for more]
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Faerûn's Vendors - A flexible vendor system for magic consumables

Faerûn's Vendors - A flexible vendor system for magic consumables


Introduction: “Most magic items are so rare that they aren't available for purchase. […] Doing so is rarely as simple as walking into a shop and selecting an item from a shelf.” – Dungeon Master’s Guide, p. 135.   Besides some very spartan rules concerning selling and crafting there definitely is a lack...   [click here for more]
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The Chosen Path - a Storm King's Thunder DM's Resource

The Chosen Path - a Storm King's Thunder DM's Resource


The Chosen Path - a Storm King's Thunder DM's Resource The information and resources in this document is created to help you, the DM, enhance your players’ experience as they take on the Temple of the All-Father in Chapter 4 of the Storm King’s Thunder campaign. On the following pages, you’ll be presented with the following: Overview and advice - A brief...   [click here for more]
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Forgotten Realms Archetypes II: Champions of Mystery

Forgotten Realms Archetypes II: Champions of Mystery


Forgotten Realms Archetypes II: Champions of Mystery presents eleven new subclasses with complete rules and roleplaying guidance for characters with links to very essence of magic in the Realms or dire secrets they must protect. It also includes detailed descriptions of several related factions, along with new feats, spells, setting lore, and more for the Tales...   [click here for more]
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Journey to Chult

Journey to Chult


Journey to Chult - a Tomb of Annihilation DM's Resource. Prepare yourself for your journey, travellers! The jungles of Chult are filled with history and hazards, ruins and poisons, beasts and horrors. Only those that work together can hope to see the shores of the Sword Coast once again. Many will be laid to rest along the path; their souls will belong to Ubtao, the Father of Dinosaurs, and if they're...   [click here for more]
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Karniv's Magical Gems

Karniv's Magical Gems


Karniv's Magical Gems - A collection of 160 Magical Gems and Lore from the world's greatest Arcane Historian! Looking for some new items to spice up your campaign? Dive into the incredible world of enchanted crystals with Karniv's Magical Gems! The foremost magical authority, Karniv showcases his incredible knowledge of the arcane in this collection of writings, musings, and anecdotes. This package...   [click here for more]
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Druid Circle: The Spiritlord

Druid Circle: The Spiritlord


MASTER THE ETERNAL POWERS OF THE JUNGLE Long before the outsiders had brought their "trickster gods" into Chult, there were druids who worshipped and harnessed the powers of the jungle's true masters. These elemental and primordial spirits of creation reside in every rock, tree, and breath of air, controlling the ebb and flow of the world. Striving to bring balance back to their...   [click here for more]
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Forgotten Realms Campaign Set (1e)

Forgotten Realms Campaign Set (1e)


The Forgotten Realms Campaign Set ESD contains two books and four maps. Two of the maps are drawn to provide a general overview of the Realms, running from the Moonshae Isles in the west to the land of Thay in the east, and from the Spine of the World Mountains in the north to the Jungles of Chult in the south. The other two maps are detailed blow-ups of sections of the former maps, covering that...   [click here for more]
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Kara-Tur: The Eastern Realms (1e)

Kara-Tur: The Eastern Realms (1e)


This box contains everything AD&D game players and DM's need to establish an exciting Oriental Adventures campaign! Kara-Tur, world of eastern mystery, is on the far side of the planet from the Forgotten Realms Campaign setting, but the two cultures interact only if you want them to! This is the "official" campaign setting for the Oriental Adventures rulebook. Kara-Tur has everything...   [click here for more]
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D&D 5e Monster Expansion

D&D 5e Monster Expansion


Do you love classic monsters such as orcs, gnolls, goblins, hobgoblins, kobolds, trolls, wights, wraiths, and wild beasts and miss them once they no longer pose a challenge to your party? This booklet provides 26 iconic monsters expanded across higher challenge ratings. Now even experienced adventures can still encounter challenging fights against these kinds of opponents (and druids can find greater...   [click here for more]
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Epic Options

Epic Options


This Handbook brings Epic Levels to DnD 5e. Content includes 4 different means of advancing beyond level 20, including epic versions of each class which scales to 30th level, 4 unique prestige classes, and several epic feats. Epic characters can't fight hordes of weaklings forever without monotony taking over, so with that in mind I'd like to recommend this handbook beig used in conjunction with...   [click here for more]
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TWC2 Lopango - Land of the Sacred Sun

TWC2 Lopango - Land of the Sacred Sun


Welcome to Lopango! Sometimes called the Land of Fire by unknowing Faerunians; among its primary inhabitants - the mysterious folk known as the Natican, it is only known as "The Land of the Sacred Sun" in honor of their patron deity Intiri. Lopango lies far to the south of Maztica and is itself an even more mysterious land. In this book, you will discover its inhabitants, its cities and its mysteries....   [click here for more]
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Lovecraftian Bestiary vol. 2

Lovecraftian Bestiary vol. 2


Creatures of Lovecraftian Horror for players and dungeon masters to utilize for the 5th edition of the world's most popular role playing game. Includes: Colours out of Space: bizarre aliens that disintegrate by touch. Elder Things: cosmonauts that seed life throughout the universe. Hounds of Tindalos: tenacious hunters that travel through angled geometry. Spawn of Yog-Sothoth:...   [click here for more]
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10 Creepy Monsters (A Bit of Horror and Some Silliness)

10 Creepy Monsters (A Bit of Horror and Some Silliness)


A selection of 9 monsters with a somewhat creepy theme. Not all are play tested. I will update as they are. ...   [click here for more]
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TWC3 Claw and Sting - The Scorpionfolk of the True World Underdark

TWC3 Claw and Sting - The Scorpionfolk of the True World Underdark


This sourcebook describes the scorpionfolk that dwell in the Underdark of Maztica and the True World. It describes their history, culture, gods and a number of specific locations. It is meant to be used in conjunction with TWC1 The Maztica Campaign Guide, though parts of it could certainly be used alone. Affiliated Products: TWR1 The Sea Demon's Pearl TWR2 The Maztican Ball Game TWC1...   [click here for more]
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D&D Player's Handbook

D&D Player's Handbook


It's a Player's Handbook written by a talented 5-and-1/2-year old with words transcribed by her father. It has two races, a class, three backgrounds, magic and mundane items, as well as some beautiful illustrations of spells. ...   [click here for more]
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Class Lines: Monk

Class Lines: Monk


When your players decide to raid a monastery or, worse, rescue a bunch of monks before attacking the boss monster that captured them and rally them to battle, what is a Dungeon Master to do? Well, if the DM is insane, he could sit down and stat up monks of four different tiers for each of the five published monastic orders, then create his own order and stat those up as well. Or, if the DM is...   [click here for more]
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Ten Clever Kobolds

Ten Clever Kobolds


The Monster Manual gives you one kobold, and a winged kobold. That’s nice, but you all know they can be diverse and talented little buggers when they set their minds to it. What’s inside “Ten Clever Kobolds”? Ten new kobold stat blocks, not just swapping out equipment but reflecting their skills, training and special abilities so you can populate an entire tribe! The...   [click here for more]
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Faction Folio: Waterdeep - Dungeon Master's City Guide

Faction Folio: Waterdeep - Dungeon Master's City Guide


Waterdeep, City of Splendors and Crown of the North! This iconic city is perhaps the most influential in all of Faerun. It has been a rough century, but she is quickly regaining her former glory. What better place for your characters to call home? Faction Folio: Waterdeep – Dungeon Master’s City Guide is a resource to help you bring this magnificent city to life. This...   [click here for more]
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DM’s Kit: Defenders of the Dessarin Valley

DM’s Kit: Defenders of the Dessarin Valley


DM’s Kit: DEFENDERS of the DESSARIN VALLEY This 50-page toolbox gives Dungeon Masters who are running Princes of the Apocalypse an array of resources that can help organize your presentation and add depth to the table experience. This DM’s Kit includes: Suggestions on displaying photographs of badlands to help players recognize the terrain of the...   [click here for more]
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CCC-BMG-04 CORE 2-1 Tales of Good & Evil

CCC-BMG-04 CORE 2-1 Tales of Good & Evil


As the City of a Thousand Forges perseveres in the face of threats both internal and external, the effects of the planar portal continue to make everyone uneasy. When unusual individuals are drawn to the city because of the portal’s power, heroes are asked to keep the peace and ferret out anyone intending to bring harm to Melvaunt. A D&D Adventurers League adventure set in Melvaunt. A...   [click here for more]
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Ten Storm King's Thunder Encounters

Ten Storm King's Thunder Encounters


Ten random encounters designed to complement the events and setting of Storm King's Thunder campaigns. These encounters are designed to flesh out locations and settings during your adventure, and to help the DM with plot hooks and guidance. Comes with 10 encounters, 30 adventure hooks, and a new monster. Beasts, Combat, a Displacer Beast, Fey, Giants, Gnolls, Goblins, a travelling Tinker,...   [click here for more]
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Christopher Grey's The Siege of Sundered Hold (Border Kingdoms Fallen 1.1)

Christopher Grey's The Siege of Sundered Hold (Border Kingdoms Fallen 1.1)


The stone walls are thin. The stone walls are thin. Shall they keep death out, shall they keep death in? —Calishite Proverb A four-hour adventure for 1st-2nd level characters, taking place in the Border Kingdoms of Forgotten Realms. The first part of a multi-tier story arc Border Kingdoms Fallen. On the frontier of south Faerûn, Sundered Hold stands alone...   [click here for more]
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