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Biologist - An Artificer Subclass

Biologist - An Artificer Subclass


"All Artificers possess a deep connection to science, though their areas of specialization can vary wildly. Luckily for the world at large, some of these magical inventors study the natural world, and every creature’s place in it. These Artificers are known as Biologists, and they spend their days researching plants, natural life, and all types of creatures. The knowledge they gain from this study...   [click here for more]
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D&D Adventurers League Players et DM Pack – Version Française

D&D Adventurers League Players et DM Pack – Version Française


La D&D Adventurers League est la campagne de jeu organisée officielle de Donjons & Dragons. Elle utilise les règles de la 5ème édition de Donjons & Dragons et se déroule dans les mondes suivants : - Les Royaumes Oubliés et Ravenloft - Eberron Ce pack comprend la version française des Guides du Maître et des Manuels du Joueur. Il sera complété...   [click here for more]
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DDAL - Guia do Jogador para D&D Adventures League - Oráculo da Guerra Versão 1.5 - PT-BR

DDAL - Guia do Jogador para D&D Adventures League - Oráculo da Guerra Versão 1.5 - PT-BR


D&D Adventurers League é uma campanha organizada e oficial para DUNGEONS & DRAGONS. Este documento é um guia para a criação e o avanço de um personagem de D&D para jogar na campanha do Oráculo de Guerra, apresentando o cenário de campanha de EBERRON: DAS CINZAS DA ÚLTIMA GUERRA, e administrado pela D&D Adventurers League. ...   [click here for more]
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DDAL - Guia do Mestre para D&D Adventures League - Oráculo da Guerra Versão 1.5 - PT-BR

DDAL - Guia do Mestre para D&D Adventures League - Oráculo da Guerra Versão 1.5 - PT-BR


D&D Adventurers League é uma campanha organizada e oficial para DUNGEONS & DRAGONS. Este documento é um guia para DMs que desejam conduzir a campanha do Oráculo de Guerra, apresentando o cenário de campanha de EBERRON: DAS CINZAS DA ÚLTIMA GUERRA, e administrado pela D&D Adventurers League. ...   [click here for more]
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Disabled NPC of the Week: Tikaani

Disabled NPC of the Week: Tikaani


From this week's Accessible Adventure of the Week, Casts with Wolves, we bring you Tikaani, a 3rd level Circle of the Moon Druid. Tikaani was abandoned by her mother and raised by wolves and now leads her pack. She is challenged by intrusive thoughts and vertigo. Disabled NPC of the Week At Wyrmworks Publishing (wyrmworkspublishing.com), we believe that the more people have chances to interact...   [click here for more]
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Disabled NPC of the Week: Wynford Teague

Disabled NPC of the Week: Wynford Teague


Wynford Teague, from the adventure, The Dark Watchman, is a human lighthouse keeper and archer with back and neck stiffness. Disabled NPC of the Week At Wyrmworks Publishing (wyrmworkspublishing.com), we believe that the more people have chances to interact with disabled people, the more normal it will become in their lives, the more comfortable they will be around disabled people, and the...   [click here for more]
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Disabled NPC of the Week: Zentha Beijor

Disabled NPC of the Week: Zentha Beijor


Zentha Beijor is a high elf Artificer (Artillerist) with Hypermobility Syndrome from this week's Accessible Adventure of the Week: Fey & Fortune. Disabled NPC of the Week At Wyrmworks Publishing (wyrmworkspublishing.com), we believe that the more people have chances to interact with disabled people, the more normal it will become in their lives, the more comfortable they will be around disabled...   [click here for more]
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Murder In Korunda Gate

Murder In Korunda Gate


When three bodies are found with severe burn marks around their necks, it is clear the city guard are out of their league. Inquisitives are called in to solve the case... This is a one-shot noir adventure set in the world of Eberron. In it, the players take on the role of inquisitives investigating strange murders in one of the seedy backstreets of Korunda Gate, a city on the border of the...   [click here for more]
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Sharn I, the Missing Schema - Free Version

Sharn I, the Missing Schema - Free Version


You can now get the trilogy bundle here: This is the FREE-preview version of Sharn, the Missing Schema This is an introductory adventure to Eberron and Sharn. It is written for 3-6 characters of levels 1 to 5. This adventure showcases the versatility of urban adventures in Sharn. The adventure takes a party of characters from the lowest and more dangerous parts of the city, the lower wards and The...   [click here for more]
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Sharn II, Council of Roaches - Free

Sharn II, Council of Roaches - Free


You can now get the trilogy bundle here: This is the FREE-preview version of Sharn II, Council of Roaches This is an introductory adventure to Eberron and Sharn. It is written for 3-6 characters of levels 1 to 5. This adventure showcases the versatility of urban adventures in Sharn. The adventure takes a party of characters from the lowest and more dangerous parts of the city, the lower wards and...   [click here for more]
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The Forgotten Forge 3.5

The Forgotten Forge 3.5


This adventure is designed as an introduction to the world of Eberron and is intended for a party of four 1st-level characters. Adjust the encounters accordingly for groups with fewer or greater numbers. This adventure takes place in Sharn, the City of Towers. It begins, as many incidents in the City of Towers do, with a corpse. A warforged assassin, a mysterious blank book, and an offer from a House...   [click here for more]
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Thelanis: The Moonlit Garden

Thelanis: The Moonlit Garden


The trees bend, twist and rearrange themselves as the sun fades, replaced by a single massive moon hanging high in the sky. You find yourself somewhere altogether different with bigger more gnarled trees, everything more vibrant with color in the bright moonlight. The bold browns, purples and blues around you don't feel real, more like something from a beautiful painting. Yet here you stand......   [click here for more]
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Dragonmark Heirs I: An Eberron NPC Portfolio

Dragonmark Heirs I: An Eberron NPC Portfolio


Welcome to Dragonmark Heirs volume 1, an NPC portfolio for the 5th edition ruleset of Dungeons and Dragons. A trio of NPCs are presented here for integration in the world of Eberron, all tied to a different Dragonmarked house. They all have 3 stat blocks, for the NPCs to grow with your player characters. These are all exceptional individuals, and may serve as nemeses or potential short term allies....   [click here for more]
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Eberron Strongholds

Eberron Strongholds


This supplement outlines how to adapt mobile stronghold benefits for characters who want to make an airship or lightning rail into viable strongholds, as well as stronghold benefits and potential followers for the Artificer class. This supplement is intended for use with MCDM’s Strongholds & Followers supplement and the Artificer class found in Eberron: Rising from the Last War....   [click here for more]
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EBERRON: Rising From The Last War - PREGENERATED CHARACTERS

EBERRON: Rising From The Last War - PREGENERATED CHARACTERS


Here you will find four pregenerated characters of 1st level for playing in Eberron: Rising From The Last War. The characters are created under D&D Adventurers league rules specifically to be introduced to novice players. In this package you will find the following four pregenerated characters: Warforged Fighter Kalashtar Nature Cleric Changeling Bard ...   [click here for more]
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EGW: Showrunners Guide

EGW: Showrunners Guide


Welcome to the Extreme Guardian Wargaming League! Setting neutral and designed to accommodate characters of any level, EGW: Showrunners Guide puts the Dungeon Master in the Showrunners chair and provides content for characters in-between adventures. This gives them the necessary tools to quickly design encounter based sessions for their players. With this guide, the party can enter...   [click here for more]
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The Gourmet: An Artificer Subclass for 5th Edition D&D

The Gourmet: An Artificer Subclass for 5th Edition D&D


Have you ever wanted to play a chef in 5th edition Dungeons & Dragons? Well, now you can! This artificer subclass will let you cook up dishes from your magical menu to buff allies, control enemies, and feed... well, everyone! Have I whet your appetite? If you enjoy this product, be sure to follow me on Twitter @dice_dork_imi for updates on upcoming projects, and check out my other products linked...   [click here for more]
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The Uranium Dragon

The Uranium Dragon


This covers the uranium dragons and some of the servasnts that they could potentially have. It will give details on how I imagine such a dragon woul opperate, but of course the DM can run them how they wish. I did not play test the creatures and hope the CRs ring true for anyone that runs them, but I'll edit things if people give me notes. I'll add art later if it takes off or I get money freed up...   [click here for more]
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The Artificer

The Artificer


Where the cleric and the wizard call for obscure powers to weave magical effects, the artificer uses patterns and science to obtain supernatural effects. A new structure for the Artificer class, with a special focus on magic items and alchemy. Three specializations follow this archetype: the Battlesmith, focusing on self empowering and elemental weapon assaults the Tinker,...   [click here for more]
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Cannith Caching

Cannith Caching


Cannith Caching is a supplement designed to fit into any Eberron campaign. It provides rules for a treasure hunting hobby similar to Geocaching in the real world. This supplement includes a Cacher background, some plot hooks, and rules for finding and creating Cannith Caches. ...   [click here for more]
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A Kobolds Guide to Awesome Ores

A Kobolds Guide to Awesome Ores


The purpose of this supplement is simple: it adds 20 new metals and ores that you can use to enhance and improve both basic non-magical weapons and also their magical variants. Each of the metals listed here can be used as weapon and armour variants in the same way as you would use something like the hellfire weapon variant or the Mithral armour variant. Each metal/ore has one trait associated with...   [click here for more]
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Long Way Home

Long Way Home


Long Way Home An introductory Eberron Adventure for a Player and a DM “Long Way Home” is a 5th Edition Dungeons & Dragons adventure for 1 Player and 1 Dungeon Master. This short, introductory adventure is set in Sharn, The City of Towers, as detailed in Eberron: Rising From The Last War.   After the Last War, Sharn has become a city struggling to maintain peace beneath...   [click here for more]
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Rakshasa Tabaxi - A redesigned, fiend-touched Tabaxi race specifically for Eberron

Rakshasa Tabaxi - A redesigned, fiend-touched Tabaxi race specifically for Eberron


Don’t get me wrong, I love tieflings. The customisability, the extra spells, and the horns, I love it all. But another one of the really interesting things about Eberron is the place they have. They aren’t feared or shunned, because demons don’t look like horned devils. Instead the rakshasa are the bogeymen for children under the bed. And do you know what? It’s actually really cool to play...   [click here for more]
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The 13th moon - Eberron shared campaign

The 13th moon - Eberron shared campaign


The 13th moon is a framework for a shared campaign set in Eberron. This ruleset provides guidelines to create a character, being a DM and write adventures, with a new system to manage experience, items distribution and gold. -  The 13th moon è un sistema di campagna condivisa ambientato su Eberron. Queste regole sono linee guida per creare...   [click here for more]
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The Arcane Trade Show

The Arcane Trade Show


There is a spark of genius in everyone! The Arcane Trade Show invites aspiring inventors to display their wonderous creations en masse in the hopes of finding the next great idea. Catalogued here are the standout spells that inspire creativity and ingenuity. From the most renowned arcanists to the most obscure tinkerer’s, there is something in this collection for the inventor in you! Assembled...   [click here for more]
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The Mega Index

The Mega Index


NEW JANUARY 2020! VERSION THAT INCLUDES EBERRON_ (THE MEGA INDEX 7 EB) The Mega Index offers 6 detailed, revised, combined, and thematic indexes: PHB, DMG, and MM  (The "Ultimate Index" - our first index on the DMs Guild, revised and augmented!) PHB, DMG, MM, and XGTE (The Mega Index 4) PHB, DMG, MM, XGTE, and MTOF (The Mega Index 5) PHB, DMG, MM, XGTE,...   [click here for more]
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Way of the Shackled Beast: Monastic Tradition of Eberron

Way of the Shackled Beast: Monastic Tradition of Eberron


Channel the beast within with this monastic tradition made by the shifters of Eberron! During the 50-year purge of lycanthropy by the Church of the Silver Flame, a shifter monk named Zev Jhaxos was wrongly accused and sentenced to months in an Aundarian purification camp. Scrawled into the walls of his cell was found the doctrine of his way. Monks of the Way of the Shackled Beast learn to manipulate...   [click here for more]
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100 Feywild Encounters

100 Feywild Encounters


The Feywild is a magical storybook land where nothing is ever as it seems. Use this list to generate one hundred different mystical encounters your players will experience while exploring the Feywild.  ...   [click here for more]
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5MWD Presents: Spellscars

5MWD Presents: Spellscars


5 Minute Workday Presents: Spellscars Become warped by the chaotic magic of the spellplague The spellplague resulted from the death of Mystra and breaking of the Weave, which caused waves of blue fire to roll across the Forgotten Realms, burning and twisting those touched by the uncontrolled magic. Those who survived exposure to the spellplague found themselves altered. They gained spellscars....   [click here for more]
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Adventurers League Eberron: Oracle of War Quick Reference

Adventurers League Eberron: Oracle of War Quick Reference


This document provides a one-page summary of the Players Guide and DM's Guide for the Adventurers League: Oracle of War campaign. Updated 4/8/2020 to include the most recent updates from the DM and Players Guides v 1.3 and basic information from the Salvage Missions and Bases document. ...   [click here for more]
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Astral Traveler’s Guide to Spelljammer

Astral Traveler’s Guide to Spelljammer


This book contains a spelljamming perspective on many worlds including those left behind by the 5e iteration of spelljammer. There are 32 monsters from the original setting.  My co-author and I more or less lost the will to continue after the full release of spelljammer had been so disappointing. At this point it has been sitting unchanged for months and I have decided to release what has been done...   [click here for more]
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Aundair Heroic Chronicle

Aundair Heroic Chronicle


The first in a series of articles adding the Heroic Chronicle system seen in Explorer's Guide to Wildemount to the nations of Eberron. This first instalment of the Eberron Heroic Chronicle series focuses on Aundair: a high magic fantasy land which is ideal for those who have focused their character on magic. Who will you be? More importantly: what will you do? Additionally, within you will find a...   [click here for more]
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Creature Harvest Index - Beasts

Creature Harvest Index - Beasts


**NOW OUT: Vol 2, ELEMENTALS! Thank you all for the support!!** https://www.dmsguild.com/product/274292/Creature-Harvest-Index--Elementals "In my culture, we harvest what we kill. The meat feeds us. The furs warm us. We adorn ourselves with their feathers and bones with pride- not in the kill, but in gratitude of the spirit that chose us to wear it." - Aki T'chana, shaman of the...   [click here for more]
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Creature Harvest Index - Monstrosities

Creature Harvest Index - Monstrosities


VOLUME IV: ELEMENTALS NOW OUT AND ALREADY A COPPER BEST SELLER! https://www.dmsguild.com/product/274292/Creature-Harvest-Index--Elementals "Magic has long been used to create. It is no surprise that beings with the ability to do so have used their powers to breathe life into strange creatures that don't seem naturally possible. I mean, come on- an owlbear?" - Magus Darion Forgana...   [click here for more]
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Cubes from The Sky

Cubes from The Sky


The first in a series of homebrewed monsters for $1 that includes a printable STL file. ...   [click here for more]
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Eberron: Background Debts and Regrets

Eberron: Background Debts and Regrets


Enhance your Eberron campaign with debts and regrets! Eberron: Rising from the Last War introduces the concept of character debts and regrets as a means of enhancing character building. Take the idea further with a d4 table each of debts and regrets for every background in the Player's Handbook! Use these debts and regrets to supplement your trait, ideal, bond, and...   [click here for more]
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Enchiridion of Soranath Artifice

Enchiridion of Soranath Artifice


The Enchiridion of Soranath Artifice contains instructions and diagrams detailing the fabrication of various items of dwarven design.  The book itself serves as a player aid, and features a new magic item, 4 new feats, 22 new adventuring gear, a new armor, 5 new weapons, rules for advanced weapon training for the weapons included in this book, and rules for alcohol poisoning. ...   [click here for more]
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Exotic Traditions: Energosophy & Toxinology

Exotic Traditions: Energosophy & Toxinology


In the pages of this small supplement you’ll find the description of two arcane traditions different from the ones included in the PHB, and also very less common than those ones. ‘Standard’ fantasy worlds have very few wizards specialized in Energosophy or Toxinology, and the access to the related lore is often difficult, prohibited, or both. ENERGOSOPHY Wizards specialized in...   [click here for more]
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Holy Silver Flame

Holy Silver Flame


In this guide players can find a variety of options in order to create a character who follows the religion of Silver Flame from the world of Eberron. Contents: Page 1: Classes in Thrane - The role of classes in the Nation of Thrane Page 2: Background: The Knight Templar Page 3: Magewrights- Exorcist, Inquisitor, Priest Page 4:...   [click here for more]
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Mordenkainen's Musings: Nature & Nurture in the Multiverse

Mordenkainen's Musings: Nature & Nurture in the Multiverse


Have you ever wanted to play a race and class combination that seemed fun, but decided not to because you wouldn't get a 16 or better in your primary ability score? If so, then this supplement is for you! We are also tired of seeing your class dictate your fantasy race. We have rectified this prolem by hacking the 5E ruleset. By adapting a rule from 13th Age, now you will get an ability score from...   [click here for more]
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Mournlands Touched Sorcerous Origin

Mournlands Touched Sorcerous Origin


The Mournlands didn't just spawn living spells, they created a new kind of sorcerer, the Mournlands Touched. This sorcerous origin is best suited to Eberron. You were in the Mournlands when it was created. Somehow, you escaped. Now, the unexplained magic that created the Mournlands flows through your body. Your sorcerous powers seem very similar to the living spells found in the Mournlands. ...   [click here for more]
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Prestige Path: The Clockwork Maester

Prestige Path: The Clockwork Maester


This was created by combining the 3.5e Maester and the 4e Clockwork Engineer. “I make my friends. Let's call it a hobby.” —Pinker Bachin, Clockwork Maester The Last War saw incredible advances in artifice. With the creation of the warforged and the perfection of war machines, artificers attained a deeper understanding of how to blend technology with magic. Although most...   [click here for more]
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Rakshasas Galore

Rakshasas Galore


Eberron is now available to DMs Guild authors! For just $1 you get access to three full stat blocks you can immediately put into your game, especially an Eberron one! These backwards-handed tiger fiends are ready to pull the strings of mortal society and clash with powerful forces of good ...   [click here for more]
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The Artificer's Handbook

The Artificer's Handbook


DISCLAIMER: This product is not intended for the Artificer as it is published in official content! The February 2019 Unearthed Arcana article "The Artificer Revisited" presented an Artificer that had a feature that would reduce the time and money required to craft magic items. This supplement is meant to assist that. This feature does not exist in the published Artificer (much to my dismay)....   [click here for more]
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The Shadow Marches - An Eberron Supplement

The Shadow Marches - An Eberron Supplement


If, like me, you're fascinated by Eberron, and in need of content for The Shadow Marches, then take a look at this thirteen-page supplement written for players and GMs! Detailing NPCs, Organisations, Towns & Regions, Culture & Demographics, it provides a firm foundation of lore for this wild & untamed region! Grab it free of charge, from the pay-what-you want pricing, but feel free to...   [click here for more]
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Warforge Ziggurat

Warforge Ziggurat


This is a 2-4-hour short adventure for 3, 3-6 level players. The adventure takes place in Eberron, in the country of Breland. The story starts at a small outpost outside of Moonwatch on the Breland south coast. A dozen warforge have migrated to this area to set up a small community. A few humans reside there but most are warforge. The Warforge are constructing a ziggurat in reside in and create a defensive...   [click here for more]
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World of Eberron Quick Reference

World of Eberron Quick Reference


I creatd this as a reference for myself and my players based on the information from Eberron: Rising from the Last War. Includes basic information that someone living in Eberron would probably know, such as the basic history of Eberron, the 13 planes, houses and Dragonmarks, and the various territories. ...   [click here for more]
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Xorforged Mercenaries

Xorforged Mercenaries


From the creators of Xorforged comes a new appendix to the original bestiary, Xorforged mercenaries. Among the intelligent biomechanical creatures of the world, some are more sinister than others, augmenting their bodies to become killing machines, out for hire to the highest bidder.  In this book, you'll find 23 such mercenaries, as well as variant rules to make a Xorforged or Feyforged character...   [click here for more]
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[VDP] Eberron Warforged, Revised

[VDP] Eberron Warforged, Revised


Click Here to get the Fantasy Grounds version of the Warforged, Revised Presented here is a revised version of the Wayfarer's Guide to Eberron, Warforged Race. The Integrated Protection presented in the WGtE version is simply busted. It is balanced around the assumption that +x plate armor will exist, and that is completely contrary to D&D 5th Edition's design. Presented here is an alternative....   [click here for more]
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Ceremonies, new mechanics for DnD 5e.

Ceremonies, new mechanics for DnD 5e.


This book contains a guide to create Ceremonies, a new type of spell-like abilities targetted towards Paladins, Clerics and Priests for religion-centered campaigns.  It also has a short list of examples designed for Forgotten Realms gods. ...   [click here for more]
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