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A Guide to the Ethereal Plane (2e)

A Guide to the Ethereal Plane (2e)


Within the Ethereal Plane, demiplane islands and creatures both odd and dangerous float in an endless field of possibility. Canny folks know that the Ethereal also leads the way to the Inner Planes, infinite arenas of elemental fury. See, it's more than just a backdrop to other adventures - the plane itself offers wonder and opportunity for those with courage enough to explore its limitless expanse....   [click here for more]
Wizards of the Coast  $12.99

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AC10 Bestiary of Dragons & Giants (Basic)

AC10 Bestiary of Dragons & Giants (Basic)


Note: For print orders, please note this is a scanned title, and some text might be slightly blurry. Red dragons. Storm giants. Dragon rulers. Frost giants. They're all here, in this book, in complete, ready-to-play mini-adventures. No matter what level your characters are, there is something here for you (and them). Need a diversion? Want to spice up a long-running campaign? Want to play, but don't...   [click here for more]
Wizards of the Coast  $9.99

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Adaptable NPCs

Adaptable NPCs


Dungeon Masters, immerse players in your world by bringing the non-player characters to life! Contained within this supplement are 70 NPCs with unique statblocks (created by the team behind the best-selling Grimlore's Grimoire). Each NPC contains custom art, lore, and a stat block balanced for the 5e Challenge Rating system. Additionally, 8 short adventures have been included....   [click here for more]
Dungeon Masters Guild  $29.95

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Adventure with Muk (5e)

Adventure with Muk (5e)


Meet Muk, the very bravest goblin, and his best friend Birdsquirrel. Adventure your way through the Dankwood and search for a great treasure that is rumored to be hidden far beyond. For players of all levels. This activity book includes enjoyable adventure hooks written by D&D’s Adam Lee, puzzles, unique Dankwood goblin character sheets developed by D&D’s Chris Lindsay, modified monster...   [click here for more]
Wizards of the Coast  Pay What You Want

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Age of Mortals (3.5)

Age of Mortals (3.5)


A New Age...For New Heroes In the wake of a devastating Chaos War, the people of Krynn discover a world seperated from the gods who have created and protected their world. The magical orders of the old are rendered powerless. In this time of vulnerability, dragons of immense size and power appear and conquer vast territories. The Age of Mortals is a time of discovery. Secrets both ancient and new...   [click here for more]
Wizards of the Coast  $17.99

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An Elf and an Orc Had a Little Baby: Parentage and Upbringing in D&D

An Elf and an Orc Had a Little Baby: Parentage and Upbringing in D&D


Now you can play an elf-orc raised by dwarves! Or a gnome-halfling raised by kobolds! Even a grung-warforged raised in Avernus is a possibility! “...this supplement is truly an informed, aware and inspired step forward in continuing discussion about who, how and what makes up a D&D character, and how to create them just how we envision them.” - Curse of Sebs An...   [click here for more]
Dungeon Masters Guild  $27.31

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Arcane Armada

Arcane Armada


Arcane Armada  A Collection of 13 Custom Spelljammer Ships & Full Deck Plans Phoenix Nebula and Peregine Binary Wildspace system and stat block 3 New Species: Anubians, Astral Spiders & Guardian Warriors 10 new Nebula Monsters Full map support: 300 ppi print PDFs, 100 ppi VT-ready, 70 ppi Roll20 ready A 96 page full color supplement that is fully illustrated and mapped (only...   [click here for more]
Dungeon Masters Guild  $20.50

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Archvillain Archive

Archvillain Archive


Now an ENnie-nominated title! A dark mage, defiant to the gods. A marauding warrior bent on conquest. A true knight, twisted by grief into something cruel. This book contains them all—and many more! This collection of characters, designed by some of the most prolific designers of D&D 5e content, houses the perfect archvillain for your next campaign. Each...   [click here for more]
Dungeon Masters Guild  $19.99

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Bearthazar's House of Familiars

Bearthazar's House of Familiars


"I adore everything about Bearthazar's and would like to only shop for familiars with him from now on. I love every single one of them. Help me." "...thumbing through this book really gave me that lovely feeling of going to the animal shelter, locking eyes with the one that was just right for me, and saying, "This one. This one is perfect." "probably the only way I'd ever touch...   [click here for more]
Dungeon Masters Guild  $15.99

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Call from the Deep

Call from the Deep


Assault from the Astral After crash-landing onto the Material Plane, a strange, otherworldly ship brings with it an unexpected wave of piracy, hideous creatures from the bottom of the Trackless Sea, and a notorious foe who has been awakened from the deep, intent on destroying the world as you know it. The adventurers must set sail along the Sword Coast, fending off the pirate attacks...   [click here for more]
Dungeon Masters Guild  $39.95

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Campaign Guide: Zakhara - Adventures in the Land of Fate (Al-Qadim and Forgotten Realms Sourcebook)

Campaign Guide: Zakhara - Adventures in the Land of Fate (Al-Qadim and Forgotten Realms Sourcebook)


"Don't miss the Campaign Guide to Zakhara! Bringing the setting to 5e and cleaning up many of the cultural issues!" - Ahmed Aljabry, 20Arabia "ADVENTURES IN THE LAND OF FATE DOES AL-QADIM 5E RIGHT . . . This book makes me want to jump in the Al-Qadim 5e pool feet first. [It] is in every way a rival for any official WotC D&D Fifth Edition content out there. GtG Rating: 5 out of 5"   - ...   [click here for more]
Dungeon Masters Guild  $40.95

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Chainmail: Rules for Medieval Miniatures (0e)

Chainmail: Rules for Medieval Miniatures (0e)


"Get the fantasy miniatures game that started it all! Chainmail is a fully fleshed out fantasy miniatures game that puts YOU in charge of your very own army. Whether you want to fight historical battles based in the trenches of reality or fantasy battles rife with magic and fantastic beasts, Chainmail gives you the rules to fight the wars you want to fight! The Chainmail Medieval Miniatures section...   [click here for more]
Wizards of the Coast  $8.24 $7.42

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Chains of Asmodeus

Chains of Asmodeus


If You Purchased The PDF Click Below For a Bundle Discount on the Premium, Hardcover. CLICK HERE FOR THE PDF + Hardcover, Premium Bundle. Arcanum Worlds Presents: Chains of Asmodeus Chains of Asmodeus is a 286-page source book and adventure for the Nine Hells written by legendary game designer James Ohlen (Baldur's Gate, Baldur's Gate II, Star Wars: Knights...   [click here for more]
Wizards of the Coast  $34.99

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Chronicles of Eberron

Chronicles of Eberron


Join Eberron setting creator Keith Baker for another journey across the realms of Eberron, from the trackless void of the Astral Plane to the unknown depths of the Barren Sea. Chronicles of Eberron takes a deeper dive into Keith’s vision of Eberron, with expanded mechanics and detailed illustrations that bring the world to life. This companion to Exploring Eberron contains lore...   [click here for more]
Dungeon Masters Guild  $44.95

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Citadel of Light (SAGA)

Citadel of Light (SAGA)


A Light in the Darkness... In a time when the shadows of the Great Dragons darken Ansalon's horizons, a single beacon shines brightly—the Citadel of Light! Built by dwarves, protected by Solamnic Knights, and sacred to pilgrims of virtually every race on Krynn, the crystal domes of the Citadel of Light are the Fifth Age's first and greatest center of new magic. Guided by Goldmoon, venerable Hero...   [click here for more]
Wizards of the Coast  $12.00

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Codex of the Infinite Planes

Codex of the Infinite Planes


Codex of the Infinite Planes Multiverse of Wonder and Adventure! Fully bookmarked 369 page PDF! Color interior art! Crack open the Codex of the Infinite Planes and unlock a multiverse of wonder and adventure! Your world is about to get much bigger. Infinitely bigger, specifically! Codex of the Infinite Planes is a Dungeons & Dragons supplement expanding upon the planes of...   [click here for more]
Dungeon Masters Guild  $49.99

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Critter Compendium

Critter Compendium


Hundreds of Monsters New and Old The Critter Compendium delivers over 250 pages of monsters both from older editions and completely new to the game for a DM to unleash upon their players. But players too can find new options in this book, such as new creatures to summon, undead to create, beasts to use as familiars, beast companions or to wildshape into, and even some ideas for class options such as...   [click here for more]
Dungeon Masters Guild  $64.95

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Crowns & Castles

Crowns & Castles


Crowns & Castles (277 pages) lets you play D&D as a 4x empire strategy game. You're no longer playing as a single character. In C&C you're in control of an entire realm that you create from scratch, making decisions for its military, economy, culture, and diplomacy. That realm gains experience, levels up, and unlocks new abilities. And you're going to do all this in a...   [click here for more]
Dungeon Masters Guild  $40.00

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D&D Expert Set Rulebook (B/X ed.) (Basic)

D&D Expert Set Rulebook (B/X ed.) (Basic)


This is the 1981 edition of the D&D Expert Rulebook by Dave Cook, which was sold as a counterpart to the Moldvay D&D Basic Set. Product History The Dungeons & Dragons Expert Rules (1981), by David "Zeb" Cook, was released simultaneously with the second edition Basic Rules (1981) in January 1981. For the first time ever, it offered the opportunity to achieve levels 4-14 in TSR's...   [click here for more]
Wizards of the Coast  $13.99

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D&D Rules Cyclopedia (Basic)

D&D Rules Cyclopedia (Basic)


Whether you're a player or a Dungeon Master, the Dungeons & Dragons Rules Cyclopedia is now the comprehensive sourcebook you need for the original fantasy roleplaying game! For ages 12 and up, the Cyclopedia contains the compete game system and hundreds of features, including the following: All the rules from the D&D boxed set series, including Basic, Expert, Companion, and...   [click here for more]
Wizards of the Coast  $24.99 $22.99

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Dark Sun Campaign Setting (4e)

Dark Sun Campaign Setting (4e)


Explore a savage, wondrous world. Aimed at players and Dungeon Masters, this game supplement explores the heroes and wonders of Athas—a savage desert world abandoned by the gods and ruled by terrible sorcerer-kings. Use it to build Dark Sun heroes and thrilling D&D adventures set in the Seven Cities of the Tyr Region, the Ivory Triangle, the Sea of Silt, and monster-infested...   [click here for more]
Wizards of the Coast  $20.00

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DDAL00-13 Knuckleheads & Other Such Curiosities: A Travelers’ Guide to Icewind Dale

DDAL00-13 Knuckleheads & Other Such Curiosities: A Travelers’ Guide to Icewind Dale


  Hope for the Best. Prepare for the Worst. Bring a Warm Coat. The frozen wastes are as inhospitable place as you can find. Subzero temperatures. Driving winds. Chest deep snows. Hungry predators. And between all that? A lonely death. But still, those few who prepare for it manage to survive where all others fall. Ready yourself. The blizzard comes.  Knuckleheads &...   [click here for more]
Dungeon Masters Guild  $29.99

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Demonomicon (4e)

Demonomicon (4e)


Demons and demon lords for your D&D campaign. Unleash the hordes of the Abyss! Demonomicon presents the definitive treatise on demons and their masters, the demon lords. Whether you’re looking to introduce demons into your D&D campaign or plunge your heroes into the heart of the Abyss, this book has something for you! More than just a maelstrom of chaos and corruption, the Abyss is an...   [click here for more]
Wizards of the Coast  $16.00

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DLR3 Unsung Heroes (2e)

DLR3 Unsung Heroes (2e)


Caramon, Raistlin, Tika, Laurana, Tanis, Sturm, Flint, Tasselhoff?heroes all, their names are known by everyone familiar with their saga. But there are others as well: veterans of the War of the Lance, players behind the scenes, and even those who had no involvement wit the War whatsoever who are still heroes in their own right. Many are presented here for the first time. Among them: Grindlethorpe,...   [click here for more]
Wizards of the Coast  $9.99 $8.99

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DLS1 New Beginnings (2e)

DLS1 New Beginnings (2e)


It is a continent of raw beauty and wondrous magics—of marauding hordes and avenging champions—it is Taladas, the forgotten continent of Krynn first revealed in the best-selling Dragonlance supplement Time of the Dragon. Now, this incredible setting is brought to life and made ready for adventuring with New Beginnings. This essential adventure provides all the information...   [click here for more]
Wizards of the Coast  $8.50

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Draconomicon: The Book of Dragons (3.5)

Draconomicon: The Book of Dragons (3.5)


Ancient Creatures of Legend Endless tomes recount epic tales illuminating the might and majesty of dragons. Formidable allies and more fearsome opponents, no other creatures have ever inspired such awe and wonder. This lavishly illustrated supplement for the D&D® game presents a comprehensive overview of the most evocative creatures in fantasy roleplaying. Along with the physiology,...   [click here for more]
Wizards of the Coast  $29.00

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Dragonlance Campaign Setting (3.5)

Dragonlance Campaign Setting (3.5)


Sagas from the lands of Krynn are filled with valiant heroes destined to discover ancient secrets and vanquish terrible evils. Like those great champions, you will band together with brave companions to set forth on daring adventures. The tales of those bold deeds will become the newest legends in the world of Dragonlance. From Solamnic Knights and Dragon Riders to kender, tinker...   [click here for more]
Wizards of the Coast  $29.99

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Dragonlance Companion

Dragonlance Companion


The authors of the platinum-bestselling Feywild Companion and Fizban’s Vault of Draconic Secrets, bring you a 180-page book over six months in the making. The world of Krynn is yours with the Dragonlance Companion. Players and DMs will find everything they need to create compelling characters and undertake exciting adventures across Ansalon and beyond.  3 classic races...   [click here for more]
Dungeon Masters Guild  $44.99 $38.99

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Drizzt's Hardcover and PDF [BUNDLE]

Drizzt's Hardcover and PDF [BUNDLE]


This special bundle product contains the following titles. Drizzt's Travelogue of Everything Volume 1 Regular price: $39.99 Bundle price: $39.45 Format: Hardcover, Premium Color Book Drizzt’s Travelogue of Everything is a massive, two-volume collaboration of DMs Guild creators that expands on the options found in the Player’s Handbook, Dungeon Master’s...   [click here for more]
Dungeon Masters Guild  $59.94 $39.45

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Drizzt's Softcover and PDF [BUNDLE]

Drizzt's Softcover and PDF [BUNDLE]


This special bundle product contains the following titles. Drizzt's Travelogue of Everything Volume 1 Regular price: $27.99 Bundle price: $27.00 Format: Softcover, Standard Color Book Drizzt’s Travelogue of Everything is a massive, two-volume collaboration of DMs Guild creators that expands on the options found in the Player’s Handbook, Dungeon Master’s...   [click here for more]
Dungeon Masters Guild  $47.94 $27.00

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Drizzt's Travelogue of Everything - Hardcover Set [BUNDLE]

Drizzt's Travelogue of Everything - Hardcover Set [BUNDLE]


This special bundle product contains the following titles. Drizzt's Travelogue of Everything Volume 1 Regular price: $39.99 Bundle price: $26.66 Format: Hardcover, Premium Color Book Drizzt’s Travelogue of Everything is a massive, two-volume collaboration of DMs Guild creators that expands on the options found in the Player’s Handbook, Dungeon Master’s Guide,...   [click here for more]
Dungeon Masters Guild  $119.88 $53.32

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Drizzt's Travelogue of Everything Volume 1

Drizzt's Travelogue of Everything Volume 1


Drizzt’s Travelogue of Everything is a massive, two-volume collaboration of DMs Guild creators that expands on the options found in the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual. Below is a short description of what you’ll find in each chapter of the book. 26 new subclasses for every class, including...   [click here for more]
Dungeon Masters Guild  $27.99

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Drizzt's Travelogue of Everything Volume 2

Drizzt's Travelogue of Everything Volume 2


Drizzt’s Travelogue of Everything is a massive, two-volume collaboration of DMs Guild creators that expands on the options found in the Player’s HandbookDungeon Master’s Guide, and Monster Manual. Find below a short description of the content you can find in each chapter of the book •Be free of Yeenoghu's hunger and play as a...   [click here for more]
Dungeon Masters Guild  $27.99

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Dungeon Master Guide, Revised (2e)

Dungeon Master Guide, Revised (2e)


Here is the essential manual for the AD&D game Dungeon Master. All the information you need to create and run thrilling, swords-and-sorcery adventures is clearly laid out in the Dungeon Master Guide. Learn all there is to know about magical spells, hundreds of magical devices and treasures, battles, travel, experience awards, and more. This fresh, new format is your guidebook to the challenging...   [click here for more]
Wizards of the Coast  $21.99

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Dungeon Master's Guide (1e)

Dungeon Master's Guide (1e)


The 1st Edition Dungeon Master's Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master's Guide. Herein you will find: Combat...   [click here for more]
Wizards of the Coast  $24.99

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Dungeon Master's Guide (3.5)

Dungeon Master's Guide (3.5)


Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game. The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master's...   [click here for more]
Wizards of the Coast  $25.99

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Dungeon Master's Guide (4e)

Dungeon Master's Guide (4e)


The second of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D...   [click here for more]
Wizards of the Coast  $36.99

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Dungeon Master's Guide 2 (4e)

Dungeon Master's Guide 2 (4e)


A source of inspiration for Dungeon Masters of any level. This core rulebook for the Dungeons & Dragons Roleplaying Game features advice and rules for Dungeon Masters of all levels of experience, with a particular focus on running adventures and campaigns in the paragon tier (levels 11–20). It includes advanced encounter-building tools (including traps and skill challenges), storytelling...   [click here for more]
Wizards of the Coast  $24.99 $22.49

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Eberron Campaign Guide (4e)

Eberron Campaign Guide (4e)


This D&D game supplement contains everything you need to run adventures in the exciting world of Eberron, as well as tons of material for your homebrew D&D campaign. This book presents a historical and geographical overview of the setting; information on key locations, personalities, and organizations; an introductory adventure; and a bestiary of monsters and villains to challenge heroes...   [click here for more]
Wizards of the Coast  $21.50

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Eberron Campaign Setting (3e)

Eberron Campaign Setting (3e)


Find Action Around Every Corner of the World Grab your pack and leap into an action-packed, intrigue-laced world of cinematic adventure. Within the Eberron Campaign Setting, you’ll discover a vast, richly detailed world infused with magic and waiting to be filled with daring escapades and dangerous exploits. Throw open the cover -- and be ready for anything....   [click here for more]
Wizards of the Coast  $20.99

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Eberron Player's Guide (4e)

Eberron Player's Guide (4e)


The Eberron Player's Guide presents the film noir world of Eberron from the point of view of the adventurer exploring it. This product includes everything a player needs to create their character for a D&D campaign in the Eberron setting, including new feats, new character powers, new paragon paths and epic destinies, and even a new 4th edition version of a classic Eberron class: the Artificer....   [click here for more]
Wizards of the Coast  $16.00

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Elminster's Ecologies (2e)

Elminster's Ecologies (2e)


"The world is vast and varied, comprising towering mountains, dense jungles, and sprawling seas. There are regions so cold that their snow never melts, others so hot that their rain turns to steam as it touches the ground. "It is this variety of environments that accounts for the variety of life. In my travels I have noted 73 distinct types of pine trees?I estimate the number of fishes at well over...   [click here for more]
Wizards of the Coast  $18.99

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Elminster's Excellent Establishments — 20 shops & shopkeepers

Elminster's Excellent Establishments — 20 shops & shopkeepers


Truly Great Shops that you Cannot Miss This book is Elminster Aumar's answer to the question "What are the greatest shops in the Realms?". Elminster's Excellent Establishments is the must-use book for everyone that frequently travels through the Forgotten Realms. It will help you find a (relatively) safe place to spend the night, trustworthy shopkeeps, and everything in between. This book...   [click here for more]
Dungeon Masters Guild  $19.99

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Epic Characters

Epic Characters


This 68-page handbook contains progression from 20th to 30th level for all character options found in the Player's Handbook, Dungeon Master's Guide, Sword Coast Adventurer's Guide, Xanathar's Guide to Everything, Guildmaster's Guide to Ravnica, and Eberron: Rising from the Last War. It also includes epic racial bonuses for all races found in the aforementioned titles, in addition to those found...   [click here for more]
Dungeon Masters Guild  $24.99

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Exploring Eberron

Exploring Eberron


Join Eberron setting creator Keith Baker in this tour through the lands, oceans, and planes of Eberron. Exploring Eberron presents Keith's vision of Eberron like never before, with fresh lore and rich illustrations to bring the setting to life.   In this book, Keith takes players and Dungeon Masters on a thrilling dive into the world of Eberron. Encounter the monstrous folk of Droaam,...   [click here for more]
Dungeon Masters Guild  $69.95

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Eye of the Wyvern (2e)

Eye of the Wyvern (2e)


You hold in your hands the introduction to the world's greatest fantasy roleplaying experience, the DUNGEONS & DRAGONS game. If you have a taste for excitement, if you're ready to take the next step beyond computer adventure games, this is what you've been waiting for! It contains everything you need to learn the fine art of becoming a Dungeon Master, weaving the interactive stories from which...   [click here for more]
Wizards of the Coast  $6.50

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Ezmeralda's Guide to Ravenloft

Ezmeralda's Guide to Ravenloft


Ezmerelda's Guide to Ravenloft is a 5e supplement that serves as an expansion to Van Richten's Guide to Ravenloft, including new player options and Domains of Dread. Each of these domains provides you with detailed lore, backgrounds, locations, NPCs, adventure hooks, a map and detailed information on their respective Darklords, including their stat blocks. This beautifully laid-out,...   [click here for more]
Dungeon Masters Guild  $41.99

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Faiths of the Forgotten Realms

Faiths of the Forgotten Realms


Link to the Fantasy Grounds version Dive into the Divine Embark on a divine journey and bring the rich lore of the Faerûnian pantheon to life in your Forgotten Realms campaign! This meticulously crafted guide provides players and Dungeon Masters with everything they need to integrate the 48 gods of Faerûn, as well as the faiths of Corellon and Moradin, into their adventures. Experience...   [click here for more]
Dungeon Masters Guild  $29.99

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Faiths of the Forgotten Realms 2

Faiths of the Forgotten Realms 2


Soar into the Heavens!  Faiths of the Forgotten Realms is back with volume 2! 50 gods have been selected from the various peoples of the realms, including the pantheons of the dragons, drow, dwarves, elves, gnomes, halflings and orcs. Each has a Deeper Faiths section detailing the religion and character motivations for devoting themselves faithfully to their chosen...   [click here for more]
Dungeon Masters Guild  $24.99

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Feywild Companion

Feywild Companion


"It is a great supplement. The artwork in it is absolutely amazing!" --Home Brew Crew, YouTube Channel "This is an incredible resource for those looking for Feywild content." --Wesslhausen (@Wesslhausen), Twitch streamer "There's so much in this book, it's insane! Even the art itself is worth buying the book for. It looks like a book from Wizards of the Coast. It's worth the money!" --The Mighty...   [click here for more]
Dungeon Masters Guild  $29.99

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