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Nerzugal's Dungeon Master Toolkit

Nerzugal's Dungeon Master Toolkit


This Toolkit contains a collection of generic set pieces I have created in my time as a dungeon master. It includes an assortment of dungeon maps, puzzles, fully detailed dungeons, random encounters, entire one-shot adventures, and tables to create hundreds offun magic items. Most of these are able to be dropped in any campaign setting with just a small amount of work by the DM, providing at least...   [click here for more]
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The Spellbinder Class

The Spellbinder Class


Looking for a new class to play? A daring, canny warrior who traverses crumbling ruins and deadly dungeons, overcoming the scariest of arcane and eldrich horrors with strength of heart and mind, the Spellbinder is at your disposal to seal dangerous magic and investigate strange occurances. The Spellbinder is a new complete class for Dungeons & Dragons 5e, complete with three specialisation paths,...   [click here for more]
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the Magus Class

the Magus Class


Combining martial prowess and magical power, the Magus class is the Sterling Vermin Adventuring Co.'s 5e take on the swordmages, arcane archers, seekers, and wardens of earlier editions. If you want to play a warrior whose spells are as deadly as his sword (or axe or bow), the Magus is for you. If you want to play a mage who's dedicated to an esoteric society that taught her all she knows about magic...   [click here for more]
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Shops and Stores

Shops and Stores


Various shops and items for you to use on your campaign. Including: Blacksmith and Armory Adventuring Supplies General Store Jeweler and Stonecutter Leatherworker Woodworker and Bowyer Shady Dealer Tailor and Textiles Potion Shop Temple of Faith Arcane Shop Inn and Tavern Stables and Farm Animals Dock and Shipyard Enjoy! ...   [click here for more]
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Chainmail: Rules for Medieval Miniatures (0e)

Chainmail: Rules for Medieval Miniatures (0e)


"Get the fantasy miniatures game that started it all! Chainmail is a fully fleshed out fantasy miniatures game that puts YOU in charge of your very own army. Whether you want to fight historical battles based in the trenches of reality or fantasy battles rife with magic and fantastic beasts, Chainmail gives you the rules to fight the wars you want to fight! The Chainmail Medieval Miniatures...   [click here for more]
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City Guide: Mulmaster

City Guide: Mulmaster


Inside this supplement you will find some campaign setting information regarding the status of the City of Danger since the Devastation occurred. The Devastation - the aftermath of the original few runnings of DDEP Mulmaster Undone - is widespread and the city must now not only discover their identity in these uncertain times but also how best they can begin to rebuild. WE DO NOT EXPECT YOU TO PAY...   [click here for more]
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Unearthed Archetypes: Heroes for the Ages

Unearthed Archetypes: Heroes for the Ages


With 7 new class archetypes, 7 human racial variants, 7 age categories for characters, 7 feats, new magic spells and more, Unearthed Archetypes: Heroes for the Ages contains everything you need to play classic fantasy tropes like... Human bloodlines of mythic origin or supernatural power (such as the Targaryens in A Game of Thrones, the Numenoreans in The Lord of the Rings,...   [click here for more]
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Chromatic Dragons - Enhanced Enemies 1

Chromatic Dragons - Enhanced Enemies 1


Chromatic Dragons - Enhanced Enemies 1 The dragon is the archetypical monster of Dungeons & Dragons. Heck, it’s right there in the name. Unfortunately, the 5th edition dragon doesn’t always live up to the hype. Being the monster at the end of the dungeon and the big baddie that will finally push the player characters to their limit is a hard part to play, and the dragon sometimes falls...   [click here for more]
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Volo's Bag Of Holding: 1,000 Trinkets, Baubles, and Curios Found In The Forgotten Realms and Beyond

Volo's Bag Of Holding: 1,000 Trinkets, Baubles, and Curios Found In The Forgotten Realms and Beyond


Taking a walk down the market place on a lovely Mirtul day, you stumble on a very common looking sack on the ground, not unlike those being used by the vegetable merchant stalls all around you. Opening up the sack, the first thing you notice is that the lining inside is of a much more luxurious material than that of its exterior. A rather lengthy tag on the inside of the bag reads: “Property...   [click here for more]
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Incarnate: The Last of the Lacers

Incarnate: The Last of the Lacers


A blast a fire, a rush of wind, the roar of water, the rumble of stone. The elements have always been a fantastic space to explore creatively for gamers. This book seeks to add all the elemental options you'd ever need for your 5e games. This book is 173 pages long, and includes everything you need to set a game in the Forgotten Realms under the watchful eye of the Incarnate, a powerful being who...   [click here for more]
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CORE 1-2 A Cog in the Wheel

CORE 1-2 A Cog in the Wheel


With the identity of a murderer confirmed, heroes are needed to track it down to its home. As it turns out, it might be a longer journey than first imagined. Part Two of The Chaos in Melvaunt. A four-hour adventure for 1st-4th level characters ...   [click here for more]
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Triboar - a Storm King's Thunder DM's resource

Triboar - a Storm King's Thunder DM's resource


Triboar - a Storm King's Thunder DM's Resource This product is created to enhance the town of Triboar when you run it during the Storm King's Thunder adventure, as well as significantly reduce the preparation time needed to run Triboar in an entertaining way. The download includes: Introductions - a guide to introducing Triboar and its NPCs to your players in an immersive and entertaining...   [click here for more]
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CORE 1-3 A Hole in the World

CORE 1-3 A Hole in the World


Threats from outside Melvaunt and within push heroes to the brink as a terrified populace counts on the bravery of a few heroes to avert total disaster. Part Three of The Chaos in Melvaunt. ...   [click here for more]
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Arcane Armoury - Volume 1; 40 Magic Items

Arcane Armoury - Volume 1; 40 Magic Items


Arcane Armoury is a brand new series dedicated to expanding D&D Fifth Edition’s quite measly item base, with new magic items, consumables, materials and even weapon types! From primitive stone age clubs to modern laser revolvers, we plan to eventually include items for all settings. This brand new supplement, ''Volume One'', is full of completely new items, created over a couple of years...   [click here for more]
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NPC Adventuring Parties: Friends for CR 2 to 20 and everyone inbetween

NPC Adventuring Parties: Friends for CR 2 to 20 and everyone inbetween


The world can seem awfully lonely if the PCs are the only ones adventuring in it. What other ears have heard of the ancient elven treasure buried beneath the ruins? If the PCs trash the Grand Duke’s ball, who are the assassins he sends to retaliate? If the King needs demonslayers with discretion, perhaps he turns to a more subtle party. Whether you need towering heroes, imposing villains,...   [click here for more]
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The Complete Works of Rob Twohy 2016

The Complete Works of Rob Twohy 2016


This collection includes all of the works of Rob Twohy from 2016. As a special COMPILATION, you receive all 13 items at a 50% discount. ...   [click here for more]
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Planar Bestiary

Planar Bestiary


Are you taking your players to the Planes? Or maybe you’re bringing the Planes to them? Looking for some extra demons to spice up your Out of the Abyss campaign or more nasty elementals to serve the Princes? With over 140 monsters updated from earlier editions, complete with full descriptions, the Planar Bestiary has something for everyone. Fiends, celestials, and elementals abound. Plus some...   [click here for more]
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Potioneering: Defined, Refined, and Usable

Potioneering: Defined, Refined, and Usable


Potions are as old as magic, having the right potion can make the difference between life and death for a party-literally. Potioneering: Defined, Refined, and Usable has everything a player or DM needs to introduce Potioneering into the game including: Every DMG Potion explained and with a crafting recipe 40+ NEW Potions explained and with a crafting recipe 3 NEW Feats...   [click here for more]
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Faerûn's Vendors - A flexible vendor system for magic consumables

Faerûn's Vendors - A flexible vendor system for magic consumables


Introduction: “Most magic items are so rare that they aren't available for purchase. […] Doing so is rarely as simple as walking into a shop and selecting an item from a shelf.” – Dungeon Master’s Guide, p. 135.   Besides some very spartan rules concerning selling and crafting there definitely is a lack...   [click here for more]
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Deadworlds: A Post-Apocalyptic Expansion for the World's Greatest Roleplaying Game

Deadworlds: A Post-Apocalyptic Expansion for the World's Greatest Roleplaying Game


Note: While not a direct adapatation, Deadworlds is heavily inspired by the many fantastic examples of post-apocalyptic fiction - films, books, and even RPG settings - that have come before it, and in many places directly adapts creatures from these fictional works into the D&D 5th Edition rules. Deadworlds would not have been made possible without the...   [click here for more]
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Perilous Places: The King's Mercy

Perilous Places: The King's Mercy


Abandon hope all ye who enter! Can you survive the horrors of the King’s Mercy? The Dungeon witnessed the torture of innocents, the barbaric inflicting of pain on the guilty, and the pleasure the staff took from it. Acts so depraved that the very fabric of the dungeon could not help but absorb these evils. And so it sits, waiting to share its suffering with anyone that intrudes within....   [click here for more]
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PHLAN 1-1 Sepulture

PHLAN 1-1 Sepulture


Spirits in Phlan are high in the wake of Vorgansharax’s defeat. Reconstruction plans are finally in motion, yet one threat looms. The Doomguide of Kelemvor has descended into the shadows of the necropolis and gathers dark forces around him. There is little he won’t anticipate. One should have their affairs in order before accepting this mission. A four-hour adventure for 11th-16th level...   [click here for more]
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D&D Denizens: Drow & Driders

D&D Denizens: Drow & Driders


The drow elf entry in the Monster Manual lists four types of drow: the standard drow (CR 1/4), the elite warrior (CR 5), the mage (CR 7), and the priestess of Lolth (CR 8). This document provides a range of other drow to populate any Underdark encounter, adventure, or campaign. The creatures here range from CR 1/2 to CR 7. Drow Acolyte of Lolth (CR 1/2) Drow Blademaster (CR 6) Drow Cultist...   [click here for more]
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PHLAN 1-2 Enemy of my Enemy

PHLAN 1-2 Enemy of my Enemy


Something odd is happening to the citizens of Phlan. Some have inexplicably gone mad and must be restrained, while others have developed strange magical abilities. No one is immune as it has affected young and old, rich and poor, strong and weak. Opinions about the cause are plentiful, but some theories seem more solid than others. A D&D Adventurers League adventure for character levels 11...   [click here for more]
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PHLAN 1-3 Subterfuge

PHLAN 1-3 Subterfuge


An ambitious plan for the reconstruction of Phlan would expand the city walls to protect all the citizens. Now a band of emissaries sent to acquire necessary materials has gone missing in the wilds of the Dragonspine Mountains, and only the Heroes of Phlan can find them. But will it be in time to prevent catastrophe for the city? A D&D Adventurers League adventure set in and around Phlan. A...   [click here for more]
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Training Mechanic

Training Mechanic


The Training Mechanic Pantheon Design Pantheon Design (PD) introduces its first publication to the DMsGuild - The Training Mechanic Designed to expand upon the Downtime Activities listed in the Player's Handbook, this supplement offers 4 types of training that characters may undertake during short-term downtime. Through these training options, PCs may further hone...   [click here for more]
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The Forest - Exciting Encounters 1

The Forest - Exciting Encounters 1


The Forest - Exciting Encounters 1 This PDF is the first in a series of installments dedicated to making encounters in your campaign more vibrant and exciting. The overall goal is to supply you with the tools you need to create memorable encounters for you and your players. This installment focuses on the forest encounter. Probably the most used terrain in a fantasy setting, the forest can be bright...   [click here for more]
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Oath of the Aegis: A Swordmage Archetype for Paladins

Oath of the Aegis: A Swordmage Archetype for Paladins


As a special thank you in the new year for all the support that has taken previous offerings like my Ravenloft Archetypes to Platinum sales levels, this new character option, Oath of the Aegis: A Swordmage Archetype for Paladins, is available as a Pay What You Want title for a limited time! From the early days of D&D, the deft warrior who mixes swordplay...   [click here for more]
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HILL 1-1 Arrival

HILL 1-1 Arrival


Hillsfar struggles to stay aloft after the fall of First Lord Torin Nomerthal. Trade is stagnant. Relations between the citizens and non-humans remain strained. Tensions are rising as Sir Vuhm Yestral is unable to ease the situation. The arrival of a charismatic stranger incites the populace to rebel against the new ruler. A D&D Adventurers League adventure set in Hillsfar. A 4-hour adventure...   [click here for more]
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Not a Creature Was Stirring

Not a Creature Was Stirring


Helpful and fun for beginners, this christmas themed adventure was created for new dms and new players. With an easy to follow story and advice at the turn of every page this adventure meant for 2 to 5 level 1 characters provides what you need when you need it. It can seem daunting to begin playing on the other side of the DM screen but this document was made to facilitate that. This adventure...   [click here for more]
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Magic Item Shopping - A DMs Resource

Magic Item Shopping - A DMs Resource


Magic Item Shopping - A DMs Resource is packed with 70 Magic Item shops and travelling merchants. Each shop has a name, the name of the shop owner, a shop description, and lists of potential magic items, carefully priced and hand-picked from the 5th edition Dungeon Master's Guide. Using the suggested guidelines in this product, you can allow a limited amount of magic items for sale...   [click here for more]
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HILL 1-2 Exodus

HILL 1-2 Exodus


The monster attacks have caused the citizens of Hillsfar to lack confidence in the ability of the new government to protect them. Families and merchants are leaving for a safer place. Vuhm Yestral has to prove that he has control of the situation. He decides that a bit of recon needs to be undertaken. A D&D Adventurers League adventure for characters levels 5-10 in Hillsfar. A 4-hour adventure...   [click here for more]
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HILL 1-3 Resurgence

HILL 1-3 Resurgence


There is a spy in Hillsfar! Your job is to find him or her before the city has no defense against the oncoming Dark Fey that are fueled by a forgotten ally of Torin Nomerthal and their lust for revenge. A D&D Adventurers League adventure for characters levels 5-10 in Hillsfar. A 4-hour adventure for 5th-10th level characters ...   [click here for more]
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The Magic of Books

The Magic of Books


Gold is great and magic items are wondrous, but few things entice an adventurer’s eye more than a mysterious book. Such a work, be it a tome, scroll, or spellbook, promises adventure, mystery, and a glimpse into your world’s darkest secrets. The Magic of Books provides an easy-to-use system for quickly generating details and backstory about any book or scroll. With a few...   [click here for more]
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Ten Storm King's Thunder Encounters

Ten Storm King's Thunder Encounters


Ten random encounters designed to complement the events and setting of Storm King's Thunder campaigns. These encounters are designed to flesh out locations and settings during your adventure, and to help the DM with plot hooks and guidance. Comes with 10 encounters, 30 adventure hooks, and a new monster. Beasts, Combat, a Displacer Beast, Fey, Giants, Gnolls, Goblins, a travelling Tinker,...   [click here for more]
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Solve et Coagula: A Practical Guide to Alchemy

Solve et Coagula: A Practical Guide to Alchemy


Solve et Coagula A Practical Guide to Alchemy By Joseph Carriker "Let this be the lesson, then. Nothing in all the world is unchanging. The practice of alchemy can thus be understood to be the quest to master the inevitability of transformation. There is no question whether or not all things – yourself included – will be changed. The only question is whether...   [click here for more]
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Dungeons & Dragons Expert Set Rulebook (BECMI ed.) (Basic)

Dungeons & Dragons Expert Set Rulebook (BECMI ed.) (Basic)


This is the 1983 edition of the D&D Expert Rulebook, part of the "BECMI edition." This product does not include X1: "The Isle of Dread". Product History The D&D Expert Rules Set (1983), by Frank Mentzer, is the second iteration of the boxed Expert Rules for Basic D&D and the second volume in Mentzer's BECMI rules series. It was published...   [click here for more]
Wizards of the Coast  $4.99

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The Bestiary

The Bestiary


THE BESTIARY (v. 2.4) 50 wild animals and monstrous beasts with 5E stat blocks Low-level creatures (CR 0-5) and 1 CR 8 (Snow Serpent) Monsters by Challenge Rating table Monsters by Environment table 22 pages With or without the stock/public domain images (both versions available for download when purchasing the product); Parchment or white background (printer-friendly) Includes...   [click here for more]
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The Iron Bastion: Rise of the Blood Watch

The Iron Bastion: Rise of the Blood Watch


A Shadow Looms Over Anchorome When a band of heroes journey to Revonar's mainland, they are drawn into a grand conspiracy, the culmination of which may well decide the fate of nations. All the while, a force of dread continues to spread over the countryside, its icy grip slowly closing upon an unsuspecting people. As a sinister plot unfolds beneath...   [click here for more]
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Children of the Night: The Created (2e)

Children of the Night: The Created (2e)


The Whole Is Greater Than the Sum of the Parts Within these pages lie the stories of 13 madmen and their singular creations. Some are flesh and blood, others glass or wax, even metal or mist. Whatever their makeup, each has the will to live - and sometimes that means needing to kill. They are more than just golems. They are the Created. And they are ready to make your acquaintance. Among those...   [click here for more]
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100 Critical HIT & FUMBLE Tables

100 Critical HIT & FUMBLE Tables


100 Critical HIT & FUMBLE Tables Quick DM reference... A d100 CRIT table and d100 FUMBLE table sure to keep your party laughing. Purchase of this item includes two different PDF formats as well as the module to use it in the Fantasy Grounds VTT software. Suitable for one two-sided piece for each. (4 pages)...   [click here for more]
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My First Adventure

My First Adventure


Are you a new DM? Or do you have a bunch of players that have never played D&D before? If so, then this adventure is for you. This low-level adventure will use EVERY SAVING THROW, ABILITY SCORE CHECK, SKILL CHECK and goes over conditions, environments and different actions a player can make in combat. It is THE PERFECT TEACHING TOOL. Please check it out and use it up guys and gals... endorsed...   [click here for more]
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PC4 Night Howlers (Basic)

PC4 Night Howlers (Basic)


"Even a man who is pure of heart, and says his prayers by night. . ." Night Howlers is the fourth book in the Creature Crucible series, which explores new character types for the D&D game. Whether the referee wants to add one or two were-creatures to the party line-up, base a whole series of adventures around the were-creatures' struggle for survival, or add some very special...   [click here for more]
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Way of the Drunken Master - A New Monastic Tradition for Monks (5e)

Way of the Drunken Master - A New Monastic Tradition for Monks (5e)


Monks perfect their bodies, minds and souls via martial and spiritual paths often referred to as monastic traditions. These traditions were created generations ago by the original masters, monks who had reached spiritual enlightenment and desired to pass their teachings onward. These traditions are normally tightly interwoven with religious belief and sometimes carry certain restrictions on their practitioners:...   [click here for more]
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D&D Companion Set (BECMI Ed.) (Basic)

D&D Companion Set (BECMI Ed.) (Basic)


This is the third boxed set of the Dungeons & Dragons game series. The first, the D&D Basic Set, introduced the game and explained the rules for 1st-3rd level characters. In the D&D Expert Set, character levels 4-14 were detailed, along with notes on the fantasy world in which the characters live. If you started with a 1st character, and have enjoyed the wilderness expansion of Expert...   [click here for more]
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D&D Immortals Set (BECMI ed.) (Basic)

D&D Immortals Set (BECMI ed.) (Basic)


Ever wonder what happens to powerful heroes after their adventures legendary, and they have passed in to the realms beyond? Now you can find out with the D&D Immortals Set. The Player's Guide to Immortals lays out the basic information needed to convert you mortal player characters to Immortal status. It also explains new game mechanics, as are many aspects of the character's new existence. ...   [click here for more]
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The Stores Handbook

The Stores Handbook


The Stores Handbook from Cawood Publishing. Another practical handbook for Dungeon Masters. There are many useful items in the Players Handbook and the Dungeon Master's Guide. This book introduces those items naturally into your game. It is a detailed collection of 56 different stores. There are descriptions of the stores, lists of prices, details about the staff...   [click here for more]
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D&D Master Set (BECMI ed.) (Basic)

D&D Master Set (BECMI ed.) (Basic)


At last, the cycle is complete. Players and Dungeon Masters alike may experience the wonder of reaching for the ultimate levels of mortal might with the D&D Master Set. In the Basic Set you learned to crawl through dungeons and defeat the minions of evil. In the Expert Set you set out on wanderings through the wilderness. In the Companion Set you climbed to the pinnacle of success and founded...   [click here for more]
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CORE 2-1 Tales of Good & Evil

CORE 2-1 Tales of Good & Evil


As the City of a Thousand Forges perseveres in the face of threats both internal and external, the effects of the planar portal continue to make everyone uneasy. When unusual individuals are drawn to the city because of the portal’s power, heroes are asked to keep the peace and ferret out anyone intending to bring harm to Melvaunt. A D&D Adventurers League adventure set in Melvaunt. A...   [click here for more]
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DMA#1 Random Campaign Builder Charts

DMA#1 Random Campaign Builder Charts


DUNGEON MASTER’S ASSISTANT # 1 RANDOM CAMPAIGN BUILDER CHARTS You get an illustrated copy and a BONUS: printer-friendly copy Welcome, Dungeon Masters. Ever find yourself in need of something on the fly and your mind draws a complete blank? Not a problem with this Dungeon Master’s Assistant. You can use this Assistant to help cut down on time while creating your...   [click here for more]
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