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Truly Wild Magic

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Suggested Price $5.00

Make Wild Magic fun without being game breaking by using these optional True Wild Magic rules!

Custom rules that replace or tweak the Wild Magic Sorcerer abilities and accompanying Wild Magic Surge table. The purpose of these tweaks is to both give a more stable representation of how and when to activate the Wild Magic rules and balance the Surge results in a more game friendly manner.

-50 fun surges with edited descriptions and effects, only the hand full that isnpired us were left untouched!

-3 new options to choose from detailing when and how often to bring Wild Magic into effect!

-Reworked "Tides of Chaos" rules add a new level of risk and reward!

-New ability "Stranger Things" that triggers when you play with fate!

-Everything has been given more role playing story context for the DM and Players to enjoy!

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Reviews (1)
Discussions (2)
Customer avatar
Don S October 27, 2016 9:58 pm UTC
PURCHASER
Waste of a dollar.
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Customer avatar
Don S October 27, 2016 11:00 pm UTC
PURCHASER
Maybe that was a little rough... "waste of a dollar" unless you are playing a comedy campaign.
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Customer avatar
Ralph C October 28, 2016 1:22 pm UTC
CREATOR
Thanks for clarifying, that actually does make me feel a bit better :) I was like "What did I do wrong? I'M SO SORRY!" I did write this with a lot of comedy being the key focus but I've been debating going back and having a second chart for more solid and serious role playing options and consequences every since I read your comment. I see where a lot of groups really prefer the realistic or gritty role playing compared to the straight slapstick comedy, I switch back and forth myself and do have a game where these tables don't fit in too well with the theme simply because most of them are so whimsical and silly, it's great in my other game though! Thanks for the insight!
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Customer avatar
Brad R November 24, 2017 1:28 am UTC
Reading your comment, Ralph, I think that would be a great idea. Comedy is fine, but it depends on your game. I don't think I'd go with a 100% comedic wild magic table, but a mix with 25-30% comedy would be great.
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Josh K December 17, 2021 7:55 am UTC
PURCHASER
I would argue having a mix of both is the way to go. Up until last week when I pulled the Void card from a "Deck of Many Things" I was playing a Wild Magic Sorcerer, and what has been a near never ending source of hilarity has been the sometimes absurd Surges I have gotten. A few weeks before the Void card, as we are about to walk into the room with multiple baddies (and we later found out, that even with me there was supposed to be a deadly encounter) I had cast false life triggering a surge and as I was walking through the door, my wild surge proceeded to shunt me into the ethereal plane, where I sat there for the entire fight able to do nothing but watch and cheer the party on ethereally even though they were not able to see or hear me. Needless to say we all sat there and laughed our asses off over it.
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timothy D September 07, 2016 3:55 am UTC
PURCHASER
The 47-48 roll describes a cone of fire but it does cold damage
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Ralph C September 07, 2016 10:32 am UTC
CREATOR
Yes, Wild Magic ;) You could also describe it as a blazing jet of flame that seems to leech the heat from anything it touches, causing frost burn instead of the normal scorching burn you'd expect.
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8
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File Last Updated:
September 16, 2016
This title was added to our catalog on August 28, 2016.