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Nerzugal's Dungeon Master Toolkit

Nerzugal's Dungeon Master Toolkit


This Toolkit contains a collection of generic set pieces I have created in my time as a dungeon master. It includes an assortment of dungeon maps, puzzles, fully detailed dungeons, random encounters, entire one-shot adventures, and tables to create hundreds offun magic items. Most of these are able to be dropped in any campaign setting with just a small amount of work by the DM, providing at least...   [click here for more]
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College of the Maestro - Bard College Option

College of the Maestro - Bard College Option


"Music is a powerful thing. It can bolster a burning passion, inspire the meek to bravery, and sooth a cluttered mind. Wandering bards have mastered the art of creating music to shape and manipulate the minds and hearts of the world through song, words, and instrument. However, it is the Maestro who has learned to evoke music from the natural world around them and weave these notes with arcane...   [click here for more]
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the Magus Class

the Magus Class


Combining martial prowess and magical power, the Magus class is the Sterling Vermin Adventuring Co.'s 5e take on the swordmages, arcane archers, seekers, and wardens of earlier editions. If you want to play a warrior whose spells are as deadly as his sword (or axe or bow), the Magus is for you. If you want to play a mage who's dedicated to an esoteric society that taught her all she knows about magic...   [click here for more]
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Shops and Stores

Shops and Stores


Various shops and items for you to use on your campaign. Including: Blacksmith and Armory Adventuring Supplies General Store Jeweler and Stonecutter Leatherworker Woodworker and Bowyer Shady Dealer Tailor and Textiles Potion Shop Temple of Faith Arcane Shop Inn and Tavern Stables and Farm Animals Dock and Shipyard Enjoy! ...   [click here for more]
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A Guide to Out of the Abyss

A Guide to Out of the Abyss


This guide is designed to help dungeon masters prepare and understand the Out of the Abyss adventure. You will find stats, advice, explanations and summaries of everything you need to know. Your preparation time will be greatly reduced and difficult sections of the book are sorted out for you. This guide has grown out of the Power Score RPG blog and is in a print-friendly format. ...   [click here for more]
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The Monster's Arsenal

The Monster's Arsenal


Although monsters in the current game edition work beautifully, there are times when the DM needs to change things up and surprise players. Sometimes monsters need new variety. That's where this book comes in... The Monster's Arsenal offers new options for monsters. Herein you'll find powers to level the playing field. This book gives critters a chance to put the hurt on arrogant...   [click here for more]
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Curse of Strahd NPC Map for Dungeon Masters

Curse of Strahd NPC Map for Dungeon Masters


Any ambitious DM who has cracked the cover to the wonderful 5e campaign Curse of Strahd knows how incredibly complicated and interrelated the stories are of the many, many NPCs your players will encounter on their perilous journeys. There are relatives, intrigue and shadowy groups, friends, enemies, hunters and hunted, estranged children, long lost lovers,...   [click here for more]
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D&D 5e Monster Expansion

D&D 5e Monster Expansion


Do you love classic monsters such as orcs, gnolls, goblins, hobgoblins, kobolds, trolls, wights, wraiths, and wild beasts and miss them once they no longer pose a challenge to your party? This booklet provides 26 iconic monsters expanded across higher challenge ratings. Now even experienced adventures can still encounter challenging fights against these kinds of opponents (and druids can find greater...   [click here for more]
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High Forest Factbook

High Forest Factbook


A massive forest stands in the middle of Faerun. Easily accessible from the Swordcoast and yet.. there where is the official sourcebooks for what lays within? This book is intended for DM's wanting to run adventures within High Forest. It is the result of quite a bit of research on official WotC supplements so should align pretty closely with other products released for the 5th edition...   [click here for more]
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Arcane Armoury - Volume 1; 40 Magic Items

Arcane Armoury - Volume 1; 40 Magic Items


Arcane Armoury is a brand new series dedicated to expanding D&D Fifth Edition’s quite measly item base, with new magic items, consumables, materials and even weapon types! From primitive stone age clubs to modern laser revolvers, we plan to eventually include items for all settings. This brand new supplement, ''Volume One'', is full of completely new items, created over a couple of years...   [click here for more]
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Incarnate: The Last of the Lacers

Incarnate: The Last of the Lacers


A blast a fire, a rush of wind, the roar of water, the rumble of stone. The elements have always been a fantastic space to explore creatively for gamers. This book seeks to add all the elemental options you'd ever need for your 5e games. This book is 173 pages long, and includes everything you need to set a game in the Forgotten Realms under the watchful eye of the Incarnate, a powerful being who...   [click here for more]
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D&D 5e Rules On A Page

D&D 5e Rules On A Page


Every important D&D rule on a single page! Includes - Weapon & Equipment restrictions Movement Combat actions Spell Mechanics Conditions Skills General Gameplay Download these great value bundles - Download these bestselling and highly rated adventures and supplements - Follow me on twitter @MTBlack2567 ...   [click here for more]
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The Bloodborne Armory

The Bloodborne Armory


Hey! You got your Bloodborne in my D&D! Okay, abysmally terrible joke aside, hello. I'm Lv99Pangolin and I present to you, the Bloodborne Armory. Inside, I've cataloged every weapon, item, tool, and rune in Bloodborne and transitioned it over to Dungeons and Dragons 5th Edition. I warn you, it contains spoilers and was not a smooth transition. I'm currently...   [click here for more]
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City Guide: Mulmaster

City Guide: Mulmaster


Inside this supplement you will find some campaign setting information regarding the status of the City of Danger since the Devastation occurred. The Devastation - the aftermath of the original few runnings of DDEP Mulmaster Undone - is widespread and the city must now not only discover their identity in these uncertain times but also how best they can begin to rebuild. WE DO NOT EXPECT YOU TO PAY...   [click here for more]
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NPC Adventuring Parties: Friends for CR 2 to 20 and everyone inbetween

NPC Adventuring Parties: Friends for CR 2 to 20 and everyone inbetween


The world can seem awfully lonely if the PCs are the only ones adventuring in it. What other ears have heard of the ancient elven treasure buried beneath the ruins? If the PCs trash the Grand Duke’s ball, who are the assassins he sends to retaliate? If the King needs demonslayers with discretion, perhaps he turns to a more subtle party. Whether you need towering heroes, imposing villains,...   [click here for more]
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Poisons for 5th Edition

Poisons for 5th Edition


5th Edition Poisons includes new mechanics for creating, modifying, and treating a wide variety of poisons, as well as over 75 poisons to use in your own campaigns. If your players, or their adversaries, enjoy using poisons, this supplement is sure to throw a devious grin across their faces. ...   [click here for more]
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D&D 5e NPC Foe Expansion

D&D 5e NPC Foe Expansion


Do you pit your party against humanoid opponents and wish you had a wider CR range from which to choose? Or do you dread when your players want to act on some color setting detail you casually mention--like when "resentment of the baron's unjust law" results in the party kicking in the castle door to confront the ruler, and all the book offers you is a CR 1/8 noble? This booklet provides...   [click here for more]
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Faerûn's Vendors - A flexible vendor system for magic consumables

Faerûn's Vendors - A flexible vendor system for magic consumables


Introduction: “Most magic items are so rare that they aren't available for purchase. […] Doing so is rarely as simple as walking into a shop and selecting an item from a shelf.” – Dungeon Master’s Guide, p. 135.   Besides some very spartan rules concerning selling and crafting there definitely is a lack...   [click here for more]
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Visions of the Vault - Monthly Magic Items III

Visions of the Vault - Monthly Magic Items III


Visions of the Vault Volume III Each month, Visions of the Vault brings you the highest quality of magical items. Download all our volumes at once in the Compendium! If you like our work and want to see more of it, consider givng us $1 Volume I Volume II Volume...   [click here for more]
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DDAL04 Expanded Dark Gifts Table [OPTIONAL CONTENT]

DDAL04 Expanded Dark Gifts Table [OPTIONAL CONTENT]


The players have spoken, and we've answered: more options for the dark gifts of Ravenloft. Go ahead, find out what they are... we dare you! This is optional content and is NOT required for a successful or enjoyable play experience. These elements are designed to introduce new content to your games, and to provide some surprises for players that believe that they've seen everything the Mists...   [click here for more]
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Visions of the Vault - Monthly Magic Items II

Visions of the Vault - Monthly Magic Items II


Visions of the Vault Volume II Each month, Visions of the Vault brings you the highest quality of magical items. Download all our volumes at once in the Compendium! If you like our work and want to see more of it, consider givng us $1 Volume I Volume II Volume III Volume...   [click here for more]
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The Forest - Exciting Encounters 1

The Forest - Exciting Encounters 1


The Forest - Exciting Encounters 1 This PDF is the first in a series of installments dedicated to making encounters in your campaign more vibrant and exciting. The overall goal is to supply you with the tools you need to create memorable encounters for you and your players. This installment focuses on the forest encounter. Probably the most used terrain in a fantasy setting, the forest can be bright...   [click here for more]
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DDAL04-02 The Beast (5e) Expansion [OPTIONAL CONTENT]

DDAL04-02 The Beast (5e) Expansion [OPTIONAL CONTENT]


Because of the incredible response to the newly-launched Curse of Strahd season for the D&D Adventurers League, and DDAL04-02 The Beast in particular, the AL administrators banded together to provide some additional insight into the construction of the setting surrounding this season. Specifically, we will be exploring the tiny mountain village of Orasnou and the ominous Svalich Woods in Barovia,...   [click here for more]
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Lost Mines of Phandelver Monster Cards

Lost Mines of Phandelver Monster Cards


I found it easier to print this cards and cut them in order to have the monster stats always at hand. I hope you like them. ...   [click here for more]
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Training Mechanic

Training Mechanic


The Training Mechanic Pantheon Design Pantheon Design (PD) introduces its first publication to the DMsGuild - The Training Mechanic Designed to expand upon the Downtime Activities listed in the Player's Handbook, this supplement offers 4 types of training that characters may undertake during short-term downtime. Through these training options, PCs may further hone...   [click here for more]
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Cleric Ability Sheet, Trickery Domain

Cleric Ability Sheet, Trickery Domain


This is a cheat sheet for Trickery Cleric abilities including the actual Cleric class abilities. Please excuse shorthand and typos, but this will be the one of a series of these word documents that are printable to use for DM's and players alike. Once they have all been uploaded we will upload one large document with all of them for those who don't want an individual document for each class and its...   [click here for more]
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D&D 5e Alternative Character Options (Archetypes)

D&D 5e Alternative Character Options (Archetypes)


Are you frustrated with key aspects of some of the 2 or 3 choices of character options (archetypes) in the core rules? None of your player ever consider playing the Eldritch Knight, Arcane Trickster, or Path of the Berserker? Do you dread when a player chooses Wild Magic for a sorcerer? Are you and your players tired of the murderous Assassin as the only choice for combat-oriented rogues? Do you and...   [click here for more]
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The Villain's Handbook: The Dragon

The Villain's Handbook: The Dragon


A true villain doesn't sit back and wait for evil to happen, and neither should you! The Villain's Handbook series will detail a master villain, and provide plot and adventure ideas for you to use. The dragon is an iconic monster that comes in many varieties. Inside you'll find plots that any dragon can work on to challenge your players, as well as the stats for a terrifying Primordial Dragon of...   [click here for more]
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Optional Rule: Minor Skills

Optional Rule: Minor Skills


Providing over 14 pages of new skills, this entirely optional ruleset just slots into place over the existing rules: no throwing anything away. New skills are categorized under existing ones, giving players a new way to customize their skills without letting power creep cause headaches for the DM. Additionally, rules for crafting (replacing 'Tool Proficiencies'), skill training and Language can...   [click here for more]
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The Poisoner's Kit

The Poisoner's Kit


There isn't too much said about the use of a poisoner's kit in the Player's Handbook. It states that the kit contains the ingredients needed to make Basic Poison. It doesn't say how much poison can be made with the kit, or what the DC is to make Basic Poison. The DM's Guide does state that it is up the DM's discretion to allow characters to make other poisons with the poisoner's kit, but still contains...   [click here for more]
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Not a Creature Was Stirring

Not a Creature Was Stirring


Helpful and fun for beginners, this christmas themed adventure was created for new dms and new players. With an easy to follow story and advice at the turn of every page this adventure meant for 2 to 5 level 1 characters provides what you need when you need it. It can seem daunting to begin playing on the other side of the DM screen but this document was made to facilitate that. This adventure...   [click here for more]
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Alternate Multiclassing Option for 5e

Alternate Multiclassing Option for 5e


This is a document detailing an alternate option for multiclassing in fifth edition. Using this option allows characters to reach level 20 in up to 3 classes. DMs looking to allow players to create very powerful characters will be interested in this. If you have suggestions please rate and leave your comments. ...   [click here for more]
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D&D 5e Epic Monster Expansion

D&D 5e Epic Monster Expansion


Is your high-level party looking for new epic monsters to battle besides ancient dragons and a handful of others? This booklet provides 17 epic monsters expanded across challenge ratings 15-29. They include legendary elementals, cosmic aberrations and monstrosities, and legendary fiendish horsemen of the apocalypse. Now high-level heroes have other ultimate foes to face besides the tarrasque! V.2...   [click here for more]
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D&D 5e Quick-Rules and Player Cheat-Sheet

D&D 5e Quick-Rules and Player Cheat-Sheet


This is a two page (one sheet, double sided) D&D 5e Quick Rules Reference and Player Cheat Sheet! It is a landscape, "placemat" style format which features a Quick-Rules reference on one side and a Player Cheat-Sheet on the other! It was designed with a size and scope to be a more complete and accurate quick-reference guide, while still maintaining a simple, rules-at-a-glance functionality....   [click here for more]
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Curious Backgrounds

Curious Backgrounds


This pamphlet includes personality traits, ideals, bonds, flaws and features for four new backgrounds for curious characters. Includes additional optional features which change how a character is played for Dungeons and Dragons 5th Edition. ...   [click here for more]
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Artifacts Vol. 1

Artifacts Vol. 1


Artifacts Vol. 1 Weapons, shields, rings and other magical items await within. Unlock the vault and prepare your adventurers to loot and wield the artifacts within. These items range from a uncommon to legendary, with original art and D&D 5e rules. Enjoy! Also be sure to check out our other RPG downloads. /browse.php?author=Terry%20Maranda www.terrymaranda.com ...   [click here for more]
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Healers and Poisoners

Healers and Poisoners


Healers and Posioners: Antitoxins, Cures, and more Poisons - A Poisoner's Kit Supplement Beyond the more common poisons we have come to fear, the world is filled with more venom and toxins than the average person can imagine. All of these toxins can be used to cause injury, death, sleep, paralysis and many other strange and dangerous effects. Healers and Poisoners...   [click here for more]
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Sundered Realms Player's Guide

Sundered Realms Player's Guide


Adventure awaits in the land of the Ancients! Explore new races and character options, discover untamed lands west of Faerun, wield powerful spirit magics, and uncover hidden secrets in the first supplement for the Sundered Realms expansion for the Forgotten Realms! This book contains : A brief overview of the people and nations of western Anchorome and the...   [click here for more]
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The Magic of Books

The Magic of Books


Gold is great and magic items are wondrous, but few things entice an adventurer’s eye more than a mysterious book. Such a work, be it a tome, scroll, or spellbook, promises adventure, mystery, and a glimpse into your world’s darkest secrets. The Magic of Books provides an easy-to-use system for quickly generating details and backstory about any book or scroll. With a few...   [click here for more]
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Paragon Elves (5e)

Paragon Elves (5e)


Suggested Contribution: $1.45 Supersede the limits of your kin! Paragon Elves provides Players and Game Masters with the following for thrilling play: Racial Paragons. New rules to become a racial paragon. These simple rules allow players to become the epitome of their chosen race. Elf Paragon. The elf paragon is the first...   [click here for more]
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Know Thy Enemy - Monster Knowledge for 5e

Know Thy Enemy - Monster Knowledge for 5e


Know Thy Enemy The monster knowledge system was developed as a companion set of rules to govern how much player characters know about the creatures they may encounter on their adventures. With guides pertaining to different skills, monster CRs, what information is revealed each DC, and unique settings (such as Ravenloft), the Know Thy Enemy - Monster Knowledge for 5e .pdf is a fantastic...   [click here for more]
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D&D 5e - 80 Additional Minor Properties

D&D 5e - 80 Additional Minor Properties


Looking for additional magic item properties? This file details 80 additional properties that expands the list found on page 143 of the 5th edition Dungeon Master's Guide. The first version of this document, containing 30 additional minor properties was published on April 2nd, 2016. This document updates the list to include 50 more, for a total of 80 additional minor properties,...   [click here for more]
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New Magical Items

New Magical Items


A collection of 25 unique magical items for your campaign including many new items for Artisans, new weapons, and amazing wonderous items that can really beef up your campaign. This set includes some great Artisan Items like the Flamel's Portable lap, Brew Pot of the Artisan, and totem Blocks, as well as some amazing magical devices like Devod's Flying Machine, and...   [click here for more]
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Christopher Grey's Crafting

Christopher Grey's Crafting


The existing rules for crafting are easily a side-note for characters to create things during downtime. Though many players are accustomed to robust crafting systems from computer RPGs and MMOs and having a wider rule-set can bring more texture to a campaign. In addition, the 5E mechanics have a limited economy, especially with regards to magic, and so campaigns in a high magic setting don’t...   [click here for more]
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My First Adventure

My First Adventure


Are you a new DM? Or do you have a bunch of players that have never played D&D before? If so, then this adventure is for you. This low-level adventure will use EVERY SAVING THROW, ABILITY SCORE CHECK, SKILL CHECK and goes over conditions, environments and different actions a player can make in combat. It is THE PERFECT TEACHING TOOL. Please check it out and use it up guys and gals... endorsed...   [click here for more]
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An Updated View On Necromancy

An Updated View On Necromancy


A lightly updated version of the Wizard's School of Necromancy from the Player's Handbook. It also includes options that empower non-wizard players and villains alike in thematically controlling or managing their undead without also enforcing the typical "undead army" stereotype. Finally, included are a few spells that allow for the creation of a single undead creature that scales in power...   [click here for more]
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Fey Character Races

Fey Character Races


Contains the stats for 6 new Races and 3 new subraces themed around a Fey Setting. Races: Boggarts, Faeries, Hag, Noggle, Merfolk, and Treefolk Subraces for Elf, Gensai, and Gnomes ...   [click here for more]
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Musica Aeternam: A Bardic Handbook

Musica Aeternam: A Bardic Handbook


Are you a lifelong Bard player, desperate for some more flavorful class options in 5e? Perhaps you're a new player looking for some inspiration for your shiny new character, or a DM looking to make a few unique NPCs? Within this 21 page guidebook for Bards you will find 6 new Colleges, 5 new feats, 3 new epic boons, and 3 new magic items to hopefully give you just what you've been looking for. I've...   [click here for more]
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Truly Wild Magic

Truly Wild Magic


Make Wild Magic fun without being game breaking by using these optional True Wild Magic rules! Custom rules that replace or tweak the Wild Magic Sorcerer abilities and accompanying Wild Magic Surge table. The purpose of these tweaks is to both give a more stable representation of how and when to activate the Wild Magic rules and balance the Surge results in a more game friendly manner. -50 fun...   [click here for more]
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Princes of the Apocalypse NPC Cards

Princes of the Apocalypse NPC Cards


All right all you wonderful DM's out there, we bring you the Princes of the Apocalypse NPC/Monster Cards! Tired of flipping between the back of the adventure and Monster Manual? Losing your place in the adventure book while searching for the NPC only to find out it's over in Monster Manual? Well do I have a solution for you! Elongated cards with all the information already on them. And they are in...   [click here for more]
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