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"Classic" D&D 5e Character Sheet

"Classic" D&D 5e Character Sheet


This is a reimagining of the "classic" OD&D Character sheet updated for the newest edition of the game! While some roleplaying specific items were left off (Traits, ideals, bonds and flaws) all the essential components were left in order to give players a simple one page player reference just like the old days! ...   [click here for more]
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100 Critical HIT & FUMBLE Tables (Espanol)

100 Critical HIT & FUMBLE Tables (Espanol)


100 Critical HIT & FUMBLE Tables (Espanol) La traducción se realiza por srdsite.org Also available in English - here. Other Items by Rob Twohy Download these other helpful and fun items! ...   [click here for more]
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28+1 Scams to make your players lose Gold!

28+1 Scams to make your players lose Gold!


Have you ever felt the need to reduce the amount of gold that your player’s carry? Maybe you miscalculated the gold inside the chest and now they are ultra-rich? Or maybe you just want to make them suspect their own shadow for treachery? Fear no more cause you are reading the perfect guide on how to make your players get scammed, pickpocketed and lose money without them even realizing how it...   [click here for more]
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3 New Archetypes for 5e

3 New Archetypes for 5e


3 Archetypes for 5e, loosely bases on Sword Coast Legends game. Fighter - Great Weapon Fighter Rogue - Percusser Fighter - Two-Weapon Fighter Note: Not playtested yet. ...   [click here for more]
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32 Pregen Characters With Customization Options

32 Pregen Characters With Customization Options


32 Pregenerated Characters Two character sheets of each combination of basic race and class. A new way to create characters for one offs and convention games! Choose a race, choose a class, pick one of two characters, write in a name and concept, and start playing! What's a concept? Instead of using skills these sheets use the idea of a...   [click here for more]
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5e Encounter Sheet

5e Encounter Sheet


Shwaffle's 5e Battle Encounter Sheet Adobe Acrobat XI or above is supported. This sheet is intended to make a DM's prep time significantly shorter by compiling all the necessary info needed for an encounter in seconds. DM's are able to modify all data after it has populated onto the sheet allowing for any customizing you would like! I will always have this available for free,...   [click here for more]
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5E Fallimenti Critici Magici-Wild Magic and Magic Fumble Chart(D200)

5E Fallimenti Critici Magici-Wild Magic and Magic Fumble Chart(D200)


Tirare un 1 quando si lancia un incantesimo non è mai una cosa buona... 200 effetti che possono essere applicati sia ai fallimenti magici che alla Magia Selvaggia! Tutti gli effetti sono modellati per non stravolgere l'equilibrio gestito dalle regole della 5E di D&D Cerca gli altri miei contenuti su questa piattaforma! Buon 20naturale a tutti!!! ------------------------------...   [click here for more]
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5e Feats: Revisited

5e Feats: Revisited


We all know that some of the feats from 5e were incredibly more powerful than other options. I'm looking STRAIGHT at you, Crossbow Expert, Sharpshooter, and Great Weapon master! You know EXACTLY what you did! Well, through DMing 2-4 times a week and countless hours of pondering, along with community feedback and five revisions: I have compiled a list of "improved feats" for 5e to bring...   [click here for more]
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5e Old School and Oriental Adventures

5e Old School and Oriental Adventures


Do you long for the 70s and 80s style of Dungeons and Dragons. Does nostalgia cover your bookshelf with the books of old. Do you want to experience that feeling again, but with the streamlined and simpler rules of 5e! Then this is your book. Made for nostalgia only, it attempts to bring the crazy imbalance and yet perpetually outrageous fun of old school play into the 5e realm of classes and archetypes....   [click here for more]
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5e Races and Subraces 2016

5e Races and Subraces 2016


contains list of races crib info from DMG= Dungeon Master's Guide. ELM= Elemental Evil Player Companion. PHG= Player's Handbook Guide. SCG= Sword Coast Adventurer's Guide. VGM= Volo's Guide to Monsters. UA= Unearthed Arcana. it was back when i started playing D&D 5e i found a simplified list of the Races and Subraces on Reddit somewhere* it was useful...   [click here for more]
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5e Rules Clarifications

5e Rules Clarifications


5th Edition rules clarifications This document is based on J. Crawford rulings (RAW and RAI) that have appeared on Twitter or in the monthly Sage Advice columns. Sage Advice gives official clarifications of D&D rules. Sometimes it also provides reference documents to help a D&D game run more smoothly. Google "Sage Advice Compendium" to obtain the latest pdf...   [click here for more]
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6 Extra Diseases (5e)

6 Extra Diseases (5e)


Black Bones - Horrible Crippling Bone Illness Blood Lips - Thouth destroying sickness Moss Back - Body Covering Infection Dark Heart Parasite - Horrible Internal Organ Destroyer Slime skin Sickness ­- Slow but painful sickness Silver Blood Illness - Lycanthropy Sickness I jope you enjoy! ...   [click here for more]
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A Clash of Swords

A Clash of Swords


When the armies march, all the earth trembles. D&D has a long history on troops and massive combat and warfare adventures, but 5th edition is the first one to achieve that armies keep being relevant even when heroes achieve high levels. The beauty of this edition is that numbers matter: high quantities of low level mooks can stand a chance to overpower a group of adventurers, and smart PCs will...   [click here for more]
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A Dish Best Served Cold Story Award Cards

A Dish Best Served Cold Story Award Cards


Free swag! Players love it and a tactile reward makes sessions more memorable. Plus, these cards help DMs and Players alike by having legible reference points for what story awards each PC has earned, along with the mechanics involved for the award. Simply have your players write the name of the story award on their character sheet, hand them the card, and they're ready to go! RECOMMENDED INSTRUCTIONS:...   [click here for more]
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A Going Concern

A Going Concern


A Going Concern is a supplement that expands on the rules for running a business given in the Dungeon Master's Guide. Within you'll find options for different business types and cultures, random events that impact businesses, and management actions player character business owners can use to enhance their profits. Other topics include debt and interest, merits of purchasing an existing business versus...   [click here for more]
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A Guide to Out of the Abyss

A Guide to Out of the Abyss


This guide is designed to help dungeon masters prepare and understand the Out of the Abyss adventure. You will find stats, advice, explanations and summaries of everything you need to know. Your preparation time will be greatly reduced and difficult sections of the book are sorted out for you. This guide has grown out of the Power Score RPG blog and is in a print-friendly format. ...   [click here for more]
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A Haunting in Brenton

A Haunting in Brenton


A fun horror/suspense adventure for your party, easy to drop in to any campaign or play as a one-off. Your adventurers find themselves drawn into a small hamlet in a secluded valley. Very quickly, it becomes obvious that this seemingly quiet town has a dark past, and the party has become caught up in it. They’ll have to unravel the mystery of what happened in Brenton, and once they do, defeat...   [click here for more]
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A Newbie's Guide to Medicine, Healing, and the Healer's Kit

A Newbie's Guide to Medicine, Healing, and the Healer's Kit


A beginner's primer on hit points and various methods of non-magical healing. ...   [click here for more]
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A Ranged Monk Tradition - Way of the Empty Mind -

A Ranged Monk Tradition - Way of the Empty Mind -


A Monk tradition that seeks mastery ranged weapons. Through stillness and focus you gain abilities to take down targets efficiently. Everything here is made by myself. I greatly appreciate your feedback! You can hit me up on Twitter @Bill_Wash or see more of my art at billwash.tumblr.com Thanks to some feedback I made an updated version for clarity. Take a look when you get the chance! ...   [click here for more]
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Aasimar Character Race

Aasimar Character Race


Adapted from the rules suggested in the Dungeon Master's Guide, the Aasimar are a mirror to the Tieflings. Play as the descendant of an ancient celestial bloodline. Included are all the rules necessary to create an aasimar character and the statistics to fight against aasimar NPCs. ...   [click here for more]
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Abilities Pack: Draw Power and Bind

Abilities Pack: Draw Power and Bind


Two pages of extra possibilities. Nothing too fancy, but might help spice things up. Please tell me if it is balanced or not, and if not, how to improve it. ...   [click here for more]
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Ability Score Worksheet

Ability Score Worksheet


This worksheet guides players through the process of determing ability scores. The front side features a workspace for generating, assigning, and modifying scores. On the reverse are two handy tables listing racial ability score bonuses and primary class abilities. Perfect for beginners, and much nicer than plain scratch paper or scribbling in the margins of your character sheet. Check out these...   [click here for more]
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Additional Feats

Additional Feats


This is a collection of new feats, mostly inspired by the weapon mastery and tool feats from Unearthed Arcana Feats. Document created at Natural Crit - The Homebrewery ...   [click here for more]
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Additional Magic Item Features

Additional Magic Item Features


The Dungeon Master's Guide for the 5th Edition of the worlds greatest roleplaying game presents tables that DMs can use to add singular characteristics to magical items. These minor quirks, properties, historical details and origin-stories are a great way to present players with memorable and individualized rewards. In fact, the only draw-back to these tables is the limited number of entries....   [click here for more]
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Advanced DMs Guild Adventure Template for MS Word

Advanced DMs Guild Adventure Template for MS Word


I tried to create a MS Word template for adventures, that has a more distinct look and feel to it. Adventures created with this template will look more clean and organized. The template consists of a pre-formatted front page, pre-defined heading styles, a two column layout and an automated table of contents. The Frontpage contains all of the legal text and the DMG logo. You just have to fill in the...   [click here for more]
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Adventures by FishPirate - Character Option I: Monk, Way of Death

Adventures by FishPirate - Character Option I: Monk, Way of Death


The Players Handbook lists three monastery traditions a monk can choose to follow at third level. This publication adds a fourth, the Way of Death. Through the study of human anatomy and biology, this order of monks has obtained the full understanding of how the human body works and, as such, have perfected ways to make it stop working. As long as the price is paid, a life will be taken. The price...   [click here for more]
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Adventures by FishPirate - Supplement III:  The Undervoid

Adventures by FishPirate - Supplement III: The Undervoid


Mentioned in the pages of After Lost Mine IV, the Undervoid is now fully described with stats. ...   [click here for more]
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Adventures by FishPirate: Gemstones I

Adventures by FishPirate: Gemstones I


All gemstones have a bit of magic in them, but it is the very rare stone that has enough magic to manifest actual power. This publication contains descriptions and mechanics for eight types of very rare gemstones with such power. ...   [click here for more]
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Adversaries and Allies in Baldur's Gate

Adversaries and Allies in Baldur's Gate


"This is easily one of the best-looking products I've seen on DMs Guild. ... I highly recommend it." Chris Bissette, loottheroom.uk Adversaries and Allies in Baldur’s Gate A dashing swashbuckler. An ambitious wizard. A scheming lich. This set of named NPCs include descriptions of their personality and motivations, items in their possession, and suggestions on how they can be used...   [click here for more]
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Advice for Rookies

Advice for Rookies


Advice for Rookies at RPGs Are you new at Role Playing Games? Do you need some advice to advance on your player skills? Are you old school, but you need something to introduce new players or have curiosity on the basics of roleplaying? This file is for you! This small and quick list consists on 15 advices intended to new players, and also to old players who want to improve its basics. If...   [click here for more]
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Aerial Combat

Aerial Combat


Ever dreamed of flying through the air? Feeling the wind on your face? The skies can be a dangerous place, especially with dragon riders around. This short ruleset is used for aerial combat and can be used with my Dragon Rider class, or any other flying mounts or players. Dragon Rider: /product/199996/Dragon-Rider ...   [click here for more]
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Akashic Sensitive

Akashic Sensitive


Akin to the users of the mythological "force" in another universe, this Prestige Class goes in to detail how a player can harness the powers of the Universe. With training, a player can use Ki points to cast spells and an "Akashic Blade" made from fire and lightning to damage their foes. Also a VERY detailed description of magic gems and how to empower them using the force of the...   [click here for more]
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Alignment Guide

Alignment Guide


This is an alignment guide to help with character creation. The goal here is to help your players flesh out their characters. The preface is from the PHB. The alignment descriptions are from Neverwinter Nights 2. I recommend you download for free, and if you elect to implement it come back and donate. Thanks! ...   [click here for more]
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Alternate Multiclassing Option for 5e

Alternate Multiclassing Option for 5e


This is a document detailing an alternate option for multiclassing in fifth edition. Using this option allows characters to reach level 20 in up to 3 classes. DMs looking to allow players to create very powerful characters will be interested in this. If you have suggestions please rate and leave your comments. ...   [click here for more]
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Alternate Trinkets List

Alternate Trinkets List


This is a new trinket list for D&D 5th edition. While the original one is great, I have found that using two different trinkets lists allows for much more variety. ...   [click here for more]
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Alternative Steeds for Paladins, Volume 2

Alternative Steeds for Paladins, Volume 2


Introduction: Spice up your Paladin with a more interesting Steed. The parameters for the beasts are as follows; each is a Celestial/Fiendish/Fey modified version of a natural real world animal and each is roughly comparable to a warhorse. So while there won’t be any hippogriffs or dragons in this menagerie, there will definitely be some interesting possibilities. LIKE,...   [click here for more]
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An Alphabetical Menagerie, Vol. I (Sample)

An Alphabetical Menagerie, Vol. I (Sample)


The first, early edition of a monster manual I'm currently working on. I elected to post this here, now, to gauge interest and improve the product. Contained within this version are 13 monsters new to 5th edition, from the alien aatheriexa to the lonely attic whisperer. Feel free to pick up this title for free, but all donations will go into commissioning artwork for the final product. Also be sure...   [click here for more]
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An Intriguing Duo

An Intriguing Duo


In this document you can find a couple of lv10 characters with a common background that brought them to travel together. They fit any setting, so feel free to use them as NPCs or as PCs. Enjoy! ...   [click here for more]
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An Updated View On Necromancy

An Updated View On Necromancy


Whether you're a player or a DM, if you're tired of necromancy requiring a high level capstone to achieve a concept of and you hate micromanaging 42 minions, this might be for you. This is a lightly updated version of the wizard's School of Necromancy that sticks true to the core rulebook but includes options empowering wizards and non-wizards alike in managing their undead without also endorsing the...   [click here for more]
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Analysis: Empowering Intelligence

Analysis: Empowering Intelligence


Introducing a new optional rule to make Intelligence more than a dump stat without making it so powerful that everybody would want it. Analysis provides a limited ability to add your Intelligence modifier to any roll. Features New optional rule, Analysis Two new feats for games using Analysis New feat for games not using Analysis Check out my other products on the Dungeon...   [click here for more]
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Ancient Armoury

Ancient Armoury


Ancient Armoury Do you ever wanted to play an ancient greek elf? Your world is a low tech one but you have no clue how to make the equipment on your own? Do you want to flesh out your Dark Suns or Old Empires in Forgotten Realms campaign? Good news! I did it for you! Here you will find a comprehensive list of ancient armors and weapons, as well as their descriptions and a few optional rules to complete...   [click here for more]
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Ancient Enemies

Ancient Enemies


Two cursed races lives in the neighbourhood in the mountains. Winged orcs hunting for violance and wealth beside the survival. Korokos want back the freedom of skies and they are hunting for all of races who has. ...   [click here for more]
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Ancient Sphinx Warlock Patron

Ancient Sphinx Warlock Patron


The warlock is a character class that is distinct in the way it works and was a driving force in design after its experimental showing. The class has become well developed and unique, earning a character spells through some kind of agreement made with strange entities. The result is a class with a wide range of sources for power. In the first Paths to Power there are a number of thematic patrons...   [click here for more]
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Arcana's Wild Magic

Arcana's Wild Magic


Arcana's Wild Magic Arcana's Wild Magic offers an enhanced d100 table for Sorcerer’s Wild Magic Surges. The table provided in the players hand book is not suited for serious games. Arcana's Wild Magic table has no potted plants, pink bubbles, or unicorns, but serious and powerful effects. While random, the effects are more balanced than those...   [click here for more]
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Arcane Archer Revisited

Arcane Archer Revisited


This is a modified version of the Arcane Archer subclass for Fighters released by Wizards of the Coast in their Unearthed Arcana playtest material. The intent of this modification is to connect the Arcane Archer to the existing magic system while retaining an overall similar power level, properly introduce short rest based spellcasting rules for a subclass, and provide two new ranged weapon cantrips....   [click here for more]
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Arcane Armoury - Volume 1; 40 Magic Items

Arcane Armoury - Volume 1; 40 Magic Items


Arcane Armoury is a brand new series dedicated to expanding D&D Fifth Edition’s quite measly item base, with new magic items, consumables, materials and even weapon types! From primitive stone age clubs to modern laser revolvers, we plan to eventually include items for all settings. This brand new supplement, ''Volume One'', is full of completely new items, created over a couple of years...   [click here for more]
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Arcane Armoury - Volume 2; Modern Gear

Arcane Armoury - Volume 2; Modern Gear


Arcane Armoury is a brand new series dedicated to expanding D&D Fifth Edition’s quite measly item base, with new magic items, consumables, materials and even weapon types! From primitive stone age clubs to modern laser revolvers, we plan to eventually include items for all settings. This brand new supplement, ''Volume Two'', contains a major rebalancing of the modern weapons available in...   [click here for more]
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Arcane Mysteries

Arcane Mysteries


24 new spells for arcane casters! These spells are levels 1st-3rd and contain one of each school of magic per level. Sense the presence of undead, animate suits of armor, bounce spells back at your opponents, penalize enemy casters, and more. We're on draft #3! However this is still an early draft so any feedback is appreciated. I know there's some gross grammar and weird formatting in this aside...   [click here for more]
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Arcane Slayer Class

Arcane Slayer Class


New Playable Player Class for D&D 5th Edition, the Arcane Slayer The tall human charges into the middle of a orc horde with his flaming sword ablaze and strikes a foe down. Next he unleashes a wave of arcane energy from his sword into the oncoming enemies. A half-elf female calmly gestures with her hand and a swirling magical energy circles around her foe from a distance, with...   [click here for more]
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Arcane Traditions: The Hedge Wizard

Arcane Traditions: The Hedge Wizard


Learn to cast magic your own way with this new archetype for the Wizard class! "A Hedge Wizard is a magician who cannot access proper tutelage due to a lack of funds or willing teachers. They are entirely self-taught, and often the subject of scorn by their better educated peers. And yet hedge wizards are often brilliant—while they may be reproducing knowledge that is...   [click here for more]
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