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THE MERE OF DEAD MEN.
Embark on a thrilling adventure through the swampy Mere of Dead Men, where Stonehaven Keep conceals dark secrets, and the enigmatic Black Wizard orchestrates sinister plans. As your party searches for missing trappers, the swamp unveils a tapestry of encounters – from lurking crocodiles, ancient relics with mystical powers, perilous terrain, mysteries to be solved, and deciphering... [click here for more] |
Dungeon Masters Guild |
$4.20
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The Starter Set Companion is a gaming aid designed to assist the DM when running the adventure in the fifth edition Starter Set. The Starter Set Companion includes two documents:
The Dungeon Master's Handbook gives advice for new and old DM’s alike, giving them the tools they need to help make their campaign easier to run. It also includes a set of Tokens to allow the DM to help visualize combat... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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HORRORS OF MOUNT THRONDOR
A Dungeons & Dragons adventure of exploration and madness for character levels 11 to 16
Many centuries ago, the dwarven kingdom of Sarphil stretched out across the Galena Mountains east of the Moonsea. They dug for the precious metals hidden beneath the rocky terrain, and they established numerous cities and settlements to aid in their excavation and manufacturing efforts.... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Shepharding a party through several days of travel usually is boring for both the DM and players. Either nothing happens in a day, or there is a combat. This supplement is designed to make it easy for a DM to generate interesting and challenging jungle excursions for parties of all levels.
If you've purchased my product Jungles of Chult Factbook, be aware that there is some information in this... [click here for more] |
Dungeon Masters Guild |
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Verland is burning to the ground. Families huddle together, staggering through smoke-filled streets, shielding their faces as ash rains down around them. Others run screaming in fear, flailing wildly as cloaked riders on horseback gallop past, stabbing with swords and spears. The raiders carry vicious weapons, their faces hidden in the shadows beneath the cowls of their cloaks.
You feel... [click here for more] |
Dungeon Masters Guild |
$4.99
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A pack for the busy DM! Trail of Destruction - another fantastic Radiant Citadel adventure with plenty of exciting elemental battles and NPC characters, not to be missed!
Advice on running the Radiant Citadel adventure “Trail of Destruction,” plus:
a one-page reference version of the adventure;
NPC profiles of Ameyali, Ollin, Tonalli, Xocopol, and Izel;
Six new maps: an original map of... [click here for more] |
Dungeon Masters Guild |
$2.49
|
The Cragmaw Goblin tribe, a menacing collection of Goblins, Hobgoblins, and formidable Bugbears, finds its dark home in the shadowy depths of the Neverwinter Wood. They derive their ominous name from the jagged, almost unnatural teeth that protrude from their mouths, resembling eerie white or yellow crags amidst the darkness of the forest. These ruthless marauders are notorious for their brazen assaults... [click here for more] |
Dungeon Masters Guild |
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Six original landscape paintings, covering every major location in Hither in the Wild Beyond the Witchlight campaign. Includes Queen's Way, Slanty Tower, Telemy Hill, Brigand's Tollway, Downfall, and Bavlorna's Cottage. Files are print quality .pngs at 2000x2000px, 300dpi. Peer into Prismeer!
Human made, no intelligence included :)
Terms of Use and Licence:
By purchasing this stock art pack, you... [click here for more] |
Dungeon Masters Guild |
$3.38
|
The Rhumari are a distinct branch of humanity, having evolved in isolation from the broader human population. While they bear an undeniable resemblance to humans in physicality, it is their unique upbringing, traditions, and profound spiritual connection to both their ancestors and the natural world that sets them apart. As a nomadic species, the Rhumari reject the notion of anchoring their lives to... [click here for more] |
Dungeon Masters Guild |
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The cult of Kostchtchie is preparing for a ritual to empower their brutal demon lord. Can you stop them before he unleashes his fury on the Sword Coast?
A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 12.
This is Part 2 of 2 in The Ritual arc and the finale of The Night of the Falling Stars series. This Tier 3 adventure is optimized for APL 12.
The Night of the Falling Stars... [click here for more] |
Dungeon Masters Guild |
$3.99
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A0 Danger at Darkshelf Quarry was first published by Wizards of the Coast LLC in 2013 as part of a compilation of the classic “Against the Slave Lords” adventure modules. Alongside the classic A1-A4 series, the new A0 module was included as an introduction to the storyline. “Danger at Darkshelf Quarry,” written by Skip Williams in 2013, was developed to “create a campaign-friendly introductory... [click here for more] |
Dungeon Masters Guild |
$1.00
|
A lonely mountain peak. An ancient tomb. Betrayal.
Legends speak of a hidden tomb within the Star Mounts that holds the remains of a legendary hero known as Voc’aster. The party are accompanying a researcher to uncover the mysteries of this tomb. Will they survive the dangerous ascent and make it through the tomb to uncover its secrets?
The adventure unfolds in the ancient Star Mounts of... [click here for more] |
Dungeon Masters Guild |
$2.99
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The party is supposed to travel a lot during first two chapters of Icewind Dale: Rime of the Frostmaiden official adventure. This document will help DMs to determine travel time on the fly.
All quests from Chapter 1 and Chapter 2 grouped in the tables depending on the city where the party gets them.
Calculations are based on the information and maps... [click here for more] |
Dungeon Masters Guild |
$0.99
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Forgotten Realms Archetypes: Savagery & Shadow presents eleven* new subclasses as well as new races and subraces, complete rules and roleplaying guidance for lycanthrope player characters, new monsters, new feats, setting lore, and more for the Tales of the Yawning Portal storyline and other 5th Edition D&D games set in the Forgotten Realms... [click here for more] |
Dungeon Masters Guild |
$9.95
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An Urgent Rescue is a classic, low level adventure designed for a group of 3 to 4 2nd level players. It should take about 2 to 3 hours to play through.
This is the third adventure in the miniseries. The first adventure of the miniseries is A Chance Encounter. The final adventure in the miniseries is A Dark Veil Falls.
In addition to the adventure, there are a few of maps of the adventure area... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Enter the heart of darkness in this adventure for the world's greatest role-playing game!
This 8- to 12-hour adventure for 11th- to 13th-level characters takes heroes to the Mere of Dead Men to put an end to a growing menace. Along the way, they will discover an ancient evil vying at a most terrifying return.
This product is written in the D&D Adventurers League style and... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Who can the heroes trust in the verdant depths of the Feywild?
While resting in the wilds on the night of a full moon, the party are accidentally drawn into the Feywild, and must find their way back.
With a choice of routes to follow, the heroes may encounter either the naive but vengeful undine Dapple, or the urbane and callous fey lord Verian. Each holds the ability to send the... [click here for more] |
Dungeon Masters Guild |
$2.95
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This is a complementary adventure for the Lost Mine of Phandelver boxed set, expanding on the “Wyvern Tor” encounter in “Part Three: The Spider’s Web”.
This is a 4-hour adventure for 4 4th-6th level character ... [click here for more] |
Dungeon Masters Guild |
$2.99
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5e Solo Gamebooks presents Menace of the Icy Spire - A 5e Solo Conversion.
This is a conversion of the Fourth Edition adventure Menace of the Icy Spire, which appears in Issue 159 of Dungeon Magazine. This conversion updates the adventure to Fifth Edition, and also changes it from a party adventure to a solo adventure. The quest is set in the Forgotten Realms, with the... [click here for more] |
Dungeon Masters Guild |
$3.95
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Zhentarim traders. Shadowy figures roaming the fields near Hillsfar. How do these all relate? Everything traces back to the recently unearthed grave-barrows. Rescuing a caravan from undead attackers, the adventurers learn of an ancient danger.
An Adventurer's League Four-Hour Adventure for 5th-10th Level Characters.
Please see our other AL adventures:
... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Here are VTT-friendly maps for DDEX1-1, including maps for ALL 5 sub-adventures.
... [click here for more] |
Dungeon Masters Guild |
$2.99
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Adventure Anthology - NOW AVAILABLE!!!: CLICK HERE TO GET YOUR COPY TODAY!
Over 200 pages of usable content
4 of DMsGuild's best-selling authors: Phil Beckwith, JVC Parry, Roland Morgen and Chris Bissette!
85 various external map images in high definition quality (great for your online play or large print-outs)
Printer-friendly versions... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Explore Rashemen, meet or play witches, and encounter dragons in this lore-filled 12-18 hour adventure for 7th level characters!
If one were to read this story in a book, it would go something like like this: “Our tale begins in the land of Rashemen, where the air is cool with both frost and ancient spirits. On the distant tip of the North Country, a dragon is spotted... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Sorrow, the prophet of Ilmater needs your help! The rising power of the dark gods threatens the small town of Secomber and with it, the entirety of the Western Heartlands!
Focused on story, setting, and lore, Sorrow's Ruin offers a challenging, immersive, and rewarding "campaign kick-off" for level 1 characters. Don't let YOUR players miss out on their destiny! Pick up Sorrow's... [click here for more] |
Dungeon Masters Guild |
$1.99
|
"Echos of the Titans Gate" is an adventure set in the land of Eska. Begining at the Dead Oak Tavern, where adventurers meet and learn of a quest to safeguard mystical wyvern eggs from Orcs, leading to a journey involving ancient artifacts, Planar Gates, and hidden realms. The quest expands into a grander narrative, involving infiltration of a convoy, sabotage to halt an empire's technological expansion,... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Monster Loot & Harvesting for Dragons of Stormwreck Isle.
The 1st published Monster Loot & Harvesting booklet for Dragons of Stormwreck Isle, on DMSGuild.
This resource provides a comprehensive list of monster loot and harvesting possibilities for the Starter Set – Dragons of Stormwreck IsleTM. It's cleverly designed to provide an immersive experience and creates extra... [click here for more] |
Dungeon Masters Guild |
$1.00
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6 maps of the Forgotten Realms in different resolutions with and without grid
The Delimbiyr River runs from the Nether Mountains, along the Hight Forest via Loudwater and Secomber, into the Sea of Swords. This map package includes six maps of this area:
Sword Coast: regional map
Eastern High Forest: regional map, subset of the Sword Coast
Loudwater: town map
Secomber: town map
Parnast:... [click here for more] |
Dungeon Masters Guild |
$2.99
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"Twilight of the Sea Elves" is a 1-Shot D&D adventure set in the land of Eska that begins with the party arriving at the Silver Bridge in the Hadera Forest, where they face a challenge by Ikrel, a troll titan. Tasked with retrieving the Candlestick of Lifebane, their journey leads them to Lucan the Forgotten Scholar and the Last Bastion Temple, home to tormented spirits. The adventurers cleanse... [click here for more] |
Dungeon Masters Guild |
$1.00
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In the midst of a ferocious storm, a band of mercenaries raids a lighthouse. Is this just a plot against trade with Mulmaster, or something more sinister? Journey down the River Lis and explore a forgotten keep in search of answers.
An eight hour adventure for 5th-10th level characters.
Included with the purchase is the Fantasy Grounds conversion, full scale printable battle maps, and custom item... [click here for more] |
Dungeon Masters Guild |
$1.99
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**Followup to the best selling Christmas One-shot, A Yuletide Surprise!**
This short adventure is a follow up quest from my first DnD adventure for kids, “A Yuletide Surprise,” written two years ago to introduce my then six year old to the magical world of DnD.
Now a wee bit older I have written this adventure with a set of more challenging monsters and encounters to test... [click here for more] |
Dungeon Masters Guild |
$3.49
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As winter releases its grip on the region surrounding the town of Phlan, secrets are revealed within Glumpen Swamp. Strange landscapes and sigils have been found beneath the mud, and the wildlife around the swamp has become greatly agitated. At times a spectral figure can be seen in the distance, only to disappear upon approach. Can you discover what is happening in the muck and gloom?
A 4-hour... [click here for more] |
Dungeon Masters Guild |
$4.99
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Gobledogs are sickly, deformed creatures with dark grey fur that often seems matted and patchy. Their most peculiar feature is the sheer number of teeth they possess, far more than could comfortably fit in their mouths. As a result, some of these teeth jut out at odd angles, creating a menacing and grotesque visage. Many Gobledogs are tailless, a genetic quirk that causes their tails to fall off, leaving... [click here for more] |
Dungeon Masters Guild |
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AN AQUATIC ADVENTURE, WITH A PLANAR TWIST!
The characters are welcomed into a planar castle as guests of a powerful water genie whose skin is broken and scarred by painful looking barnacles. The genie has been afflicted by a dreadful curse and is willing to bestow a small fortune upon anyone brave enough to aid him.
To save the genie the characters will need to dive into the ocean... [click here for more] |
Dungeon Masters Guild |
$2.95 $1.00
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"Very well designed start to a campaign that makes great use early game monsters a lot of players don't typically see. Any one of the three adventures is among the best I've seen on the DM's Guild." - Charles T.
"Twilight at Eventide is an excellent collection of adventures to begin a new campaign, as well as to introduce new players to the game." - The Kind GM Review
"The well-designed... [click here for more] |
Dungeon Masters Guild |
$4.95
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Yeemik, a goblin of the Cragmaw tribe, possesses a lean and wiry frame that sets him apart among his kin. His appearance is marked by mottled green skin and a particularly cunning gleam in his eye. Yeemik's personality is characterized by ambition and cunning, traits that drive him to seek leadership within the tribe. He is known for his snickering laugh, which often precedes his treacherous plans.... [click here for more] |
Dungeon Masters Guild |
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Klarg is a hulking and menacing Bugbear, known for his brutal leadership and cunning tactics. With a towering frame and a perpetually scowling expression, he strikes fear into those who cross his path. His matted fur and crude armor give him a savage appearance, and his sharp eyes miss little in his domain. Klarg is a formidable figure in the world of goblins, commanding respect and fear from his underlings.... [click here for more] |
Dungeon Masters Guild |
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A perfect side-quest adventure for a party based in Phandalin or after completion of Lost Mines of Phandelver.
Unravel the malevolent mysteries of Knacker’s Knothole!
A party of four to six 5th level characters meet Knacker, the ancient awakened grandfather oak, who was introduced in Volo’s Vetted Vendors. He has a request: one of his cherished death’s... [click here for more] |
Dungeon Masters Guild |
$4.95
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There are five unlabeled mining locations on the map of Chult provided in Tomb of Annihilation. This guide aims to flesh out these mines with interesting encounters and NPCs that can be placed into any adventure run in Chult. Use them as suggested or pepper them in wherever you see fit.
Includes the albino dwarf city of Geode Hollow and their magic-imbued gems, abandonded mines filled with... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Welcome to Chult!
This product lists 20 random encounters/locations for a DM to use to add to any jungle/wilderness game, similar to Appendix B in Tomb of Annihilation. Encounters include:
Fantastic Locations
Strange Personalities
Magical Phenomena
and more!
Most of the encounters are non-combat encounters, and all are designed to fit easily and quickly into your game as stand-alone... [click here for more] |
Dungeon Masters Guild |
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The Forgotten Realms god of the tracking and rangers leads by example rather than words. He provides guidance to rangers and speaks on behalf of the goddess of the forest.
Assembled from the vast collection of knowledge contained within Candlekeep’s Great Library— along with all-new information—Gwaeron Windstrom and Rangers of the North details everything there is to know about Gwaeron Windstrom,... [click here for more] |
Dungeon Masters Guild |
$4.95
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DM’s Kit: DEFENDERS of the DESSARIN VALLEY
This 50-page toolbox gives Dungeon Masters who are running Princes of the Apocalypse an array of resources that can help organize your presentation and add depth to the table experience. This DM’s Kit includes:
Suggestions on displaying photographs of badlands to help players recognize the terrain of the Dessarin Valley.... [click here for more] |
Dungeon Masters Guild |
$2.99
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A relentless torrential storm has forced you to seek shelter at an abandoned caravan lodge with several others you met on the road, but the dangers outside may pale in comparison to the dangers within. Can you survive the night?
A Tale of Mystery & Suspense for Tier 1 Characters. Optimized for APL 3.
From the author of the Neverdusk Trilogy comes a brand new roleplaying &... [click here for more] |
Dungeon Masters Guild |
$3.99 $3.19
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A Dark Veil Falls is a classic, low level adventure designed for a group of 3 to 4 3rd level players. It should take about 3 to 6 hours to play through.
This is the fourth and final adventure in the miniseries. The first adventure of the miniseries is A Chance Encounter.
In addition to the adventure, there are a few of maps of the adventure area as separate jpeg files. There is also a printerfriendly... [click here for more] |
Dungeon Masters Guild |
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Candlekeep, as it’s written, focuses on the city’s ability to transport creatures elsewhere. The city itself has so more to offer than that! This set of quests takes place not in Great Library Books or beneath the city but in the city itself.
by Olivia L. Dobbs
Presenting: 5 Candlekeep Filler Quests
Using this unofficial... [click here for more] |
Dungeon Masters Guild |
$2.99
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Those who organically regenerate, afflict metal and the lungs, and are reborn from death are mighty yet small. Others flit about, felt but unseen. Greater mysteries than these lie within the Veil, near to the land of Faerie, clinging to the magic of forgotten times. True travelers know that stories are best believed when lived, and those who best believe, live.
— Rai’tyl, twenty-second Head Keeper... [click here for more] |
Dungeon Masters Guild |
$2.00
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Tethyr is a land of nobility and intrigue. Seated at the bottom of the Sword Coast, Tethyr serves as the gateway to mighty Calimshan. The Wealdath Forest sits in the heart of the country, hiding ancient magics. Ghosts haunt the city-state of Velen while mysterious ruins lie beneath some of the largest cities in Faerûn. Discover all this and more in Player Primer: Tethyr! This supplement contains... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A selection of maps designed for the second episode of the Hoard of the Dragon Queen campaign.
Maps included for the Stragglers and Rearguard encounters, plus a selection of maps for key locations across the camp. Also included are a few bonus maps for random encounters, for DMs who like to add a bit more flourish to a campaign!
All full maps split into A4 printable sheets where needed. ... [click here for more] |
Dungeon Masters Guild |
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Don't brave the jungles without it!
Ten DM's Guild creators team up to bring you 27 new subclasses, 101 spells, and 4 new races, along with many more new subraces, backgrounds, and more, designed to fit seamlessly into the Tomb of Annihilation storyline, as well as other 5th Edition D&D games set in the Forgotten Realms and beyond. Each new character option... [click here for more] |
Dungeon Masters Guild |
$14.95
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Journey to the Frozen Cave is an action-packed adventure to save the life of a friend in need.
The Frigid Grasp had wrapped her body in an icy stasis, the frost wreathing its way through her blueing lips the only sign of life showing from her fragile body. The only way to save her is to travel to the Crystal Peaks in the north, can you retrieve the cure before it's too late?
The daughter... [click here for more] |
Dungeon Masters Guild |
$3.95
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King Grol is a formidable and cunning goblin leader who plays a significant role in the "Lost Mines of Phandelver" adventure. As the chieftain of the Cragmaw goblin tribe, he is responsible for capturing Gundren Rockseeker, a pivotal character in the storyline. King Grol is ruthless and opportunistic, and he seeks to use Gundren's knowledge to his advantage. He resides in the foreboding Cragmaw Castle,... [click here for more] |
Dungeon Masters Guild |
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