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Feywild Battle Maps Inspired by The Wild Beyond the Witchlight

Feywild Battle Maps Inspired by The Wild Beyond the Witchlight


Feywild Battle Maps Inspired by The Wild Beyond the Witchlight Update: This product now includes a Fantasy Grounds Module with grids All around the Plane of Faerie, creatures are talking about the Witchlight Carnival coming to Prismeer soon. The feywild is buzzing with excitement at the news. They just can't wait for the Witchlight Carnival to...   [click here for more]
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Las tajemnic

Las tajemnic


Zielony Bór kryje wiele sekretów i niebezpieczeństw. Choć w Kłopotach z goblinami drużyna rozprawiła się z Zębichem i jego bandą, na zagubioną wśród lasów Starą Dąbrowę czyhają jeszcze groźniejsze stwory. Czy drużynie dzielnych bohaterów uda się je pokonać i odkryć prawdę o czającym się w kniei złu? Las Tajemnic to przygoda dla postaci na 2. poziomie doświadczenia,...   [click here for more]
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Amarune's Almanac: Grasslands of the Realms

Amarune's Almanac: Grasslands of the Realms


"Welcome to the 'forgotten' part of The Forgotten Realms" - Ed Greenwood (excerpt from Foreword) "When the earliest forms of this almanac series began to materialize in my mind, I did not foresee grasslands as being a part of the series. After all, with so many stunning mountains, ancient forests, and other marvels of the world, who could be interested in grasslands? At the time, grasslands seemed...   [click here for more]
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Player Primer: Moonshae Isles

Player Primer: Moonshae Isles


Across the Sea of Swords, the mysterious and myth-shrouded Moonshae Isles lie. Faerie courts hide in mystic forests and tribal kings battle lycanthropes and the bloody vampire queen. All this and more is waiting to be discovered in Player Primer: Moonshae Isles! This supplement includes everything a DM and players need to start and run and campaign set in the Moonshae Isles, including: Life in Moonshae...   [click here for more]
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The Lair of Glaucous

The Lair of Glaucous


The Lair of Glaucous  -because every first adventure should include a dragon-   Includes a Multiplayer version and a Dungeon Master + 1 Player version for characters of 1st - 5th level.     A village on the outskirts of the Glimmerwood hires a brave adventurer(s) to destroy the eggs of a green dragon who has taken root in the forest....   [click here for more]
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SMUGGLERS, SECRETS & STORMWRECK ISLE - Prologue to the Dragons of Stormwreck Isle

SMUGGLERS, SECRETS & STORMWRECK ISLE - Prologue to the Dragons of Stormwreck Isle


Smugglers, Secrets & Stormwreck Isle. Prologue to the Dragons of Stormwreck Isle.Smugglers, Secrets & Stormwreck Isle’ is a gripping mini adventure that serves as a thrilling prologue to the Dragons of Stormwreck Isle campaign. It’s designed for Level 1-4 characters using the D&D 5e rule set. It provides a comprehensive introduction...   [click here for more]
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Journey to Chult

Journey to Chult


Journey to Chult - a Tomb of Annihilation DM's Resource. Prepare yourself for your journey, travellers! The jungles of Chult are filled with history and hazards, ruins and poisons, beasts and horrors. Only those that work together can hope to see the shores of the Sword Coast once again. Many will be laid to rest along the path; their souls will belong to Ubtao, the Father of Dinosaurs, and if they're...   [click here for more]
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Baby's First Beastiary #1 - Aarakocra

Baby's First Beastiary #1 - Aarakocra


First in a new series where I make statblocks for baby and child versions of monsters to help flesh out your worlds and to make more pet options cause let's be honest here that Owlbear Cub in BG3 has made all our parties ask for cute pets. Contains: Lore  2 Statblocks Cute Babies ...   [click here for more]
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Storm King's Thunder Map Pack 1 (Amphail, Ascore, Citadel Adbar, Gauntlgrym)

Storm King's Thunder Map Pack 1 (Amphail, Ascore, Citadel Adbar, Gauntlgrym)


Storm King's Thunder Map Pack 1 This product contains four handdrawn maps for suggested encounters of Storm King's Thunder's Chapter 3. Each map comes with a description of notable features, as well as ideas for running the suggested encounter. This map features gridded and ungridded maps for the following four locations: Amphail (40x40) - a trio of hill giants attack the town of Amphail during...   [click here for more]
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Das Erwachen der Grottenschrate

Das Erwachen der Grottenschrate


This is the German translation of Bugbear Awakening  Ein D&D Abenteuer für 1 - 4 Charaktere der 1. Stufe, das sie bis zur 6. Stufe bringen wird. Speziell für kleine Gruppen geschrieben und in den Vergessenen Reichen angesiedelt. Eine Begegnung mit einem ungewöhnlichen Stamm von Grottenschraten setzt eine Reise durch die Westlichen Herzlande in Gang. Abenteuer werden in...   [click here for more]
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Factions of Phandalin - Mount Hotenow

Factions of Phandalin - Mount Hotenow


Factions of Phandalin - Mount Hotenow is a supplement for 5e centered around the town of Phandalin, the focus of the starter modules Lost Mine of Phandelver and Dragon of Icespire Peak, as well as the upcoming Phandelver and Below: The Shattered Obelisk.  This book goes over the various rules around the faction of the Emerald Enclave in Phandalin and the Forgotten Realms, making...   [click here for more]
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Ras Nsi Expanded - Tomb of Annihilation

Ras Nsi Expanded - Tomb of Annihilation


ADDITIONAL LORE TO FORESHADOW ONE OF THE BEST CHARACTERS OF TOA A few years ago, I had the pleasure of running Tomb of Annihilation as the Dungeon Master.  Although it was an incredible adventure, I was disappointed with the character of Ras Nsi. He had such a compelling backstory, yet the written adventure lacked any meaningful opportunities for the players to understand it. I wanted to fix...   [click here for more]
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Out of the Abyss Maps: Escape from the Underdark

Out of the Abyss Maps: Escape from the Underdark


Escape from the Underdark Battle Map Pack for Out of the Abyss Chapter 7 Includes Line of Sight, Grids, Lighting, & Snow Effects Are you running Rage of Demons Out of the Abyss? This set of 4K resolution battle maps is inspired by Chapter 7, Escape from the Underdark. Give your adventurers the chance to explore and battle through the Underdark....   [click here for more]
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Classic Modules Today: G1-2-3 Against the Giants (5e)

Classic Modules Today: G1-2-3 Against the Giants (5e)


In 1981, TSR published the module named “Against the Giants” with the module code “G1-2-3”. It was written by Gary Gygax and illustrated by David C. Sutherland III, David A. Trampier, Jeff Dee, David S. La Force, Erol Otis, and Bill Willingham. It consisted of a 32 page booklet and two cover folders containing maps. The material was previously published in 1978 as three separate adventures;...   [click here for more]
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Dark Sorceries - A 5E Solo Adventure

Dark Sorceries - A 5E Solo Adventure


All conversation abruptly stops as the door to the inn crashes open. A cloaked figure staggers into the room, falling to his knees. The stranger looks human, though his cowl is pulled low, hiding his features from sight. His clothes are covered in frost and fresh snow. “P-please… h-help… m-me...,” a strangled voice pleads from under the hood. Pain and desperation are evident...   [click here for more]
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Tessa Presents 115 Maps for Tomb of Annihilation (Roll20)

Tessa Presents 115 Maps for Tomb of Annihilation (Roll20)


Full‑size Preview   Roll20 version ONLY.   A Roll20 Game Addon with 115 Maps for Tomb of Annihilation. Includes maps for Port Nyanzaru, the Forbidden City of Omu, specific locations around Cult, and many wilderness encounter maps for the different terrain types. No official maps are reproduced in this package. The light layer is built in for applicable maps. This is 252MB of 140ppi...   [click here for more]
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Adventures in the Icewind Dale and other Arctic Regions

Adventures in the Icewind Dale and other Arctic Regions


Enjoy this frosty booklet of icy adventures that take place in the Icewind Dale of the Forgotten Realms setting, but can easily be adapted into any arctic environment. This cheap 1.99 product is perfect for a campaign set in a frigid region. The adventures can be placed into an arctic themed campaign, or simply be run on their own. Clash with frost giants, duel remorhazes, and solve frigid mysteries...   [click here for more]
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Tessa Presents 92 Maps for Icewind Dale: Rime of the Frostmaiden (Roll20)

Tessa Presents 92 Maps for Icewind Dale: Rime of the Frostmaiden (Roll20)


Full‑size Preview   Roll20 version ONLY.   A Roll20 Game Addon with 92 maps for your Icewind Dale: Rime of the Frostmaiden campaign. Includes maps for Ten Towns, Icewind Dale Wilderness Encounters, Destruction's Light, Auril's Adobe, and Ythryn. No official maps are reproduced in this package. The light layer is built in for applicable maps. This is 105MB of 140ppi maps that wont use up your...   [click here for more]
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Jungles of Chult Factbook

Jungles of Chult Factbook


The Tomb of Annihilation takes place in the uncharted peninsula of Chult. Little is known of this land but after scouring the ancient texts of 2e,3e and 4e some details of the dangers ahead have been uncovered. This book is intended for DM's wanting to run adventures within Chult.  It is the result of quite a bit of research on official WotC supplements so should align pretty closely with...   [click here for more]
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I3-5 Desert of Desolation (1e)

I3-5 Desert of Desolation (1e)


An epic adventure includes the revised Desert of Desolation series plus totally new adventures within Raurin, a desert wilderness set within the Forgotten Realms. A Campaign Adventure for Character Levels 5-10: Deep blue mists of the night swirl over the sands of Raurin, the incomparable Desert of Dust. As the cool night air drains the heat from the sand, you & your friends huddle around your...   [click here for more]
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Redbrand Roll Call

Redbrand Roll Call


"Let me tell you a thing or two about those mangy curs in Phandalin naming themselves 'The Redbrands.' You'd be hard pressed to find a more despicable collection of criminals, deserters, and pariahs anywhere on the Sword Coast. I was born and bred in Luskan, mind you, so that's saying something!" Meant for use with Phandalin and Below: The Shattered Obelisk, this supplement contains...   [click here for more]
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Witchlight Encounter Tables

Witchlight Encounter Tables


      Witchlight Tables for Carnival, Fey, Forest, Swamp and Mountain Tables visible in Previews under the product image. Using creatures from the Wild Beyond the Witchlight and Monster Manual. Encounters for adventurers and campaigns using Wild Beyond the Witchlight or for Feywild, fey, or otherwordly themes. Includes d8+d12 tables for ... Carnival Encounters (Staff and...   [click here for more]
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Schwertküste / Delimbiyrtal hochaufgelöstes Kartenpaket

Schwertküste / Delimbiyrtal hochaufgelöstes Kartenpaket


6 Karten der Vergessenen Reiche in verschiedenen Auflösungen mit und ohne Grid Der Fluss Delimbiyr fließt von den Netherbergen entlang des Hochwaldes über Lautwasser und Secomber in das Schwertmeer. Dieses Kartenpaket enthält sechs Karten dieses Gebiets: Schwertküste: Regionalkarte Östlicher Hochwald: Regionalkarte, Teilgebiet der Schwertküste Lautwasser: Stadtkarte Secomber:...   [click here for more]
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Birds of Paradise

Birds of Paradise


It‘s time to take flight! Dive into Magdalenas Grovebright’s diary, curated and organized by the Baldurian Owl Archimedes Quill and meet subraces of the aarakocra and kenku. • Choose from twelve aarakocra and kenku subraces* to play like the lively Feywild Hummingbird, the nomadic Delimbiyran Flamingo, the sinister Thayan Hoatzin, or the chill Icewind Penguin, all completely...   [click here for more]
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WBW-DC-CONMAR-06 Two Hearts Apart

WBW-DC-CONMAR-06 Two Hearts Apart


2022 ENNIE Award (Silver) for Best Organized Play Your friend is kidnapped on their wedding day. Can you save them? Strange beings whisked your friend away to an unknown fey realm and you join forces with their fiancé to rescue them. Travel to an otherworldy place where you must use your might, your wits, and your social skills to navigate the wilderness...   [click here for more]
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Amarune's Almanac: Deserts of the Realms

Amarune's Almanac: Deserts of the Realms


"To most ‘everyday folk’ of the Realms, deserts are places to stay well away from. Dangerous, uncomfortable even when you make only brief, timid forays in from the verges, and offering little good reason to go there. And beings who do dwell in a desert are hardened to survive there, and usually don’t appreciate intruding competitors—and treat them accordingly." - Ed Greenwood (excerpt from...   [click here for more]
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Vysianter's Guide to the Red Wastes of Avernus

Vysianter's Guide to the Red Wastes of Avernus


VYSIANTER'S GUIDE TO THE RED WASTES OF AVERNUS is a wilderness+dungeon location supplement for Tier 2 gaming groups exploring the First Layer of Hell. Discover the great desert known as the Red Wastes with nine thrilling locations and five random encounters, as well as the Lost Temple of Dak-Thrael, a ruined sanctuary for the mad archdevil Veceranna, worshipped as "The Queen of Lilies". ...   [click here for more]
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Tales from the Feywild: 36 Random Encounters

Tales from the Feywild: 36 Random Encounters


Tales from the Feywild An Encounters Supplement for the Plane of Faerie ****** The sequel to the DMs Guild best-selling Tales from Frozen North returns better than ever with almost 4 times more content! What you will find inside: 36 random encounters (plus 4 mini random encounters within random encounters! Encounter-ception?!) Chapter...   [click here for more]
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Random Encounter Maps - Around Ten-Towns

Random Encounter Maps - Around Ten-Towns


This bundle contains 5 maps, each are available in low and high resolution as well as with and without grid. They are especially useful for the Rime of the Frostmaiden Campaign. This product contains maps for: Eastway. Forest. River. Road. Valley. If you are running the Frostmaiden Campaign, I suggest checking out my supplement Ten-Towns...   [click here for more]
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Hoard of the Dragon Queen Maps: Episode 1 Greenest in Flames

Hoard of the Dragon Queen Maps: Episode 1 Greenest in Flames


A selection of maps designed for the first episode of the Hoard of the Dragon Queen campaign. Maps included for Greenest Keep, the Temple of Chauntea and all optional encounters, plus a selection of generic maps for random encounters and a few bonus maps, for any DM who needs to go off-piste! All full maps split into A4 printable sheets where needed.<o:p></o:p> ...   [click here for more]
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Solo Adventure: Curse of the Gray Vale

Solo Adventure: Curse of the Gray Vale


Curse of the Gray Vale A Solo Adventure You stand at the ship's railing, feeling the chill autumn wind brushing against your skin as you gaze out over the vast expanse of the Delimbiyr Vale. It shouldn't be long until you reach your destination - Loudwater, a town right in the heart of the valley. Although it's been around for centuries, Loudwater is known as a frontier town since it's the only...   [click here for more]
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Classic Modules Today: S4 The Lost Caverns of Tsojcanth (5e)

Classic Modules Today: S4 The Lost Caverns of Tsojcanth (5e)


In 1982, TSR published the module named “The Lost Caverns of Tsojcanth” with the module code “S4”. It was written by Gary Gygax, and illustrated by Jim Holloway, Erol Otus, Jeff Easley, and Stephen D. Sullivan. It consisted of two 32 page booklets. The first dealt with the wilderness trek to find the caverns, as well as the caverns themselves. The second detailed new monsters and magical items...   [click here for more]
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Haven Cross: The Adventurers Guild

Haven Cross: The Adventurers Guild


This is the PDF version. If you are looking for the Fantasy Grounds VTT version - click here. The Village of Haven Cross is a great set-up to start a new campaign or to introduce Dungeons and Dragons to new players. It provides a fun environment both to players and DMs offering great flexibility and freedom, with the possibility of an immersive experience in between quests. Besides the Adventurer's...   [click here for more]
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Into the Feywild – a The Wild Beyond the Witchlight DM's Resource

Into the Feywild – a The Wild Beyond the Witchlight DM's Resource


Advice, troubleshooting, new magic items, and cheatsheets for The Wild Beyond the Witchlight These DM's resources cover the introductory chapter of The Wild Beyond the Witchlight and provide tools to help make the campaign easier to run for the DM and more fun and enjoyable for everyone at the table. This download contains: Advice & Troubleshooting...   [click here for more]
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Ten Storm King's Thunder Encounters

Ten Storm King's Thunder Encounters


Ten random encounters designed to complement the events and setting of Storm King's Thunder campaigns. These encounters are designed to flesh out locations and settings during your adventure, and to help the DM with plot hooks and guidance. Comes with 10 encounters, 30 adventure hooks, and a new monster. Beasts, Combat, a Displacer Beast, Fey, Giants, Gnolls, Goblins, a travelling Tinker,...   [click here for more]
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Dreams of the Red Wizards: Scourge of the Sword Coast (D&D Next)

Dreams of the Red Wizards: Scourge of the Sword Coast (D&D Next)


Dreams of the Red Wizards Ghosts of Dragonspear Castle chronicled the efforts of the Red Wizards to unlock the power of elemental nodes located in an abandoned temple dedicated to the Princes of Elemental Evil. A gate to the Nine Hells lay open for some time, spewing devils and smoke. The heroes who closed the gate could not know it then, but amid the chaos of battle, another threat emerged....   [click here for more]
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Goblin Trouble

Goblin Trouble


Part 2: Forest of Mysteries available now! Social conflict and negotiations, combat, random encounters, treasure, and dungeon delving — all the elements of a classic D&D adventure in 4 hours. Don’t be put off by the 80+ pages! Half of it is maps and character sheets! Goblin Trouble is a short adventure for four 1st level characters. Written for the Dungeon Masters who are running...   [click here for more]
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The Wizard of Zo

The Wizard of Zo


The Wizard of Zo What Lies Behind the Mask of Ubtao? As the characters travel through the dinosaur-infested jungles of Chult, they come across a rundown encampment named Camp Resistance. They quickly discover that those who created the camp left after a strange being began demanding tribute. Now the Chultans who remain are convinced that the being is a manifestation of their lost...   [click here for more]
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CCC-PDXAGE-01-01 The White Well

CCC-PDXAGE-01-01 The White Well


The Gommurg Clan rarely deal with outsiders. These hill dwarves have isolated themselves for centuries to work on their craft and guard an ancient and sinister structure. Unfortunately, the world around them does not rest easy. An exile of the clan has inadvertently brought terrible woes to his ancestral home, and now he frantically seeks help to save his people. A D&D Adventurers League two-hour...   [click here for more]
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Release the Krakin!

Release the Krakin!


Click Here to get the Fantasy Grounds version of Release the Krakin! HARK! HEED ME NOW FOR THE TIME OF THE KRAKIN IS HERE. Now that I have your attention, plug your nose, take a breath, and dive right in. This supplement is the perfect companion for the Ghosts of Saltmarsh, Tomb of Annihilation, and any waterborne adventure of your own design. Introducing the Krakin race! A pact-born...   [click here for more]
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CCC-GSP01-03 Tainted Love

CCC-GSP01-03 Tainted Love


Rizgrim, the Great Doomguide of Kelemvor discovered that the land within the Quivering Forest near the burial site of her friend is slowly being consumed by dark magic. The adventurers are asked to find the source and eliminate it as soon as possible. Failing on this task could turn her dead friend into a dracolich. Nobody wants that! Right?! Part 3 of the Clover Group Series. A Two to Four-Hour...   [click here for more]
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Lost Mines Of Phandelver Map Pack

Lost Mines Of Phandelver Map Pack


The battlemaps missing from The Lost Mines Of Phandelver Adventure Old Owl Well Goblin Ambush Stonehill Inn The Sleeping Giant ...   [click here for more]
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Markets & Treasures

Markets & Treasures


"Markets & Treasures" enriches the Lands of Eska: A Forgotten Realms Supplement with detailed descriptions of markets, unique items, and valuable treasures across various locations. Each market section offers an extensive list of magical and mundane items tailored to specific regions, enhancing the shopping and treasure-hunting experience for players. Additionally, it includes luxurious and significant...   [click here for more]
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Phandalin 001 Return to Phandalin

Phandalin 001 Return to Phandalin


   Return to Phandalin is a collection of short modules centered around an updated Town of Phandalin.  The first part provides an overview of the town several months after the events of the starter boxed adventure; Lost Mines of Phandelver.  The town has grown with new business and NPCs which can be used for further adventures.    The second section of the adventure...   [click here for more]
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CCC-GSP01-02 Brotherhood

CCC-GSP01-02 Brotherhood


A dear friend of the djinni Rokstasha recently passed away. A funeral ceremony for his friend will be held in three days at the Quivering Forest. Rokstasha needs the assistance of the adventurers to find the other members of the Five-Leaf Clover if ever they are still alive and have them attend the ceremony. Don’t be late! Part 2 of the Clover Group Series. A Two to Four-Hour Adventure...   [click here for more]
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Amarune's Almanac: Swamps of the Realms

Amarune's Almanac: Swamps of the Realms


"[..] those who do dwell in and near marshes will tell you of their bounty, from fish and frogs for the cooking-fire to reeds for thatching roofs, and bog-muck that makes crops grow with almost frightening speed and vigor to a rich array of abundant, life-saving medicinal plants—to say nothing of herbs for dishes bound for even the finest dining tables. So, sparsely-tapped wells of bounty that...   [click here for more]
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Saltmarsh Encounter Tables - Random Encounters

Saltmarsh Encounter Tables - Random Encounters


      Ghosts of Saltmarsh Tables for Coastal, Sea, Ships, Underwater and Swamp Tables visible in Previews under the product image. Using creatures from Ghosts of Saltmarsh and Monster Manual. Encounters for adventurers and campaigns using Ghosts of Saltmarsh or for coastal, seas, pirates, swamps and naval themes. Includes d8+d12 tables for ... Coastal terrain (extra tables...   [click here for more]
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Amarune's Almanac: Mountains of the Realms

Amarune's Almanac: Mountains of the Realms


"To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting, and not just gazing at. This tome...   [click here for more]
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Amarune's Almanac: Coasts of the Realms

Amarune's Almanac: Coasts of the Realms


"So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous bard Mintiper) that is the Coast. Enjoy!" - Ed Greenwood (excerpt from Foreword) "It’s easy to think of the adventures of the land and the adventures of the sea as being categorically different....   [click here for more]
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Player Primer: Calimshan

Player Primer: Calimshan


Calimshan! The most ancient human civilization in the Forgotten Realms. A land of wonder, magic, and wealth. People from across the world travel seeking their fortunes in Calimshan, only to meet their end in the treacherous Calim Desert. Devious pashas vie for power while the remnants of genie warlords lurk in the sands. All this and more await you in Calimshan! This supplement contains everything...   [click here for more]
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