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{WH} Fortresses, Temples, & Strongholds, rules for building and customizing player-owned structures!

{WH} Fortresses, Temples, & Strongholds, rules for building and customizing player-owned structures!


The world is a wild and scary place, full of monsters, malevolence, and myriad evils to be expunged. Wouldn't it be wonderful to have a place to unwind? A place to hang your hat, build and customize, and to call your home? Wouldn't it be nice to leave your mark in the world? To build a permanent edifice as a testament to the ages, a bulwark of safety against the ravages of time? Would you build...   [click here for more]
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Monsters of the Orient: Complete Bestiary

Monsters of the Orient: Complete Bestiary


This 170-page bestiary contains lore, flavor, and more than 250 new statblocks - both new and old. They are all firmly rooted in an exotic world full of adventure, exploration, and intrigue. Most monsters can, however, be used within any setting. Also included are seven monstrous races: the hsing-sing, kappa, twilight naga, taka-onna, tengu, tsuno, and wang-liang. Please leave a review after...   [click here for more]
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The Misfit Maggot Five

The Misfit Maggot Five


Warchief Grog Bloodloaf has sounded the horn of war. Elf scum have stolen orc lands and the tasty halfling herds. For generations the Maggotsmasher Clan has watched and waited from the icy caves of the frozen mountains but that wait is over. Warchief Bloodloaf needs only the totem of leadership, the Dragon Crown of Durge Maggotsmasher, to unite the clans and begin his war. Five misfits have answered...   [click here for more]
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Quick Dungeons 3: Cavern of Lost Souls

Quick Dungeons 3: Cavern of Lost Souls


Don’t let the name fool you! Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly complete adventures, the dungeon comes with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players...   [click here for more]
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Beneath the Ruins of Firestone Keep - Adventure

Beneath the Ruins of Firestone Keep - Adventure


"One hell of an adventure!" "A very fun adventure... very satisfying... Well done!" "The group had a great time!" "...very versatile for longer play as well as a fun one-shot" "We loved it. This is a very strong adventure module and it can be used as a perfect starting point in a long campaign." Lord Blackmoor's son has been kidnapped, and...   [click here for more]
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Beastfolk, an Original Race for D&D 5e

Beastfolk, an Original Race for D&D 5e


Whether born or cursed to the form, beastfolk are a collection of humanoid races that each bear strong resemblance to an animal. Due to the dizzying variety of animals in the world, and beastfolk that take after them, as a whole beastfolk have few common bonds. They may form small communities, particularly if they all resemble the same animal, but often times they live on the edges of civilization...   [click here for more]
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Critter Compendium

Critter Compendium


Hundreds of Monsters New and Old The Critter Compendium delivers over 250 pages of monsters both from older editions and completely new to the game for a DM to unleash upon their players. But players too can find new options in this book, such as new creatures to summon, undead to create, beasts to use as familiars, beast companions or to wildshape into, and even some ideas for class options such...   [click here for more]
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Lost Journal of the Sea King

Lost Journal of the Sea King


"It was a hell lot of fun!" "One of the best adventures I've ever seen." "Nice opening, good layout, nice maps!" --- After your ship crashed onto a small island you and a few other survivors quickly discover you're not entirely alone. There are creatures slithering in a nearby cave, taking everything they can from the wreckage as they hunt for something. With no...   [click here for more]
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The Lost Portal

The Lost Portal


The Tranquil foothills of the Sword Mountains are quickly plunged into chaos, as a series of earthquakes spread their way through the region. Adding to this danger, bands of vicious, flesh-eating monstrosities have clawed out of the shattered earth, attacking travellers and local residents. Rumours of wealth and riches have drawn the adventurers to the area; little do they know that it is not gold...   [click here for more]
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The Unliving Light

The Unliving Light


The secret sanctum of a legendary necromancer and apostate of Kelemvor was thought to have been lost a generation ago, buried when an earthquake rumbled through the Earthspur Mountains. But a group of savvy adventurers won’t let a little thing like the lack of an entrance dissuade them from breaking into the long-lost Crypt of Lies — and uncovering the dark secrets still hidden within…...   [click here for more]
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Adventure Compendium Vol I

Adventure Compendium Vol I


Adventure Compendium Vol I JVC Parry This bundle of adventures contains all of my one-shot adventures from 2016! You'll receive 7 adventures for a better than half price, many of which are best sellers! They contain hand drawn maps, incredible artwork, new monsters and magic items, plus hours of gaming inspiration! Facebook Twitter The...   [click here for more]
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A Bit of Blood

A Bit of Blood


The wizard Curinax needs a few drops of fey blood for crafting a wand. But what seems to be a simple task turns into a tale of love, devotion, and some remarkably pesky foes. A single session adventure for four to five 1st level PCs set in a generic fantasy setting. For 5th edition Dungeons and Dragons. ...   [click here for more]
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Better Legends Illustrated Equipment Packs

Better Legends Illustrated Equipment Packs


The Better Legends Equipment Pack is an illustrated bundle of the adventuring gear packs as listed in the Player's Handbook. Use them to give visually minded players a better idea of the gear that comes in their packs. All packs were drawn by Sam Mameli. ...   [click here for more]
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A Clash of Swords

A Clash of Swords


When the armies march, all the earth trembles. D&D has a long history on troops and massive combat and warfare adventures, but 5th edition is the first one to achieve that armies keep being relevant even when heroes achieve high levels. The beauty of this edition is that numbers matter: high quantities of low level mooks can stand a chance to overpower a group of adventurers, and smart PCs will...   [click here for more]
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Journeys Through the Center of the Underdark - the Bundle!

Journeys Through the Center of the Underdark - the Bundle!


Two critically acclaimed Platinum best sellers - Journey Through the Center of the Underdark and Journey Through the Center of the Underdark 2 - The Darklake Strikes Back now available for one low price! "What particularly struck me is how well-written they are. The text is a delight to read. The descriptive text is evocative, and the DM notes don’t ramble....   [click here for more]
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SPA2: Goblins vs. Kobolds

SPA2: Goblins vs. Kobolds


The party is caught between warring goblin and kobold gangs, occupying an abandoned dwarven mine. Will the heroes ally with one of the sides in this quarrel, try to make peace between old enemies, attempt to eliminate both sides, or achieve their goal stealthily and unnoticed? The choice is completely theirs! A 4-hour adventure for two 3rd level characters. Small Party Adventure:...   [click here for more]
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Against the Orcs

Against the Orcs


The fourth and final adventue in the Uprising Saga. The orc uprising around Nirzumbil must come to an end! The Mercur trade coster is benefiting too much from the blockade of the dwarven stronghold and threatens to corner the market on iron ore and gems for years to come. If the orc warlord commanding the armies can be slain, the orc forces will surely fall apart. But how to find and kill a warlord...   [click here for more]
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Above and Below

Above and Below


Haggofik the dwarven prospector has a nose for ore. And he believes he's found a vein of rare metal up in the mountains. The only problem is that this territory is claimed by a tribe of birdmen. A two-hour adventure for 3rd level characters,. For 5th edition Dungeons and Dragons. Includes the 5th edition writeup of the thoqqua. ...   [click here for more]
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Mini-Dungeons 1: CAVES (3-in-1 adventure bundle)

Mini-Dungeons 1: CAVES (3-in-1 adventure bundle)


3 extraordinary and original adventures in one affordable bundle! P.B. Publishing & Loot The Room present: Mini-Dungeons - CAVES! Maps by 2017 Ennie nominated Chris Bissette of loottheroom.uk Within the pages of this book, you will find three mini-dungeons, all with a common theme. They are all set in dangerous and exciting cave systems. Not only will you...   [click here for more]
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Escape from the Forge of Dumathoin

Escape from the Forge of Dumathoin


Action and Intrigue Under Mt. Hotenow in the Forgotten Realms! Awakening in a dark and dirty cell with a mysterious cellmate, your band of adventurers must escape their confinement and fight their way to freedom, but how? Their weapons and equipment confiscated by their captors, the adventurers must use their wits and cunning to free themselves, plotting escape strategies, improvising weapons and...   [click here for more]
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Thomepreus' curse

Thomepreus' curse


Thomepreus’ curse is a classic crawl with elements of exploration, mystery and time travel. A curse has befallen the heroes and the source of their predicament is located in a buried temple. Here a forgotten cult have used a magical sand clock to curse their enemies. The temple seem empty but the arrival of the heroes appear predetermined and soon the heroes are propelled through time to arrive...   [click here for more]
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Kurtulmak's Revenge -- a 4th level adventure

Kurtulmak's Revenge -- a 4th level adventure


TRAP-FILLED DEATH UNDER THE MOUNTAIN! Every few years, kobold tribes gather to celebrate an important part of their culture: TRAPS! A handful of outsiders will run an elaborate, 3-room challenge crafted by the kobold’s cleverest trapsmiths and puzzlers. Success means survival while failure means a grisly, spring-loaded death in front of a roaring crowd. Your party...   [click here for more]
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The Sphere of Sunlight

The Sphere of Sunlight


As the Hinterland frontier prepares for war between humans and elves, a mediator seeks to broker peace by recovering the Sphere of Sunlight - a symbol of elven power stolen generations past. When the PCs explore the tomb of its captor - Hongden, the Fortwright, Planter of Flags - they find that they aren't the first. The Sphere of Sunlight is a setting-agnostic 5E Dungeons & Dragons...   [click here for more]
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To the End of Time - an Epic One-Shot

To the End of Time - an Epic One-Shot


An Epic Adventure They're some of the greatest heroes the world has ever seen, but when they are plucked from their own time and tasked with saving the world - and possibly much more besides - one last time, will they be up to the challenge? Taking D&D to the Limit Epic-level D&D is something that every gamer should get to play around with at least once. However, this is something that...   [click here for more]
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Race: Drider (5e)

Race: Drider (5e)


Play as a Drider in 5th Edition. Full rules including two subraces, lurkers and pouncers. Especially useful for Underdark campaigns such as Out of the Abyss, but can easily be refluffed and tweaked to work for your homebrew setting if you want a spider-taur race. If you get enjoyment out of this, please leave a review/rating. If you think there is room for improvement please let me know in the discussion....   [click here for more]
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The Withered Rose

The Withered Rose


While you are relaxing at your regular tavern, you are contacted by a servant of a mysterious employer. You are asked to complete a couple of “simple” tasks, and will be given ample rewards for your endeavors. However, you cannot help but wonder, “If they are so simple, why can’t the employer do them himself?” and “Should we help him?” *****...   [click here for more]
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Ruins of Hisari

Ruins of Hisari


Hidden in the jungles below the fuming volcano of the Sky Lizard Mountains lie the ruins of Hisari, Chult's once mighty yuan-ti city, forgotten, abandoned and swallowed by the earth, surrounded by a magical ward that terrorizes all yuan-ti that dare return. SOMETHING happened. But no ones knows what. Explore the underground temple and be the first to unbury its secrets... if you survive to tell the...   [click here for more]
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{OAP} The Oculus Race

{OAP} The Oculus Race


Outlandish Adventure Productions presents: The Oculus, a race of eye-opening, long-lived, subterranean, and intelligent creatures. Oculi are humanoid eyes that speak telepathically, generating a kind of hive mind when they're in groups, called watches. They use this extreme coordination to carve out complex and awe-inspiring structures in caves. Oculi don't reproduce in a standard...   [click here for more]
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Race to the Depths

Race to the Depths


A newly erupted volcano exposes an ancient temple to a world that has forgotten it. Race to the Depths will pit players against other groups of adventurers and treasure seekers to recover plunder from this crumbling edifice. Race to the Depths is a fun, flexible, and accesible adventure for new players and veterans alike. While it is designed for 4th level characters, there are sugestions within...   [click here for more]
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D&D Denizens: Drow & Driders

D&D Denizens: Drow & Driders


The drow elf entry in the Monster Manual lists four types of drow: the standard drow (CR 1/4), the elite warrior (CR 5), the mage (CR 7), and the priestess of Lolth (CR 8). This document provides a range of other drow to populate any Underdark encounter, adventure, or campaign. The creatures here range from CR 1/2 to CR 7. Drow Acolyte of Lolth (CR 1/2) Drow Blademaster (CR 6) Drow Cultist...   [click here for more]
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Classic Modules Today: D3 Vault of the Drow (5e)

Classic Modules Today: D3 Vault of the Drow (5e)


In 1981, TSR published the module named “Vault of the Drow” with the module code “D3”. It was written by Gary Gygax and illustrated by David C. Sutherland III, David A. Trampier, Jeff Dee, David S. La Force, and Erol Otus. It consisted of a 32 page booklet and cover folder containing maps. This conversion guide allows DMs to run the original module with 5th...   [click here for more]
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Descent Into Darkness

Descent Into Darkness


Deep in the north Svalich Woods in the forgotten cemetery of Marescu’s Vale—now known as the Vale of Tears—a ghost has a problem. Islana Marescu is the youngest daughter of Baron Liviaz Marescu. Islana is also a ghost who never died. Brave adventurers liberated her from the curse of a dark necromancer (see The Weeping Revenant for how your players can take part in that story),...   [click here for more]
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Reflections: 3 Class Archetypes

Reflections: 3 Class Archetypes


This PDF features three character options for the Sorcerer, Rogue, and Warlock. Each one is a reflection, either of someone else's thoughts, someone else's style, or one's own patron. The Sorcerer option has a focus on conjuration and illusion magic, the Rogue option has a focus on doing as others do, and the Warlock option has a focus on taking a fearsome melee-capable form. Sorcerous...   [click here for more]
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Classic Modules Today: G1-2-3 Against the Giants (5e)

Classic Modules Today: G1-2-3 Against the Giants (5e)


In 1981, TSR published the module named “Against the Giants” with the module code “G1-2-3”. It was written by Gary Gygax and illustrated by David C. Sutherland III, David A. Trampier, Jeff Dee, David S. La Force, Erol Otis, and Bill Willingham. It consisted of a 32 page booklet and two cover folders containing maps. The material was previously published in 1978 as three separate...   [click here for more]
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Guts, Gods & Glory

Guts, Gods & Glory


NEW UPDATES FOR GEN CON 50! This module is being run by me, Clark Harper, at Gen Con 50. In order to celebrate I've added new, original artwork from Jessica Carter. There are also new mechanics, and overall improvements throughout. Guts, Gods & Glory is a Dungeons & Dragons module using the 5e rules. It is designed to be played by three to six players of sixth to eighth level. It takes...   [click here for more]
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DDAL06-01 Epic Map pack for A Thousand Tiny Deaths

DDAL06-01 Epic Map pack for A Thousand Tiny Deaths


From the Roadside Encounter from the town of Blasingdell to the Sourscale Warrens located in the Dark Mere. Even after using the maps for the Adventures League game, they are generic enough to use for other campaigns. Included: This map pack includes 3 versions of the Kobold Warrens map. With and without a grid and one with the DM's layer. Also 2 versions of the Roadside Encounter,...   [click here for more]
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Lair of the Fumarole Dragon

Lair of the Fumarole Dragon


A tribe of kobolds discovered a strange chalky stone egg lying within one of the pools of boiling turquoise water that distinguish the geothermally active Searstone Badlands. When the egg hatched, the kobolds were surprised to see a type of dragon they had never heard of before, a stone-grey dragon with scales like popcorn, born from the energy of the elemental chaos that fuels the fires of the badlands....   [click here for more]
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The Tower of Tharikthiril

The Tower of Tharikthiril


The evil wizard Tharikthiril was defeated by the dwarves years ago. But why then are the groundlings becoming numerous around his ruined tower? And what are those strange lights seen in the distance coming from the direction of his tower? Has the wizard somehow cheated death and risen again? This is a six-hour dungeon crawl adventure for 3rd level characters. For 5th edition Dungeons and Dragons....   [click here for more]
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The Forge of Fury CRD

The Forge of Fury CRD


This reference document was created for DMs planning to run The Forge of Fury from Tales from the Yawning Portal. The material contained herein has three purposes: (1) to speed combat by eliminating the need to flip back and forth between pages within the same book, (2) to organize the information about the conditional movements of creatures within Khundrukar, and (3) to apply monster...   [click here for more]
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Mind Flayer Paper Miniatures

Mind Flayer Paper Miniatures


In this set you will find print and play paper miniatures of two Mind Flayers. The Mind Flayers are accompanied by some grim company and will surely mess up even the most prepared party of adventurers. There are multiple color options so be sure to use the interactive layers. Optional paper bases have been included for your convenience. This file has multiple layers so it is recommended for use...   [click here for more]
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The Beast of ShadowGate

The Beast of ShadowGate


The Beast of ShadowGate Horrors in the Dark The origin of the ShadowGate is lost in antiquity. Some claim it as the work of devils, others cannibal cultists or even demon lords. Not long after its discovery it was boarded up by the priests of the local church, and then fortified by paladins. Of late something has emerged from the portal. It remains trapped within the divine defences,...   [click here for more]
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Darkness before Dawn

Darkness before Dawn


The dwarven city of Valhaspar is under siege by an army of demons. Race against the coming dawn to confront the demonic general and attempt to close the gate, or assist the dwarves with a desperate ritual, deal with a dragon, and sink the demon army into the depths of the earth. A 3-hour adventure for characters 12th level and higher that can be run as a stand-alone or in conjunction with material...   [click here for more]
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Everyday Rituals for Travelling Wizards

Everyday Rituals for Travelling Wizards


Everyone knows that a wizard becomes a legend when he battles wits with an insane demonic god and wins, or builds a flying castle, or traps a princess in a mirror, or any of a hundred hundred other great and powerful feats of magic. But every wizard worth his salt knows that the real power of magic is in the little things; keeping your tent dry in the middle of a storm, being able to light...   [click here for more]
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Guy de Gaxian's Dungeon Monsters - Level 1

Guy de Gaxian's Dungeon Monsters - Level 1


From out of the depths of the Drowic Underworld, the monsters of the Dungeons of the Elder Age have arisen once again ... Rot Grubs, Ear Weevils, Monstrous Ticks, Carnivorous Apes. Ice Toads, the fell Leucrotta, Slithering Trackers, even the vile and legendary Amphisbaena … So many of the eldritch horrors of the First and Glorious...   [click here for more]
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The Passage of Doom

The Passage of Doom


The Passage of Doom is a free one encounter preview of Journey Through the Center of the Underdark 2 - The Darklake Strikes Back. Now available - Journey Through the Center of the Underdark 2 - The Darklake Strikes Back contains even more side trek adventures for your Rage of Demons Out of the Abyss or home set Underdark campaign. The Passage of Doom is...   [click here for more]
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OotA Random Encounter Battle Maps

OotA Random Encounter Battle Maps


This is a collection of 26 battle maps that I designed for the Out of the Abyss Module. They can be used for Random Encounters throughout the adventure but can also be used for any other adventure set in the Underdark or a similar subterranean environment. Features Underdark Random Encounters The Darklake Random Encounters The Silken Paths Random Encounters Technical Features...   [click here for more]
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Deadly Dungeon Doors ART PACK

Deadly Dungeon Doors ART PACK


Well met Dungeon Master & Creator! (VERSION V1.02) This ART PACK contains 34 individual PNG images plus their PSD master files of dungeon doors, locks and accessories which were used in the making of the Deadly Dungeon Doors sourcebook. Please download them and use them as you need for you very own adventures and sourcebooks! Thank...   [click here for more]
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Blade Sorcerer Origin

Blade Sorcerer Origin


Your innate magic comes from a magical ritual placed upon you from your mentor. The ritual entails magically placing a metallic tattoo on your right arm. This tattoo can be of anything and represent anything but the magic stored within it acts as an arcane focus. With this tattoo, you may channel your magical ability from your body, down your arm, and into your blade enabling it to change form, alter...   [click here for more]
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Classic Modules Today: N1 Against the Cult of the Reptile God (5e)

Classic Modules Today: N1 Against the Cult of the Reptile God (5e)


In 1982, TSR published the module named “Against the Cult of the Reptile God” with the module code “N1”. It was written by Douglas Niles and published as a 28-page booklet. The module provides a town as a home base for adventure as had been previously seen in a number of other modules but for the first time introduces a threat within the town itself. In addition it provides...   [click here for more]
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Over 100 Various Maps

Over 100 Various Maps


Various tactical battlemaps without a grid. The quality varies from map to map. Grid is either .5 inch or 1 inch per 5ft. All of the maps were designed by myself and created in photoshop. ...   [click here for more]
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