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In the Abyss - The Caged Conversion

In the Abyss - The Caged Conversion


In the Abyss The Caged Conversion Requires the AD&D Planescape Adventure In the Abyss, to play   by Igor Comunale Looking for a little extra jink and maybe some excitement? It seems the Doomguard lost track of their coveted ship of chaos. It's flying about the abyss, driving the local tanar'ri even more barmy...   [click here for more]
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DDAL09-13 The Swarmed Heart

DDAL09-13 The Swarmed Heart


Covered in bees! The peace of Mahadi’s Emporium is shattered as a swarm of hellwasps has descended upon it. Since this is odd behavior for hellwasps, Dara senses a higher power at work and asks you to discover the truth about the creatures’ attacks. Are you up to the task, or will you just end up getting stung? Part Two of the Call for Aid series of adventures. A Four-to-Six-Hour Adventure...   [click here for more]
D&D Adventurers League  $4.99

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SJ-DC-LIGA01 FINAL ASSAULT ON CORNELLIUM

SJ-DC-LIGA01 FINAL ASSAULT ON CORNELLIUM


Final Assault on Cornellium is the 1st episode of theSiege of Galthandra's trilogy, an adventure for Tier 1 characters, packed with dystopias, conflicts as a great Spelljammer experience should be! Synopsis: Finding themselves survivors of an air raid on a war hospital, the characters must plan how they will escape with their lives. Looking for shelter and guiding other survivors amid a planet in...   [click here for more]
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Madness of Xoriat (5e)

Madness of Xoriat (5e)


Now Available for Fantasy Grounds! Far down in the twisting caverns of Khyber, monsters beyond imagination roam and hunt, untouched for centuries by the light of Eberron’s sky: mind flayers, beholders, dolgrims, dolgaunts, and a league of other creatures just as sinister and foul. These aberrations are the children of experimentation, the projects of ancient invaders from the realm of...   [click here for more]
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Horror of Nospace - A Spelljammer Adventure

Horror of Nospace - A Spelljammer Adventure


Existential horror! In space! Horror of Nospace is a 2 to 4 hour one-shot adventure for 3 to 4 PCs at 2nd level. On the maiden voyage of the Spelljammer Timeskipper something goes terribly wrong. The players need to survive a Limb Flayer on a ship full of dead people all the while the ship is eaten by a cosmic creature. This adventure features potential triggers: Mass...   [click here for more]
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Nowhere Fast (PS-DC-HNL-01)

Nowhere Fast (PS-DC-HNL-01)


Another Plane. Another City.  The singer, Angel Aria, has been abducted! The party faces the daunting task of venturing into the Hive where they must confront an infernal street gang that holds the musician captive. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. A Dungeoncraft Planescape Adventure set in Sigil, the City of Doors. CONTENT WARNING: Abduction, Alcohol,...   [click here for more]
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Relics of The Great Old Ones

Relics of The Great Old Ones


The Great Old Ones are older than time, always hungering and yearning for power. In the blink of an eye they could shatter reality and turn their followers into a meaty ooze. The items held within are not for the faint of heart, sound of mind, or those that wish to sleep without incessant nightmares. ...   [click here for more]
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Bloodied & Bruised – Baldur's Gate: Descent into Avernus

Bloodied & Bruised – Baldur's Gate: Descent into Avernus


New Combat Actions for the Creatures in Baldur's Gate: Descent into Avernus The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its...   [click here for more]
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Asmodeus' Corrupted Grimoire: Book Three

Asmodeus' Corrupted Grimoire: Book Three


The influence of Asmodeus is both widespread and subtly destructive. Is there a way to halt its advance? This third book delves deeper into how the Lord of the Nine Hells continues to warp magic on the Prime Material Plane, molding it to his unyielding desires. As your campaign evolves, consider gradually introducing changes to your heroes and their magic, reflective of this growing malevolence. These...   [click here for more]
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The Voidfarer's Guide to the Verse: Vol 1

The Voidfarer's Guide to the Verse: Vol 1


Welcome to the Voidfarer's Guide to the Verse, Vol 1!  There are countless worlds to visit across the multiverse, and with the news of a big Spelljammer revamp, we've never been more excited to share some of the deep space oddities encountered in our travels with Voidfarers new and old! The contents of this book don't assume anything about your mode of travel- be it Spelljammer, a...   [click here for more]
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Mighty Wings (SJ-DC-TRIDEN-MW)

Mighty Wings (SJ-DC-TRIDEN-MW)


Tier 1 [4-Hour Spelljammer Dungeoncraft] Mighty Wings Academy has identified you to be in the top 1% of spelljammer candidates and invited you to join the advanced spelljammer airship program. Master Astral Combat Maneuvers, fly 100x faster than the average spelljammer ship, and compete with the best of the best. Mighty Wings is a four-hour airship combat filled...   [click here for more]
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Well of Worlds - The Caged Conversion

Well of Worlds - The Caged Conversion


Well of Worlds The Caged Conversion Requires the AD&D Planescape Adventure Well of Worlds, to play   by Igor Comunale Clueless? The majesty and the dark got you down, cutter? Don't know how to lead a green prime to water? Then worry no more! The Well of Worlds is the answer to every basher's pleas for introducing gamers to the planes....   [click here for more]
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A Chase Through The Planes

A Chase Through The Planes


A Chase Through The Planes  “Traversing the planes of existence is no easy task. Only extremely talented and knowledgeable people could manage it.”  A mysterious thief stole a dangerous artifact, called the Tome of The Stilled Tongue from the tower of Lady Blackstaff of Waterdeep, Vajra Safahr herself, leaving the tower by opening a portal to the Elemental Plane of Fire.  The archmage...   [click here for more]
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Lulu's Guide to Hollyphants

Lulu's Guide to Hollyphants


The legends claim that when a child makes a wish on a falling star, and their wish does not come true, a bright-spirited hollyphant is born to balance the sadness in the world. Hollyphants are small elephantine celestial beings with huge hearts that make new best friends everywhere they go! The allies of angels and deities, hollyphants' inherent magic grows more powerful as they...   [click here for more]
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Izzy's DM Guide: Airships and Adventure!

Izzy's DM Guide: Airships and Adventure!


It's here! We can assume that by now: you've gotten your airships, you've learned the rules to engage them, and you have even learned to build your own. You may be excited to know that the best is yet to come! With this book as your companion, you are now well equipped to implement all of this expertise into your campaigns, and bridge the gap between player wants, and the DM's narratives. This book...   [click here for more]
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Bloodied & Bruised – Princes of the Apocalypse

Bloodied & Bruised – Princes of the Apocalypse


New Combat Actions for the Creatures in Princes of the Apocalypse The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists...   [click here for more]
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Spelljammer: Ship Weapon Upgrades

Spelljammer: Ship Weapon Upgrades


Upgrade Your Ship Weapons Not every ship should have stock weapons. Crews that have been sailing wildspace long enough should have better, more powerful weapons. Give your players exciting new ship weapons by going beyond the basics with Spelljammer: Ship Weapon Upgrades. Inside this 5-page PDF, you will find: Six new weapons to bring to bear against...   [click here for more]
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Goblins' Return - The Spacefarer Conversion

Goblins' Return - The Spacefarer Conversion


Goblins' Return The Spacefarer Conversion Requires the AD&D SJS1 Spelljammer Adventure Goblins' Return, to play   by Igor Comunale Hundreds of years ago, the elves and goblinkin fought for control of known space in the Unhuman War. The elves emerged victorious and the goblinkin were driven out to lick their wounds an plot revenge for...   [click here for more]
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The Voidfarer's Guide to the Verse: Apespace

The Voidfarer's Guide to the Verse: Apespace


Welcome to the Voidfarer’s Guide to the Verse: Apespace, where simian humanoids dominate the planet Gromm and the sun is the physical embodiment of their mighty overgod Kong! Prepare for a crash landing on a planet of full of apes! This book contains the Wildspace system known as Apespace, which includes the Grommam homeworld, with 6 playable simian races (Grommam,...   [click here for more]
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Prismeer Encounters

Prismeer Encounters


Prismeer Encounters is a collection of 24 encounters divided between the realms of Hither, Thither, and Yon. They are designed to act as completely stand alone experiences and can be easily dropped into any campaign that takes the characters through fey locales. None of the encounters presented in this document are designed to be overcome through combat. Some provide interesting roleplay opportunities,...   [click here for more]
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A Darkness from the Stars

A Darkness from the Stars


Descend into the Starpeaks in A Darkness from the Stars, a mystery adventure set in Eberron. This 3-5 hour one-shot, built for characters levels 4-6, is sprinkled with Eberron’s celestial lore, bringing you a mystical adventure for Dungeons & Dragons Fifth Edition. When the researchers of the Starpeaks Observatory are put in danger by a creature nesting under the mountains, the characters...   [click here for more]
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The Echoes of Mount Makab- a Bluetspur Ravenloft Adventure

The Echoes of Mount Makab- a Bluetspur Ravenloft Adventure


THE ALIEN DREAD DOMAIN OF BLUETSPUR IS EVER HUNGRY FOR MORE VICTIMS, AND IT DOES NOT LET ITS PREY ESCAPE SO EASILY. While investigating the home of a mysterious scholar of the abnormal, the characters are mysteriously transported into the winding tunnels of Mount Makab, a giant mountain within the Dread Domain of Bluetspur. There they must navigate a strange, destroyed science...   [click here for more]
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Strange Life Forms of the Astral Sea: Dunes of the Desert World

Strange Life Forms of the Astral Sea: Dunes of the Desert World


What will you stumble across among the blistering dunes of a distant Wildspace desert world? Fend off a band of vicious Selachii caravan bandits. Face off against a Tel Kaorzan bounty hunter. Stand against the fabled Desert Leviathan as it rises from the sand. And awaken the Foretold One from the endless slumber of its tomb. This supplement adds tweve new monsters and characters imbued...   [click here for more]
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One Grung Beyond: An Adventure in Space

One Grung Beyond: An Adventure in Space


Explore Grellspace to help the Space Rangers rescue a captured Grung Ensign from the psi-salt slave mines! This 27 page Voidfarer's Guide to the Verse adventure contains: - Space Ranger Watchtowers, a fleet of mobile search-and-rescue stations dotting the galaxy. - New Vehicle: the Catfiship. - A new Wildspace system with recurring conflict! - Industrial wasteland Unicorns...   [click here for more]
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THE DREAD SPACE

THE DREAD SPACE


Fly into the mists, to the Dread Space... 10 Space themed domains, mixing the Spelljammer adventures with the horror of Ravenloft. From the classical illithid nightmare of Bluetspur, now on the moon, to the Red Moon of Madness of Jaharkra. Explore the dark secrets of the Void Gate; investigate the mysterious call from help from the dead ship...   [click here for more]
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Fey Bargains: Trade and Trickery

Fey Bargains: Trade and Trickery


Fey Bargains: Trade and Trickery   Sell your voice for fey favours!   Swap your first-born child for long-lost fey secrets!   Suffer horrible fey consequences for your hubris!   Based on the Diabolic Deals rules found in Descent into Avernus, Fey Bargains: Trade and Trickery is...   [click here for more]
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DDAL09-15 Maddening Screams

DDAL09-15 Maddening Screams


The final resting place of the Hellrider company known as the Bloody Hooves has been found. Unfortunately, the Canyon of Screams is well beyond the reach of safe haven, so you must protect Dara behind enemy lines with no one to count on but yourselves. Her holy mission, and your very souls, are at stake. Part One of the Doors and Corners series of adventures. A Four-to-Six-Hour Adventure for Tier 3...   [click here for more]
D&D Adventurers League  $4.99

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Avernus Encounters - Encounter Tables using Baldur's Gate: Descent into Avernus

Avernus Encounters - Encounter Tables using Baldur's Gate: Descent into Avernus


      Baldur's Gate and Avernus Tables for City, Cultists, Fiends and Planar Tables visible in Previews under the product image. using creatures from Baldur's Gate: Descent into Avernus and Monster Manual.  Encounters for adventurers and campaigns using Descent into Avernus or for city, lower planes, devils and the planes. Includes d8+d12 tables for ... City Encounters (low...   [click here for more]
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Krenko's Way (5e)

Krenko's Way (5e)


A Guildmaster's Guide to Ravnica Adventure The Notorious Goblin crime boss Krenko has escaped confinement in the Udzeo prison under suspicious circumstances. Now he plots to reestablish control over his criminal enterprise, raising the spector of a goblin gang war that could jeapordize the tenuous peace among the guilds. You must find Krenko and secure him before all-out war ensues! An introductory...   [click here for more]
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Strange Life Forms of the Astral Sea: Astral Entities & Anomalies

Strange Life Forms of the Astral Sea: Astral Entities & Anomalies


What will you stumble across in the far reaches of deep space? Intervene in the temporal war between the Chronovores and They Who Are To Come. Hunt down specimens of Test Subject 0427. Take on the amorally relentless Misaligned Superintelligence. Or ally with the mysterious Lightbearers to protect your system's sun from a horde of Stellar Siphonghasts. This supplement adds ten new...   [click here for more]
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Valachan: Hunter’s Moon

Valachan: Hunter’s Moon


Valachan: Hunter’s Moon is a slasher/gothic horror adventure for 4-5 level characters of 8-9th level. It can be played over the course of 6-8 hours and should roughly take one playing session, if the party is quick, or two if the party is progressing slowly.  This is the fourth and final part of the Carnival of Lost Souls campaign, which can also be played as a...   [click here for more]
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The Old Host

The Old Host


The Hunt is on, but are you the hunter or the prey? The Old Host is an adventure in the Feywild for 3rd-5th level characters. It is part III of the bestselling The Grove of Cernunnos series, but can easily be run as a standalone adventure. Contains: A wonderfully laid out 51 page PDF with over 40 pieces of art. A cat & mouse style hunt that...   [click here for more]
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Codex of the Infinite Planes Vol 18 Nine Hells

Codex of the Infinite Planes Vol 18 Nine Hells


Codex of the Infinite Planes Volume 18: Nine Hells of Baator Open these pages and learn about the lowest pits of evil and torture in all the multiverse, the Nine Hells of Baator! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack...   [click here for more]
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Kalakeri: The Forbidden Temple

Kalakeri: The Forbidden Temple


Kalakeri: The Forbidden Temple is a gothic horror adventure for 4-5 characters of 7-8th level. It can be played over the course of 8 hours for a one-shot, but works better when played slowly over the course of two games. This is the third part of the Carnival of Lost Souls campaign. It can also be played as a standalone adventure.  Kalakeri: The Forbidden...   [click here for more]
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Forges of Avernus

Forges of Avernus


The arms race between the warlords of Avernus is on! Each warlord has their own battlesmith and those guys love to spill blood in new and innovative ways. Want a whip that turns into a sword? They make that. Want a battleaxe that splits into two smaller, more different battleaxes? They've got warehouses FULL of them! Want a giant mace that deals psychic damage and makes your enemy explode into coins...   [click here for more]
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"Norse Mythology Bestiary"

"Norse Mythology Bestiary"


Norse gods and legendary creatures This supplement is available in printer friendly version. In this, title, you'll find full statblocks for tier 3/4 bosses from Norse mythology. featuring a bit of lore and description of said god/creature. Includes - Valkyries - Choosers of the Slain - Draugrs - The Undead Calamities - Fenrir - The Chained Wolf - Jormungandr - The World Serpent - Loki - The...   [click here for more]
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Codex of the Infinite Planes Vol 01 Plane of Fire

Codex of the Infinite Planes Vol 01 Plane of Fire


Codex of the Infinite Planes Volume 1: Plane of Fire The secrets of the Plane of Fire ... revealed at last! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this first volume and learn about one of the most...   [click here for more]
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Gatetown Encounters #6 - Sylvania

Gatetown Encounters #6 - Sylvania


Welcome to the sixth title in our Gate Town Encounter series. In Sylvania you will be doing good deeds, over and over and over and over and over. This series are short encounters that are designed to highlight what makes each Gate Town unique. This Title includes the best table I've ever made, d20 annoyingly innane questions. We're making the imporatnt roleplaying resources at the O.P.S.! We...   [click here for more]
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Gatetown Encounters #7 - Glorium

Gatetown Encounters #7 - Glorium


Welcome to the seventh title in our Gate Town Encounter series. This is the only encounter to happen outsid eof the town! On your way in to Glorium you'll meet two twins testing their newest boat... This series are short encounters that are designed to highlight what makes each Gate Town unique. We use AI generation for art purposes only, all other work is performed by our own hands and/or...   [click here for more]
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Gatetown Encounters #1 - Fortitude

Gatetown Encounters #1 - Fortitude


Welcome to the first in our Gate Town Encounter series. In fortitude you'll be helping a wrongly accused confessed(?) Githzerai pove his innocence. This series are short encounters that are designed to highlight what makes each Gate Town unique. We use AI generation for art purposes only, all other work is performed by our own hands and/or brains Check out our Previous Titles...   [click here for more]
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Gatetown Encounters #2 - Tradegate

Gatetown Encounters #2 - Tradegate


Welcome to the second in our Gate Town Encounter series. In Tradegate e you'll be exploring the market while cursed currency makes its way through the vendors. This series are short encounters that are designed to highlight what makes each Gate Town unique. We use AI generation for art purposes only, all other work is performed by our own hands and/or brains Check out our Previous...   [click here for more]
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Bloodied & Bruised – Out of the Abyss

Bloodied & Bruised – Out of the Abyss


New Combat Actions for the Creatures in Out of the Abyss The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists into the...   [click here for more]
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Mark of the Vestige (5e)

Mark of the Vestige (5e)


Now Available for Fantasy Grounds! In the spaces between realms, accessible only through cracks in the fabric of reality, creatures of unusual power roam in search of hosts--vestiges. Using this book, one might bind a vestige to their very soul, temporarily earning supernatural abilities beyond the norm--but beware the consequences, dear friend. You may find yourself a pawn...   [click here for more]
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Gatetown Encounters #3 - Excelsior

Gatetown Encounters #3 - Excelsior


Welcome to the third in our Gate Town Encounter series. In Excelsior you'll be investigating a crime! (gasp! in excelsior!!! CRIME!!! Don't panic people...) This includes my take on the Ethereal Filcher, a fantastic planescape monster. This series are short encounters that are designed to highlight what makes each Gate Town unique. We use AI generation for art purposes only, all other work...   [click here for more]
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Collected Encounters - Random Tables

Collected Encounters - Random Tables


      Collected Encounters for Terrains, Planes, Monsters and Humanoids Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes.  Collected encounter tables from over 20 previous titles, revised into d20 tables and updated with new terrains and tables added. Each terrain and creature type has encounter details for ideas about...   [click here for more]
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Spelljammer Alliterative Adversaries - Ideas Tables

Spelljammer Alliterative Adversaries - Ideas Tables


       Interesting Ideas, Entertaining Encounters and Varied Villains Tables visible in Previews under the product image. Simple ideas tables usnig the power of alliteration, from A-Z for adversaries, encounters, allies, npcs and rivals.  Gullible githyanki, energized elves or a blinking b'rohg. Psionic pirates, kleptomaniac kindori or an illusory illithid.  Includes d10 tables for ... A-E (A,...   [click here for more]
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Villains Reforged: Curse of Strahd

Villains Reforged: Curse of Strahd


"A fresh take on the Darklord of Barovia" This compendium provides game statistics for nine enemies that appear in Curse of Strahd. The featured creatures have been reinterpreted with new stat blocks that offer a dynamic challenge with a more contemporary, action-oriented design. Stat blocks include: Strahd von Zarovich Fiona Wachter Vampire Spawn Thief, Mage, and Warrior The Abbott Baba...   [click here for more]
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DDAL09-17 In the Hand

DDAL09-17 In the Hand


Your quest to return the Bloody Hooves is nearly at an end. Only the company’s commander remains and then you’ll be ready to ride to the rescue of fallen Elturel! Part Three of the Doors and Corners series of adventures. A Four-to-Six-Hour Adventure for 11th through 16th Level Characters (APL 13). ...   [click here for more]
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WBW-DC-FDC-08 The Great Toy Escape

WBW-DC-FDC-08 The Great Toy Escape


"The Great Toy Escape" is a four-adventure for 1st through 4th-level characters part of the Dungeoncraft Spotlight Program using new mechanics found in the "Domains of Delight: A Feywild Accessory" supplement. The adventure takes place in the Feywild Domain of Delight, the Joy Shop, or Aoibhneis, a realm that occupies a toymaker's workshop and a small area surrounding it. The shop is a wonder for...   [click here for more]
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Strange Life Forms of the Astral Sea: Lower Levels of the City-Planet

Strange Life Forms of the Astral Sea: Lower Levels of the City-Planet


What will you stumble across deep in the grimy lower levels of the technomagical city-planet?  You wander into a dimly lit nightclub on Level 2275. The huge Gorkroll bouncer eyes you menacingly as you pass. You walk by the water closet, which has a sign on it: 'OUT OF ORDER DUE TO SEWER STALKER INFESTATION'. At the bar, a scro spelljammer mechanic is chatting with a vampirate...   [click here for more]
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