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Monster Loot – Keys From the Golden Vault

Monster Loot – Keys From the Golden Vault


I want to loot all the treasure! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Keys From the Golden Vault, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.  With this supplement, these brave adventurers...   [click here for more]
Dungeon Masters Guild  $2.45

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Lutrinian Race - An otter kind of race

Lutrinian Race - An otter kind of race


The Lutrinian are part of the Uncharted Waters bundle grab them with other great aquatic races and coastal adventures! Or grab the Anthropomorphic Races bundle! Presented here is the Lutrinian race! A race of playful tricksters, based on one the cutest of animals: the otters! With their 3 subraces and 2 exclusives feats, the river,...   [click here for more]
Dungeon Masters Guild  $2.50

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Trials of Wit and Might

Trials of Wit and Might


Trials of Wit and Might is a comprehensive guide that introduces the concept of Skill Challenges to your games, allowing you to immerse yourselves in daring escapades, realistic survival scenarios, suspenseful missions and thrilling social interactions. With Trials of Wit and Might, we aim to provide you with a whole new experience of collaborative storytelling...   [click here for more]
Dungeon Masters Guild  $9.95

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Freak Show Collection

Freak Show Collection


PDF or PRINT — We've complied the following best-selling adventures into a single book! — ♦ The Madhouse of Tasha's Kiss - Adamantine Best-Seller ♦ Happy Jack's Funhouse - Mithral Best-Seller ♦ Annalyse's Revenge - Gold Best-Seller ♦ 7 new monsters, including Red Tiles and the Winnower of Souls! ♦ A fantastic adventure to place in your Domain of Dread, Ravenloft,...   [click here for more]
Dungeon Masters Guild  $24.95

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Yeryl's Super Happy Fun Murder Dungeon

Yeryl's Super Happy Fun Murder Dungeon


Centuries ago, a beholder named Yeryl fled from the place of his birth and wandered the countryside in search for a place to call home. After many sleepless nights spent carving out a safe nook for himself in the wilderness, he at last slipped into slumber. In his dreams, he found an ideal place for his lair: long-abandoned ruins hidden amidst a dull and barren valley. Yeryl spent years transforming...   [click here for more]
Dungeon Masters Guild  $6.99

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Call from the Deep: Ships & Crews

Call from the Deep: Ships & Crews


Ships & Crews This supplementary material is taken from the Call from the Deep Campaign. It contains all the information you need to populate the oceans with ships and crews be they pirate, merchant, naval, or otherwise. The supplement starts with a brief primer on running naval combat, is followed by statistics for ships, and...   [click here for more]
Dungeon Masters Guild  $0.95

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Forest Encounters - Random Encounter Tables

Forest Encounters - Random Encounter Tables


      Forest Tables for Non-Combat, Creatures, Locations, Items and Extras Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. There is also a separate Fantasy Grounds Version. Encounters for adventures and campaigns in terrain of sylvan woodlands, ancient forest and enchanted fey woods.  Includes d8+d12 tables for ... Using...   [click here for more]
Dungeon Masters Guild  $5.00

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The Wailing Caverns of Stygia: Expanding Chains of Asmodeus

The Wailing Caverns of Stygia: Expanding Chains of Asmodeus


Embark on a chilling journey where the icy whispers of fate call to adventurers foolish enough to tread its hidden depths. Tasked with the retrieval of a phylactery or powerful artifact, or drawn by the siren song of untold riches, players will find themselves entangled in a desperate struggle: a frost giant clan yearns for a quiet exodus into obscurity, while their diabolical masters are relentless...   [click here for more]
Dungeon Masters Guild  $3.95

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Legendary Bestiary: Legendary Actions for Low-Level Monsters

Legendary Bestiary: Legendary Actions for Low-Level Monsters


Create Legendary Moments at Any Level! Legendary actions are one of the best features of Dungeons & Dragons fifth edition—but why limit yourself to just a few legendary monsters? This supplement offers legendary action options for low-level monsters to keep your players on their toes. What's Inside? This supplement is ready...   [click here for more]
Dungeon Masters Guild  $4.95

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Planescape: Metropolis

Planescape: Metropolis


This product is available as a PDF, Roll20 supplement, and Print-on-Demand book. Click here to view the Roll20 VTT Product Click here to view the PDF + Roll20 VTT Product Bundle From the producer of Manual of the Planes, The Draconomicon, and Tasha's Crucible of Everything Else comes... This short adventure is intended as a 4-8 hour side...   [click here for more]
Dungeon Masters Guild  $12.99 $9.09

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Creature Harvest Index - Monstrosities

Creature Harvest Index - Monstrosities


VOLUME IV: ELEMENTALS NOW OUT AND ALREADY A COPPER BEST SELLER! https://www.dmsguild.com/product/274292/Creature-Harvest-Index--Elementals "Magic has long been used to create. It is no surprise that beings with the ability to do so have used their powers to breathe life into strange creatures that don't seem naturally possible. I mean, come on- an owlbear?" - Magus Darion Forgana...   [click here for more]
Dungeon Masters Guild  $1.00

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150 Shops, Stalls, and Stores

150 Shops, Stalls, and Stores


"150 Shops, Stalls and Stores" is a DM supplement designed for your RPG Campaign. It is a reference sheet for DMs, designed for simplicity for easy use at the table: it includes the store name, type, and proprietor. This supplement was originally designed for Waterdeep: Dragon Heist, but is location non-specific.  ...   [click here for more]
Dungeon Masters Guild  $1.00

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Honkland

Honkland


From the lead designer of the Honkonomicon The goosish powers are back! None will ever be the same after a close encounter with geese. This is also true for the land itself: when a strong goosish power takes roots in a certain region, havonk will certainly unfold soon. Scream with honkorror with: 20 unique randhonk effects, designed to deliver chaos...   [click here for more]
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The Dark Archetypes

The Dark Archetypes


  ADD THE LAST DARK ARCHETYPE TO YOUR COLLECTION (CLICK HERE to get it for 50% OFF if you have already purchased The Dark Archetypes)      Summon the dead at your side, command devils and demons, leap through the shadows and become evil incarnate in this supplement for the world's greatest roleplaying game. The Dark Archetypes...   [click here for more]
Dungeon Masters Guild  $9.95

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Lost Mines' Maps - Alderleaf Farm and Edermath Orchard

Lost Mines' Maps - Alderleaf Farm and Edermath Orchard


Alderleaf Farm & Edermath Orchard Two essential locations from the town of Phandalin, from “Lost Mines of Phandelver” and “Dragon of Icespire Peak”. This map pack provides detailed maps of both ocations, and includes a number of variations on these maps (grid, no grid, day and night). Add to the atmosphere of your game with these high quality maps, and explore these locations in full....   [click here for more]
Dungeon Masters Guild  $2.50

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The Lovers' Handbook

The Lovers' Handbook


The Lovers' Handbook is a DM-facing guide for constructing love interests and writing romance into your plots.  It contains 30 pages jampacked with over 20,000 words of content, including advice on player comfort levels and consent, magic items, charts for the creation of romantic gifts, and more. More works by Ashley May... Festivals, Feasts & Fairs...   [click here for more]
Dungeon Masters Guild  $3.95

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Lost Mines' Maps - Phandalin Townmaster's Hall, Smithy, Woodcarvers and Shrine of Luck

Lost Mines' Maps - Phandalin Townmaster's Hall, Smithy, Woodcarvers and Shrine of Luck


Phandalin Townmaster's Hall, Phandalin Smithy, Phandalin Woodcarvers, and the Shrine of Luck. Four essential locations from from the town of Phandalin, from “Lost Mine of Phandelver” and “Dragon of Icespire Peak”. This map pack provides detailed maps of all four locations, and includes a number of variations on these maps (grid, no grid, day and night). Add to the atmosphere of your game...   [click here for more]
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The Zodiac Class

The Zodiac Class


As the moon shines overhead, a halfling on vigil hears a gutteral cry beyond the forest's vomit darkness. She raises her bow toward the zenith above the forest canopy and the stars bask the weapon in light. A tree snaps as she aims toward the unseen horror, now stampeding toward her resting companions. She looses the arrow, which streaks with a trail of light and strikes true on a boar demon, basking...   [click here for more]
Dungeon Masters Guild  $9.95

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Sidekicks Essentials

Sidekicks Essentials


Play D&D with as few as two people with this supplement to the sidekick rules introduced in the Essentials Kit boxed set! The official rules for sidekicks in Dungeons and Dragons 5th Edition first appear in appendix A of the Essentials Kit Rulebook and are designed to allow the game to be played with as few as two people: the Dungeon Master and a single...   [click here for more]
Dungeon Masters Guild  $2.99

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Explorer's Guide: A Collection of Places

Explorer's Guide: A Collection of Places


Welcome to our Explorer's Guide! Within the pages of this book, you'll find a collection of immersive and detailed descriptions of various locations, each ripe for exploration and adventure. Whether you seek to journey through the wilds, delve into ancient ruins, or explore strange new worlds, this guide has something for you. Each chapter is carefully curated to...   [click here for more]
Dungeon Masters Guild  $22.00

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Heart of the Homestead

Heart of the Homestead


Grab our special release offer! 'Heart of the Homestead' is now just $2.99, down from $9.99, for a limited time. Elevate your D&D sessions at this unbeatable price. Act fast—this deal won't last! Embark on a journey of creativity and resilience with 'Heart of the Homestead,' your essential guide to integrating the spirit of homesteading into your Dungeons & Dragons...   [click here for more]
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Ruins of Hisari

Ruins of Hisari


SOMETHING happened in Hisari. But no one knows what. Hidden in the jungles below the fuming volcano of the Sky Lizard Mountains lie the ruins of Chult's once mighty yuan-ti city, forgotten, abandoned and swallowed by the earth, surrounded by a magical ward that terrorizes all yuan-ti that dare return. Explore the underground temple and be the first to unbury its secrets... if you survive to tell the...   [click here for more]
Dungeon Masters Guild  $3.99

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Dropping Below Zero: A Chilling Adventure on the Road to Icewind Dale

Dropping Below Zero: A Chilling Adventure on the Road to Icewind Dale


Warm up to the Icewind Dale with this chilling adventure! This 5-Star, Best-Selling adventure is an ideal prequel on the road into Icewind, gaining your PCs much needed experience for the challenging campaign ahead! Already kicked off? The module comes with recommendations and scaling for how to incorporate the horror and excitement into any travel within Chapters 1 or 2 of RotF, either on the road...   [click here for more]
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School of Geometry

School of Geometry


The Dragon Above presents… The School of Geometry This supplement introduces a new Arcane Tradition made with meticulous players in mind. A wizard who studies the School of Geometry, sometimes known as a Geometer, must create a graphical representation of all the spells they have prepared and all the cantrips they have learned. By exploiting the inherent connections and...   [click here for more]
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Happy Jack's Funhouse (Roll20)

Happy Jack's Funhouse (Roll20)


An adventure by Remley Farr and Jeff C. Stevens Also available for Fantasy Grounds and as PDF. — Product Overview — A prefectly creepy, horror-style one-shot adventure, excellent for Halloween sessions. ♦ 4 to 8 hours for four to six characters. ♦ Scalable for 3rd-10th level. ♦ High-resolution maps of Happy Jack's Funhouse. ♦ 15 new monsters, including...   [click here for more]
Dungeon Masters Guild  $6.95

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The Witchlight Carnival DM Supplement

The Witchlight Carnival DM Supplement


The Witchlight Carnival is a realm of colour, magic and mayhem: it’s also very difficult for a Dungeon Master to prepare for every experience your players may have, and deliver a satisfying game! This supplement has been designed to give you, the DM, the easiest possible time running the adventure by providing everything you need to run a game without any additional prep, as well as improving the...   [click here for more]
Dungeon Masters Guild  $10.00

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Item Crafting Rules for 5e

Item Crafting Rules for 5e


A complete set of rules for creating both magical and mundane items. This supplemental rule guid provides a complete guide for giving your players the opportunity to make their new armor and equipment rather than run into town to buy it. At higher levels it allows a party to prepare for comming challenges by creating magical items designed to fit their own needs and desires. Changes: V.1.4.2 - Minor...   [click here for more]
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Baldur's Gate - People, Places, and Shops

Baldur's Gate - People, Places, and Shops


Within these pages you will find bars, thieves' hideouts, restaurants, and more. All of them designed to breath life into your adventures in Baldur's Gate. Includes Full Color PDF Printer Friendly PDF 22 locations Map of the Red Fence Slaughterhouse and Thieves Hideout, ready for printing or your digital tabletop of choice. 5 NPC stat blocks Every location includes descriptive...   [click here for more]
Dungeon Masters Guild  $1.99

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Little Heroes - A Guide to Children at the Table

Little Heroes - A Guide to Children at the Table


"It’s definitely a worthwhile buy!" - JVC Parry, www.JVCParry.com What if, one day, a group of local children got just a little too curious about what was actually hiding in the supposedly haunted house on the outskirts of town? Little Heroes is a guidebook for those who are looking to play D&D with children at the table. It also includes information to those...   [click here for more]
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Artificer: Firefighter

Artificer: Firefighter


You have always been fascinated by fire. As a child, you would sit by the campire or hearth and watch the flames dance around the cooking pot. To you, the glowing embers looked like precious ore. You began to experiment, playing with matches despite what your mother told you. Your hands are covered in tiny burns. The tips of your hair have been singed off. You realised that you needed...   [click here for more]
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Once Upon a Winter's Eve: a 5th-level Christmas/Holiday One-Shot

Once Upon a Winter's Eve: a 5th-level Christmas/Holiday One-Shot


It's a chilly Winter's Crest in the cozy village of Pinedale as loved ones gather tight, share cocoa, and tell stories of ages past. But when a blizzard strikes the town, Pinedale finds itself drawn into the dreaded domain of a mysterious fey with deadly plans... In Once Upon a Winter's Eve, enjoy a D&D game over the holidays, with a dark and icy twist. It features: A...   [click here for more]
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DM Screen Inserts

DM Screen Inserts


DM Screen Inserts V1.1, updated 30/06/2017. This is intended to provide replacement content for the inside surfaces of your official Wizards of the Coast DM Screen. The printed sheets can be trimmed to fit over the existing panels, making better use of the space and minimising distractions. Instructions Select the PDF that matches your local paper size (Letter or A4) and...   [click here for more]
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Dragon's Breath Tavern - Adventure

Dragon's Breath Tavern - Adventure


"Once the action kicks off, the adventurers are in for a rough night." "A perfect mix of horror and fantasy, with some truly unexpected encounters!" It’s been a long few days of travel and the adventurers are tired of eating rations and sleeping on the ground.  The road opens to a small town with an inviting tavern.  The smells of grilling meat and ale...   [click here for more]
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The Bronze Citadel: Expanding Chains of Asmodeus

The Bronze Citadel: Expanding Chains of Asmodeus


The Bronze Citadel stands as one of the initial landmarks encountered within the harsh landscape of Avernus during the Chains of Asmodeus campaign, yet it remains largely undetailed. While Koh Tam advises the heroes to avoid lingering in this area, I propose an alternative suggestion: consider establishing the city as your initial base of operations. Koh Tam's barge possesses the capability to plane...   [click here for more]
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200 More Slightly Useful Items

200 More Slightly Useful Items


The saga of "trinklets" expands with the third volume. Following in the illustrious footsteps of "200 Slightly Useful Items" and the festive joy of "200 Sort-of Super Stocking Stuffers." Brace yourselves for more laughter, more magic, and yes, a curious abundance of frogs!    Into the Sweet Spot: This latest volume adheres to the beloved pattern of its predecessors—offering...   [click here for more]
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Arcane Armoury - Volume 1; 40 Magic Items

Arcane Armoury - Volume 1; 40 Magic Items


Arcane Armoury: Volume One Arcane Armoury is a series dedicated to expanding D&D Fifth Edition’s quite measly item base, with new magic items, consumables, materials and even weapon types! From primitive stone age clubs to modern laser revolvers, we plan to eventually include items for all settings. This volume is full of completely new items, created over a couple of years of adventuring,...   [click here for more]
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Villains & Lairs II

Villains & Lairs II


Tired of heroes demolishing your dreadlords? Bored of barbarians brushing aside your BBEG? Sick of those meddling kids ruining your zoning plans? Revolutionize your game with this collection of 28 villainous NPCs, from small fry to world-ender, eight of which include maps and details of their lairs. Sinister side-quests, terrifying overlords, bounties, one-shots and more...   [click here for more]
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Dis: Ironthrone Mountain. Expanding Chains of Asmodeus

Dis: Ironthrone Mountain. Expanding Chains of Asmodeus


"Dis: Ironthrone Mountain" is a mini sandbox campaign set against the menacing shadow of Ironthrone Mountain, a massive volcano nestled in the fiery depths of the second layer of Hell. This adventure, designed for characters of 12th level, unfolds amidst molten rivers and perilous paths, revealing a land where infernal iron forms the heart of war machines, soul coins, and weapons wielded by diabolical...   [click here for more]
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The Haunting of Valentyne Manor

The Haunting of Valentyne Manor


Enter a cycle of endless terror... Over seventy years ago Valentyne Manor bore witness to a horrible atrocity. A curse hangs over the site where a family was torn apart. Every hour their murders are played out by tormented spirits in a macabre exhibition. Can your heroes solve the manor's riddle or will they be doomed to join the ghostly procession? The Haunting of Valentyne Manor...   [click here for more]
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Killer Kobolds from Outer Space

Killer Kobolds from Outer Space


PREPARE TO MELT SOME FACES AND SCREAM LIKE A TINY DRAGON with this madcap B-movie horror one-shot of unnecessary cartoon violence and kobold madcappery "OMG Killer Kobolds from Outer Space is the thing I've needed in my life for like always. It sets a new standard in just how awesome a DMs Guild product can be. I'm going to pile up all my stuff and burn it."  "Killer Kobolds from Outer...   [click here for more]
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Spellcrafting: A Spell Creation System

Spellcrafting: A Spell Creation System


Ah! The exciting world of Spellcrafting! With this spell creation system, you have the power to unleash your creativity and imagination to design balanced spells that are perfectly tailored to your character's needs and style of play. There is no spell you can't create and properly balance with our system! You will be able to customize various aspects of your spell,...   [click here for more]
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Toolbox Solo Adventure A1: The Dead Don't Sleep

Toolbox Solo Adventure A1: The Dead Don't Sleep


5e Solo Gamebooks presents The Dead Don't Sleep, a Toolbox Solo Adventure for D&D 5th Edition. This adventure is designed for one PC of level 1-20 or 2 PCs of level 1-15 without a DM. However, a DM may find this useful for running an adventure for 1 or 2 PCs if they haven't had time to prepare anything.  What is a Toolbox Solo Adventure? Well, if you're familiar with our product The...   [click here for more]
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Nybor's Tome of Enchanted Weapons – new magic weapons and expanded enchantment rules for 5th edition

Nybor's Tome of Enchanted Weapons – new magic weapons and expanded enchantment rules for 5th edition


The definitive compendium of magic weapons for 5E Dungeons & Dragons Nybor's Tome of Enchanted Weapons provides you with 33 new and unique weapons, a quick and easy-to-use system for creating magic items, and enhanced enchanting rules! Find short descriptions of each chapter, full page previews, and examples of magic items below. A...   [click here for more]
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Book of Shadows - player options, monsters and magical items

Book of Shadows - player options, monsters and magical items


Book of Shadows The Book of Shadows contain player options wrought in darkness, shadowy creatures and magical items of light and dark. The Book of Shadows contain: 1 New Racial Option. No longer relegated to being an elven subrace, this version of the shadar-kai has its own unique flavor and powerful abilities. 4 New Archetypes. Perform in the shadows...   [click here for more]
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Combat Maps, Encounters and Tokens for Chains of Asmodeus

Combat Maps, Encounters and Tokens for Chains of Asmodeus


This supplement aims to enrich your adventures through Chains of Asmodeus and the Nine Hells with a collection of combat maps and encounters. But there's a twist - moving beyond the monotony of traditional gridded maps, these are crafted to not only facilitate combat but also to immerse your players in the vivid scenes and backgrounds of each encounter. A ceratin amount of theatre-of-the-mind...   [click here for more]
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From Ancient Grudge

From Ancient Grudge


A Star-Crossed Tragedy When the party is hired to investigate a haunted castle, they’re drawn into a tale of hatred, love and betrayal stretching back more then 300 years. Will they be able to free the ghosts haunting Arevon Castle, or will they find themselves just another footnote in its long history of misery? A new 5E adventure for parties from levels 4-5, from the creators...   [click here for more]
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Izzy's Slightly Used Airships

Izzy's Slightly Used Airships


If you like airships, why not check out Izzy's entire collection! Available now! An Airship for Any Campaign   Airships are almost always synonymous with adventure. Be it a swashbuckling adventure above the clouds, a daring get-away from the evil forces of the Ogre-Witch, or simply a means to travel to the Devil-King's palace on Dinosaur Island, airships are not simply a vehicle...   [click here for more]
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Stone Core: Earth-Themed Character Options

Stone Core: Earth-Themed Character Options


Theme The theme of this supplement is the earth, with stone, history, and sand being the most common manifestations of this theme. For example, the paladin’s Oath of the Fortress and the monk’s Way of the Breathing Mountain tradition both exemplify stone. They are tough, defensive melee fighters who benefit from planting themselves in the middle of combat and taking blows instead of their allies....   [click here for more]
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Coastal Encounters - Random Encounter Tables

Coastal Encounters - Random Encounter Tables


      Coastal Tables for Non-Combat, Creatures, Locations, Items and Extras Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes Encounters for adventures and campaigns in terrain of coasts, beaches, shipwrecks, cliffs and Saltmarsh. Includes d8+d12 tables for ... Using Coastal Encounters (Dice...   [click here for more]
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Mordenkainen's Lost Notebook

Mordenkainen's Lost Notebook


  Fantasy Grounds version now live! Get it here! 5 stars from DM Dango!  DM Dango reviews MLN on his YouTube channel - https://bit.ly/2zo4wkV - copy and paste the link into a new window. Welcome to Mordenkainen’s Lost Notebook! Nobody, not even he, knows exactly how it got lost. But lost it got, and remained lost in Barovia until it ended up among the possessions of...   [click here for more]
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