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Now with even more Villains and Lairs!
Expand your game with this collection of 56 NPCs of various Challenge Ratings, thirteen of which include maps and details of their lairs. Add these NPCs as a side-quest, a main villain, a one-shot, a bounty for easy money, or however else you wish. Written by some of the best-selling authors on the Dungeon Masters Guild and outstanding... [click here for more] |
Dungeon Masters Guild |
$14.95
|
For the Fantasy Grounds version, Click Here
Invigorate your warlock character and please your patron!
Tome of the Pact is a love letter to the warlock class, featuring:
4 new otherworldly patrons: the chaotic creature of Limbo, the reliable patron of Mechanus, the oracular storm giant, and the entity of the harvest.
29 new invocations, including new cantrip... [click here for more] |
Dungeon Masters Guild |
$5.95
|
This is the PDF version. If you're looking for the Fantasy Grounds Module. Click Here!
You've been bitten by a werewolf! You failed your saving throw against the cursed bite! Now you gain the benefits of a bite attack and slightly higher stats. Also the DM will assume control of your character now as your personality changed... no? You don't like that idea? Then why don't... [click here for more] |
Dungeon Masters Guild |
$12.95
|
Encounters on the Savage Seas is a 100-page supplement containing mini-adventures, NPCs, new ships, locations, and magic items. In all, the writers have produced 19 unique encounters, NPCs, and locations for you to add to any nautical campaign. We’ve even included scaling suggestions so they can be used with different party levels.
Visit the township of Badu - the village... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Ever needed to spice up a stay in a city? Or, ever needed something to fill the gap between sessions when you are missing a player? Add a little flavor to the adventurers’ city visits with a rampaging mummy, a circus gone wild, a haunted inn, and much, much, more. You can even use these encounters in Tomb of Annihilation by adding content to Port Nyanzaru, and by using... [click here for more] |
Dungeon Masters Guild |
$15.95
|
Create Legendary Moments at Any Level!
Legendary actions are one of the best features of Dungeons & Dragons fifth edition—but why limit yourself to just a few legendary monsters? This supplement offers legendary action options for low-level monsters to keep your players on their toes.
What's Inside?
This supplement is ready... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Tired of heroes demolishing your dreadlords? Bored of barbarians brushing aside your BBEG?
Sick of those meddling kids ruining your zoning plans?
Revolutionize your game with this collection of 28 villainous NPCs, from small fry to world-ender, eight of which include maps and details of their lairs. Sinister side-quests, terrifying overlords, bounties, one-shots and more... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Fill out your utility belt with these new artificer specialties!
Updated for Eberron: Rising from the Last War!
With the recent release of the much-anticipated artificer revision, we wanted to strap on our goggles and get to work on these fascinating class. We hope these artificer specialities let you explore different playstyles while still maintaining the arcane inventor theme.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
"A huge thanks to the team behind “Monsters Without Borders” for their creative fundraising effort for MSF. From Yemen to South Sudan, the money raised will go towards delivering essential medical care to those who need it most.” – Merlyn Ooms, MSF-UK
WE HAVE RAISED $2,400 so far, that's 38 days in the field for a trained doctor!
Twitter: "To put in real terms,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Ezmerelda's Encyclopedia of Evil is a monster book in the vein of Volo's Guide to Monsters and Mordenkainen's Tome of Foes, expanding creatures beyond their stat block and exploring ways to turn them into memorable parts of your D&D campaign. Within these pages, you'll find over a dozen chapters on lycanthropes, vampires, lamia, dragons, aberrations, slaad, and more.... [click here for more] |
Dungeon Masters Guild |
$19.95
|
This 80-page supplement contains 38 encounters written by many of the Dungeon Masters Guild’s best-selling writers.
Encounters in the Savage Jungles includes 23 encounters / mini-adventures of various difficulty that can be used while the adventuring party braves the uncharted and savage jungles. It also includes 15 Quick Encounters, and:... [click here for more] |
Dungeon Masters Guild |
$15.95
|
Create Legendary Moments with Your Favorite Monsters!
We decided to expand on Legendary Bestiary: Legendary Actions for Low-Level Monsters with a supplement that covers monsters from outside the Monster Manual. Now you can create unique encounters using even the most unique creatures fifth edition has to offer. What's Inside? Easy-to-implement legendary action... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Enhance your battles with new traits and targets!
In Go for the Eyes, you'll find ways to throw curveballs at players who thought they knew monster stat blocks by heart.
Targeted Body Parts. Ever cripple a dragon's wing? Destroyed a beholder's central eye? Smashed a bone devil's stinger? Your players can overcome precise targeting and damage thresholds... [click here for more] |
Dungeon Masters Guild |
$2.95
|
What will your adventurers find in the Savage Wilderness? This supplement gives you a few ideas: a pet ochre jelly, a strange hotel, ritualistic trolls, a dying hippogriff, and many more. Most are written for a generic location and should fit well in any campaign setting. We've even included suggestions for Eberron!
This 116-page supplement contains 19... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Meet some of the high sea's strangest ships and their salty crews
Looking for the Fantasy Grounds module? Find it here.
Who says the open sea has to be a cold and lonely place? Fill out the vast blue in your world with this collection of 24 ships and their unique crews. Adventure is sure to follow in these ships' wakes!... [click here for more] |
Dungeon Masters Guild |
$14.95
|
The Lower Planes teem with twisted creatures just waiting to be set loose. In this supplement you will find the following:
5 Villains
2 Lairs
57 monsters, ranging from CR 1/2 to CR 20
Lore on disease in the Blood War as well as a new disease, Hellish Fever.
Everything comes with accompanying lore and original art designed to tell the story of each entry.
Use these new elements to enrich... [click here for more] |
Dungeon Masters Guild |
$12.95
|
Featured on Loot the Room's Best of the DMsGuild for January 2018!
You wake up. You travel. You sleep.
But where do you sleep? Where do you take that long rest?
We'll Sleep Here Tonight is a short supplement full of unusual, mysterious, or wondrous places for your players to make camp for the night. Inside, you'll find seven d8 tables with interesting places to make... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Cobble Together Some Dual Tool Proficiencies!
Within this supplement, you'll find 26 combinations for characters with different tool kits to tinker up some interesting combinations. Have mapmakers and scribes work together to craft hidden messages, or tinker up timed traps with alchemists and thieves!
Follow me on Twitter @AClippinger... [click here for more] |
Dungeon Masters Guild |
$0.75
|
Grimm Encounters II Twelve Terrors Return!
If you need some horrifying and grotesque encounters for your table, look no further. This supplement is filled with 12 haunting encounters based on classic fairy tales from the Grimm Brothers and their contemporaries. These encounters are perfect for dropping into horror themed games, those set in Ravenloft or the Shadowfell, or for your... [click here for more] |
Dungeon Masters Guild |
$4.95
|
YOU ARE WONDERFUL! OVER $300 IS GOING TOWARDS EXTRA LIFE SO FAR!
Bountiful harvest abound!
Come to the wonderful town of Kukurbi and enjoy the festivities, as Highharvestide is upon us!
But all seems too gourd to be true! We guarantee you there’s nothing odd or sinister in this mischievous mini adventure! You butternut wait and hubbard right in!
Remember,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Encounters in the Savage Arctic contains 6 short encounters, 8 short adventures, and a few new arctic creatures perfect for your Icewind Dale: Rime of the Frostmaiden or home campaign. Most of the adventures include scaling suggestions so they can be used with various character levels.
Survive a frozen ambush
Battle winter gnolls
Speak with Sloosh the Awakened Walrus
Meet... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Harness your Rage like never before!
With Book of the Path you can explore the barbarian class with fresh eyes, finding new inspiration for your barbarian characters (as a player) or ways to roleplay with your barbarian players (as a DM)!
In this supplement you’ll find:
Flavorful suggestions to visually accentuate your barbarian play and make yourfeatures feel narratively... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Enhance your Eberron campaign with debts and regrets!
Eberron: Rising from the Last War introduces the concept of character debts and regrets as a means of enhancing character building. Take the idea further with a d4 table each of debts and regrets for every background in the Player's Handbook! Use these debts and regrets to supplement your trait, ideal, bond, and... [click here for more] |
Dungeon Masters Guild |
$1.00
|
A sunken ship...a lost relic...a race against evil!
A seafaring adventure for charactes level 5-7!
Years ago, the Salt of the Wavemother terrorized the seas, captained by the fearsome Cutter Blighe. Overnight it vanished along with all souls aboard. Now cultists are seeking Tarsik Bilgebreach, rumored to be the only surviving crew member.
It's up to you to accompany Tarsik... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Save 40% on this product through my 2017 Bundle!
The bullywugs have come to Chult!
Frog-Emperor Tadpool has led his people to the wonderful warmth of the jungle peninsula, and seeks to be part of the grung village of Dungrunglung. However, he'll need some impressive gifts if the grungs are going to let their poison-less cousins move in. The adventurers will assist the king's aide,... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Save 40% on this product through my 2017 Bundle!
Revisit classes from 3.5E with 30 converted classes for 5th Edition!
Version 1.2 is LIVE as of 02/13, adding six more archetypes:
The black blood cultist, a barbarian in search of their next rending critical hit.
The sand shaper druid, who can create animals from the dust of the earth.
The night mask deathbringer,... [click here for more] |
Dungeon Masters Guild |
$3.95
|
FANTASTIC TERRAIN II!
A COLLECTION OF ENVIRONMENTAL EFFECTS TO HELP AND HINDER YOUR HEROES!
Geek Tyrant: "...It’s definitely a very cool supplement and DMs should consider grabbing it for their toolbox."
Fantastic Terrain II is the sequel to our Best-selling Fantastic Terrain! The popularity of the first book just blew us away. We went back hard at work to give you 50 new terrain to help bring your... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Utilize the creatures and lore of Tome of Foes!
In this supplement, you'll find FIVE mini-adventures that are perfect as side quests or session-filling encounters for your home game. The entries make use of the lore and creatures in Mordenkainen's Tome of Foes, giving you ways to incorporate them into your game.
The five mini-adventures are:
Nice Day for a Wight Wedding... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Strange Hulls and Fantastic Figureheads!
Used to complement the ship upgrades as found in Ghosts of Saltmarsh.
Within these pages you'll find 9 new figureheads and 12 new hulls for your seafaring vessel! Examples include:
Summon yugoloths to your service with the appropriate figurehead--but be warned, payment's due... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Something Baa-aad is Happening.
In this 2-3 hour adventure for 1st or 2nd level characters, the sheep of the Button farmstead have gone feral. Sporting glowing red eyes and a taste for flesh, the Button sheep pose a threat to their former owners and the characters alike!
...That's the whole description. Vaguely inspired by the black comedy horror films Black... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Save 40% on this product through my 2017 Bundle!
Something is killing the children of Weeping Hollow.
Two chidren have already succumbed to a terrible curse, and now another has fallen ill. This tiny village is ready to tear itself apart; can the party discover the source of this evil before good people do something terrible? What are the children themselves hiding?
A 6-hour adventure for... [click here for more] |
Dungeon Masters Guild |
$1.95
|
*Full Preview option shows grayscale/printer-friendly version.
You wake up in a pitch-dark cavern...
The stench of bodies fills your nostrils. The crack of bone and the sound of teeth rending flesh are the only sound you hear. Something is feeding nearby...something you can't see.
We Eat in the Dark is a deadly adventure for 3rd... [click here for more] |
Dungeon Masters Guild |
$1.95
|
A Bundle of my 2017 Solo Projects! Over 150 pages!
Inside this bundle, you'll find a variety of content for your campaigns, players, and one-shots:
Champions of a Lost Era. A supplement of 24 subclasses and archetypes for 5th edition, converted from the class options from 3.5. Summon undead creatures, become an oozelike druid, and more!
The Thing that... [click here for more] |
Dungeon Masters Guild |
$7.95
|
This is a Roll20 Addon! Find the PDF here.
Looking for the Fantasy Grounds module? Find it here!
Create Legendary Moments at Any Level!
Legendary actions are one of the best features of Dungeons & Dragons fifth edition—but why limit yourself to just a few legendary monsters? This supplement offers... [click here for more] |
Dungeon Masters Guild |
$6.95
|
This is a module for Fantasy Grounds. If you're looking for the PDF. Click Here!
You've been bitten by a werewolf! You failed your saving throw against the cursed bite! Now you gain the benefits of a bite attack and slightly higher stats. Also the DM will assume control of your character now as your personality changed... no? You don't like that idea? Then why don't you... [click here for more] |
Dungeon Masters Guild |
$17.95
|
Create Legendary Moments at Any Level!
We decided to expand on Legendary Bestiary: Legendary Actions for Low-Level Monsters with a supplement that covers monsters from outside the Monster Manual. Now you can create unique encounters using even the most unique creatures fifth edition has to offer.
What's Inside?
Easy-to-implement legendary action... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Save 40% on this product through my 2017 Bundle!
Thank-you to Travis Legge for a revised edited version with a printer-friendly grayscale option!
Who ever heard of a civilized gnoll?
Stories of a secluded valley full of peaceful gnolls have been swirling for years, the occasional nonviolent encounters dismissed as tall tales or unique oddities. Now you are about... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Meet some of the high sea's strangest ships and their salty crews
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Who says the open sea has to be a cold and lonely place? Fill out the vast blue in your world with this collection of 24 ships and their unique crews. Adventure is sure to follow... [click here for more] |
Dungeon Masters Guild |
$22.45
|
A little music can be a dangerous thing.
The College of the Unsound teaches its adherents that noise is a dangerous weapon. It starts simply--a sound you swore you heard, a song you can't get out of your head. Over time, your study of acoustics will allow you to utter an infrasound that shocks creatures to their core. Is your pursuit of such knowledge purely academic? Or do you one day hope to found... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Dungrunglung lies in ruins!
While in the jungles of Chult, the party finds themselves caught between the fleeing grungs and bullywugs of Dungrunglung and pursuing frost giant forces! Why did the giants destroy the amphibian village? Was there a horrible misunderstanding? What's this 'Ring' the giants keep going on about?
A Tomb of Annihilation-oriented adventure, with locations... [click here for more] |
Dungeon Masters Guild |
$1.25
|
What better way to fight fiends than to use their own powers against them? Just beware that you not become that which you sought to destory.
In this supplement, you will find the Stygian Order subclass for Matt Mercer's Blood Hunter.
If you like what you see, check out Blood War Bestiary, s supplement filled with dozens of monsters as well as villains and more!
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
All profits from this product go to benefit Extra Life.
To find out more about Extra Life, see their website at extra-life.org
Firewardens watch over the wilderness for signs of wildfires and aren't afraid to charge into an inferno for the sake of saving others. They rescue those in danger, protect the natural world, and heal the wounds that disaster leaves behind. ... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Легендарные моменты на любом уровне!
Легендарные действия являются одним из лучших нововведений пятого издания Dungeons & Dragons, но почему они доступны только некоторым легендарным монстрам? Эта книга предлагает варианты... [click here for more] |
Dungeon Masters Guild |
$4.95
|
"I want to sneak up on him while he's sleeping...and go for the instant kill!"
Oh, boy. You've heard THAT one before. I mean, it's just some cruddy 25 XP guard, right? You could just let them do it...
Or you could pull out this supplement and make something weird, whacky, funny, scary, impactful, or dangerous happen.
Let Sleeping Guards Lie is a short supplement that allows... [click here for more] |
Dungeon Masters Guild |
FREE
|
A series of short encounters and story hooks that may cause your party to question the safety of their local tavern…
Designed for characters of all levels
If you enjoy this FREE product, please consider supporting these content creators by checking out their other works!
The authors:
Alan Tucker is the author... [click here for more] |
Dungeon Masters Guild |
FREE
|
Enjoy two free sample classes from my class supplement for 5E!
Featured in LootTheRoom's Best of DMsGuild August 2017!
Horrify your foes with the Master of Shrouds, a Cleric archetype converted from 3.5. Summon ghostly undead with the Master's Channel Divinity option, Shroud Summoning. Watch the type and power of your spectres grow... [click here for more] |
Dungeon Masters Guild |
FREE
|