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Go for the Eyes!

Go for the Eyes!


Enhance your battles with new traits and targets! In Go for the Eyes, you'll find ways to throw curveballs at players who thought they knew monster stat blocks by heart. Targeted Body Parts. Ever cripple a dragon's wing? Destroyed a beholder's central eye? Smashed a bone devil's stinger? Your players can overcome precise targeting and damage thresholds...   [click here for more]
Dungeon Masters Guild  $2.95

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A Couple of Tools: Combining Tool Proficiencies

A Couple of Tools: Combining Tool Proficiencies


Cobble Together Some Dual Tool Proficiencies! Within this supplement, you'll find 26 combinations for characters with different tool kits to tinker up some interesting combinations. Have mapmakers and scribes work together to craft hidden messages, or tinker up timed traps with alchemists and thieves! Follow me on Twitter @AClippinger...   [click here for more]
Dungeon Masters Guild  $0.75

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Shadowfell Random Encounters

Shadowfell Random Encounters


Random Encounter tables for Shadowfell along with monster statblocks for the custom creatures that go with it.  Now an Electrum BEST SELLER! This started out as an 11 page encounter guide and has grown into a mini monster manual as well.   This 24 page guide is an excert from the Lost in Shadow starter campaign that is also available on this site (https://www.dmsguild.com/product/301770/Lost-in-Shadow)....   [click here for more]
Dungeon Masters Guild  $1.99

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The Mathemagician

The Mathemagician


MATHEMAGIC! The ancient art of mathematics is well known among scholars, but less well known is the tradition of mathemagic.  Using mathemagic, a wizard can derive the solution to any problem.  They can add together the power of their spells, divide their foes, multiply their party's force, or subtract away their enemies.  They can even integrate all of these options together and choose from their...   [click here for more]
Dungeon Masters Guild  $1.99

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The Magic of Runes

The Magic of Runes


The Magic of Runes offers a quick and simple way to introduce runes and runic magic into your campaign without adding a new class. This sourcebook provides guidelines for how runes work, how characters might acquire them, and what those runes can accomplish. Includes 50 runes to start exploring the art of runic magic. Check out these other products from Nefarious Weasel Studios!  • The...   [click here for more]
Dungeon Masters Guild  Pay What You Want

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Stone Cold - A Giant Planar Adventure (Fantasy Grounds)

Stone Cold - A Giant Planar Adventure (Fantasy Grounds)


Stone Cold - A Giant Planar Adventure Now available for Fantasy Grounds Unity! GIANTS, WIZARDS, FLYING CASTLES, HUMBLE BEGINNINGS. WILL YOU DELVE INTO THE MAELSTROM?  Stone Cold is an adventure designed for four to six adventurers from 11th to 13th level. It’s purpose is to present an intriguing narrative with branching paths and multiple methods to achieve a unique ending based on player agency....   [click here for more]
Dungeon Masters Guild  $5.95

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Stone Cold - A Giant Planar Adventure

Stone Cold - A Giant Planar Adventure


GIANTS, WIZARDS, FLYING CASTLES, HUMBLE BEGINNINGS. WILL YOU DELVE INTO THE MAELSTROM?  Stone Cold is an adventure designed for four to six adventurers from 11th to 13th level. It’s purpose is to present an intriguing narrative with branching paths and multiple methods to achieve a unique ending based on player agency. It can be completed in one to two sessions of play between important events...   [click here for more]
Dungeon Masters Guild  $4.95

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Visions of Death,Digital Map Pack

Visions of Death,Digital Map Pack


This is a zip file of maps that go with my recently released adventure, Visions of Death. https://www.dmsguild.com/product/288251/Visions-of-Death The module takes you from Saltmarsh to Baldur's Gate in preparation for running the Descent into Avernus material. ...   [click here for more]
Dungeon Masters Guild  $0.99

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